MM8 Gear Database will help you find the gear you want. Discover which skill is necessary to wield a Halberd or which weapons may have the Carnage modifier.
Resource: Foes Database
Resource: Spells Database
Gear
Characters can equip weapons and armor based on Weapon and Armor skill expertise. Refer to the Skill column to see which skill applies for each type of gear. Some gear does not require a skill so any character can wear any helmet, belt, boots, gloves, or jewelry.
The Loot Box (LB) is a logical container with random items in it. Loot Boxes come in 6 Levels and each level determines which items you may find. “May Appear In…” filter is provided in the following tables to determined which items may appear in a given loot box. Most items may appear in multiple loot box levels.
Weapons List
Name | Notes | Bonus | Damage | Skill | Slot | Complexity | Value | LB1 | LB2 | LB3 | LB4 | LB5 | LB6 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Longsword | Produced in great numbers, these slightly overbalanced swords are the arms of militiamen across the land. | 0 | 3d3 | Sword | Main-hand, Off-hand | 1 | 50 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 B3 |
Trollish War Sword | Though of primitive craftsmanship, the great weight of this weapon's blade gives it excellent striking power. | 3 | 3d3 | Sword | Main-hand, Off-hand | 3 | 200 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Dark Elven Longsword | The weapon of a merchantman from the Dark Elven city of Alvar. It's wavy edged blade holds a good edge. | 6 | 3d3 | Sword | Main-hand, Off-hand | 6 | 350 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Templar's Sword | A sword for a true swordsman. Its lack of ornamentation bespeaks of the singular purpose of its design. | 9 | 3d3 | Sword | Main-hand, Off-hand | 9 | 500 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Champion's Sword | These are made exclusively for members of the Erathian Order of the Blade. Since by tradition they are buried with their fallen wielders on hallowed and guarded grounds, they are rare articles indeed. | 12 | 3d3 | Sword | Main-hand, Off-hand | 12 | 650 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Two-Handed Sword | This blade's great weight and length give its blows greater reach and damage. Otherwise, it is unexceptional in quality. | 0 | 4d5 | Sword | Both Hands | 1 | 400 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Dark Elven Bastard Sword | Often carried by Elven caravan guards, these slightly under-proportioned blades are nearly, but not quite, light enough to brandish single-handedly. | 2 | 4d5 | Sword | Both Hands | 4 | 500 | 0 | 10 | 5 | 2 | 0 | 0 | LB2LB3 LB4 |
Minotaur Battlesword | Only those possessed of great strength and balance can gracefully swing these mighty blades let alone control them in the heat of combat. | 6 | 4d5 | Sword | Both Hands | 7 | 800 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Dragonning Blade | A deep biting, perfectly balanced weapon designed for one purpose - the slaying of dragons. | 9 | 4d5 | Sword | Both Hands | 9 | 1250 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Headsman's Reaver | Crafted from purified erudine alloy and then tempered in a pool of roiling lava, this sword's practically undullable and perfectly balanced blade backs up its intimidating appearance. | 12 | 4d5 | Sword | Both Hands | 13 | 2000 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Iron Broadsword | Some swordsmen swear that the soft metal of an iron sword gives them certain combat advantages. Those swordsmen never seem to be very old. | 0 | 3d4 | Sword | Main-hand, Off-hand | 1 | 100 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Trollish Claymore | Though of primitive design and craftsmanship, these Troll forged weapons are effective in strong hands. | 2 | 3d4 | Sword | Main-hand, Off-hand | 4 | 300 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Lizardman Broadsword | The Lizardmen produce a weapon capable of giving sturdy service. | 6 | 3d4 | Sword | Main-hand, Off-hand | 7 | 600 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Knightly Broadsword | The weight of this sword's untapered blade would make it unwieldy if not for its exacting counterbalance. | 9 | 3d4 | Sword | Main-hand, Off-hand | 9 | 800 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Archangel Broadsword | This blade of pure erudine steel can cut armor like butter and gleams with a starlight glow. There are finer swords available, but their numbers can be counted on a single hand. | 12 | 3d4 | Sword | Main-hand, Off-hand | 13 | 1100 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Rusty Cutlass | This weapon may once have been of some quality, though it would be hard to tell through the apparent years of corrosion. | 0 | 2d4 | Sword | Main-hand, Off-hand | 1 | 40 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Goblin Scimitar | After the Gowdar Deep Goblins were wiped off the face of Jadame in the Goblin-Ogre Wars, thousands of these weapons appeared on the common market. | 2 | 2d4 | Sword | Main-hand, Off-hand | 3 | 290 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Regnan Cutlass | Issued to Regnan seamen as a basic side arm, these blades have gained a sturdy reputation. | 6 | 2d4 | Sword | Main-hand, Off-hand | 5 | 590 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Regnan Falchion | The extremely forward balance of this weapon's blade gives it extra striking power, but requires great strength and skill from its wielder. | 8 | 2d4 | Sword | Main-hand, Off-hand | 9 | 750 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Captain's Cutlass | Given to Regnan captains upon gaining their first command, these superior weapons help them to dominate their foes and subordinate. | 11 | 2d4 | Sword | Main-hand, Off-hand | 12 | 1100 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Crude Dagger | As much a cutting tool and eating implement as a weapon, this dagger of soft steel will take an edge, but will lose it through very little use. | 0 | 2d2 | Dagger | Main-hand, Off-hand | 1 | 8 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Crystal Dagger | These daggers are often carried by members of the Necromancers' Guild. The crystals used for the blades are found in the Shadowspire mountains. They are incredibly sharp, but have a tendency to shatter. | 2 | 2d2 | Dagger | Main-hand, Off-hand | 2 | 100 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Merchantman's Dagger | This dagger is a typical example of those produced by the weaponsmiths of Alvar. It is made of hardened steel and has excellent balance. | 3 | 2d2 | Dagger | Main-hand, Off-hand | 4 | 150 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Master's Dagger | Daggers of this quality are rare indeed. Made of erudine and rare woods, finished in gold, and set with a sizable ruby, this would be a rich man's extravagance if it were not also so effective a weapon. | 5 | 2d2 | Dagger | Main-hand, Off-hand | 6 | 250 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Fanged Blade | The grip on this blade has clearly been rewrapped many times. It is said that such blades were used by the first Vampires who appeared millennia before the Silence. Could this possibly be one of those ancient weapons? | 6 | 2d2 | Dagger | Main-hand, Off-hand | 9 | 300 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Long Dagger | With a blade in length between sword and dagger, these weapons are meant for the knife fighter who desires a bit of extra reach. This particular weapon is of mediocre workmanship in soft steel. | 0 | 2d3 | Dagger | Main-hand, Off-hand | 1 | 15 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Alvarian Poignard | At many social functions in Alvar, it is deemed inappropriate to carry a sword. It is common for Elven warriors to carry a smaller blade in case things become uncivil. | 2 | 2d3 | Dagger | Main-hand, Off-hand | 4 | 200 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Regnan Fighting Knife | Not wishing to be encumbered by a shield, many Regnan pirate raiders fight with a cutlass in one hand and one of these shorter blades in the other. | 4 | 2d3 | Dagger | Main-hand, Off-hand | 7 | 350 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Twilight Kris | This wavy bladed long dagger of the best quality steel is the product of the Twilight weaponsmiths. The bat wing guard set with a blood red ruby marks it as the weapon of a Vampire. | 6 | 2d3 | Dagger | Main-hand, Off-hand | 9 | 500 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Dueling Long Dagger | While they present a united front to the rest of the world, there is much internal strife among the Vampires of Shadowspire. By custom, very serious differences are settled in battle using these deadly blades of exquisite craftwork. | 7 | 2d3 | Dagger | Main-hand, Off-hand | 12 | 790 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Stone Axe | Not much more than fire-hardened sticks lashed to sharp stones, these crude implements make for poor tools and weapons. | 0 | 4d2 | Axe | Main-hand | 1 | 30 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Battle Hatchet | Often carried by mounted knights as a secondary arm, battle hatchets are preferred by some who carry them to the exclusion to any sword. | 2 | 4d2 | Axe | Main-hand | 2 | 100 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Battleaxe | These heavy axes are meant to be carried one-handed for use against both armored and unarmored foes. | 5 | 4d2 | Axe | Main-hand | 4 | 250 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Dwarven Battleaxe | While the blacksmiths of the Jadamean Dark Dwarves are not as skilled as their Erathian counterparts, they still produce a product superior to most of what is otherwise available. | 8 | 4d2 | Axe | Main-hand | 6 | 550 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Minotaur Battleaxe | Forged by the Minotaurs for their wars with the Ogres, these axes are forged of a secret alloy formula. Their edges are difficult to dull and even harder to sharpen. | 11 | 4d2 | Axe | Main-hand | 9 | 775 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Two-Handed Axe | As much an implement for working wood as a weapon, this crude axe can still deliver a telling blow. | 0 | 3d7 | Axe | Both Hands | 1 | 225 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Footman's Axe | Capable of splitting armor, these two-handed axes are a favorite among soldiers facing mounted knights. | 2 | 3d7 | Axe | Both Hands | 4 | 450 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Minotaur War Axe | These two-handed axes are commonly used by Minotaurs who have the strength necessary to handle their great weight. | 5 | 3d7 | Axe | Both Hands | 7 | 900 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Elite Minotaur Axe | These axes of superior workmanship are issued only to members of The Blackened Horn, the elite warriors who guard Minotaur holy sites. | 9 | 3d7 | Axe | Both Hands | 9 | 1250 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Minotaur Herdsman Axe | Minotaur herdsmen lead their troops into battle wielding these devastating war axes of superlative balance and workmanship. | 12 | 3d7 | Axe | Both Hands | 13 | 1500 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Ogre Fighting Stick | A fire-hardened and sharpened sapling studded with thorns, spears like these are used by Ogre troops for drill and basic combat training. | 0 | 1d9 | Spear | Main-hand | 1 | 15 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Steel Spear | Basic spears are found stockpiled in the armories of many races, and for good reason - they are effective and deadly weapons. This particular one is of Minotaur origin. | 2 | 1d9 | Spear | Main-hand | 3 | 50 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Elven Long Spear | The fine craftsmanship and balance of this alloy steel headed spear mark it as the work of the weaponsmiths of Alvar. | 5 | 1d9 | Spear | Main-hand | 6 | 250 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
War Spear | This spear is built for battle. Far to heavy to be wielded by the part-time militiaman, it is built for the professional warrior who prefers the spear to other weapons. | 9 | 1d9 | Spear | Main-hand | 9 | 450 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Dragon Harpoon | The back-barbed stalt steel head of this weapon is designed to deal grievous damage to even the most ancient of dragons. Naturally, it is the spearfighter's choice for dispatching all foes. | 13 | 1d9 | Spear | Main-hand | 12 | 650 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Improvised Voulge | This simple poleaxe appears to have been made by attaching the blade of a farm implement to a poorly crafted spear. | 0 | 3d6 | Spear | Main-hand | 1 | 200 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Halberd | A versatile weapon combining the qualities of an axe and a spear, the halberd is designed to perform in formation and individual close quarter fighting. | 3 | 3d6 | Spear | Main-hand | 3 | 400 | 0 | 10 | 5 | 2 | 0 | 0 | LB1 LB2 LB3 LB4 |
