Might & Magic III Guide

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Might & Magic III Guide

This Might & Magic III Guide takes us through the perils of Terra and strives to give you the info you need to explore and solve the game in conjunction with your own mapping process. Refer often to the Data page to get key details about Weapons, Foes, Spells during your play. Refer also to the Maps page for mapping tools and tips.

Creating your Party

If you want guidance on creating a party, take a look at our Party Creation page.

Quick Start

The purpose of this quick start is to provide at least one proven method to reach level 6+ quickly and without excessive risk. I am providing a higher level of step detail in this quick start section only.

Fountain Head
10,1  Defeat Bubble Man(1) from West
12,6 Defeat Moose Rat(1) from South
Bubble Man(1)
Finish clearing this room
1,3 Defeat Moose Rat(2)
Rest, Outfit, Train
12,10 Enter Fountain Head Caverns
Fountain Head Caverns
Vampire bats go down quick vs. arrows

1,3 Defeat Vampire Bat(4)
3,12 Defeat Vampire Bat(3)
0,14 END+5, SSS
1,15 Loot XP and Gold
4,14 Loot XP and Gold

Avoid pendulum traps for now, we'll be back
A-1
Clear the area of Orc Warriors
9,9 Optionally, Respawn Foes
11,9 Take the Path North
11,12 Take the Path East
B-1
      Clear the area of Wild Fungus
1,9 Optionally, Respawn the Foes
4,6 Take the Path North
Clear the area of Oh No Bugs
4,7 Optionally, Respawn the Foes
5,11 Take the Path East
Rest, Outfit, Train
12,0 Enter Cyclops Cavern
Cyclops Cavern
This is a higher level dungeon but the foes at the start are pretty easy and there is some really great loot we want.

14,28 Take the Path South
Open the Door and clear the room
Wild Fungus (8)
12,19 Collect 50,000 Gold!
14,28 Take the Path East
18,28 Take the Path South
Open the Door and clear the room
Wild Fungus (7)
18,23 Sorcerer Spell: Power Shield
Go Back to Fountain Head
Rest, Outfit, Train, Bank
10,3 Buy Energy Blast from Guild

Next up, we need to take out Bugaboo(2) which is not trivial but I was able to do it at Level 6 without any issue. Energy Blast is key as they are resistant to all other magic and they have AC 15. Let's meet up back in the Cyclops Cavern when you are Level 6+ Use the monster spawn points if you like.

18,28 Take the Path North
18,30 Clear Bugaboo (2)

You can step back shoot all the way down to 18,23 since you cleared it already. Use Energy Blast as well once you get into turn-based combat.

17,31 Sorcerer Spell: Jump
19,31 Sorcerer Spell: Acid Stream

Now you have 50,000 gold which eliminates the early game gold limitations. You also have Jump.. which will make the Fountain Head Cavern less annoying.

Early GAME

Might & Magic III Early Game

This order is viable and is the order that I used to progress through the game. You will need to do your own mapping as I am providing coordinates of key locations. Take a look at our Mapping page for details on some tools to assist with the mapping process. Sacred Silver Skulls are abbreviated as SSS. Be sure to use the Temporary Boosts that you have found, see the list on our Party page.

Fountain Head (portal: Home)
Foes: Bubble Man, Moose Rat, Rat Overlord

14,5 Quest: Silver Skulls
8,6 Guild Membership Vendor
10,3 Guild
6,14 Skill: Cartography
1,10 Teleport Mirror
Fountain Head Caverns
Foes: Vampire Bat, Goblin, Moose Rat
Spell Failure: None

3,12 Take East path from
Use Jump to avoid the traps
6,13 Perm Boost: MGT+5, SSS
13,15 Spell: Hidden Doors
15,11 Perm Boost: INT+5, SSS
14,10 Perm Boost: PER+5, SSS

3,12 Take the South path from
3,10 Take the West path from
2,5 Trainer: Direction Sense
0,5 Trainer: Danger Sense
1,2 Perm Boost: LCK+5, SSS

3,12 Take the South path from
7,6 Perm Boost: ACY+5, SSS
15,8 Skill: Swimmer
15,3 Perm Boost: SPD+5, SSS
14,1 Perm Boost: END+5, SSS
5,5 Perm Boost: END+5, SSS
7,3 Perm Boost: END+5, SSS

8,0 Take the Alternate Stairs Up
Defeat the Rate Overlord
A-1
Foes: Orc Warrior, Goblin

