MM8 Party Planning – Day of the Destroyer

MM8 Party Planning

MM8 Party finds themselves on Enroth again this time the continent of Jadame where a mysterious crystal has appeared and widespread destruction has befallen the realm. Your final score is determined by how much you accomplish compared to the amount of in-game time it takes to complete those tasks. Efficiency is key to achieving a high score.

“Assemble your pitiful party.”

Escaton

What is new?

Character creation: You will only create 1 character to start. And you will recognize only 2 of the available classes as many new classes are now available. The Knight and the Cleric are recognizable. The Necromancer is a form of a Sorcerer. Vampire, Dark Elf, Minotaur, and Troll are new and can be selecting during character creation or found as Hirelings. You may also add a Dragon to your party but cannot start as a Dragon, you will need to find a Hireling dragon.

Skills: A few skills were removed and a few skills were added instead. Removed skills are: Blaster, Unarmed, and Dodging. Added skills are: Regeneration, Dark Elf, Vampire, Dragon. Regeneration bolsters HP recovery and is available to a few classes. Dark Elf, Vampire, and Dragon are exclusive to those classes and come with some special abilities that cast like spells and are learned like skills.

Hirelings: Even though you create 1 character, you can have a party of 5 on your adventures. Similar to MM2, you will find hirelings along the way on your adventure and you may swap hirelings in/out of your party freely be visiting the Adventurers Guild. Hirelings earn XP, raise character levels, accept skill training, and wear equipment similar to your main character.

Class Progression: Characters of each class can complete a quest to achieve promotion to a more powerful elite class with access to higher skill expertise. This is available to the main character and each of the hirelings as well.

Selecting Party Skills

Knowing the skill limits of each final Class is helpful to design your Party and train your Hirelings in a way that provides access to the skills and spells you want to use. You may also want to take a peek at which hirelings you can find early and build your starting character around that knowledge.

Resource: Skills Database

Resource: Spells Database

Resource: Hirelings List

Statistics

Statistics are much the same as in MM7.

Statistical Analysis

Statistics impact various aspects of gameplay through the implementation of Bonuses. Bonuses can be positive or negative and understanding how statistic bonuses impact gameplay will help you design and develop your party. Certain classes and playstyle will benefit more or less from each statistic.

Might: MGT effects damage done in combat with melee weapons. MGT bonus is added to damage.

Endurance: END bonus effects hit points. END bonus subtracts from recovery time after taking damage from enemy attacks. END bonus also helps avoid the following Conditions: WEAKNESS, ASLEEP, DRUNK, DISEASED, and UNCONSCIOUS.

Speed: SPD bonus is added to Armor Class. SPD bonus is subtracted from recovery time which impacts attack frequency.

Accuracy: ACY bonus is added to Attack and Shoot values and effects ability to hit targets in combat. ACY bonus also helps with Stealing and not having items stolen from your own backpack.

Intellect: INT bonus is added to the amount of Spell Points for Sorcerers, Archers, Druids, Rangers and Thieves. INT bonus also helps resist Drain SP and Dispel Magic effects.

Personality: PER bonus is added the amount of Spell Points for Clerics, Paladins, Druids, Rangers and Monks. PER Bonus also helps resist the CURSED condition and Drain SP and Dispel Magic effects.

Luck: LCK bonus is added to Resistance rolls so long as the resistance value is not 0. LCK bonus also plays a role in avoiding all the Conditions and bad effects listed h

Bonus breakpoints
Statistics Bonus is used in various formula. Pay attention to the breakpoints to get the next bonus.  STR for an example: 42, 45, and 49 are effectively the same but 50 adds more damage.

0-2 -6
3-4 -5
5-6 -4
7-8 -3
9-10 -2
11-12 -1
13-14 +0
15-16 +1
17-18 +2
19-20 +3
21-24 +4
25-29 +5
30-34 +6
35-39 +7
40-49 +8
50-74 +9
75-99 +10
100-124 +11
125-149 +12
150-174 +13
175-199 +14
200-224 +15
225-249 +16
250-274 +17
275-299 +18
300-349 +19
350-399 +20
400-499 +25
500+ +30
Hit Point formula
Base Hit Points
Knight 34+(4x END Bonus)
Paladin 28+(3x END Bonus)
Archer 28+(3x END Bonus)
Ranger 28+(3x END Bonus)
Cleric 22+(2x END Bonus)
Sorcerer 22+(2x END Bonus)
Druid 22+(2x END Bonus)

Hit Points per Level
Knight 4 * Body Building Skill
Paladin 3 * Body Building Skill
Archer 3 * Body Building Skill
Ranger 3 * Body Building Skill
Cleric 2 * Body Building Skill
Sorcerer 2 * Body Building Skill
Druid 2 * Body Building Skill

