BT2 Spells Database

BT2 Spells Database

BT2 Spells Database is provided to help you plan your adventure and to help along the way as a reference. Check the Target data for spell ranges. Search and quickly access the Cant for the spell you need. Spell descriptions available in short and long form.

Check out the Gear database here.

Check out the Foe database here.

A Bards Tale Spells

With 104 unique spells split between Conjurer, Magician, Sorcerer, Wizard, and Archmage classes, your journey in mastering the arcane is a long one. Some songs and spells are learned in a specific volume, check the Origin column in the Spell List.

Conjurer Spells
OriginLevelCantTranslationCostTimingTargetRangeDurationDescriptionDetails
Vol 21ARFIArc Fire3 SPCombatFoe10'Instant1d4 damage/levelA fan of blue flame jets from the spellcaster's fingers, inflicting 1 to 4 hits of damage, which are multiplied by the spellcaster's level, on the selected opponent.Buff
Vol 21MAFLMage Flame2 SPAnytimeParty120 minLight (3 squares)A small self-propelled "torch" appears and floats above the spellcaster as he travels (10-14 hours).
Vol 21SOSHSorcerer Shield3 SPCombatCasterCombatAC-1The mage is protected by an invisible "shield" of magic, that turns aside many blows that would otherwise hit him.Buff
Vol 21TRZPTrap Zap2 SPAnytime30 FeetInstantDisarm trapsDisarms any trap within 30 feet (3 squares), in the direction the spellcaster is facing. TRZP also works on chests, but still costs the same amount of spell points.
Vol 22BASKBattleskill4 SPCombatCharacterCombatToHit/Damage+4This spell increases one of your party member's skill with weapons, increasing the accuracy and ferocity of his attacks.Buff
Vol 22FRFOFreeze Foes3 SPCombatFoe Group90'CombatAC+1Foes binds your enemies in magical force, slowing them down and making them easier to hit.
Vol 22MACOKiel's Magic Compass3 SPAnytimeParty300 minShow directionA compass of shimmering magelight appears above the party and shows the direction they face (10-14 hours).
Vol 22WOHLWord Of Healing4 SPAnytimeCharacterInstantHP+2d4Lets the spellcaster heal a party member who suffers from 4 to 16 points of damage by uttering a single word.Heal
Vol 23MASTArcyne's Magestar5 SPCombatFoe Group20'InstantLose combat turnA bright flare will ignite in front of a group of your enemies, temporarily blinding them and causing them to miss the next combat round.Control
Vol 23LERELesser Revelation5 SPAnytimeParty300 minLight (4 squares); Reveal secretsAn extended MAGE FLAME spell that also reveals secret doors (15-19 hours).Buff
Vol 23LEVILevitation4 SPAnytimeParty300 minFloat over traps and up portalsPartially nullifies gravity causing the party to float over traps, or up or down through portals (5-9 hours).Buff
Vol 23WASTWarstrike5 SPCombatFoe Group20'Instant4d5 damageAn energy strewn shot from the spellcaster's finger that sizzles a group of Foes for 5 to 20 hits of damage.Damage
Vol 24INWOElik's Instant Wolf6 SPAnytimePartyPersistentSummon WolfSummons a giant, extremely fierce wolf to join your party.Summon
Vol 24FLREFlesh Restore6 SPAnytimeCharacterInstantHP+6d4; Cure poison, nutsA powerful healing spell that restores 10 to 40 hit points to a party member, including those stricken with insanity or poisoning.Heal Cure
Vol 24POSTPoison Strike6 SPCombatFoe20'InstantCauses "Poison" conditionThis spell hurls porcupine-sharp needles from the mage's finger into a selected monster, poisoning it.