9,10 Town: Fountain Head
14,8 Skill: Merchant req PF
13,8 Spell: Identify Monster req PF
13,6 Spell: Wizard's Eye req PF
11,3 Perm Boost: +50 HP IF<50 req WoW
4,7 Temp Boost: +20 AC
14,6 Temp Boost: +20 PER
13,1 Temp Boost: +20 INT
6,5 Dungeon: Temple of Moo
A-2
Foes: Orc Warrior, Goblins, Vampire Bats

9,2 Quest: Icarus, the last unicorn
4,15 Castle: Whiteshield
5,2 Pyramid: Forward Storage Sector
14,1 Town: Baywatch
Baywatch (portal: Seadog)
Foes: Skeleton, Zombie, Ghoul

11,10 Guild Membership Vendor
14,1 Guild
11,11 Mountaineering Trainer
11,13 Pathfinding Trainer
11,14 Brother Alpha Quest
9,14 Stairs down to Sewers
4,14 Teleport Mirror
3,5 Temp Boost: +100 LCK
Baywatch Caverns
Foes: Bubble Man, Screamer, Phantom
Spell Failure: None

Levitate over the pits

15,7 Spell: Levitate
15,5 Spell: Lloyd's Beacon
15,1 Darlana the Cleric Hireling
15,0 Sir Galant the Warrior Hireling
15,9 Brother Beta Quest
7,5 SSS
5,5 SSS
3,5 Spell: Lightning Bold
0,12 SSS
0,14 SSS
Ancient Temple of Moo
Foes: Skeleton, Zombie, Cleric of Moo
Spell Failure: None

Protection from Elements (Electric)

5,1 Spell: Light
7,4 SSS
17,7 SSS
27,6 SSS
26,1 Spell: Turn Undead
2,16 Spell: Suppress Poison
9,12 Spell: Suppress Disease
6,29 Spell: Pain
29,15 Skill: Crusader
27,15 SSS
31,15 Spell: Silence
12,24 Spell: Fireball
A-3
Screamer, Vampire Bat

8,14 Spell: Time Distortion req MN
5,15 Spell: Dragon Breath req MN
5,1 Cure Insanity (10 Gems)
12,5 Cure Poison (100 Gold)
13,2 Perm Boost: +1 ACY up to 25
13,8 Perm Boost: +10 MGT up to 25
7,9 Temp Boost: +25 MAG
14,17 Dungeon: Halls of Insanity
B-1
Foes: Wild Fungus, Oh no Bug

2,4 Skill: Astrology
2,3 Druid Boost (1000 Gold) up to 25
2,11 Level 5 Items for 2000 Gems
1,1 Level 3 Items for 500 Gems
10,2 Temp Boost: +50 Fire Res
9,9 Temp Boost: +30 SPD
7,7 Temp Boost: +50 Cold Res
8,5 Temp Boost: +20 Level
4,9 Temp Boost: +30 MGT
12,10 Dungeon: Cyclops Cavern
3,1 Dungeon: Slithercult Stronghold
B-2
Foes: Sprite, Ogre

2,15 Spell: Create Food
11,7 Spell: Cure Poison
3,11 Quest: Donate all Temples
10,13 Fortress of Fear
Wildabar (portal: Freeman)
Foes: Ninja, Mad Dwarf, Sonic Ninja

14,6 Spell: Walk on Water
14,10 Spell: Nature's Cure
14,2 Spell: Cure Poison
14,1 Spell: Cure Disease
1,7 Guild Membership Vendor
1,4 Skill: Navigator
1,2 Skill: Body Builder
1,1 Skill: Arms Master
1,11 Portal Mirror
8,1 Brother Gamma Quest
Wildabar Caverns
Foes: Phase Head, Ogre, Wicked Witch
Spell Failure: None

4,7 Rescue Wartowsan Ninja Hireling
0,13 Rescue Lone Wolf Ranger Hireling
15,3 Perm Boost: END+5
12,7 Perm Boost: PER+5
10,7 Perm Boost: ACY+5
10,5 Perm Boost: LCK+5
9,3 Perm Boost: INT+5
1,5 Perm Boost: MGT+10
5,15 Perm Boost: END+10
11,15 Perm Boost: SPD+10
15,12 Brother Delta Quest
B-4
Foes: Magic Mantis, Oh No Bug

