BT1 Party Planning – Tales of the Unknown

BT1 Party Planning for Tales of the Unknown, an adventure game packed with fantasy elements and puzzles. As with most classic RPGs the initial few levels are the hardest to earn. Plan your party here.

“You need a bard.”

bard

Initial Party Creation

There are many classes to choose from and each has something to offer. Spell casters have the unique ability to change class and there are 4 distinct Spell caster classes each with a unique spell book.

Race and Rolling Dice

Races define the range of values possible when rolling dice for attributes. Some Races are restricted from becoming some Classes.

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RaceSTRINTDEXCONLCK
Human11-1707-1309-1509-1506-12
Elf09-1510-1610-1607-1307-13
Dwarf13-1807-1308-1411-1704-10
Hobbit05-1107-1313-1806-1211-17
Half-Elf10-1609-1510-1608-1407-13
Half-Orc12-1804-1009-1512-1805-11
Gnome10-1611-1708-1404-1005-11
RaceRestricted Classes
HumanNone
ElfHunter
DwarfConjurer, Magician
HobbitPaladin, Hunter
Half-ElfPaladin, Hunter
Half-OrcPaladin, Bard, Monk
GnomePaladin, Bard

Class Hit Points and Hit Rate

Classes define bonus to hit in combat and HP earned per level. Spell casters can cast spells from their class spell book.

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ClassHit BonusHP per Level
Warrior+21-16
Paladin+21-16
Rogue+11-8
Bard+11-16
Hunter+21-16
Monk+31-8
Conjurer+01-4
Magician+01-4
Sorcerer+01-8
Wizard+01-8

Attributes

Strength(STR) Affects the amount of mundane damage done in combat
Intelligence(INT) Affects the amount of Spell Points for magic users
Dexterity(DEX) Affects combat initiative and Armor Class
Constitution(CON) Affects the amount of Hit Points
Luck(LCK) Affects many things, even the best adventurer can have a bad day

Attribute Priority
RoleAttribute
Front LineSTR, CON, DEX, LCK
Spell CastersINT, DEX, CON, LCK
Attribute Bonuses
Attribute+0+1+2+3+4+5
STR0-16171819
INT0-141516171819
DEX0-1516171819
CON0-141516171819
LCK0-141516171819

Suggested party

The front 4 are the main melee combatants and it is ideal if they have a +1 or +2 bonus for STR, CON, DEX, and also a high bonus ToHit and Hit Points. Make sure your spell casters have high Spell Points, INT and DEX. You can leave a slot open and only create 6 characters. The open spot is for summoned creatures or creatures that join your party. I decided to make a party of 7 so that I can have more spell power. I decided against having a lock picker in favor of Trap Zap which only costs 2 spell points.

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RaceClass
Half-OrcWarrior
Half-OrcHunter
DwarfMonk
Half-ElfBard
GnomeMagician
GnomeMagician
GnomeMagician

Once the Party is ready, check out Building Strength.

Attribution

  • Official Classic Manual is here.
  • Official Classic Clue Book is here.

Buy this game:

Buy Bard's Tale 1 at gog.com