Vol 25GRREGreater Revelation7 SPAnytimeParty300 minLight (5 squares); Reveal secretsOperates like LESSER REVELATION, but illuminates a wider area for a longer period of time (20-24 hours).Buff
Vol 25SHSPShock-sphere7 SPCombatFoe Group30'Instant10d4 damageCreates a large globe of intense electrical energy that envelops a group of enemies and inflicts 10 to 40 hits of damage.Damage
Vol 25WROVWrath of Valhalla7 SPCombatCharacterCombatToHit/Damage+10Makes a member of your party fight with the strength and accuracy of ancient Norse heroes for the entire combat.Buff
Vol 26INOGElik's Instant Ogre9 SPAnytimePartyPersistentSummon OgreMaterializes the biggest, meanest ogre you've ever met to ally with your party.Summon
Vol 26MALEMajor Levitation8 SPAnytimePartyPersistentFloat over traps and up portalsOperates like LEVI from level 3, but it lasts until dispelled (i.e., until the spell is terminated by some event such as activating an anti-magic square).Buff
Vol 27APARApport Arcane15 SPAnytimePartyInstantChange locationTeleports the party within a dungeon to any location that's not protected by a teleportation shield. Also teleports the party between cities that are in the range of +1 to 6. Your party always arrives in the city's Adventurers' Guild.
Vol 27INSLElik's Instant Slayer12 SPAnytimePartyPersistentSummon SlayerMaterializes a slayer that joins your party. What's a slayer? The name speaks for itself...Summon
Vol 27FAFOFar Foe18 SPCombatFoe GroupInstantMove group 40' awayMoves a group of Foes 40 feet further away from your party, up to a maximum distance of 90 feet.Control
Vol 27FLANFlesh Anew12 SPAnytimePartyInstantHP+6d4; Cure poison, nutsOperates like FLRE, but affects every member of the party.Heal Cure
Magician Spells
OriginLevelCantTranslationCostTimingTargetRangeDurationDescriptionDetails
Vol 11AIARAir Armor3 SPCombatCasterCombatAC-1This spell will make the air around the spell caster to bind itself into a weightless suit of "armor."Buff
Vol 21QUFIQuick Fix3 SPAnytimeCharacterInstantHeal +8 HPRegenerates a character for precisely 8 hit points up to the character's maximum hit point level.Heal
Vol 11STLISabhar's Steelight Spell2 SPAnytimeParty300 minLight (3 squares)Causes all metal near the party to glow with magical light, illuminating the surrounding area (lasts 5-8 hours).Buff
Vol 21SCSIScry Site2 SPAnytimePartyInstantShow locationCauses a dungeon or wilderness pathway to reveal the party's location.
Vol 21VOPLVorpal Plating3 SPCombatCharacterCombatAdd 2d4 damageCauses the weapon (or hands) of a party member to emit a magical field that inflicts 2 to 8 points of additional damage.Buff
Vol 22ARENArea Enchant5 SPAnytime30 Feet300 minLocate stairwaysCauses the dungeon walls within 30 feet (3 squares) of a stairway to call out if the party is headed toward the stairs (5-9 hours).
Vol 22HOWAHoly Water4 SPCombatFoe10'Instant6d4 damage to evil/supernaturalHoly water sprays from the spellcaster's fingers, inflicting 6 to 24 points of damage on any foe of evil or supernatural origin.
Vol 22MAGAMage Gauntlets5 SPCombatCharacterCombatAdd 4d4 damageMakes the hands (or weapon) of a party member more deadly by adding 4 to 16 points of damage to every wound it inflicts on a foe.Buff
Vol 12WISTWither Strike5 SPCombatFoeInstantCauses "Old" conditionAny foe at whom this spell is cast is likely to be turned old, thus reducing his ability to attack and defend in combat.
Vol 13MIMIMithril Might7 SPCombatPartyCombatAC-3Increases the armor protection of each party member by enhancing their armor's natural strength by magic.Buff
Vol 23OGSTOscon's Ogrestrength6 SPCombatCharacterCombatAdd 7 ToHit/DamageEndows a specific party member with the strength of Elik's ogre for the duration of the battle.Buff
Vol 23STFLStarflare6 SPCombatFoe Group40-80'Instant10d4 damageIgnites the air around your enemies, scorching them for 10 to 40 damage points.