Beaked Halberd | This improved halberd has a spiked blade opposite its axe face to provide both balance and a means of penetrating plate armor. | 6 | 3d6 | Spear | Main-hand | 5 | 700 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Minotaur Campaign Axe | When the Minotaurs went to war with the Frost Giants of faraway Vori, their king Balthazar commissioned this polearm to arm his troops. He reportedly said, "Since they will be gone so long, arm them with something versatile." | 10 | 3d6 | Spear | Main-hand | 8 | 1300 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Labyrinth Grapple | Minotaurs have very little tolerance for intruders in their hallowed mazes. This fact is well evidenced in the attention paid to weapons constructed for the labyrinth guards. | 13 | 3d6 | Spear | Main-hand | 11 | 1600 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Hayfork | Though a common farming implement, this hayfork is of sturdy construction and could be an excellent, if improvised, weapon. | 0 | 2d6 | Spear | Main-hand | 1 | 100 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Infantry Fork | A highly specialized piece of equipment intended to equalize contests between foot soldiers and mounted, armored opponents, these modified spears are effective if slightly clumsy weapons. | 2 | 2d6 | Spear | Main-hand | 3 | 400 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Lizardman Trident | The blacksmiths on the Dagger Wound Islands craft a wide variety of spearheads. This trident is one of their most unusual designs. The barbed tines cause extra damage during straight thrusting attacks. | 6 | 2d6 | Spear | Main-hand | 6 | 650 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Regnan Trident | No Regnan ship leaves port without a cache of tridents. Boarding attacks against their galleys seldom succeed against massed walls of their erudine tines. | 9 | 2d6 | Spear | Main-hand | 9 | 900 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Triton Trident | The first thing one notices when first handling this trident is that it is unusually cool to the touch. The second is a sense that the dragon turtle bone tines seem to seek vulnerabilities in their targets' defenses as if guided by an unseen hand. | 13 | 2d6 | Spear | Main-hand | 12 | 1250 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Hunting Bow | These lightweight bows of simple construction are meant for bringing down small game animals - not for direct combat. | 0 | 5d2 | Bow | Missile | 1 | 200 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Recurve Bow | Recurved bowstaves allows an archer to pull a heavier bow than they might otherwise be able to. Greater pull weight means greater arrow speed for increase range and damage. | 2 | 5d2 | Bow | Missile | 3 | 300 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Snakewood Bow | The human soldiers of Enroth carry bows made from the native snakewood tree. The strong, flexible wood makes a sturdy bow. | 4 | 5d2 | Bow | Missile | 6 | 400 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Elven Warbow | By laminating together layers of wood, steel, and bone the bowsmiths of Alvar have created a bow of perfect balance, strength and accuracy. The process consumes a lot of time, craft and expensive materials which explains the steep price these bows command. | 6 | 5d2 | Bow | Missile | 9 | 500 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Devilbone Bow | Dark Elven bowsmiths have discovered that unusual characteristics of the Kreegan spinal column make it the best material for heavy bowstaves. A clever arrangement of composite pulleys make it possible for those of less than superhuman strength to pull these mighty weapons. | 7 | 5d2 | Bow | Missile | 12 | 750 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Light Crossbow | Because of their ease of use, crossbows like these are stockpiled in militia armories everywhere. Their low pull strength and mediocre workmanship however, make them only moderately effective. | 0 | 4d2 | Bow | Missile | 1 | 50 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Blood Drop Crossbow | A light crossbow of good quality, these weapons feature a grooved table, basic sights and a smooth releasing nut. | 3 | 4d2 | Bow | Missile | 3 | 200 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Hunting Crossbow | Built for use in the field, this medium crossbow is designed for hunting, but is equally effective as a battle weapon. | 5 | 4d2 | Bow | Missile | 6 | 300 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Caravaner's Crossbow | The Merchants of Alvar like to see their caravan guards well armed. This well-crafted heavy crossbow has a cranked drawing mechanism. | 7 | 4d2 | Bow | Missile | 9 | 400 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Regnan Crossbow | The pirates of Regna Island have spent centuries perfecting their crossbow design. The resulting weapon has a crystal lensed sight and bowstaves of pure stalt - which would make the bow impossible to cock if not for the crank draw of erudine alloy. | 8 | 4d2 | Bow | Missile | 12 | 550 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Mace | A slight improvement over the common club, maces are better balanced, more durable, and deliver greater damage. | 0 | 2d4 | Mace | Main-hand | 1 | 50 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Flail | Though evolved from the farm implement which shares its name, the flail's great reach and striking power make it a fearsome weapon. | 2 | 2d4 | Mace | Main-hand | 3 | 150 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Temple Mace | The sunray corona circling the head of this well made mace serves as a devotional declaration for Temple of the Sun clerics; it also greatly increases the damage of its blows. | 5 | 2d4 | Mace | Main-hand | 6 | 300 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Reverend Sceptre | As much a symbol of office as weapon, these finely crafted maces are carried by inner circle Sun Temple priests. Its highly decorated shaft belies the effectiveness of the gilded erudine-steel head. | 7 | 2d4 | Mace | Main-hand | 9 | 450 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Trollish War Mace | While most races have concentrated on developing bladed weapons, the Trolls have always been content to refine the simple bludgeon. This brutal weapon forged as a single piece of stalt alloy is the finest example of their craft. | 11 | 2d4 | Mace | Main-hand | 12 | 600 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Sledgehammer | This hammer is more a construction tool than a weapon. Still, it could deliver a telling, if clumsy, blow. | 0 | 2d5 | Mace | Main-hand | 1 | 120 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Field Hammer | This hammer was designed as secondary infantry arm designed to finish off armored opponents who have fallen to the ground. | 3 | 2d5 | Mace | Main-hand | 3 | 300 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Warhammer | An improved version of the field hammer, this weapon is heavier, better balanced and more durable. While it requires strength to wield, it is a terrible sight to armored and unarmored foes alike. | 6 | 2d5 | Mace | Main-hand | 5 | 450 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Sun Hammer | Clerics of the Sun are prohibited from using bladed weapons. That they carry such fine warhammers is the natural result of this restriction. As an added measure of devotion, a reverse image of their sun symbol is embossed on the striking face. | 9 | 2d5 | Mace | Main-hand | 8 | 650 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Trollish Maul | It is necessary to handle this weapon to appreciate its perfect grip and balance. The hammer's head is carved from a single mineral crystal. Trollish weaponsmiths spend a lifetime mastering the shaping technique to produce a head that retains incredible hardness without being shatter prone. | 12 | 2d5 | Mace | Main-hand | 12 | 890 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Club | A wooden head and handle studded with short iron spikes, the simple club's best attribute is that it can be constructed from found materials. | 0 | 1d3 | Club | Main-hand | 0 | 1 | 10 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Thornbark Club | The Trolls of the Ironsand Desert make these clubs by fire-hardening the fantastically tough root wood of the thornbark tree. | 3 | 1d3 | Club | Main-hand | 2 | 100 | 5 | 0 | 2 | 2 | 0 | 0 | LB1 LB3 LB4 |
Overlord's Club | Troll tribal chieftains must win their position through trial by combat. The winner keeps his club as a symbol of office. The losers' clubs often find their way into the weapon marketplace. | 6 | 3d3 | Mace | Main-hand | 5 | 350 | 0 | 0 | 5 | 5 | 10 | 0 | LB3 LB4 LB5 |
Journey Staff | Many dangers face the Jadamean traveler. Even the least battle-minded carry some sort of weapon. These iron ended walking sticks are a common choice. | 0 | 2d4 | Staff | Both Hands | 1 | 40 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Orb Staff | This staff is topped with a head of polished turquoise to give it greater striking force. | 2 | 2d4 | Staff | Both Hands | 3 | 150 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Priestly Staff | This finely decorated staff is the product of Lizardman craft. Wrapped with exotic leathers, and ended with a bronze footcap and striker, these staves are carried by Lizardman priests as a symbol of station. | 4 | 2d4 | Staff | Both Hands | 5 | 250 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Serpent Staff | These rare staffs may appear unwieldy, but they are the product of sorcery. In combat they flex with animal intelligence to work in blows through their targets' defenses. | 6 | 2d4 | Staff | Both Hands | 8 | 400 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Bone Staff | Fashioned from the spinal bones of wyverns and crowned by a dragon's lower spikeplate, these staves are the product of necromantic weaponcraft. It is unusual to find one of these deadly weapons that is not also carrying a powerful enchantment. | 8 | 2d4 | Staff | Both Hands | 12 | 600 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Armor List
Name | Notes | Bonus | AC | Skill | Slot | Complexity | Value | LB1 | LB2 | LB3 | LB4 | LB5 | LB6 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leather Jerkin | This armor of thick, supple leather studded with brass offers minimal protection against blows. | 0 | 4 | Leather | Leather Armor | 1 | 150 | 25 | 35 | 0 | 0 | 0 | 0 | LB1 LB2 |
Hardened Leather Vest | This item of leather armor has been hardened to offer increased protection. It is comfortable and light though offers little coverage. | 2 | 4 | Leather | Leather Armor | 4 | 250 | 0 | 25 | 35 | 25 | 0 | 0 | LB2 LB3 LB4 |
Caravaner's Leather | This is the type of armor worn most often by those guarding Alverian merchant caravans. A hardened and internally braced breastplate covers an undersuit of tough but supple hide, offering the wearer full body protection with a minimal hampering of movement. | 6 | 4 | Leather | Leather Armor | 8 | 450 | 0 | 0 | 25 | 35 | 25 | 0 | LB3 LB4 LB5 |
Regnan Leather | Though seemingly too thin to offer solid protection, this armor of Regnan design holds a subtle enchantment which makes the leather nearly steel tough. Additionally, a secret process makes the suit resistant to salt water corrosion. | 12 | 4 | Leather | Leather Armor | 10 | 750 | 0 | 0 | 0 | 25 | 35 | 25 | LB4 LB5 LB6 |
Alvarian Leather | Leather armor sets of this quality are of the finest produced by the Alvarian Armorers' Guild. The stalt-alloy edged panels are virtually inpenetrable; their clever interlockings give the wearer excellent freedom of movement. | 20 | 4 | Leather | Leather Armor | 12 | 1150 | 0 | 0 | 0 | 0 | 25 | 35 | LB5 LB6 |
Rusty Mail Vest | This corroded ring mail vest has seen better days. It has been field repaired in many places and even has a large patch of thinner mail salvaged from a piece of chain cowl. | 0 | 8 | Chain | Chainmail | 1 | 400 | 5 | 15 | 25 | 0 | 0 | 0 | LB1 LB2 LB3 |
Steel Chainmail | Constructed of strong steel this is the type of armor worn by the rank and file foot soldiers of many armies. | 4 | 8 | Chain | Chainmail | 5 | 600 | 0 | 10 | 25 | 10 | 0 | 0 | LB2 LB3 LB4 |
Minotaur Chainmail | Of a design originally created by the Minotaurs for their Vori campaigns, this type of chainmail, with its good coverage and fine construction, has proven popular among other races. Now the armorsmiths of Bathazar Lair construct it in sizes for any with ready gold to spend. | 10 | 8 | Chain | Chainmail | 10 | 900 | 0 | 0 | 10 | 25 | 10 | 0 | LB3 LB4 LB5 |
Siertal Chainmail | The Alvarian Dark Elves guard their siertal-alloy formula carefully. Chainmail made from this metal is both light and capable of turning the hardest blades. | 18 | 8 | Chain | Chainmail | 15 | 1300 | 0 | 0 | 0 | 10 | 25 | 10 | LB4 LB5 LB6 |
Erudine Chainmail | Another master product of the Alvarian Armorers' Guild, this hybrid suit of plate and mail is made of siertal-alloy finished erudine with an attention to craftsmanship worthy of the precious materials. | 28 | 8 | Chain | Chainmail | 20 | 1800 | 0 | 0 | 0 | 0 | 10 | 35 | LB5 LB6 |
Rusty Breastplate | This piece of plate armor salvaged from a larger suit is so corroded it is a question whether it is equipment for a warrior or junk for the scrap man. | 0 | 20 | Plate | Plate Armor | 1 | 1000 | 0 | 5 | 10 | 25 | 10 | 0 | LB2 LB3 LB4 LB5 |
Banded Plate | Bands of steel cover the mid-torso of this chain and plate chest armor. While lighter and simpler to construct than continuously formed plate, this armor offers less protection than heavier plate. | 8 | 20 | Plate | Plate Armor | 8 | 1400 | 0 | 0 | 5 | 10 | 15 | 5 | LB3 LB4 LB5 LB6 |
Minotaur Plate | An example of the work produced by the Minotaur armorers of Balthazar Lair, this plate armor provides excellent mid-section protection. The arms are left free in the Minotaur-style. | 18 | 20 | Plate | Plate Armor | 15 | 2000 | 0 | 0 | 0 | 10 | 25 | 10 | LB4 LB5 LB6 |
Dark Knight Plate | Though lined with felt and red velvet, and decorated with enamel and gilding, this armor is no showpiece. The siertal-alloy plates are light, but tough enough that they must have been worked with tools with erudine working faces. | 30 | 20 | Plate | Plate Armor | 20 | 2700 | 0 | 0 | 0 | 5 | 35 | 20 | LB4 LB5 LB6 |
Dragoning Plate | The technique for making plate armor of erudine sheets is not known on Jadame. In fact, it is only produced by the master armorer, Derrick Goreth of Erathia who spent a lifetime constructing his famed White Light Forgeworks. | 38 | 20 | Plate | Plate Armor | 25 | 3500 | 0 | 0 | 0 | 0 | 10 | 35 | LB5 LB6 |
