MM4 Boosts, like in all Might and Magic games, are a sure-fire way to get stronger by boosting your Statistics and Resistances. Refer to the Statistic Breakpoints to see how raising your statistics will allow you to deal more damage, hit more often or cast more spells.
Temporary Boosts
Temporary boosts expire at 5am every morning, as do the Spell buffs. To get the most out of these day long effects collect them just after 5am. The boost locations are spread around the surface of Xeen but luckily there are mirror portal drops into most zones, if you know the keyword. The trick becomes popping around to get a collection of boosts and have enough time left in the day to actually use them.
For the +50 boosts and the +30 AC boost, I have included a Steps From nearest Portal value (sfp) which shows game minutes to use mirror portal and walk to the boost. A step is 1 game minute. I have also included the portal reference for the best boosts so you know what to type into the mirror prompt. Tick tock!
My Morning Routine
I like to Set a Lloyd's Beacon at the SP Well in Rivercity, which is also 5 steps from a Portal Mirror, which allows you to get nearly anywhere relatively quickly.
1. Mirror to Nightshadow at 4:30am
2. Walk to well and wait till 5:00am
(space bar will pass 1 minute)
3. Use Well for all characters
(Level +10)
4. Lloyd's then Mirror to 'asp'
5. Use Well for all 6 characters
(HPMax+ Silver bars)
6. Lloyd's then Mirror to 'winterkil'
7. Use Well for Might characters
(MGT +50)
8. Exit winterkill to A-3
9. Walk N to Fountain at 3,14
10. Use Well for all characters
(AC +30)
11. Lloyd's then Cast spell buffs
(day of sorcery, day of protection)
12. Use Well for casters until MaxSP
(SP +100)
13. 5 steps to Mirror Portal, GO SMASH!
This takes about 3 hours of the day. You are buffed and ready to rock at 8am.
I prefer a Might heavy party personally, so the above routine is geared towards that. Below are all the temporary boosts and their location. Build your own morning routine. Build one for a specific encounter with appropriate resistances. Add in SPD for really fast foes that are wiping you out, see if you can take them out in one turn. Btw, If they are taking you out at range before you can even get in there, teleport onto their face to initiate combat.
Click or Tap a row for more details.
Reveal the Temporary Boosts!
Fill-up Boosts
HP fill-up boosts can be used repeatedly to heal up and also just a bit over get the Silver Bars. SP can also be topped off with repeated use.
Reveal the Fill-Up Boosts!
Attribute | Boost | Condition | Location | Coordinates | Mirror Port Code |
---|---|---|---|---|---|
Hit Points | +25 | IF HP<Max | F-3 | 7,7 | |
Hit Points | +100 | IF HP<Max | Asp | 8,3 | asp (2sfp) |
Hit Points | +250 | IF HP<Max | A-1 | 4,12 | castle basenji (2sfp) |
Spell Points | +25 | IF SP<Max | E-2 | 8,6 | pitchfork creek (3sfp) |
Spell Points | +100 | IF SP<Max | Rivercity | 14,18 | rivercity (21sfp) |
Spell Points | +250 | IF SP<Max | A-4 | 7,7 | land of the giants (15sfp) |
Uncapped Permanent Boosts
There are 126 places where Stats can be raised permanently. Most of these are found in dungeons and can only be activated once so you will need to decide which character to give it to. This type of perm boosts is counted and listed on the Map Details page, check it out.
Capped Permanent Boosts
In some rarer cases, the Perm Boost is repeatable but only works when the Statistic total is below a threshold – meaning some Boosts need to be found and used early before you grow too strong. The list below details the Perm Boosts with such a threshold so you can find them early.
Reveal the Capped Permanent Boosts
Attribute | Boost | Condition | Location | Coordinates |
---|---|---|---|---|
Endurance | +5 | Repeatable IF END<21 | Ancient Temple of Yak | 19,8 |
Personality | +5 | Repeatable IF PER<21 | Ancient Temple of Yak | 14,8 |
Attribution
How to obtain a copy of this game:
eBay link – PC version (1992)
GOG link – Digital PC version (includes games 1-6)