Vol 23MYSHYbarra's Mystic Shield6 SPAnytimeParty300 min-2 ACCauses the air in front of the party to form an invisible shield that's as hard as metal and precedes the party as they move (10-14 hours).Buff
Vol 24DRBRDragon Breath7 SPCombatFoe Group30'Instant11d4 damageLets the spellcaster breathe fire at a group of monsters, inflicting 11 to 44 points of damage on each monster.
Vol 14STSISabhar's Stonelight Spell7 SPAnytimeParty300 minLight (5 squares); Reveal secretsMakes all stone and earth within range of the party glow with magical light, revealing even secret doors (lasts 10-14 hours).Buff
Vol 24SPTOSpectre Touch8 SPCombatFoe70'Instant15d4 damageDrains a single enemy of 15 to 60 hit points; like a touch from death itself.
Vol 15ANSWAker's Animated Sword8 SPCombatSpecialCombatSummon Joe the SwordA magical sword will appear and fight like a summoned monster in defense of the party.
Vol 25ANMAAnti-magic8 SPCombatPartyCombatAdd 2 Magic ResistCauses the ground to absorb a portion of the spells cast at the party by monsters. Often allows the party to escape unharmed. This spell also aids in disbelieving illusions and shielding against magical fire such as Dragon Breath.Buff
Vol 25STTOStone Touch8 SPCombatFoe10'InstantCause "Stone" conditionUsually turns an enemy to stone (except those already made of stone), instantly killing the enemy.
Vol 26PHDOPhase Door9 SPAnytimeSpecialInstantAllow passage through wallTurns almost any wall to air for exactly one move.
Vol 26YMCAYbarra's Mystical Coat Of Armor10 SPAnytimePartyPersistent-2 ACOperates like YBARRA'S MYSTIC SHIELD, but lasts indefinitely.Buff
Vol 27DESTDeathstrike14 SPCombatFoe10'InstantKill enemyVery likely to instantly kill one selected enemy.
Vol 27RESTRestoration12 SPAnytimePartyInstantHeal all HP; Cure poison/nutsRegenerates the body of every party member to perfect condition; it even cures insanity or poisoning.Heal Cure
Vol 27SASPSafety Spell30 SPAnytimePartyInstantTeleport to TangramayneTeleports your entire party to the Adventurers' Guild in Tangramayne, minus all gold. Use this spell only in dire emergencies because it is not 100% reliable.
Vol 27WZWAWizard Wall11 SPAnytimePartyPersistentSummon WallCreates a wall of force that travels with the party and absorbs many of the enemy's attacks.
Sorcerer Spells
OriginLevelCantTranslationCostTimingTargetRangeDurationDescriptionDetails
Vol 11HYIMHypnotic Image3 SPCombatFoe GroupInstantPrevent attacksIf successfully cast, this spell will make a group of your enemies miss the following attack round.Control
Vol 21LOTRLocate Traps2 SPAnytime30 FeetShortDetect trapsHeightens the spellcaster's awareness in order to detect traps within 30' along the direction the spellcaster is facing (5-9 hours).
Vol 21MIJAMangar's Mind Jab3 SPCombatFoe40-80'Instant2d4 damage/levelCasts a concentrated blast of energy at one opponent, inflicting 2 to 8 points of damage for each experience level of the spellcaster.Damage
Vol 21PHBLPhase Blur2 SPCombatPartyCombatAC-1Causes the entire party to waver and blur in the sight of the enemy, rendering your party difficult to strike.Buff
Vol 22DISBDisbelieve4 SPCombatPartyInstantDispel illusionsReveals the true nature of any attacking illusion, causing it to vanish.
Vol 12MIFIMangar's Mind Fist4 SPCombatFoe40Instant3d4 damageA higher power "Mind Jab," does 3-12 hits of damage to one foe, times the experience level of the mage.Damage
Vol 12TADUTarget-Dummy4 SPCombatSpecialCombatSummon Dummy IllusionA magical illusion appears in the party's special slot. Unable to attack, it will serve to draw enemy attacks to himself.Summon
Vol 22WIWAWind Warrior5 SPAnytimePartyInstantSummon Mercenary IllusionCreates the illusion of a battle-ready ninja among the ranks of your party. The illusionary ninja will fight until defeated or disbelieved.Summon
Vol 22FEARWord Of Fear4 SPCombatFoe GroupCombatToHit/Damage-1An incantation that causes a group of enemies to quake in fear, thus reducing their ability to attack and inflict damage.