Expert Body Building will Double the final total
Master Body Building will Triple the final total
Spell Point formula
Base Spell Points
Cleric 3(PER Bonus)+13
Sorcerer 3(INT Bonus)+13
Druid 3(INT Bonus + PER Bonus)+13
Paladin (PER Bonus)+6
Archer (INT Bonus)+6
Knight 0

Spell Points per Level
Cleric +3 * Meditation Skill
Sorcerer +3 * Meditation Skill
Druid +3 * Meditation Skill
Paladin +1 * Meditation Skill
Archer +1 * Meditation Skill
Knight +0 * Meditation Skill

Expert Meditation will Double the final total
Master Meditation will Triple the final total

Classes

Champion’s Path

The Champion starts as a Knight and will seek promotion from Leane Stormlance in Garrote Gorge.

5HP base per level – Knight
8HP base per level – Champion

The Knight has no statistic affinities or penalties during character creation.

KnightSTARTMINMAX
Might11925
Intellect11925
Personality11925
Endurance11925
Accuracy11925
Speed11925
Luck11925
MM8 Knight Champion Skill Limits
War Troll’s Path

The War Troll starts as a Troll and will seek promotion from Volog Sandwind in Ironsand Desert.

5HP base per level – Troll
8HP base per level – War Troll

The Troll has statistic affinity for MGT/END with penalties to INT/PER during character creation only.

TrollSTARTMINMAX
Might141234
Intellect7515
Personality7515
Endurance141234
Accuracy11925
Speed11925
Luck11925
MM8 War Troll Skill Limits
Minotaur’s Path

The Minotaur Lord starts as a Minotaur and will seek promotion from Tessalar in Balthazar’s Lair.

4HP/1SP base per level – Minotaur
6HP/2SP base per level – Minotaur Lord

The Minotaur has statistic affinity for MGT with penalties to INT during character creation only.

The Minotaur and Minotaur Lord are unable to wear Boots or Helmets.

MinotaurSTARTMINMAX
Might141230
Intellect7520
Personality11925
Endurance11925
Accuracy11925
Speed11925
Luck11925
MM8 Minotaur Lord Skill Limits
Priest of the Sun’s Path

The Priest of the Sun starts as a Cleric and will seek promotion from Stephan in Murmurwoods.

2HP/3SP base per level – Cleric
3HP/5SP base per level – Priest of the Sun

The Cleric has no statistic affinities or penalties during character creation.

ClericSTARTMINMAX
Might11925
Intellect11925
Personality11925
Endurance11925
Accuracy11925
Speed11925
Luck11925
MM8 Cleric Priest of the Sun Skill Limits
Lich’s Path

The Lich starts as a Necromancer and will seek promotion from Vetrinus Taleshire in Shadowspire.

2HP/3SP base per level – Necromancer
3HP/5SP base per level – Lich

The Necromancer has no statistic affinities or penalties during character creation.

NecromancerSTARTMINMAX
Might11925
Intellect11925
Personality11925
Endurance11925
Accuracy11925
Speed11925
Luck11925
MM8 Necromancer Lich Skill Limits
Dark Elf Patriarch’s Path

The Dark Elf Patriarch starts as a Dark Elf and will seek promotion from Relburn Jeebes in Alvar.

3HP/2SP base per level – Dark Elf
4HP/4SP base per level – Dark Elf Patriarch

The Dark Elf has statistic affinity for ACY with penalties to END during character creation only.

Dark ElfSTARTMINMAX
Might11925
Intellect11925
Personality11925
Endurance7520
Accuracy141230
Speed11925
Luck11925
MM8 Dark Elf Patriarch Skill Limits
Nosferatu’s Path

The Nosferatu starts as a Vampire and will seek promotion from Lathaen in Shadowspire.

3HP/2SP base per level – Vampire
4HP/4SP base per level – Nosferatu

The Vampire has no statistic affinities or penalties and uniquely can max any statistic at 30 during character creation.

VampireSTARTMINMAX
Might11930
Intellect11930
Personality11930
Endurance11930
Accuracy11930
Speed11930
Luck11930
MM8 Vampire Nosferatu Skill Limits
Great Wyrm’s Path

The Great Wyrm starts as a Dragon and will seek promotion from Deftclaw Redreaver in Dragon Cave.

10HP/ 5SP base per level – Dragon
10HP/10SP base per level – Great Wyrm

The Dragon is not available for character creation.

MM8 Dragon Great Wyrm Skill Limits

Attribution

MMArchive used to extract game data for analysis then flattened and formatted for web presentation. Thanks to GreyFace for so many revelations about how the game works.

Official Manual is here.

How to obtain a copy of this game

eBay link PC version (2000)
GOG link – Digital PC Version