MM2 Party Development in Gates to Another World, an adventure game packed with fantasy elements, offers over 4,000 locations on CRON. Players uncover the ‘Gates to Another World’ while exploring diverse terrains and solving puzzles. Its open-world gameplay, vast array of monsters, and unique magic items set it apart in the genre.
“The greatest adventures are born from the strength and unity of the heroes and will of evil.”
HIstorian
Initial Party Creation
Not much has changed with initial party creation since MM1 except for the addition of two new Classes and some combat tactics. MM1 Party Planning guide is here.
Barbarian
Starts with 12+END bonus hit points and gains 1-12+END bonus per level, further, they can use most weapons except for Swords. Armor use is restricted to Scale or lighter but barbarians can use most shields. Missile weapons are useable but only Slings and Blowpipes.
Ninja
Starts with 8+END Bonus hit points and gains 1-8+END Bonus per level, and while they can use most 1h-weapons, they have some restrictions on Swords. As for 2h-weapons, Ninja can use a Naginata or a Staff. Ninjas can wear Ring Mail or lighter armor and cannot carry a shield, however they can use most missile weapons. Ninjas have the same abilities as Robbers except to a lesser degree. A ninja’s first attack will automatically be an assassination attempt. This attack, if it lands, will kill outright.
Robber
Robbers are not new but in Gates to Another World they can now attempt a Backstab on the initial attack only. This attack, if it lands, will do extra damage. A robbers subsequent attacks within the combat will be normal attacks.
Attribution
How to obtain a copy of this game:
eBay link – PC version (1988)
GOG link – Digital PC version (includes games 1-6)