Vol 13CURSCurse5 SPCombatFoe GroupCombatToHit/Damage-3Causes a group of your enemies to fear you greatly, lessening their morale and their ability to hit and damage you.
Vol 23INVIKylearan's Invisibility Spell6 SPCombatPartyCombatAC-4An invocation that renders the entire party nearly invisible to the enemy.Buff
Vol 13VANIKylearan's Vanishing Spell6 SPCombatCasterCombatAC-5The mage casting this spell will turn nearly invisible in the eyes of his enemies, who will have great difficulty in striking him.Buff
Vol 23SESISecond Sight6 SPAnytime30 Feet300 minDetect special areasHeightens the awareness of the spellcaster in order to detect all manner of traps and tricks that lie directly ahead (15-19 hours).Buff
Vol 23WIOGWind Ogre6 SPAnytimePartyInstantSummon Ogre IllusionSimilar to ELIK'S OGRE, but the WIOG is an illusion.Summon
Vol 13WIWOWind Wolf5 SPAnytimeSpecialInstantSummon Wolf IllusionThis spell creates an illusionary wolf to join the party. This and other illusions are only effective as long as an enemy "believes" them. Depending on power and location, the monster may see through the illusion, and cause it to vanish.Summon
Vol 24CAEYCat Eyes7 SPAnytimePartyPersistentLight (5 squares)Endows the entire party with perfect night vision for an indefinite period of time.Buff
Vol 24WIDRWind Dragon12 SPAnytimePartyInstantSummon Red Dragon IllusionCreates an illusionary red dragon to join the ranks of your party.Summon
Vol 25DIILDisrupt Illusion8 SPCombatAll FoesCombatDispel illusions and dopplegangersDestroys any illusions among the ranks of the enemy and prevents new illusions from appearing. This spell also exposes any Dopplegangers within the party.
Vol 25MIBLMangar's Mind Blade10 SPCombatAll Foes30-60'Instant25d4 damageStrikes every opposing group within range with an explosion of energy capable of inflicting 25 to 100 points of damage.Damage
Vol 16MIWPMind Warp9 SPCombatSingleInstantCauses "Nuts" conditionThis spell will make a member of your party go totally insane. Useful for possessions.
Vol 26SOSISorcerer Sight11 SPAnytime30 FeetPersistentDetect special areasOperates like the SECOND SIGHT spell, but lasts indefinitely.Buff
Vol 26WIGIWind Giant13 SPAnytimePartyInstantSummon Storm Giant IllusionCreates an illusionary storm giant that joins and fights for your party.Summon
Vol 27MAGMMage Maelstrom40 SPCombatFoe Group90'Instant60d4 damage/stone/killAssaults a group of spellcasters and may do one of the following: inflict 60 to 240 points of damage, turn them to stone, or kill them outright. However, because the maelstrom is illusionary in nature, a disbelieving monster can totally disarm it.Damage
Vol 27WIHEWind Hero16 SPAnytimePartyInstantSummon Hero IllusionCreates an illusionary hero to join your party.Summon
Vol 27WIMAWind Mage14 SPAnytimePartyInstantSummon Archmage IllusionCreates an illusionary Archmage to join your party.Summon
Wizard Spells
OriginLevelCantTranslationCostTimingTargetRangeDurationDescriptionDetails
Vol 24ANDEAnimate Dead14 SPCombatCharacterInstantAllow dead character to fightReanimates a dead character with living strength so he or she attacks enemies as if truly alive -- combat only spell.