Trollish Shield | A simple wooden shield of Trollish make, the design is often copied by apprentice armorsmiths just learning their craft. | 0 | 6 | Shield | Large Shield | 1 | 200 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Thornbark Shield | Made from thornbark tree heartwood and rimmed with iron, this shield is sturdy, if a bit heavy. | 1 | 6 | Shield | Large Shield | 4 | 300 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Regnan Tournament Shield | Every ten moons, the Regnans hold a great festival which includes a tournament of arms. The noble class contestants spare no expense in the commissioning of shields that are light, but tough enough to shelter them from harm. | 3 | 6 | Shield | Large Shield | 8 | 400 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Veteran Shield | In the Demon Wars of Erathia, the Humans found that only erudine armor was proof against the fiery attacks of their foes. Bit by bit, pieces of this armor - like this shield - have made their way to Jadame. | 6 | 6 | Shield | Large Shield | 12 | 500 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Dragon Hunter's Shield | The town of Kriegspire in Enroth had a problem with Dragons. These shields were their answer. Magically bound layers of erudine, stalt-steel and hydra leather, make a nearly unbreakable material resistant to most Dragon breath weapons. | 13 | 6 | Shield | Large Shield | 16 | 800 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Wooden Buckler | This small shield is gripped in the off-weapon hand. The wielder is much dependent on agility to make use of its scant defensive coverage. | 0 | 4 | Shield | Small Shield | 1 | 100 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Caravaner's Small Shield | Caravan guards traveling Merchant of Alvar trade routes must often cover long distances on foot. This shield, like the rest of their equipment is well made and lightweight. | 2 | 4 | Shield | Small Shield | 4 | 200 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Calvary Shield | A favorite among mounted knights, these steel shields are strong enough to turn aside the points of pikemen. | 4 | 4 | Shield | Small Shield | 8 | 300 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Death Head Shield | The Necromancers' Guild likes to arm its undead armies well. Their elite infantry carry these erudine alloy shield of great strength. | 8 | 4 | Shield | Small Shield | 12 | 450 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Eldritch Shield | There are only twelve of these shields in known existence. Their bodies are made of an alloy that appears to seethe with the color of coal fire. Their rims are made of another unknown metal that is soft enough to catch blades, but doesn't gouge or scratch. | 14 | 4 | Shield | Small Shield | 16 | 750 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Helm | This cap of soft iron and unhardened leather provides a small measure of protection from blows to the head. | 0 | 2 | N/A | Helm | 1 | 60 | 10 | 15 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Lizardman Helm | Iron and leather helms of this sort are produced by blacksmiths everywhere. This one is of Lizardman manufacture and sports genuine ram horns. | 4 | 2 | N/A | Helm | 4 | 260 | 5 | 10 | 15 | 5 | 0 | 0 | LB1 LB2 LB3 LB4 |
Full Helm | Steel helms of this design are commissioned in large numbers by the Merchants of Alvar who issue them to mounted caravan guards. | 6 | 2 | N/A | Helm | 8 | 460 | 0 | 0 | 10 | 15 | 5 | 0 | LB3 LB4 LB5 |
Battle Helm | This full helmet is of superior materials and workmanship. The structurally weaker areas around the eye and nose slits are reinforced with siertal. | 8 | 2 | N/A | Helm | 10 | 660 | 0 | 0 | 5 | 10 | 15 | 5 | LB3 LB4 LB5 LB6 |
Dragon Helm | The faceplate of this superior helmet hinges on nearly invisible seams so that when closed it provides a snug fit and full face coverage. Only the most well-aimed blows have a chance of penetrating through. | 10 | 2 | N/A | Helm | 12 | 860 | 0 | 0 | 0 | 5 | 10 | 20 | LB4 LB5 LB6 |
Cloth Hat | A loose fitting hat made of sturdy cloth. | 0 | 0 | N/A | Hat | 1 | 20 | 0 | 10 | 10 | 5 | 2 | 0 | LB2 LB3 LB4 LB5 |
Oilskin Cap | Hats decorated with cheap glass gems are worn by Regnans on festival occassions--of which they have many. | 0 | 0 | N/A | Hat | 4 | 100 | 0 | 0 | 10 | 10 | 5 | 0 | LB3 LB4 LB5 |
Merchantman's Hat | This pleated cap of velvet, lined and edged with black rabbit fur is decorated with a small enameled medallion. | 0 | 0 | N/A | Hat | 8 | 200 | 0 | 0 | 5 | 10 | 10 | 5 | LB3 LB4 LB5 LB6 |
Leather Belt | A simple belt of cured leather. It is decorated with iron studs and closes with a pinned hasp. | 0 | 0 | N/A | Belt | 1 | 40 | 0 | 10 | 5 | 5 | 2 | 0 | LB3 LB4 LB5 |
Sturdy Belt | A thick leather belt. The studs and buckle are made of brass. | 0 | 0 | N/A | Belt | 3 | 100 | 0 | 5 | 10 | 5 | 5 | 0 | LB2 LB3 LB4 LB5 |
Wyvern Leather Belt | Wyvern leather is very tough and difficult to obtain. It is prized by Shadowspire leathercrafters because it becomes black when tanned--a color favored by their vampire and necromancer clientele. | 0 | 0 | N/A | Belt | 6 | 225 | 0 | 0 | 5 | 10 | 5 | 0 | LB3 LB4 LB5 |
Steel Belt | This well crafted belt is made of enameled steel. It has two cleverly concealed side hinges and has a latching clasp in back. | 0 | 0 | N/A | Belt | 9 | 450 | 0 | 0 | 5 | 5 | 10 | 10 | LB3 LB4 LB5 LB6 |
Artificer's Belt | Finely crafted belts of dragon leather are made to hold enchantments. This one is worked in gold and circled by thin bands of siertal. | 0 | 0 | N/A | Belt | 12 | 600 | 0 | 0 | 2 | 5 | 10 | 20 | LB3 LB4 LB5 LB6 |
Traveler's Cloak | This warm cloak of dyed wool also offers a small amount of protection from weapon attacks. | 0 | 1 | N/A | Cloak | 2 | 50 | 5 | 5 | 2 | 0 | 0 | 0 | LB1 LB2 LB3 |
Moon Temple Cloak | The blue dye used to color the glove leather cloaks worn by Moon Temple clerics is derived from the frond petal flowers which grow only in the Mount Nighon region of Erathia. | 2 | 1 | N/A | Cloak | 5 | 150 | 0 | 10 | 5 | 2 | 0 | 0 | LB2 LB3 LB4 |
Alvar Cloak | Made in Alvar, cloaks of this quality are often seen on the shoulders of the more wealthy members of the Alvarian Merchant Guild. | 4 | 1 | N/A | Cloak | 9 | 250 | 0 | 0 | 10 | 5 | 2 | 0 | LB3 LB4 LB5 |
Necromancer Cloak | Clearly a cloak made for a practitioner of the dark arts. This fine cloak is worked with arcane designs embroidered in darkened silver thread. | 6 | 1 | N/A | Cloak | 15 | 450 | 0 | 0 | 0 | 10 | 5 | 0 | LB4 LB5 |
Vampire Cloak | This high collared, jet black cloak of wyvern leather is lined in red velvet--a style much favored by the elder vampires of Shadowspire. | 8 | 1 | N/A | Cloak | 20 | 750 | 0 | 0 | 0 | 0 | 10 | 10 | LB5 LB6 |
Leather Gloves | These gloves of poorly cured leather are worn by workmen everywhere. | 0 | 3 | N/A | Gauntlets | 2 | 100 | 5 | 15 | 5 | 5 | 2 | 0 | LB1 LB2 LB3 LB4 LB5 |
Troll Gauntlets | These leather gloves of Trollish make are studded with iron spikes at the knuckles. | 3 | 3 | N/A | Gauntlets | 5 | 250 | 5 | 10 | 15 | 10 | 5 | 0 | LB1 LB2 LB3 LB4 LB5 |
Steel Gauntlets | Made of hinged plates of steel, these gauntlets offer good protection, but have a tendency to pinch. | 5 | 3 | N/A | Gauntlets | 9 | 450 | 0 | 0 | 10 | 15 | 10 | 0 | LB3 LB4 LB5 |
Minotaur Gauntlets | Siertal-alloy makes these gauntlets light and tough. Superior workmanship make them comfortable and flexible. | 7 | 3 | N/A | Gauntlets | 14 | 650 | 0 | 0 | 5 | 10 | 15 | 10 | LB3 LB4 LB5 LB6 |
Crusader's Gauntlets | These gauntlets are master crafted from pure erudine marking them as the product of Derrick Goreth's White Light Forgeworks. | 9 | 3 | N/A | Gauntlets | 20 | 850 | 0 | 0 | 2 | 5 | 10 | 20 | LB3 LB4 LB5 LB6 |
Walking Boots | Built more for comfort than combat, these boots of soft leather offer good protection from mud and sharp stones, but are not meant to turn weapon blows. | 0 | 2 | N/A | Boots | 2 | 50 | 10 | 15 | 10 | 5 | 2 | 0 | LB1 LB2 LB3 LB4 LB5 |
Hardened Leather Boots | The leather of these boots has been stiffened for greater protection. They are thick soled and lined with a thin layer of softer leather. | 4 | 2 | N/A | Boots | 5 | 250 | 0 | 10 | 15 | 10 | 5 | 0 | LB2 LB3 LB4 LB5 |
Regnan Boots | These steel capped boots are commonly worn by Regnan warriors. The leather parts are treated to make them waterproof. | 6 | 2 | N/A | Boots | 9 | 450 | 0 | 0 | 5 | 10 | 15 | 0 | LB3 LB4 LB5 |
Alvarian Boots | Made by the Alvarian Elves, these boots are internally reinforced by bands of siertal-alloy. Their soles are softer than most boots making them quieter stepping. | 8 | 2 | N/A | Boots | 15 | 650 | 0 | 0 | 0 | 5 | 10 | 15 | LB4 LB5 LB6 |
Dragonning Boots | Dragon hunters require unusually hardy protective gear, their boots not excepting. These boots are constructed with erudine-alloy shells lined with wyvern leather. | 10 | 2 | N/A | Boots | 21 | 850 | 0 | 0 | 0 | 2 | 15 | 25 | LB4 LB5 LB6 |
Bronze Ring | A simple bauble of very little value. | 0 | 0 | N/A | Ring | 2 | 100 | 10 | 20 | 10 | 10 | 0 | 0 | LB1 LB2 LB3 LB4 |
Gold Ring | A ring of soft gold rendered with half-hearted craftsmanship as a means of conveniently carrying a small amount of wealth. | 0 | 0 | N/A | Ring | 6 | 300 | 10 | 15 | 20 | 10 | 0 | 0 | LB1 LB2 LB3 LB4 |
Pearl Ring | A silver ring set with a good quality pearl. | 0 | 0 | N/A | Ring | 9 | 500 | 0 | 0 | 15 | 20 | 10 | 0 | LB3 LB4 LB5 |
Gemstone Ring | This gold ring is decorated with a variety of tiny gems giving it a multicolored sparkle. | 0 | 0 | N/A | Ring | 12 | 700 | 0 | 0 | 10 | 20 | 15 | 0 | LB3 LB4 LB5 |
Amethyst Ring | A ring set with three amethysts. The largest is an excellent stone - richly and evenly purple with a perfect cut. | 0 | 0 | N/A | Ring | 15 | 900 | 0 | 0 | 10 | 20 | 20 | 0 | LB3 LB4 LB5 |
Necromatic Ring | Though made of semi-precious silver, this ring is highly valuable because it is well suited to holding enchantments of medium power. | 0 | 0 | N/A | Ring | 18 | 1100 | 0 | 0 | 5 | 10 | 20 | 0 | LB3 LB4 LB5 |
Ruby Ring | This simply elegant ring is set with a single, oval ruby of high quality - pigeon blood red, perfectly cut and clear of imperfections. | 0 | 0 | N/A | Ring | 21 | 1300 | 0 | 0 | 2 | 5 | 10 | 20 | LB3 LB4 LB5 LB6 |
Vampire's Ring | Worn only by elder Vampires of great power, it is said that a part of their life force is invested in the ring's creation. This would certainly explain their ability to hold powerful enchantments. | 0 | 0 | N/A | Ring | 24 | 1500 | 0 | 0 | 2 | 5 | 10 | 20 | LB3 LB4 LB5 LB6 |
Sun Opal Ring | Sun opals shine with a mild inner light. They are extremely rare and coveted by elemental magicians. | 0 | 0 | N/A | Ring | 27 | 1700 | 0 | 0 | 2 | 5 | 10 | 25 | LB3 LB4 LB5 LB6 |
Focal Ring | The "stone" of this platinum ring is actually a tiny interplanar portal which draws power from realms beyond. The strength limit of the enchantments such rings can hold is the skill and knowledge of the enchanter. | 0 | 0 | N/A | Ring | 30 | 2000 | 0 | 0 | 0 | 0 | 20 | 30 | LB5 LB6 |
Brass Charm | These stamp formed and lacquered baubles are cheap trinkets sold to pilgrims as keepsake mementos. | 0 | 0 | N/A | Amulet | 2 | 500 | 0 | 10 | 10 | 10 | 10 | 0 | LB2 LB3 LB4 LB5 |
Jade Amulet | A large polished jade stone decorates and adds value to this simple amulet. | 0 | 0 | N/A | Amulet | 5 | 750 | 0 | 5 | 10 | 10 | 10 | 0 | LB2 LB3 LB4 LB5 |
Blood Talisman | Made by necromancers to hold dark magics, other sorcerers have recognized their worth for other uses. | 0 | 0 | N/A | Amulet | 9 | 1000 | 0 | 0 | 5 | 10 | 10 | 0 | LB3 LB4 LB5 |
Shadow Sect Medallion | Formed in white and yellow gold, inlaid with jade, and studded with peridots, these amulets are worn by members of the secret Shadow Sect hidden beneath their clothing. | 0 | 0 | N/A | Amulet | 14 | 1250 | 0 | 0 | 2 | 5 | 10 | 20 | LB3 LB4 LB5 LB6 |
Locus Amulet | The pinnacle of artificer tradecraft, these amulets wrought in platinum and set with a perfect sapphire can contain enchantments of nearly unimaginable potency. | 0 | 0 | N/A | Amulet | 20 | 1500 | 0 | 0 | 2 | 5 | 10 | 25 | LB3 LB4 LB5 LB6 |
Charged Items List
Name | Notes | Spell | Max Charges | Slot | Complexity | Value | LB1 | LB2 | LB3 | LB4 | LB5 | LB6 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Witch's Wand of Fire | The primitive materials of this wand is infused with dark spiritual energy. To use this wand, you must equip it as though you were equipping a weapon. | Fire Bolt | 35 | Main-hand | 10 | 1000 | 2% | 2% | LB3 LB4 | ||||
Witch's Wand of Sparks | The primitive materials of this wand is infused with dark spiritual energy. To use this wand, you must equip it as though you were equipping a weapon. | Sparks | 35 | Main-hand | 10 | 1000 | 2% | 2% | LB3 LB4 | ||||
Witch's Wand of Poison | The primitive materials of this wand is infused with dark spiritual energy. To use this wand, you must equip it as though you were equipping a weapon. | Poison Spray | 35 | Main-hand | 10 | 1000 | 2% | 2% | LB3 LB4 | ||||
Witch's Wand of Stunning | The primitive materials of this wand is infused with dark spiritual energy. To use this wand, you must equip it as though you were equipping a weapon. | Stun | 35 | Main-hand | 10 | 1000 | 2% | 2% | LB3 LB4 | ||||
Witch's Wand of Harming | The primitive materials of this wand is infused with dark spiritual energy. To use this wand, you must equip it as though you were equipping a weapon. | Harm | 35 | Main-hand | 10 | 1000 | 2% | 2% | LB3 LB4 | ||||
Shaman's Wand of Light | Something rattles ominously within the gog skull topping this wand - product of Ogre mage magic. To use it, you must equip it like a weapon. | Light Bolt | 30 | Main-hand | 14 | 1500 | 2% | 2% | LB3 LB4 | ||||
Shaman's Wand of Ice | Something rattles ominously within the gog skull topping this wand - product of Ogre mage magic. To use it, you must equip it like a weapon. | Ice Bolt | 30 | Main-hand | 14 | 1500 | 2% | 2% | LB3 LB4 | ||||
Shaman's Wand of Lashing | Something rattles ominously within the gog skull topping this wand - product of Ogre mage magic. To use it, you must equip it like a weapon. | Spirit Lash | 30 | Main-hand | 14 | 1500 | 2% | 2% | LB3 LB4 | ||||
Shaman's Wand of Mind | Something rattles ominously within the gog skull topping this wand - product of Ogre mage magic. To use it, you must equip it like a weapon. | Mind Blast | 30 | Main-hand | 14 | 1500 | 2% | 2% | LB3 LB4 | ||||