0,7 Arachnoid Cavern
4,11 Castle Blood Reign
A-4
Giant Spider, Magic Mantis

15,13 Gold Key Card req 50 MGT
9,6 Perm Boost: END+1, Max 50
5,4 Teleport to E-4
Swamp Town (portal: Doomed)
Foes: Ninja, Ghoul, Ghost

9,2 Spell: Cure Paralysis
12,5 Spell: Heroism
14,14 Spell: Holy Bonus
14,10 Mirror Portal
9,1 Ancient Artifact of Evil
14,1 Ancient Artifact of Evil

2,13 Main Engine Sector (PRIMARY)
6,2 Beta Engine Sector (SUBLEVEL)
Swamp Town Caverns
Foes: Scorpia, Phantom, Reaper
Spell Failure: Teleport

During your first visit, at least grab the Guild Membership and pick up a few spells. When you feel ready for Phantom and Reaper, come back and collect the rest of the goods.

13,15 Spell: Dragon Breath
10,10 Spell: Create Food
15,10 Guild Membership Vendor

4,15 Ancient Artifact of Evil
1,15 Ancient Artifact of Evil
3,4 Perm Boost: MGT+20 IF <50
11,4 Perm Boost: END+25 IF <50
Arachnoid Cavern
Foes: Giant Spider, Dino Beetle, Toxic Worm
Spell Failure: None

3,1 Yellow Fortress Key
9,21 Blue Unholy Key
6,16 Brother Zeta Quest
23,18 Perm Boost: INT+5
11,10 Perm Boost: INT+5
17,7 Perm Boost: INT+5
13,24 Perm Boost: INT+5
14,13 Perm Boost: INT+5
20,20 Perm Boost: PER+5
13,8 Perm Boost: PER+5
8,18 Perm Boost: PER+5
14,17 Perm Boost: PER+10
18,18 Perm Boost: LCK+10
20,16 Perm Boost: LCK+10
16,18 Perm Boost: ACY+10
16,11 Perm Boost: ACY+10
15,1 Spell: Deadly Swarm
23,15 Spell: Natures Gate
24,31 Spell: Cure Poison
5,31 Spell: Recharge Item
5,15 Spell: Fiery Flail
18,20 Spell: Enchant Item
23,11 Skill: Prestidigitation
23,13 Skill: Prayer Master
22,17 Skill: Linguist
Slithercult Stronghold
Foes: Cobra Fiend, Candle Creep, Evil Ranger, Cult Leader
Spell Failure: Teleport

There is a risk of eradication in this dungeon if you have the Fizbit item when you try and turn in your Quatloo Coins.

22,7 Perm Boost: +25 Poison Res
22,4 Perm Boost: +25 Poison Res
26,14 Sacred Silver Skull
15,15 Quataloo Coin x5
2,8 Perm Boost: +2 Level
27,21 50,000 gold
2,15 10,000 gold
0,17 Sacred Silver Skull
7,26 Riddle: Epsilon
2,27 Precious Pearl of Youth/Beauty
25,22 Ancient Fizbin of Misfortune
13,21 Perm Boost: ACY+5, warn Fizbit
11,21 Perm Boost: END+5, warn Fizbit
9,21 Perm Boost: MGT+5, warn Fizbit
31,28 20,000 gold
Blistering Heights (portal: Redhot)
Foes: Fire Lizard, Mini Dragon, Major Demon

Before you portal into this town be sure that you can defeat a Mini Dragon as one is guarding the Portal Mirror to leave. Further, you cannot easily walk out of Blistering Heights due to the fire damage taken walking around.

11,8 Temp Boost: +60 Fire Res
7,12 Temp Boost: +60 Cold Res
3,8 Temp Boost: +60 Electric Res
7,3 Temp Boost: +60 Poison Res
1,14 Loot: 250,000 Gold

14,3 Guild Membership Vendor
3,5 Portal Mirror
1,5 Ancient Artifact of Neutrality
1,2 Ancient Artifact of Evil
2,1 Ancient Artifact of Good
Blistering Heights Cavern
Foes: Scorpia, Fire Stalker, Major Devil
Spell Failure: None

15,0 Perm Boost: +25 Ma Res if<25
0,0 Perm Boost: +20 En Res if<20
15,8 Perm Boost: +30 Po Res if<30
0,8 Perm Boost: +25 Co Res if<25
0,15 Perm Boost: +25 Fi Res if<25
15,15 Perm Boost: +25 El Res if<25
11,12 Spell: Raise Dead
5,12 Spell: Incinerate
7,13 Pearl of Precious Youth/Beauty
9,13 Pearl of Precious Youth/Beauty

Middle Game

Mid Game

Now that you have explored the towns, the quickest way to get around the surface map is to use the portal mirror in town. Once you pick up Walk on Water you can also use that to get around, just keep in mind it takes 2.5 hours in game time walking 16 steps to cross a map. You will continue to find Ancient Artifacts of Evil, Good and Neutrality. You need to start turning them in at the castles so they do not clog up your inventory.