Vol 25SPBIBaylor's Spell Bind16 SPAnytimeFoeInstantCauses "Possessed" conditionIf successful, this spell possesses the mind of an enemy and forces him to join and fight for your party.Control
Vol 26BEDEBeyond Death18 SPAnytimeCharacterInstantCure "Dead" conditionRestores life and one hit point to a deceased character.Cure
Vol 22DEBADemon Bane11 SPCombatFoe30'Instant100d4 damage to evil/supernaturalInflicts 100 to 400 points of damage on a single creature of evil or supernatural origin.Damage
Vol 15DMSTDemon Strike14 SPCombatFoe GroupInstant32d4 damage to demonsThis spell works like Demon Bane, but it will affect an entire group of demons.Damage
Vol 23DISPDispossess12 SPAnytimeCharacterInstantCure "Possessed" conditionReturns a possessed party member to the normal state of consciousness.Cure
Vol 21FOFOFanskar's Force Focus11 SPCombatFoe Group10'Instant25d4 damageLands a cone of gravitational energy on a group of your Foes, inflicting 25 to 100 points of damage.Damage
Vol 23FLCOFlame Column14 SPCombatFoe Group30'Instant22d4 damageCreates a cyclone of flame that lashes out and delivers 22 to 88 points of damage to a group of your Foes.Damage
Vol 22GATEGate12 SPAnytimePartyInstantSummon WraithBids a shadowy wraith to unwillingly join your party.Summon
Vol 26GRSUGreater Summoning22 SPAnytimePartyInstantSummon elemental creatureOperates like PRIME SUMMONING but causes a powerful elemental creature to appear and fight for the party.Summon
Vol 12LESULesser Summoning8 SPAnytimeSpecialInstantSummon Lesser DemonThis spell will gate into our universe a lower power elemental or demon, who will (under protest) join the party.Summon
Vol 24PRSUPrime Summoning15 SPAnytimePartyInstantSummon undead creatureForces a powerful undead creature to join and fight for your party.Summon
Vol 11REDERepel Dead4 SPCombatFoe GroupInstant16d5 damage to undeadThis spell will do 16 to 80 points of damage to a group of undead creatures.Damage
Vol 16SPSPSpell Spirit15 SPAnytimeSpecialInstantSummon Lich or SpectreThis spell will gate in a higher-level undead creature to fight for the party.Summon
Vol 25SOWHStoral's Soul Whip13 SPCombatFoe70'Instant50d4 damageWhips out a tendril of psionic (mind) power to strike a selected foe, inflicting 50 to 200 damage points.Damage
Vol 11SUDESummon Dead6 SPAnytimeSpecialInstantSummon Zombie or SkeletonThis will gate into our universe a zombie or skeleton to fight for the party.Summon
Vol 21SUELSummon Elemental10 SPAnytimePartyInstantSummon Fire ElementalCreates a fire-being from the raw elements of the universe to join and fight for your party.Summon
Vol 27HERBSummon Herb25 SPAnytimePartyInstantSummon HerbSummons Herb to join your party. Herb is really busy, but he'll hang out with your party for a while if you need him.Summon
Vol 13SUPHSummon Phantom10 SPAnytimeSpecialInstantSummon Ghoul or WraithThis spell will bring a medium level undead creature into the party.Summon
Vol 27WIZWWacum's Wizard War16 SPCombatFoe Group50'Instant50d4 damageCreates a pyrotechnical storm over a group of monsters, inflicting 50 to 200 damage points.Damage
Archmage Spells
LevelCantTranslationCostTimingTargetRangeDurationDescriptionDetails
1HAFOOscon's Haltfoe15 SPCombatAll Foes20'1 RoundPrevent actionIf successful, this spell causes every attacking group to do nothing during the next round.Control
1MEMEMelee Men20 SPCombatFoe Group90'InstantPull into melee rangePulls an attacking group into melee range (10') regardless of how far they were when they began attacking.Control
2BASPBatchspell28 SPAnytimePartySpecialGRRE/YMCA/SOSI/MALE/MACOPerforms the following multiple spells: GREATER REVELATION, YBARRA'S MYSTICAL COAT OF ARMOR, SORCERER SIGHT, MAJOR LEVITATION, and KIEL'S MAGIC COMPASS.Buff
3CAMRCamaraderie26 SPCombatPartyInstantCalm hostile monstersHas a 50% chance of calming any or all monsters in your party that have turned hostile.