Shaman's Wand of Swarms | Something rattles ominously within the gog skull topping this wand - product of Ogre mage magic. To use it, you must equip it like a weapon. | Deadly Swarm | 30 | Main-hand | 14 | 1500 | 2% | 2% | LB3 LB4 | ||||
Wizard Wand of Fireballs | A wand of highly polished thornbark wrapped with platinum wire. To use it, you must equip it like a weapon. | Fireball | 25 | Main-hand | 18 | 2000 | 1% | 2% | 3% | LB3 LB4 LB5 | |||
Wizard Wand of Acid | A wand of highly polished thornbark wrapped with platinum wire. To use it, you must equip it like a weapon. | Acid Burst | 25 | Main-hand | 18 | 2000 | 1% | 2% | 3% | LB3 LB4 LB5 | |||
Wizard Wand of Lightning | A wand of highly polished thornbark wrapped with platinum wire. To use it, you must equip it like a weapon. | Lightning Bolt | 25 | Main-hand | 18 | 2000 | 1% | 2% | 3% | LB3 LB4 LB5 | |||
Wizard Wand of Blades | A wand of highly polished thornbark wrapped with platinum wire. To use it, you must equip it like a weapon. | Blades | 25 | Main-hand | 18 | 2000 | 1% | 2% | 3% | LB3 LB4 LB5 | |||
Wizard Wand of Berzerking | A wand of highly polished thornbark wrapped with platinum wire. To use it, you must equip it like a weapon. | Berserk | 25 | Main-hand | 18 | 2000 | 1% | 2% | 3% | LB3 LB4 LB5 | |||
Serpent Wand of Blasting | Made from the braided bodies of three snakes, this wand pulses like a slow heartbeat. To use it you must equip it like a weapon. | Ice Blast | 20 | Main-hand | 22 | 2500 | 1% | 2% | 3% | LB4 LB5 LB6 | |||
Serpent Wand of the Fist | Made from the braided bodies of three snakes, this wand pulses like a slow heartbeat. To use it you must equip it like a weapon. | Flying Fist | 20 | Main-hand | 22 | 2500 | 1% | 2% | 3% | LB4 LB5 LB6 | |||
Serpent Wand of Rocks | Made from the braided bodies of three snakes, this wand pulses like a slow heartbeat. To use it you must equip it like a weapon. | Rock Blast | 20 | Main-hand | 22 | 2500 | 1% | 2% | 3% | LB4 LB5 LB6 | |||
Serpent Wand of Paralysis | Made from the braided bodies of three snakes, this wand pulses like a slow heartbeat. To use it you must equip it like a weapon. | Paralyze | 20 | Main-hand | 22 | 2500 | 1% | 2% | 3% | LB4 LB5 LB6 | |||
Arcane Wand of Clouds | Made from the braided bodies of three snakes, this wand pulses like a slow heartbeat. To use it you must equip it like a weapon. | Toxic Cloud | 20 | Main-hand | 22 | 2500 | 1% | 2% | 3% | LB4 LB5 LB6 | |||
Necrotic Wand of Implosion | A unicorn horn capped with a gold set ruby and crowned with a sculpted skull, this wand could only be the creation of the Necromancers' Guild. To use it you must equip it like a weapon. | Implosion | 15 | Main-hand | 26 | 3000 | 2% | 5% | LB5 LB6 | ||||
Necrotic Wand of Distortion | A unicorn horn capped with a gold set ruby and crowned with a sculpted skull, this wand could only be the creation of the Necromancers' Guild. To use it you must equip it like a weapon. | Mass Distortion | 15 | Main-hand | 26 | 3000 | 2% | 5% | LB5 LB6 | ||||
Necrotic Wand of Shrapnel | A unicorn horn capped with a gold set ruby and crowned with a sculpted skull, this wand could only be the creation of the Necromancers' Guild. To use it you must equip it like a weapon. | Shrapmetal | 15 | Main-hand | 26 | 3000 | 2% | 5% | LB5 LB6 | ||||
Necrotic Wand of Shrinking | A unicorn horn capped with a gold set ruby and crowned with a sculpted skull, this wand could only be the creation of the Necromancers' Guild. To use it you must equip it like a weapon. | Shrinking Ray | 15 | Main-hand | 26 | 3000 | 2% | 5% | LB5 LB6 | ||||
Necrotic Wand of Incineration | A unicorn horn capped with a gold set ruby and crowned with a sculpted skull, this wand could only be the creation of the Necromancers' Guild. To use it you must equip it like a weapon. | Incinerate | 15 | Main-hand | 26 | 3000 | 2% | 5% | LB5 LB6 | ||||
Potion of Cure Wounds | Heals 10 plus the potion strength hit points. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 5 | 10% | 5% | LB1 LB2 | ||||
Potion of Magic Potion | Restores 10 plus the potion strength spell points. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 5 | 10% | 5% | LB1 LB2 | ||||
Potion of Cure Weakness | Cures Weakness. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 5 | 10% | 5% | LB1 LB2 | ||||
Potion of Cure Disease | Cures Disease. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 50 | 5% | 10% | LB1 LB2 | ||||
Potion of Cure Poison | Cures Poison. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 50 | 5% | 10% | LB1 LB2 | ||||
Potion of Awaken | Removes Sleep condition. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 50 | 5% | 10% | LB1 LB2 | ||||
Potion of Haste | Grants Haste (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Heroism | Grants Heroism (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Bless | Grants Bless (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Preservation | Grants Preservation (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Shield | Grants Shield (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Recharge Item | Grants Recharge Item (as the spell). The item permanently loses 70%-point of potion strength of its charges. (To use, pick the potion up and right-click over an item with charges. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Stoneskin | Grants Stone Skin (as the spell) for 30 minutes per point of potion strength. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Water Breathing | Prevents drowning damage. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Harden Item | Increases an item's toughness, making it more resistant to breaking. (To use, pick the potion up and right-click over an item. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Remove Fear | Cures Fear. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Remove Curse | Cures Curse. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Cure Insanity | Cures Insanity. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 150 | 5% | LB3 | |||||
Potion of Might Boost | Increases temporary Might by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Intellect Boost | Increases temporary Intellect by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Personality Boost | Increases temporary Personality by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Endurance Boost | Increases temporary Endurance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Speed Boost | Increases temporary Speed by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Accuracy Boost | Increases temporary Accuracy by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix two potions, pick up one and right-click it over the other.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Flaming Potion | Adds the "of Flame" property to a non-magic weapon for 30 minutes per point of strength of the potion. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Freezing Potion | Adds the "of Frost" property to a non-magic weapon for 30 minutes per point of strength of the potion. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Noxious Potion | Adds the "of Poison" property to a non-magic weapon for 30 minutes per point of strength of the potion. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Shocking Potion | Adds the "of Sparks" property to a non-magic weapon for 30 minutes per point of strength of the potion. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Swift Potion | Adds the "of Swiftness" property to a non-magic weapon for 30 minutes per point of strength of the potion. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Cure Paralysis | Cures Paralysis. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Divine Restoration | Removes all adverse conditions (except Death, Stoned, or Eradicated). (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Divine Cure | Heals five times the potion's strength of hit points. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Divine Power | Restores five times the potion's strength of spell points. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Luck Boost | Increases temporary Luck by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Fire Resistance | Increases temporary Fire Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Air Resistance | Increases temporary Air Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Water Resistance | Increases temporary Water Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Earth Resistance | Increases temporary Earth Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Mind Resistance | Increases temporary Mind Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Body Resistance | Increases temporary Body Resistance by three times the strength of the potion for 30 minutes per point of strength of the potion. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 750 | 2% | 1% | LB4 LB5 | ||||
Potion of Stone to Flesh | Cures Stoned. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Slaying Potion | Adds "of Dragon Slaying" to a non-magic weapon. (To use, pick the potion up and right-click over a non-magic weapon. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Luck | Adds 50 to permanent Luck. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Speed | Adds 50 to permanent Speed. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Intellect | Adds 50 to permanent Intellect. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Endurance | Adds 50 to permanent Endurance. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Personality | Adds 50 to permanent Personality. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Accuracy | Adds 50 to permanent Accuracy. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Pure Might | Adds 50 to permanent Might. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Potion of Rejuvenation | Removes all unnatural aging. (To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion.) | N/A | 1 | Backpack | N/A | 2000 | 2% | 1% | LB5 LB6 | ||||
Scroll of Torch Light | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Torch Light | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Fire Bolt | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fire Bolt | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Fire Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fire Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Fire Aura | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fire Aura | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Haste | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Haste | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Fireball | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fireball | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Fire Spike | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fire Spike | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Immolation | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Immolation | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Meteor Shower | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Meteor Shower | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Inferno | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Inferno | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Incinerate | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Incinerate | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Wizard Eye | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Wizard Eye | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Feather Fall | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Feather Fall | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Air Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Air Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Sparks | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Sparks | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Jump | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Jump | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Shield | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Shield | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Lightning Bolt | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Lightning Bolt | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Invisibility | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Invisibility | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Implosion | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Implosion | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Fly | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fly | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Starburst | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Starburst | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Awaken | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Awaken | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Poison Spray | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Poison Spray | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Water Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Water Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Ice Bolt | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Ice Bolt | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Water Walk | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Water Walk | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Recharge Item | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Recharge Item | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Acid Burst | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Acid Burst | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Enchant Item | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Enchant Item | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Town Portal | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Town Portal | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Ice Blast | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Ice Blast | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Lloyd's