Castle Whiteshield
5,8   Quest: Ultimate Power Orbs
14,10 Quest: Ancient Artifact of Good
5,11 Stairs to Dungeon Pass: Joabary
Castle Blood Reign
7,5   Quest: Ultimate Power Orbs
5,15 Quest: Ancient Artifact of Neutr
9,15 Stairs to Dungeon Pass: Ogre
Cyclops Cavern
Foes: Wild Fungus, Bugaboo, Cyclops, Cyclops King
Magic Failure: None

Use MAG resistance buff, Level Buff, and HP buff to collect the Perm Boosts.

23,23 Green Eyeball Key
14,7 Red Warrior's Key
18,23 Spell: Power Shield
19,31 Spell: Acid Stream
17,31 Spell: Jump
12,19 50,000g, 50 Gems
27,29 20 Electric Resist permanent
18,19 Spell: Fireball
19,17 Spell: Detect Monster
7,16 Spell: Lightning Bolt
11,8 SSS
12,8 SSS
29,10 Perm Boost: ACY+50 (500 MagDMG)
23,8 Perm Boost: INT+50 (500 MagDMG)
28,3 Perm Boost: END+50 (500 MagDMG)
29,1 Ancient Artifact of Good
25,0 Ancient Artifact of Neutrality
2,17 Spell: Time Distortion
2,17 Spell: Finger of Death
1,10 Spell: Fantastic Freeze
3,12 Perm Boost: PER+50 (500 MagDMG)
2,2 Ancient Artifact of Good
4,2 Ancient Artifact of Neutrality
2,25 Perm Boost: +20 El Resist
2,27 Perm Boost: +30 En Resist
10,30 Perm Boost: +30 Ma Resist
B-3
Foes: Ghoul, Bugaboo

0,6 Dark Warrior Keep()
9,7 Cathedral of Carnage()
9,2 Temp Bonus: AC+50
12,7 Spell: Teleport
6,6 Spell: Etherealize
Cathedral of Carnage
Req: Blue Unholy Key (Arachnoid Cavern)
Foes: Gargoyle, Cleric of Moo, Priests of Moo, Moo Master
Spell Failure: Teleport

KEY: North, West, North, East, South
LOCK: weeds
CUP: Drink 6x
PASSCODE: JVC

25,17 King's Ultimate Power Orb
25,15 King's Ultimate Power Orb
1,26 Hologram Sequencing Card 004
13,11 Perm Boost: Level+5
13,3 Perm Boost: Level+5
25,8 Spell: Blessed
26,8 Spell: Immobilize
27,8 Spell: Cold Ray
28,8 Spell: Acid Spray
30,3 Spell: Paralyze
30,4 Spell: Town Portal
30,5 Spell: Stone to Flesh
30,6 Spell: Raise Dead
18,20 Spell: Resurrect
18,21 Spell: Holy Word
4,11 Spell: Moon Ray
4,3 Spell: Mass Distortion
C-4
Foes: Barbarian, Dino Beetle

5,8 Castle Greywind ()
6,5 Temp Bonus: END+60
7,10 Temp Bonus: ACY+60
D-4
Cobra Fiend, Plasmoid

6,8 Castle Blackwind ()
10,1 Sea Shell of Serenity on Day 99
D-1
Foes: Candle Creep, Cryo Spore

9,5 Cursed Cold Cavern ()
0,8 Temp Boost: All STATS+100
Cursed Gold Cavern
Foes: Carnage Hand, Wicked Witch, Black Knight
Spell Failure: None