4NILAFanskar's Night Lance30 SPCombatFoe Group60'Instant100d4 damageLaunches a chilling missile against a group of Foes, inflicting 100 to 400 damage points.Damage
5HEALHeal All50 SPAnytimePartyInstantResurrect and heal allA Beyond Death spell that resurrects every dead party member and heals all wounds, paralysis, and insanity.Heal Cure
6BRKRThe Brothers Kringle60 SPAnytimePartyPersistentSummon Kringle BroThe brothers are always ready to help friends in trouble. Enough brothers appear to fill the empty slots in your party.Summon
7MAMAMangar's Mallet80 SPCombatAll Foes90'Instant200d4 damageInflicts 200 to 800 bone-crushing damage points against every monster group you face.Damage
7ZZGODreamspell100 SPSpecialSpecial90'InstantTeleport/VariousKnown only as "The Dreamspell," it is the subject of myth and speculation and no one knows this spell's code. Legend has it that this is a spell of such magnitude that it can actually rip the fabric of reality in half.
Bard Songs
VolNameTimingTargetDurationDescription
Vol 1Falkentyne's FuryAnytimeParty3 hoursIncrease melee damageThis tune increases the damage your party will do in combat, by driving them into a berserker rage (lasts 3 hours).Buff
Vol 1Seeker's BalladAnytimeParty3 hoursLight (3 squares); Increase to-hitThis song will produce light when exploring, and during combat it will increase the party's chance of hitting a foe with a weapon (lasts 3 hours).Buff
Vol 1Wayland's WatchAnytimeAll Foes3 hoursReduce damageThis song will soothe your savage foes, making them do less damage in combat (lasts 3 hours).Buff
Vol 1Badh'r KilnfestAnytimeParty3 hoursRestore HPThis is an ancient Elven melody, which will heal the Bard's wounds during traveling (1 HP every 15 minutes), and heal the party's wounds during combat (1 HP every round) (lasts 3 hours).Heal
Vol 1Traveller's TuneAnytimeAll Foes3 hoursReduce to-hitThis melody makes the members of your party more dexterous and agile, and thus more difficult to hit (lasts 3 hours).Buff
Vol 1LucklaranAnytimeParty3 hoursIncrease spell defenseThis song sets up a partial "anti-magic" field, which gives party members some increased protection against spell casting (lasts 3 hours).Buff
Vol 2The Archer's TuneAnytimeParty3 hours2x party missile, half foe missileDoubles the party's missile damage, and cuts the missile damage inflicted by a foe in half. Missile weapons are those weapons that are thrown or shot such as arrows, spears, and axes (3 hours).Buff
Vol 2SpellsongAnytimeParty3 hoursAssists with saving rollsAdds +2 Bonus to saving roll. This means the party is less likely to be damaged by magic and traps (3 hours).Buff
Vol 2Sanctuary ScoreAnytimeParty3 hours-2 ACLowers the Armor Class for all party members by 2 (3 hours).Buff
Vol 2The Melee MarchAnytimeParty3 hoursAdds +3 HP, also bonus damageIncreases the party's hit points for extra protection and also increase the damage points inflicted on enemies (3 hours).Buff
Vol 2Zanduvar CarackAnytimeEntire party3 hoursTrap protection, +3 HP per roundProtection from traps when played under normal conditions, but heals during combat (3 hours).Buff
Vol 2Rhyme of DuotimeAnytimeEntire party3 hours2x SP regen, +1 attackRegenerates spell points at twice the normal speed when played under normal conditions, and provides extra attacks during combat (3 hours).Buff
Vol 2The Watchwood MelodyAnytimeEntire party3 hoursLight (3 squares)Creates light. May work even in anti-magic zones (3 hours).Buff

Attribution

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How to obtain a copy of this game

GOG link â€“ Digital PC Bundle (Remastered Trilogy) (includes games 1-3)
GOG link â€“ Digital PC Bundle (Action RPG Version 2004) (includes Original Trilogy 1-3)