Beacon | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Lloyd's Beacon | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Stun | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Stun | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Slow | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Slow | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Earth Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Earth Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Deadly Swarm | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Deadly Swarm | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Stone Skin | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Stone Skin | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Blades | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Blades | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Stone to Flesh | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Stone to Flesh | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Rock Blast | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Rock Blast | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Telekinesis | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Telekinesis | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Death Blossom | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Death Blossom | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Mass Distortion | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Mass Distortion | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Detect Life | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Detect Life | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Bless | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Bless | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Fate | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Fate | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Turn Undead | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Turn Undead | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Remove Curse | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Remove Curse | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Preservation | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Preservation | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Heroism | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Heroism | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Spirit Lash | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Spirit Lash | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Raise Dead | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Raise Dead | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Shared Life | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Shared Life | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Resurrection | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Resurrection | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Telepathy | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Telepathy | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Remove Fear | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Remove Fear | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Mind Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Mind Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Mind Blast | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Mind Blast | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Charm | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Charm | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Cure Paralysis | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Cure Paralysis | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Berserk | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Berserk | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Mass Fear | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Mass Fear | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Cure Insanity | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Cure Insanity | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Psychic Shock | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Psychic Shock | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Enslave | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Enslave | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Cure Weakness | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Cure Weakness | 1 | Backpack | 1 | 10 | 2% | 2% | LB1 LB2 | ||||
Scroll of Heal | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Heal | 1 | Backpack | 1 | 20 | 2% | 2% | LB1 LB2 | ||||
Scroll of Body Resistance | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Body Resistance | 1 | Backpack | 1 | 30 | 2% | 2% | LB1 LB2 | ||||
Scroll of Harm | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Harm | 1 | Backpack | 1 | 40 | 2% | 2% | LB1 LB2 | ||||
Scroll of Regeneration | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Regeneration | 1 | Backpack | 2 | 50 | 2% | 2% | LB2 LB3 | ||||
Scroll of Cure Poison | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Cure Poison | 1 | Backpack | 2 | 75 | 2% | 2% | LB2 LB3 | ||||
Scroll of Hammerhands | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Hammerhands | 1 | Backpack | 2 | 100 | 2% | 2% | LB2 LB3 | ||||
Scroll of Cure Disease | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Cure Disease | 1 | Backpack | 5 | 150 | 2% | 1% | LB3 LB4 | ||||
Scroll of Protection from Magic | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Protection from Magic | 1 | Backpack | 5 | 200 | 2% | 1% | LB3 LB4 | ||||
Scroll of Flying Fist | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Flying Fist | 1 | Backpack | 5 | 300 | 2% | 1% | LB3 LB4 | ||||
Scroll of Power Cure | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Power Cure | 1 | Backpack | 10 | 500 | 1% | 1% | LB4 LB5 | ||||
Scroll of Light Bolt | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Light Bolt | 1 | Backpack | 1 | 100 | 1% | 2% | LB3 LB4 | ||||
Scroll of Destroy Undead | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Destroy Undead | 1 | Backpack | 1 | 150 | 1% | 2% | LB3 LB4 | ||||
Scroll of Dispel Magic | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Dispel Magic | 1 | Backpack | 1 | 200 | 1% | 2% | LB3 LB4 | ||||
Scroll of Paralyze | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Paralyze | 1 | Backpack | 1 | 250 | 1% | 2% | LB3 LB4 | ||||
Scroll of Summon Wisp | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Summon Wisp | 1 | Backpack | 2 | 300 | 2% | 1% | LB4 LB5 | ||||
Scroll of Day of the Gods | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Day of the Gods | 1 | Backpack | 2 | 350 | 2% | 1% | LB4 LB5 | ||||
Scroll of Prismatic Light | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Prismatic Light | 1 | Backpack | 2 | 400 | 2% | 1% | LB4 LB5 | ||||
Scroll of Day of Protection | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Day of Protection | 1 | Backpack | 5 | 500 | 2% | 1% | LB5 LB6 | ||||
Scroll of Hour of Power | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Hour of Power | 1 | Backpack | 5 | 600 | 2% | 1% | LB5 LB6 | ||||
Scroll of Sunray | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Sunray | 1 | Backpack | 5 | 750 | 2% | 1% | LB5 LB6 | ||||
Scroll of Divine Intervention | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Divine Intervention | 1 | Backpack | 10 | 1000 | 2% | LB6 | |||||
Scroll of Reanimate | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Reanimate | 1 | Backpack | 1 | 100 | 1% | 2% | LB3 LB4 | ||||
Scroll of Toxic Cloud | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Toxic Cloud | 1 | Backpack | 1 | 150 | 1% | 2% | LB3 LB4 | ||||
Scroll of Vampiric Weapon | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Vampiric Weapon | 1 | Backpack | 1 | 200 | 1% | 2% | LB3 LB4 | ||||
Scroll of Shrinking Ray | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Shrinking Ray | 1 | Backpack | 1 | 250 | 1% | 2% | LB3 LB4 | ||||
Scroll of Shrapmetal | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Shrapmetal | 1 | Backpack | 2 | 300 | 2% | 1% | LB4 LB5 | ||||
Scroll of Control Undead | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Control Undead | 1 | Backpack | 2 | 350 | 2% | 1% | LB4 LB5 | ||||
Scroll of Pain Reflection | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Pain Reflection | 1 | Backpack | 2 | 400 | 2% | 1% | LB4 LB5 | ||||
Scroll of Dark Grasp | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Dark Grasp | 1 | Backpack | 5 | 500 | 2% | 1% | LB5 LB6 | ||||
Scroll of Dragon Breath | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Dragon Breath | 1 | Backpack | 5 | 600 | 2% | 1% | LB5 LB6 | ||||
Scroll of Armageddon | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Armageddon | 1 | Backpack | 5 | 750 | 2% | 1% | LB5 LB6 | ||||
Scroll of Souldrinker | A spell scroll. (To cast this spell, pick the scroll up and right-click over a character's portrait in the inventory screen.) | Souldrinker | 1 | Backpack | 10 | 1000 | 2% | LB6 | |||||
Spellbook of Torch Light | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Torch Light | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Fire Bolt | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Fire Bolt | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Fire Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Fire Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Fire Aura | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Fire Aura | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Haste | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Haste | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Fireball | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Fireball | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Fire Spike | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Fire Spike | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Immolation | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Immolation | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Meteor Shower | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Meteor Shower | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Inferno | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Inferno | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Incinerate | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Fire magic skill to learn this spell.) | Incinerate | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Wizard Eye | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Wizard Eye | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Feather Fall | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Feather Fall | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Air Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Air Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Sparks | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Sparks | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Jump | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Jump | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Shield | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Shield | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Lightning Bolt | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Lightning Bolt | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Invisibility | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Invisibility | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Implosion | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Implosion | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Fly | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Fly | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Starburst | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Air magic skill to learn this spell.) | Starburst | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Awaken | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Awaken | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Poison Spray | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Poison Spray | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Water Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Water Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Ice Bolt | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Ice Bolt | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Water Walk | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Water Walk | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Recharge Item | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Recharge Item | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Acid Burst | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Acid Burst | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Enchant Item | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Enchant Item | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Town Portal | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Town Portal | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Ice Blast | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Ice Blast | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Lloyd's Beacon | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Water magic skill to learn this spell.) | Lloyd's Beacon | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Stun | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Stun | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Slow | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Slow | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Earth Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Earth Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Deadly Swarm | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Deadly Swarm | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Stone Skin | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Stone Skin | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Blades | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Blades | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Stone to Flesh | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Stone to Flesh | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Rock Blast | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Rock Blast | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Telekinesis | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Telekinesis | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Death Blossom | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Death Blossom | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Mass Distortion | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Earth magic skill to learn this spell.) | Mass Distortion | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Detect Life | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Detect Life | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Bless | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Bless | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Fate | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Fate | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Turn Undead | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Turn Undead | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Remove Curse | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Remove Curse | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Preservation | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Preservation | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Heroism | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Heroism | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Spirit Lash | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Spirit Lash | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Raise Dead | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Raise Dead | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Shared Life | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Shared Life | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Resurrection | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Spirit magic skill to learn this spell.) | Resurrection | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Telepathy | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Telepathy | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Remove Fear | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Remove Fear | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Mind Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Mind Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Mind Blast | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Mind Blast | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Charm | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Charm | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Cure Paralysis | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Cure Paralysis | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Berserk | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Berserk | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Mass Fear | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Mass Fear | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Cure Insanity | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Cure Insanity | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Psychic Shock | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Psychic Shock | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Enslave | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Mind magic skill to learn this spell.) | Enslave | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Cure Weakness | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Cure Weakness | 1 | Backpack | 1 | 100 | |||||||
Spellbook of Heal | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Heal | 1 | Backpack | 1 | 200 | |||||||
Spellbook of Body Resistance | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Body Resistance | 1 | Backpack | 1 | 300 | |||||||
Spellbook of Harm | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Harm | 1 | Backpack | 1 | 400 | |||||||
Spellbook of Regeneration | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Regeneration | 1 | Backpack | 5 | 500 | 2% | LB3 | |||||
Spellbook of Cure Poison | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Cure Poison | 1 | Backpack | 5 | 750 | 2% | LB3 | |||||
Spellbook of Hammerhands | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Hammerhands | 1 | Backpack | 5 | 1000 | 2% | LB3 | |||||
Spellbook of Cure Disease | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Cure Disease | 1 | Backpack | 10 | 1500 | 1% | LB4 | |||||
Spellbook of Protection from Magic | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Protection from Magic | 1 | Backpack | 10 | 2000 | 1% | LB4 | |||||
Spellbook of Flying Fist | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Flying Fist | 1 | Backpack | 10 | 3000 | 1% | LB4 | |||||
Spellbook of Power Cure | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Body magic skill to learn this spell.) | Power Cure | 1 | Backpack | 15 | 5000 | 1% | LB5 | |||||
Spellbook of Light Bolt | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Light Bolt | 1 | Backpack | 3 | 1000 | 1% | LB4 | |||||
Spellbook of Destroy Undead | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Destroy Undead | 1 | Backpack | 3 | 1500 | 1% | LB4 | |||||
Spellbook of Dispel Magic | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Dispel Magic | 1 | Backpack | 3 | 2000 | 1% | LB5 | |||||
Spellbook of Paralyze | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Paralyze | 1 | Backpack | 3 | 2500 | 1% | LB5 | |||||
Spellbook of Summon Wisp | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Summon Wisp | 1 | Backpack | 8 | 3000 | 1% | LB5 | |||||
Spellbook of Day of the Gods | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Day of the Gods | 1 | Backpack | 8 | 3500 | 1% | LB5 | |||||
Spellbook of Prismatic Light | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Prismatic Light | 1 | Backpack | 8 | 4000 | 1% | LB6 | |||||
Spellbook of Day of Protection | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Day of Protection | 1 | Backpack | 14 | 5000 | 1% | LB6 | |||||
Spellbook of Hour of Power | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Hour of Power | 1 | Backpack | 14 | 6000 | 1% | LB6 | |||||
Spellbook of Sunray | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Sunray | 1 | Backpack | 14 | 7500 | 1% | LB6 | |||||
Spellbook of Divine Intervention | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Light magic skill to learn this spell.) | Divine Intervention | 1 | Backpack | 19 | 10000 | 1% | LB6 | |||||
Spellbook of Reanimate | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Reanimate | 1 | Backpack | 3 | 1000 | 1% | LB4 | |||||
Spellbook of Toxic Cloud | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Toxic Cloud | 1 | Backpack | 3 | 1500 | 1% | LB4 | |||||
Spellbook of Vampiric Weapon | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Vampiric Weapon | 1 | Backpack | 3 | 2000 | 1% | LB5 | |||||
Spellbook of Shrinking Ray | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Shrinking Ray | 1 | Backpack | 3 | 2500 | 1% | LB5 | |||||
Spellbook of Shrapmetal | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Shrapmetal | 1 | Backpack | 8 | 3000 | 1% | LB5 | |||||
Spellbook of Control Undead | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Control Undead | 1 | Backpack | 8 | 3500 | 1% | LB5 | |||||
Spellbook of Pain Reflection | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Pain Reflection | 1 | Backpack | 8 | 4000 | 1% | LB6 | |||||
Spellbook of Dark Grasp | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Dark Grasp | 1 | Backpack | 14 | 5000 | 1% | LB6 | |||||
Spellbook of Dragon Breath | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Dragon Breath | 1 | Backpack | 14 | 6000 | 1% | LB6 | |||||
Spellbook of Armageddon | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Armageddon | 1 | Backpack | 14 | 7500 | 1% | LB6 | |||||
Spellbook of Souldrinker | A spell book. (To learn this spell, pick the book up and right-click over a character's portrait in the inventory screen. Your character must know the Dark magic skill to learn this spell.) | Souldrinker | 1 | Backpack | 19 | 10000 | 1% | LB6 |
Special Named Weapons List
Special Named Armor List
Name | Notes | Skill | Slot | Bonus | AC | Bonus Effects | Negative Effects | Complexity | Value |
---|---|---|---|---|---|---|---|---|---|
Serendine's Preservation | A mage known as much for frailty of body as for magical prowess, Serendine of Freehaven built this armor to make the most of his strengths and the least of his weaknesses. | Leather | Chest | 30 | 4 | Regenerates Spell Points, Endurance +30 | 20 | 20000 | |
Glomenmail | Dark and Light Elven dealings have been peaceable, if uneasy, for centuries. Before that there was nothing but war. Few suits of this Dark Elven war armor have survived the ravages of time. Those that have are understandably, coveted. | Chain | Chest | 40 | 8 | Add +10 to all statistics, +10 to all resistances | Dark Elf Only | 20 | 20000 |
Supreme Plate | Each grandmaster of the Blackshire Armorers' Guild creates a masterpiece suit of plate as proof of his right to hold his station. It is not unusual for a guild member to spend ten to twenty years in the creation of one of these suits. | Plate | Chest | 50 | 20 | Swift, +15 Speed, +15 Accuracy | Knight Only | 20 | 20000 |
Eclipse | When the First Temple of the Sun was burned in the War of Dove and Crow fought between the Sun and Moon temples, the holy altar was melted. The altar's metal was later collected and incorporated into this shield carried by Sun Priest Derico during his final deciding campaign of the war. | Shield | Shield | 15 | 6 | of Spirit, of Body, of Mind | Quest Item, Cleric Only | 20 | 0 |
Fleetfingers | That she would actually have a name for her gloves, is evidence of the flamboyant, if deserved, conceit of Darcie Darby--most widely known for her theft of the bejeweled Rod of Right, part of the royal regalia of Enroth. | Misc | Gauntlets | 0 | 3 | Add +8 to Disarm Trap, Bow, and Armsmaster skills | 20 | 20000 | |
Herald's Boots | When Jerico Ironfist secured the throne in the First War of Enrothian Succession, he sent forth heralds to spread the news. They were given pairs of these boots so the news would be spread quickly and thus soonest end widespread civil unrest. | Misc | Boots | 8 | 2 | Speed + 30, Swift, Immunity to Sleep | 20 | 20000 | |
Ring of Planes | When the cartographer Alvia Morrania went to chart the terrain of the elemental planes she went well prepared. This ring of general protection was among the many special items commissioned by the Enrothian courts in support of her expedition. | Misc | Ring | 0 | 0 | Add +40 to Fire, Earth, Water and Air resistances | 20 | 20000 | |
Drogg's Helm | In the history of the barbarian tribes of Vori, it is rare to find a long reigning chieftain. Rarer still is one who held his position through magic rather than might. Drogg was such--a warrior mage who survived many years of rival challenges. It is said that he wore his helmet, even in sleep. Now that you possess it, you understand why. | Misc | Helm | 10 | 2 | Personality +15, Intellect +15, Regenerates Hit Points | 20 | 20000 | |
Crown of Final Dominion | So named by its creator and only sovereign wearer, Mederon, the first and last Lich Emperor of Nighon. The everlasting dynasty he hoped to found lasted barely a dozen years. Mederon escaped the fate of his kingdom. It is said he still lives as a madman and searches the world for his lost crown. | Misc | Helm | 0 | 0 | Intellect +50, of Dark Magic | Lich Only | 30 | 20000 |
Archangel Wings | When Angels fall from grace, they lose their wings. Since this is an event of extreme infrequency, angel wings are a very rare commodity. Archangel wings are almost never seen. When used as a material, they imbue the resulting item with fantastic powers. | Misc | Cloak | 9 | 1 | Feather Falling, Intellect + 30, All magic resistances + 10 | 20 | 20000 | |
Last Stage Cuirass | The final stage of degeneration from their human form leaves a Lich completely soulless and thus immune to certain magics. Such liches often curse their personal items with vulnerabilities to these magics to dissuade others from using them. | Leather | Chest | 15 | 4 | Personality +80, Intellect +70 | -30 Mind and Spirit resistances | 30 | 30000 |
Herondale's Lost Shield | The great knight Gerrald Herondale abandoned this shield after it took the brunt of a dark and deadly curse. Though it still retained its great powers, the shield was also weighed down with malevolent energies. | Shield | Shield | 10 | 4 | Immune to Fear, Stone, Paralysis, and Sleep | Personality -15, Luck -15 | 30 | 30000 |
Ring of Fusion | A lost relic of the Freehaven Alchemists' Guild, until its disappearance, this ring was the signet of the guildmaster. It was meant to be worn only during the mixing of the most powerful potions for it drew much energy from the user. | Misc | Ring | 0 | 0 | of Water, Alchemy skill + 5, Intellect +40 | Endurance -20 | 30 | 30000 |
Lucky Hat | The only reason someone would wear this hat is for the luck it conveys. It is the farthest thing from flattering! | Misc | Helm | 0 | 0 | Luck + 90 | Personality -50 | 30 | 30000 |
Berserker Belt | An experiment of the Blackshire Artificers' Guild, this belt was designed to turn its wearer into the perfect warrior--mighty and fearless. No more were made when in field tests it became apparent that "foolhardy" and "careless" were not virtues of the perfect warrior. | Misc | Belt | 0 | 0 | Might +100, Immune to Fear | Accuracy -30, Armor Class -15 | 30 | 30000 |
Modifiers
Modifiers can appear on weapons and armor. Use the “May Appear in…” filter to see which Loot Box this modifier may appear in. Use the “May Appear on…” filter to see which modifier may appear on gear for a specific equip slot.