2,24 Black Terror Key
9,28 Precious Pearl of Youth/Beauty
7,29 Perm Boost: Mag Res+20
22,21 Perm Boost: Mag Res+20
12,2 Perm Boost: Mag Res+20
24,24 Artifact of Ancient Good
27,22 Artifact of Ancient Good
22,19 Precious Pearl of Youth/Beauty
16,15 Perm Boost: Level+1
16,13 Perm Boost: Level+1
14,15 Perm Boost: Level+1
14,13 Perm Boost: Level+1
12,15 Ancient Artifact of Evil
12,14 Ancient Artifact of Evil
20,5 Ancient Artifact of Neutrality
21,8 Ancient Fizbin of Misfortune
12,0 Ancient Artifact of Neutrality
E-2
Foes: Shadow Rogue, Death Locust

7,1 Swamptown ()
4,5 Quest: Princess Trueberry
8,8 Loot: 10,000 Gold, 5 Lvl6 items
Fortress of Fear
Req: Yellow Fortress Key (Arachnoid Cavern or Sir Galant Hireling)
Foes: Carnage Hand, Plasmoid, Mummy, Mummy King
Spell Failure: None

There is a teleport tile at 12,17 which will teleport you to the Mummy King room if the levers are set properly. Relative to 12,17 you should have granite heads NW, SW, NE, and NW with electric fields N, W, S, and E if you have done the levers properly. You can use Jump to reach 12,17 without getting a jolt. Remember, bandages burn.

2,14 Ancient Artifact of Good
28,30 Ancient Artifact of Good
5,1 Ancient Artifact of Neutrality
24,1 Precious Pearl of Youth/Beauty
5,21 Activate lever
18,22 Activate lever
15,2 Activate lever
6,12 Activate lever
27,11 Hologram Sequencing Card 001
Castle Whiteshield Dungeon
Evil Ranger, Major Demon, Major Devil
Spell Failure: Teleport, Lloyd's Beacon
Passcode: joabary

15,1 Perm Boost: Level+5
9,3 Perm Boost: All Stats+5
9,1 Perm Boost: All Stats+5
11,7 Perm Boost: +20 All Resists
Castle Blood Reign Dungeon
Sonic Ninja, Draconi, Dragon Worm
Passcode: ogre

14,3 Hireling: ROB Son of Abu
14,0 Hireling: CLE Charity
15,15 Perm Boost: SPD+50
6,15 Perm Boost: ACY+50
0,5 Perm Boost: LCK+50
Dark Warrior Keep
Req: Red Warriors Key (Cyclops Cavern or Lone Wolf Hireling)
Foes: Mad Dwarf, Evil Ranger, Jouster, Top Jouster
Spell Failure: None

This dungeon has chests that will outright kill your character, save often.

23,30 Perm Boost: MGT+10
5,24 Perm Boost: MGT+10
30,22 Perm Boost: END+20
24,22 It's a Trap!!
18,20 It's a Trap!!
20,26 It's a Trap!!
30,11 Perm Boost: SPD+20
1,21 It's a Trap!!
6,7 It's a Trap!!
6,1 It's a Trap!!
1,1 Perm Boost: MGT+25
15,17 It's a Trap!!
13,14 It's a Trap!!
12,1 Perm Boost: Level+2
15,1 Ancient Artifact of Neutrality
16,1 Ancient Artifact of Neutrality
17,1 Hologram Sequencing Card 003
23,2 Trapped Chest
24,2 Passcode: 314
30,2 Ultimate Power Orb
30,1 Ultimate Power Orb
Halls of Insanity
Req: Green Eyeball Key (Cyclops Cavern)
Foes: Mini Dragon, Mystic Cloud, Evil Eye, Eye Master
Spell Failure: None

17,12 Passcode: eyes
14,9 Passcode: blink
11,12 Passcode: tears

28,3 Ultimate Power Orb
2,18 Ultimate Power Orb
8,28 Hologram Sequencing Card 002
4,29 Perm Boost: ALL Skills
16,26 Ancient Artifact of Evil
10,26 Ancient Artifact of Evil
26,30 It's a Trap!!
F-2
Foes: Shadow Rogue, Tree Golem, Minotaur

3,4 Main Engine Sector ()
0,0 Tomb of Terror ()

Late Game

Might & Magic III Late Game

Late game includes some of the hardest dungeons and you will also spend time collecting some of the best gear. You will spend a lot of gold to raise many levels. Use the temporary boosts that suit your next task and always grab the silver hp bars from one of the HP boosts. Take the time to process through all the new gear you are accumulating and equip upgrades. Make sure you are not fighting with broken gear. If your fighters can’t hit a foe even with Heroism active, go for Implosion.

