BT1 Party Planning for Tales of the Unknown, an adventure game packed with fantasy elements and puzzles. As with most classic RPGs the initial few levels are the hardest to earn. Plan your party here.
“You need a bard.”
bard
Initial Party Creation
There are many classes to choose from and each has something to offer. Spell casters have the unique ability to change class and there are 4 distinct Spell caster classes each with a unique spell book.
Race and Rolling Dice
Races define the range of values possible when rolling dice for attributes. Some Races are restricted from becoming some Classes.
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| Race | STR | INT | DEX | CON | LCK |
|---|---|---|---|---|---|
| Human | 11-17 | 07-13 | 09-15 | 09-15 | 06-12 |
| Elf | 09-15 | 10-16 | 10-16 | 07-13 | 07-13 |
| Dwarf | 13-18 | 07-13 | 08-14 | 11-17 | 04-10 |
| Hobbit | 05-11 | 07-13 | 13-18 | 06-12 | 11-17 |
| Half-Elf | 10-16 | 09-15 | 10-16 | 08-14 | 07-13 |
| Half-Orc | 12-18 | 04-10 | 09-15 | 12-18 | 05-11 |
| Gnome | 10-16 | 11-17 | 08-14 | 04-10 | 05-11 |
| Race | Restricted Classes |
|---|---|
| Human | None |
| Elf | Hunter |
| Dwarf | Conjurer, Magician |
| Hobbit | Paladin, Hunter |
| Half-Elf | Paladin, Hunter |
| Half-Orc | Paladin, Bard, Monk |
| Gnome | Paladin, Bard |
Class Hit Points and Hit Rate
Classes define bonus to hit in combat and HP earned per level. Spell casters can cast spells from their class spell book.
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| Class | Hit Bonus | HP per Level |
|---|---|---|
| Warrior | +2 | 1-16 |
| Paladin | +2 | 1-16 |
| Rogue | +1 | 1-8 |
| Bard | +1 | 1-16 |
| Hunter | +2 | 1-16 |
| Monk | +3 | 1-8 |
| Conjurer | +0 | 1-4 |
| Magician | +0 | 1-4 |
| Sorcerer | +0 | 1-8 |
| Wizard | +0 | 1-8 |
Attributes
Strength(STR) Affects the amount of mundane damage done in combat
Intelligence(INT) Affects the amount of Spell Points for magic users
Dexterity(DEX) Affects combat initiative and Armor Class
Constitution(CON) Affects the amount of Hit Points
Luck(LCK) Affects many things, even the best adventurer can have a bad day
Attribute Priority
| Role | Attribute |
|---|---|
| Front Line | STR, CON, DEX, LCK |
| Spell Casters | INT, DEX, CON, LCK |
Attribute Bonuses
| Attribute | +0 | +1 | +2 | +3 | +4 | +5 |
|---|---|---|---|---|---|---|
| STR | 0-16 | 17 | 18 | 19 | ||
| INT | 0-14 | 15 | 16 | 17 | 18 | 19 |
| DEX | 0-15 | 16 | 17 | 18 | 19 | |
| CON | 0-14 | 15 | 16 | 17 | 18 | 19 |
| LCK | 0-14 | 15 | 16 | 17 | 18 | 19 |
Suggested party
The front 4 are the main melee combatants and it is ideal if they have a +1 or +2 bonus for STR, CON, DEX, and also a high bonus ToHit and Hit Points. Make sure your spell casters have high Spell Points, INT and DEX. You can leave a slot open and only create 6 characters. The open spot is for summoned creatures or creatures that join your party. I decided to make a party of 7 so that I can have more spell power. I decided against having a lock picker in favor of Trap Zap which only costs 2 spell points.
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| Race | Class |
|---|---|
| Half-Orc | Warrior |
| Half-Orc | Hunter |
| Dwarf | Monk |
| Half-Elf | Bard |
| Gnome | Magician |
| Gnome | Magician |
| Gnome | Magician |
Once the Party is ready, check out Building Strength.
Attribution
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