Modifiers List
Modifier | Bonus | Value Mod | May Appear in... | May Appear on... |
---|---|---|---|---|
of Protection | Add +10 to top four Resistances | 1000 | LB3, LB4, LB5 | Armor, Shield, Helm, Cape, Ring, Amulet |
of The Gods | Add +10 to all Seven Statistics | 3000 | LB5, LB6 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Carnage | Explosive Impact! (fireball radius, weapon dmg) | 5000 | LB5, LB6 | Missile |
of Cold | Add 3-4 points of Water damage | 500 | LB3, LB4 | Weapon, Missile |
of Frost | Add 6-8 points of Water damage | 1000 | LB4, LB5 | Weapon, Missile |
of Ice | Add 9-12 points of Water damage | 2000 | LB5, LB6 | Weapon, Missile |
of Sparks | Add 2-5 points of Air damage | 500 | LB3, LB4 | Weapon, Missile |
of Lightning | Add 4-10 points of Air damage | 1000 | LB4, LB5 | Weapon, Missile |
of Thunderbolts | Add 6-15 points of Air damage | 2000 | LB5, LB6 | Weapon, Missile |
of Fire | Add 1-6 points of Fire damage | 500 | LB3, LB4 | Weapon, Missile |
of Flame | Add 2-12 points of Fire damage | 1000 | LB4, LB5 | Weapon, Missile |
of Infernos | Add 3-18 points of Fire damage | 2000 | LB5, LB6 | Weapon, Missile |
of Poison | Add 5 points of Body damage | 500 | LB3, LB4 | Weapon, Missile |
of Venom | Add 8 points of Body damage | 1000 | LB4, LB5 | Weapon, Missile |
of Acid | Add 12 points of Body damage | 2000 | LB5, LB6 | Weapon, Missile |
Vampiric | Heal 20% of damage done on attack | *2 | LB5, LB6 | Weapon, Missile |
of Immunity | Immune to DISEASED condition | 1000 | LB4, LB5 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of Sanity | Immune to INSANITY condition | 1000 | LB4, LB5 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of Freedom | Immune to PARALYZED condition | 2000 | LB5, LB6 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of Antidotes | Immune to POISONED condition | 1000 | LB4, LB5 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of Alarms | Immune to ASLEEP condition | 500 | LB3, LB4, LB5 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of The Medusa | Immune to STONED condition | 2000 | LB5, LB6 | Armor, Shield, Helm, Belt, Cape, Ring, Amulet |
of Air Magic | 50% increase of effect and duration, Air Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Body Magic | 50% increase of effect and duration, Body Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Dark Magic | 50% increase of effect and duration, Dark Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Earth Magic | 50% increase of effect and duration, Earth Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Fire Magic | 50% increase of effect and duration, Fire Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Light Magic | 50% increase of effect and duration, Light Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Mind Magic | 50% increase of effect and duration, Mind Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Spirit Magic | 50% increase of effect and duration, Spirit Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Water Magic | 50% increase of effect and duration, Water Spells (applies once) | 2000 | LB5, LB6 | Ring, Amulet |
of Shielding | Half damage from all missile attacks (applies once) | 1000 | LB3, LB4, LB5 | Armor, Shield, Cape, Ring, Amulet |
of Regeneration | Regenerate Hit points over time | 1000 | LB3, LB4, LB5 | Armor, Belt, Cape, Ring, Amulet |
of Mana | Regenerate Spell points over time | 1000 | LB3, LB4, LB5 | Armor, Helm, Belt, Cape, Gauntlets, Ring, Amulet |
Ogre Slaying | Double Damage vs Ogres (ogres, trolls, cyclops) | *2 | LB3, LB4 | Weapon, Missile |
Dragon Slaying | Double damage vs Dragons | *2 | LB3, LB4 | Weapon, Missile |
of Darkness | Heal 20% of damage done on attack, Increased weapon speed | *3 | LB5, LB6 | Weapon, Missile |
of Doom | Add +1 to Seven Stats, HP, SP, Armor, Resistances | 750 | LB3, LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth | Add +10 to Endurance, Armor, Hit points | 2000 | LB5, LB6 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Life | Add +10 Hit points and Regenerate Hit points over time | 2000 | LB5, LB6 | Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
Rogues' | Add +5 Speed and Accuracy | 500 | LB3, LB4 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Dragon | Adds 10-20 points of Fire damage and +25 Might | 3000 | LB5, LB6 | Weapon, Missile |
of The Eclipse | Add +10 Spell points and Regenerate Spell points over time | 2000 | LB5, LB6 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Golem | Add +15 Endurance and +5 Armor | 1500 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots,Ring, Amulet |
of The Moon | Add +10 Intellect and Luck | 1000 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Phoenix | Add +30 Fire Resistance and Regenerate Hit points over time | 3000 | LB5, LB6 | Armor, Shield, Helm |
of The Sky | Add +10 Spell points, Speed, Intellect | 2500 | LB5, LB6 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Stars | Add +10 Endurance and Accuracy | 1000 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Sun | Add +10 Might and Personality | 1000 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Troll | Add +15 Endurance and Regenerate Hit points over time | 1500 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of The Unicorn | Add +15 Luck and Regenerate Spell points over time | 1500 | LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
Warriors' | Add +5 Might and Endurance | 500 | LB3, LB4 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
Wizards' | Add +5 Intellect and Personality | 500 | LB3, LB4 | Weapon, Missile, Armor, Shield, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
Antique | Increased Value | *10 | LB3, LB4, LB5 | Weapon, Missile, Armor, Shield, Helm, Gauntlets, Ring, Amulet |
Swift | Increased Weapon speed (-20 recovery) | *2 | LB3, LB4, LB5 | Weapon, Missile |
of Identifying | Add +3 Identify Item and Identify Monster skills | 1500 | LB3, LB4 | Belt, Cape, Boots, Ring, Amulet |
Elemental Slaying | Double Damage vs Elementals | *2 | LB3, LB4 | Weapon, Missile |
Undead Slaying | Double Damage vs Undead (vampires, zombies, skeletons, ghosts, wights) | *2 | LB3, LB4, LB5 | Weapon, Missile |
of Plenty | Regenerate Spell points and Hit points over time | 2500 | LB4, LB5 | Armor, Helm, Belt, Cape, Gauntlets, Ring, Amulet |
Assassins' | Add 5 points of Body damage and +2 Disarm skill | 1000 | LB3, LB4, LB5 | Weapon, Missile |
Barbarians' | Add 6-8 points of Water damage and +5 Armor Class | 1500 | LB4, LB5 | Weapon, Missile |
of the Storm | Add +20 Air Resistance and Shielding | 1500 | LB4, LB5 | Armor, Shield, Helm |
of the Ocean | Add +10 Water Resistance and +2 Alchemy skill | 1000 | LB3, LB4, LB5 | Armor, Shield, Helm |
of Water Walking | Prevents damage from drowning | 1500 | LB4, LB5 | Armor, Shield, Helm, Belt, Cape, Boots, Ring, Amulet |
of Feather Falling | Prevents damage from falling | 1000 | LB3, LB4, LB5 | Armor, Belt, Cape, Boots, Ring, Amulet |
of Might | Add +(1-5) MGT | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Might | Add +(3-8) MGT | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Might | Add +(6-12) MGT | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Might | Add +(10-17) MGT | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Might | Add +(15-25) MGT | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Thought | Add +(1-5) INT | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Thought | Add +(3-8) INT | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Thought | Add +(6-12) INT | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Thought | Add +(10-17) INT | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Thought | Add +(15-25) INT | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Charm | Add +(1-5) PER | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Charm | Add +(3-8) PER | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Charm | Add +(6-12) PER | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Charm | Add +(10-17) PER | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Charm | Add +(15-25) PER | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Vigor | Add +(1-5) END | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Vigor | Add +(3-8) END | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Vigor | Add +(6-12) END | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Vigor | Add +(10-17) END | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Vigor | Add +(15-25) END | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Precision | Add +(1-5) AGI | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Precision | Add +(3-8) AGI | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Precision | Add +(6-12) AGI | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Precision | Add +(10-17) AGI | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Precision | Add +(15-25) AGI | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Speed | Add +(1-5) SPD | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Speed | Add +(3-8) SPD | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Speed | Add +(6-12) SPD | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Speed | Add +(10-17) SPD | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Speed | Add +(15-25) SPD | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Luck | Add +(1-5) LUC | Add 100 p/Bonus | LB2 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Luck | Add +(3-8) LUC | Add 100 p/Bonus | LB3 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Luck | Add +(6-12) LUC | Add 100 p/Bonus | LB4 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Luck | Add +(10-17) LUC | Add 100 p/Bonus | LB5 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Luck | Add +(15-25) LUC | Add 100 p/Bonus | LB6 | Armor, Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Health | Add +(1-5) HP | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Health | Add +(3-8) HP | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Health | Add +(6-12) HP | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Health | Add +(10-17) HP | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Health | Add +(15-25) HP | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Magic | Add +(1-5) SP | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Magic | Add +(3-8) SP | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Magic | Add +(6-12) SP | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Magic | Add +(10-17) SP | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Magic | Add +(15-25) SP | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Defense | Add +(1-5) AC | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Defense | Add +(3-8) AC | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Defense | Add +(6-12) AC | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Defense | Add +(10-17) AC | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Defense | Add +(15-25) AC | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Fire Resistance | Add +(1-5) Fire Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Fire Resistance | Add +(3-8) Fire Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Fire Resistance | Add +(6-12) Fire Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Fire Resistance | Add +(10-17) Fire Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Fire Resistance | Add +(15-25) Fire Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Air Resistance | Add +(1-5) Air Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Air Resistance | Add +(3-8) Air Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Air