Tomb of Terror
Req: Black Terror Key (Cursed Gold Cavern)
Foes: Skeleton, Ghoul, Zombie, Lich, Vampire, Mummy
Spell Failure: None

There are Gem destroying apparition traps. Bank your Gems. All treasure here comes with a Curse, defeat the enemies first and then grab all the loot on the way out.

28,10 Spell: Sun Ray
22,10 Spell: Divine Intervention
11,9 Ancient Artifact of Good
5,9 Ancient Artifact of Good
8,6 Ancient Artifact of Evil
8,2 Ancient Artifact of Evil
12,6 King's Ultimate Power Orb
12,2 King's Ultimate Power Orb
18,2 Hologram Sequencing Card 005

Here is the pulling strategy that I used to clear the room enough to get to all the loot. The green 4 spot is actually a few separate pulls, not all 6 mummies at once. Once the green Mummies are clear you can teleport to 5 from the slightly darker green Mummy spot. The front 2 Liches need to die but the middle 3 Liches can be ignored if you teleport past them.
The following Buffs land only if the character is "Ultimate Adventurer" otherwise, Eradicated

28,6 Perm Boost: Level+20, All Stats+3
29,6 Perm Boost: Level+20, All Stats+3
28,2 Perm Boost: Level+20, All Stats+3
29,2 Perm Boost: Level+20, All Stats+3
E-4
Death Locust, Vulture Roc, Barbarian

7,7 The Magic Cavern ()
The Magic Cavern
Foes: Guardian, Sorcerer, Lich
Spell Failure: Teleport

13,29 Spell: Fireball
30,22 Spell: Dragon Breath
26,23 Spell: Time Distortion
16,16 Spell: Feeble Mind
28,27 Perm Boost: INT+10
22,24 Perm Boost: INT+10
9,19 Perm Boost: INT+10
8,17 Perm Boost: SPD+10
2,19 Perm Boost: SPD+10
3,14 Spell: Teleport
5,24 Spell: Super Shelter
9,27 Perm Boost: SPD+10
2,28 Perm Boost: INT+10
2,24 Spell: Star Burst
5,2 Perm Boost: INT+10
5,0 Spell: Mega Volts
20,13 Perm Boost: SPD+10
22,15 Spell: Duplication
26,20 Spell: Disintegrate
30,12 Spell: Etherialize
29,2 Spell: Dancing Sword
20,5 Perm Boost: SPD+10
13,2 Spell: Inferno
11,2 Spell: Implosion
26,3 Gold Master Key
E-3
Foes: Cursed Fool, Tree Golem

10,11 10,000g, 500g, 1xL6 Item
9,5 5,000g, 10g, 1xL6 Item
6,9 4000g, 200g, 1xL6 Item
F-3
Foes: Gargoyle, Troll

9,6 The Maze from Hell ()
3,11 Betrayer
9,14 Soothsayer
6,6 Slayer
2,5 Obeyer
4,15 Purveyor
D-2
Foes: Fire Stalker, Fire Lizard

You can turn in your Precious Pearl of Youth and Beauty here. Look for the Frigates.

14,10 Dark Frigate
13,13 Dark Frigate
11,12 Dark Frigate
9,14 Dark Frigate
C-1
Foes: Sprite, Werewolf, Cyclops

6,12 250,000xp, 100,000g, 6xL5 Items
6,4 25,000xp, 1000 Gems, All Cursed
E-1
Foes: Archer, Evil Ranger

10,5 Castle Dragontooth ()
14,8 Temp Boost: ACY+100
7,11 Temp Boost: END+100
4,10 Temp Boost: SPD+100
10,7 Temp Boost: MGT+100
Castle Dragontooth
Castle Guard, Dark Pegasus, Wizard

13,14 Quatloo Coin x4
9,14 Quatloo Coin x5
7,15 Quatloo Coin x3
15,15 Ancient Artifact of Neutrality
12,12 Ancient Artifact of Neutrality
8,0 Stairs to Dungeon (Code: 20000)

Passcode for chests: 11
13,9 Loot: 4mil Gold, 5k Gems
13,7 Loot: 1mil Gold
Castle Dragontooth Dungeon
Foes: Wicked Witch, Spirit Shield, Ghost

10,15 Loot: 10,000g
15,13 Loot: 10,000g
15,3 Loot: 10,000g
13,0 Loot: 10,000g

These Boosts Turn you Evil and Age you
5,8 Perm Boost: Level+5
5,7 Perm Boost: END+50
7,7 Perm Boost: PER+50
7,8 Perm Boost: INT+50
D-3
Foes: Major Demon, Octobeast

Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can smash and grab Level 6 items from the Octobeasts. Implosion and Herosim, and silver HP bars. Be sure to Fix your gear in between fights. Once you spawn them, leave the Map and circle back to D-3 with some distance between you and the Octobeasts.

