lore – foes – spells – maps – guide
In Wizardry4, spell casting requires a conservative approach. Use just enough spell power to get it done and not a touch more. When you run out of spell points you need to return to the castle to rest, increasing the dependance on the Inn. Spending too many hours at the Inn and you will be forced into retirement before finishing your quest.
Vocal Casting
Cast a spell by uttering the all caps spell name in the spell book, such as DIOS for minor healing. MONTINO stops further spell casting by stilling vocal vibrations for target Group. You must know the name of the spell you are trying to cast in order to cast it, at least part of it.
Invoke Casting
Some items can be invoked by trying to equip them. This action may cast a spell or explode.
Spell Schools
In Wizardry4, you will play as Werdna, a Mage. You will not have direct access to Divine spells.
Spell Points
Spell Points are pooled for each Spell School and Spell Level. Each spell cast only cost 1 point from the appropriate level and school of the spell. Any character that knows spells will pool 1 Spell point per spell known by school and level. Mages, Priests, Bishops, Samurai, and Lords all have Bonus Spell points per their class and character level. For example, in Wizardry, a mad overlord that knows all 4 of the level 1 arcane spells will have 9 spell points pooled for arcane level 1—while a high level Fighter that also knows all 4 of the Level 1 arcane spells will only have 4 spell points pooled for arcane level 1.
Spell Timing
Notice LOMILWA and MAPORFIC have long duration.
Arcane Spell List
Level | Incantation | Translation | Timing | Target | Description | |
---|---|---|---|---|---|---|
1 | HALITO | Little Fire | Combat | Foe | 1d8 (1-8) fire damage | Damage |
1 | MOGREF | Body Iron | Combat | Caster | Reduce AC by 2 | Buff |
1 | KATINO | Bad Air | Combat | Foe Group | Cause "Asleep" condition (2x damage) | Control |
1 | DUMAPIC | Clarity | Camp | Party | Shows current location | |
2 | DILTO | Darkness | Combat | Foe Group | Increase AC by 2 | Debuff |
2 | SOPIC | Glass | Combat | Caster | Reduce AC by 4 | Buff |
3 | MAHALITO | Big Fire | Combat | Foe Group | 4d6 (4-24) fire damage | Damage |
3 | MOLITO | Sparks | Combat | Foe Group | 3d6 (3-18) physical damage | Damage |
4 | MORLIS | Fear | Combat | Foe Group | Increase AC by 3 | Debuff |
4 | DALTO | Blizzard | Combat | Foe Group | 6d6 (6-36) cold damage | Damage |
4 | LAHALITO | Torch | Combat | Foe Group | 6d6 (6-36) fire damage | Damage |
5 | MAMORLIS | Terror | Combat | All Foes | Increase AC by 3 | Debuff |
5 | MAKANITO | Deadly Air | Combat | All Foes | Kill non-undead with 7 or fewer hit dice | Damage |
5 | MADALTO | Frost King | Combat | Foe Group | 8d8 (8-64) cold damage | Damage |
6 | LAKANITO | Vacuum | Combat | Foe Group | Kill non-undead; (6*HitDice)% chance to resist | Damage |
6 | ZILWAN | Dispell | Combat | Foe | 10d200 damage (undead only) | Damage |
6 | MASOPIC | Crystal | Combat | Party | Reduce AC by 4 | Buff |
6 | HAMAN | Beg | Combat | Variable | Cure party or reduce magic resistance | Cure |
7 | MALOR | Teleport | Anytime | Party | Move party to another location | |
7 | MAHAMAN | Beseech | Combat | Variable | Cure party, silence or kill monsters | Cure |
7 | TILTOWAIT | Ka-Blam! | Combat | All Foes | 10d15 (15-150) physical damage | Damage |
Attribution
- Official Manual is here.
How to obtain a copy of this game:
eBay link – Ultimate Wizardry Archives PC CD-ROM version (1998), includes Wizardry 1-7