Resistance | Add +(6-12) Air Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Air Resistance | Add +(10-17) Air Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Air Resistance | Add +(15-25) Air Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Water Resistance | Add +(1-5) Water Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Water Resistance | Add +(3-8) Water Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Water Resistance | Add +(6-12) Water Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Water Resistance | Add +(10-17) Water Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Water Resistance | Add +(15-25) Water Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth Resistance | Add +(1-5) Earth Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth Resistance | Add +(3-8) Earth Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth Resistance | Add +(6-12) Earth Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth Resistance | Add +(10-17) Earth Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Earth Resistance | Add +(15-25) Earth Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Mind Resistance | Add +(1-5) Mind Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Mind Resistance | Add +(3-8) Mind Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Mind Resistance | Add +(6-12) Mind Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Mind Resistance | Add +(10-17) Mind Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Mind Resistance | Add +(15-25) Mind Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Body Resistance | Add +(1-5) Body Resist | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Body Resistance | Add +(3-8) Body Resist | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Body Resistance | Add +(6-12) Body Resist | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Body Resistance | Add +(10-17) Body Resist | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Body Resistance | Add +(15-25) Body Resist | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Cape, Gauntlets, Boots, Ring, Amulet |
of Alchemy | Add +(1-5) Alchemy Skill | Add 100 p/Bonus | LB2 | Belt, Cape, Boots, Ring, Amulet |
of Alchemy | Add +(3-8) Alchemy Skill | Add 100 p/Bonus | LB3 | Belt, Cape, Boots, Ring, Amulet |
of Alchemy | Add +(6-12) Alchemy Skill | Add 100 p/Bonus | LB4 | Belt, Cape, Boots, Ring, Amulet |
of Alchemy | Add +(10-17) Alchemy Skill | Add 100 p/Bonus | LB5 | Belt, Cape, Boots, Ring, Amulet |
of Alchemy | Add +(15-25) Alchemy Skill | Add 100 p/Bonus | LB6 | Belt, Cape, Boots, Ring, Amulet |
of Disarming | Add +(1-5) Disarm Trap Skill | Add 100 p/Bonus | LB2 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Disarming | Add +(3-8) Disarm Trap Skill | Add 100 p/Bonus | LB3 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Disarming | Add +(6-12) Disarm Trap Skill | Add 100 p/Bonus | LB4 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Disarming | Add +(10-17) Disarm Trap Skill | Add 100 p/Bonus | LB5 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Disarming | Add +(15-25) Disarm Trap Skill | Add 100 p/Bonus | LB6 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Items | Add +(1-5) Identify Items | Add 100 p/Bonus | LB2 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Items | Add +(3-8) Identify Items | Add 100 p/Bonus | LB3 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Items | Add +(6-12) Identify Items | Add 100 p/Bonus | LB4 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Items | Add +(10-17) Identify Items | Add 100 p/Bonus | LB5 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Items | Add +(15-25) Identify Items | Add 100 p/Bonus | LB6 | Helm, Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Monsters | Add +(1-5) Identify Monster | Add 100 p/Bonus | LB2 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Monsters | Add +(3-8) Identify Monster | Add 100 p/Bonus | LB3 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Monsters | Add +(6-12) Identify Monster | Add 100 p/Bonus | LB4 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Monsters | Add +(10-17) Identify Monster | Add 100 p/Bonus | LB5 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Monsters | Add +(15-25) Identify Monster | Add 100 p/Bonus | LB6 | Belt, Cape, Gauntlets, Boots, Ring, Amulet |
of Arms | Add +(1-5) Armsmaster Skill | Add 100 p/Bonus | LB2 | Armor, Shield, Helm, Belt, Gauntlets, Boots |
of Arms | Add +(3-8) Armsmaster Skill | Add 100 p/Bonus | LB3 | Armor, Shield, Helm, Belt, Gauntlets, Boots |
of Arms | Add +(6-12) Armsmaster Skill | Add 100 p/Bonus | LB4 | Armor, Shield, Helm, Belt, Gauntlets, Boots |
of Arms | Add +(10-17) Armsmaster Skill | Add 100 p/Bonus | LB5 | Armor, Shield, Helm, Belt, Gauntlets, Boots |
of Arms | Add +(15-25) Armsmaster Skill | Add 100 p/Bonus | LB6 | Armor, Shield, Helm, Belt, Gauntlets, Boots |
Vendors
Vendors restock every few weeks and this is shown in the Days to Reset (D2R) column. Some vendors specialize in certain gear types and this is listed in the Inventory columns. Vendors populate their inventory by Loot Box Level. Refer to Gear and Modifiers sections to see what types of gear may appear in a given Loot Box.
Vendor List
Vendor | Type | Identify Price | Repair Price | Standard Inventory | Special Inventory | D2R | Location | GPS |
---|---|---|---|---|---|---|---|---|
True Mettle | Weapons | 75 gold | Item Value * 0.22 | LB1, Sword, Axe, Spear, Bow | LB2, Sword, Dagger, Axe, Mace, Spear, Staff | 7 | Dagger Wound Island | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/True-Mettle-Weapons-Dagger-Wound-Island-MM8.webp |
Keen Edge | Weapons | 75 gold | Item Value * 0.22 | LB2, Sword, Dagger, Axe, Mace, Spear, Bow | LB3, Sword, Dagger, Mace, Spear, Staff | 14 | Ravenshore | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Keen-Edge-Weapons-Ravenshore-MM8.webp |
Polished Steel | Weapons | 125 gold | Item Value * 0.29 | LB2, Sword, Dagger, Axe, Mace, Spear | LB3, Sword, Dagger, Bow | 14 | Alvar | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Polished-Steel-Weapons-Alvar-MM8.webp |
Lance's Spears | Weapons | 150 gold | Item Value * 0.33 | LB3, Sword, Dagger, Axe, Mace, Spear | LB4, Sword, Dagger, Axe, Mace, Spear | 21 | Garrote Gorge | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Lances-Spears-Weapons-Garrote-Gorge-MM8.webp |
Blooded Daggers and Blades | Weapons | 150 gold | Item Value * 0.33 | LB3, Sword, Dagger, Axe, Mace, Spear | LB4, Dagger, Staff | 21 | Shadowspire | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Blooded-Daggers-and-Blades-Weapons-Shadowspire-MM8.webp |
Ayzar's Axes | Weapons | 200 gold | Item value * 0.5 | LB4, Sword, Dagger, Axe, Mace, Spear | LB5, Axe, Spear, Staff | 28 | Balthazar's Lair | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Ayzars-Axes-Weapons-Balthazars-Lair-MM8.webp |
Custom Cutlass | Weapons | 200 gold | Item value * 0.5 | LB4, Sword, Dagger, Axe, Mace, Spear, Staff | LB5, Sword, Dagger, Mace, Bow | 28 | Regna | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Custom-Cutlass-Weapons-Regna-MM8.webp |
The Tannery | Armor | 75 gold | Item Value * 0.22 | LB1, Leather, Shield | LB2, Leather, Shield | 7 | Dagger Wound Island | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/The-Tannery-Armor-Dagger-Wound-Island-MM8.webp |
The Polished Shield | Armor | 75 gold | Item Value * 0.22 | LB1, Leather, Chain | LB3, Leather, Chain | 14 | Ravenshore | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/The-Polished-Shield-Armor-Ravenshore-MM8.webp |
Armory | Armor | 125 gold | Item Value * 0.29 | LB2, Leather, Chain, Plate | LB3, Leather, Chain, Shield | 14 | Alvar | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Armory-Armor-Alvar-MM8.webp |
Supple Leather | Armor | 150 gold | Item Value * 0.33 | LB3, Leather, Shield | LB4, Leather, Shield | 21 | Shadowspire | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Supple-Leather-Armor-Shadowspire-MM8.webp |
Plated Protection | Armor | 150 gold | Item Value * 0.33 | LB3, Chain, Plate, Shield | LB4, Chain, Plate, Shield | 21 | Garrote Gorge | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Plated-Protection-Armor-Garrote-Gorge-MM8.webp |
Linked Mail | Armor | 200 gold | Item value * 0.5 | LB4, Plate, Chain | LB5, Plate, Chain | 28 | Balthazar's Lair | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Linked-Mail-Armor-Balthazars-Lair-MM8.webp |
Karr Battlegear | Armor | 200 gold | Item value * 0.5 | LB4, Any | LB5, Any | 28 | Regna | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Karr-Battlegear-Armor-Regna-MM8.webp |
Fearsome Fetishes | Items | 75 gold | Item Value * 0.22 | LB1, Any | LB2, Any | 7 | Dagger Wound Island | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Fearsome-Fetishes-Items-Dagger-Wound-Island-MM8.webp |
Needful Things | Items | 75 gold | Item Value * 0.22 | LB2, Any | LB3, Any | 14 | Ravenshore | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Needful-Things-Items-Ravenshore-MM8.webp |
Arcane Items | Items | 100 gold | Item Value * 0.25 | LB2, Any | LB3, Any | 14 | Alvar | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Arcane-Items-Alvar-MM8.webp |
Caori's Curios | Items | 100 gold | Item Value * 0.25 | LB2, Any | LB3, Any | 14 | Ravenshore | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Caoris-Curios-Items-Ravenshore-MM9.webp |
Wards and Pendants | Items | 150 gold | Item Value * 0.33 | LB3, Any | LB4, Any | 21 | Garrote Gorge | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Wards-and-Pendants-Items-Garrote-Gorge-MM8.webp |
Mystical Mayhem | Items | 150 gold | Item Value * 0.33 | LB3, Any | LB4, Any | 21 | Shadowspire | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Mystical-Mayhem-Items-Shadowspire-MM8.webp |
Amulets of Power | Items | 200 gold | Item value * 0.5 | LB4, Any | LB5, Any | 28 | Balthazar's Lair | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Amulets-of-Power-Items-Balthazars-Lair-MM8.webp |
Gifts of Regna | Items | 200 gold | Item value * 0.5 | LB4, Any | LB5, Any | 28 | Regna | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Gifts-of-Regna-Items-Regna-MM8.webp |
Herbal Elixirs | Alchemy | Nope | Nope | Empty Bottle | Basic | 7 | Dagger Wound Island | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Herbal-Elixirs-Alchemy-Dagger-Wound-Island-MM8.webp |
Apothecary | Alchemy | Nope | Nope | Empty Bottle | Complex, Layered | 7 | Ravenshore | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Apothecary-Alchemy-Ravenshore-MM8.webp |
Prepared Potions | Alchemy | Nope | Nope | Empty Bottle | Complex, Layered | 7 | Alvar | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Prepared-Potions-Alchemy-Alvar-MM8.webp |
Wolves' Bane | Alchemy | Nope | Nope | Empty Bottle | White | 7 | Shadowspire | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Wolves-Bane-Alchemy-Shadowspire-MM8.webp |
Perius' Powders | Alchemy | Nope | Nope | Empty Bottle | Black | 14 | Balthazar's Lair | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Perius-Powders-Alchemy-Balthazars-Lair-MM8.webp |
Poultices and Cures | Alchemy | Nope | Nope | Empty Bottle | Black | 14 | Regna | https://dungeoncrawl-classics.com/wp-content/uploads/2024/12/Poultices-and-Cures-Alchemy-Regna-MM8.webp |
Attribution
MMArchive used to extract game data for analysis then flattened and formatted for web presentation. Google Sheets used for organization and to create formula for aggregation and analysis. Presented in NinjaTables.
Official Manual is here.
How to obtain a copy of this game
eBay link – PC version (2000)
GOG link – Digital PC Version