8,11 Temp Boost: +60 Elemental Res
C-2
Foes: Major Devils, Dragon Worm

Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can defeat the Dragon Worm without too much trouble. Once you spawn them, leave the Map and circle back to C-2 with some distance between the Dragon Worms.

15,0 Central Control Sector ()
C-3
Foes: Great Hydra, Kudo Crab

Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can smash and grab Level 6 items from the Kudo Crabs. Implosion and Herosim, and silver HP bars. Be sure to Fix your gear in between fights. Once you spawn them, you can leave the Map and circle back to C-3 with some distance between the Kudo Crabs if you want to shoot some arrows.
F-1
Foes: Archer, Cursed Fool

10,10 Dragon Cavern ()
4,9 Beta Engine Sector ()
Dragon Cavern
Foes: Draconi, Green Dragon, Dragon Lord
Spell Failure: Lloyd's Beacon, Town Portal

2,1 King's Ultimate Power Orb
13,3 King's Ultimate Power Orb
21,15 King's Ultimate Power Orb
27,5 King's Ultimate Power Orb
Forward Storage Sector
Req: Golden Pyramid Keycard Required
Foes: Phase Head, Iron Wizard
Spell Failure: Town Portal, Teleport, Etherealize

15,8 Perm Boost: INT+20
15,10 Perm Boost: MGT+20
15,6 Perm Boost: PER+20
5,1 Perm Boost: SPD+20
5,2 Perm Boost: ACY+20
5,3 Perm Boost: END+20
9,11 Enter Password: youth
14,4 Perm Boost: LCK+20
14,3 Perm Boost: Level+2
F-4
Foes: Death Locust, Barbarian

9,8 Alpha Engine Sector ()
5,5 Temp Boost: Level+50
3,10 Temp Boost: SP+500, -10,000g
Alpha Engine Sector
Foes: Guardian, ED-409

0,4 King's Ultimate Power Orb
15,1 King's Ultimate Power Orb
15,9 King's Ultimate Power Orb
0,14 King's Ultimate Power Orb
6,15 Main Engine Sector Pass: PRIMARY
Main Engine Sector
Foes: Spirit Shield, ED-409

8,8 King's Ultimate Power Orb
11,8 King's Ultimate Power Orb
14,8 King's Ultimate Power Orb
1,8 King's Ultimate Power Orb
The Maze from Hell
Entrance Key: Gold Master Key (Magic Cavern or The Raven Hireling)
Foes: Medusa, Minotaur, Minotaur King
Spell Failure: Lloyd's Beacon

There are trapped Chests and Teleport tiles in here to say the absolute least. This is a treacherous dungeon to map because the minotaur are deadly and very hard to kill. You will need to dump your spell points for each encounter through Heroism, Heals, and Implosion at least. Then you town portal, train, fix, rest, buff, and Lloyd's back (outside) for one or two more encounters. Repeat.

Conversely, if you know the coordinates, you can use 3x Teleports to reach the center for the Ultimate Adventurer award with no combat. Similarly, the Hologram Sequence Card 006 is also reachable with another teleport from the center, with no combat. Town Portal out... there are enough King's Ultimate Power Orbs elsewhere to complete the game. If you want to collect all the orbs, see above.

22,6 Teleport 9 North
22,15 Teleport 7 West
15,15 Teleport 3 North
14,19 "Ultimate Adventurer"
17,22 Teleport 9 East
27,23 Sequence Card 006
Flash a peace sign as you Town Portal
Central Control Sector
Req: Golden Pyramid Keycard
Foes: Death Agent, Terminator
Spell Failure: Teleport, Lloyd's Beacon

11,14 Get Million XP
11,13 Get 2 Million XP
13,14 Get 5 Million XP
14,14 Get 4 Million XP
1,12 Get 3 Million XP
1,11 Get 5 Million XP
Main Control Sector
No required combat
15,8 Jump in the tube
Congratulations!

Attribution

How to obtain a copy of this game:

eBay link PC version (1991)
GOG link – Digital PC version (includes games 1-6)


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