MM3 Spells, Foes, and Gear database

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MM3 Spells, Foes, and Gear database

MM3 Spells, Foes, and Gear Database is provided to help you plan your adventure and to help along the way as a reference. Check the foes you face for resistance or total HP value. Check the weapons list for damage values or class restrictions. See what the Icy prefix means. Utilize the Search box, check it out! Try searching in multiple tables, pretty handy.

Might and Magic Spells

With 96 spells split between Cleric, Sorcerer, and Druid classes, your journey in mastering the arcane is a long one. Many powerful spells are not just learned with level gain but instead you must seek out trainers and scrolls to learn many spells — see the tables below to learn where the spells are acquired.

Be mindful, though—higher-level spells aren’t just more potent; they also demand magical Gems. Check out the Foes Table below, to learn which enemies have Gems in their treasure.

Sorcerer Spell List
NameSP CostTimingTargetDescriptionPurchasedFoundDetails
Light1AnytimePartyProvide lightFH - 100Ancient Temple of Moo 5,1Provides a magical light for the darker areas.Fountain Head
Awaken1AnytimePartyRemove ASLEEPFH - 100Pulls all sleeping party members from their slumber.Fountain Head Cure
Detect Magic1AnytimeCasterShow charges remaining on items in backpackFH - 100If there be a magical item in your pack this will make it known, and reveal the number of its limited use.Fountain Head
Elemental Arrow2CombatFoeDeal 8 Elemental damageFH - 200Expels a single bolt of flame, electricity, acid, or ice upon your foe.Fountain Head Damage
Energy Blast1*Lv +1GCombatFoeDeal (2-6)*Lv Energy damageFH - 500The greater your skills, the more devastating the blow of this pure energy blast. Crisping death is delivered to its wretched recipient.Fountain Head Damage
Sleep3 +1GCombatFoe GroupAttempt to put a group to sleepFH - 300Hypnotizes a group of foes into a sleep-like trance to halt their actions.Fountain Head Control
Create Rope3AnytimePartyAllow descent into a pit without a ropeFH - 300If you find yourself without a rope, fear not. This enchantment will conjure up the very strand you lack. Cast it over a pit to make it useful.Fountain Head
Toxic Cloud4 +1GCombatFoe GroupDeal 10 Poison damageFH - 400Exudes a noxious cloud around a group of monsters so foul they will choke away their very existence.Fountain Head Damage
Jump4SafetyPartyMove the party 2 squaresB - 400Cyclops Cavern 17,31The great hand of the genie Vaultus will sweep you up and over the next step directly ahead, provided there are no walls of matter or magic. (This spell is handy not only jumping over traps and holes in the ground, but also putting distance between you and a monster lacking a ranged attack.)Baywatch
Acid Stream5CombatFoeDeal 25 Poison damageB - 500Cyclops Cavern 19,31Sprays a stream of liquescent acid from your palm, robbing an unfortunate foe of much health.Baywatch Damage
Levitate5AnytimePartyKeep the party safe from pitsB - 500Baywatch Cavern 15,7For much of the waking day your party will ride above the ground on the breath of the genie Floatious, protecting you from pits of peril.Baywatch
Wizard Eye5 +2GAnytimePartyShow an overhead view of the vicinityB - 500A-1 13,6Allows your party to see an overhead view of the surroundings.Baywatch
Identify Monster5CombatPartyShow foe HP and other statsB - 500A-1 13,8Gives your party knowledge of the condition of any monsters directly in front of you.Baywatch
Lightning Bolt2*Lv +2GCombatFoe GroupDeal (4-6)*Lv Electrical damageB - 1000Baywatch Cavern 3,5
Cyclops Cavern 7,16
Summons a great bolt of lightning directed against a group of your foes. Your strength is reflected in the crackling charge.Baywatch Damage
Lloyd's Beacon6 +2GSafetyPartySet and recall locationW - 600Baywatch Cavern 15,5This special spell can be very useful for returning from long distances. Cast it once to lay the beacon and then again from anywhere to return.Wildabar
Power Shield2*Lv +2GAnytimeCharacterDamage reduction +1*LvW - 1000Cyclops Cavern 18,23This magical wall of force absorbs a great deal of damage before letting any pass through to your character. (The damage reduction from this spell applies to all sources of damage; it applies after resistance. If damage is reduced to zero, then additional status conditions from that attack do not apply.)Wildabar Buff
Detect Monster6AnytimePartyShow number and location of nearby foesW - 600Cyclops Cavern 19,17Here is a little notion of what's out there lurking around the corner and watching from behind.Wildabar
Fireball2*Lv +2GCombatFoe GroupDeal (3-7)*Lv Fire damageW - 1000Ancient Temple of Moo 12,24
Cyclops Cavern 18,19
Magic Cavern 13,29
Heaves a flaming package of death to a group of those unfortunate enough to draw your fire.Wildabar Damage
Time Distortion8 +3GCombatPartyCause the entire party to flee combatW - 800A-3 8,14
Cyclops Cavern 3,17
Magic Cavern 26,23
Even in the most evil of places there are areas of haven. Go there with this incantation.Wildabar
Feeble Mind8CombatFoe GroupBlock spellcastingW - 800Magic Cavern 16,16Turn the minds of those you fight against themselves, and they can no longer take action against you.Wildabar Control
Teleport10SafetyPartyTeleport up to 9 squaresST - 1000B-3 12,7Move like the wind with this spell and travel, light and invisible, nine steps where you like.Swamp Town
Finger of Death10 +4GCombatFoe GroupAttempt to destroyST - 1000Cyclops Cavern 2,17Your hand becomes that of all Wizards of lore, resulting in power so great it can only mean suffering to the group receiving its attention.Swamp Town Damage
Super Shelter15 +5GSafety, LandPartyAllow safe restST - 1500Magic Cavern 5,24Creates an aura of well being and peace allowing your party to rest in an area otherwise precarious.Swamp Town
Dragon Breath3*Lv +5GCombatAll FoesDeal 5*Lv Elemental damageST - 1500A-3 5,15
Swamp Town Cavern 13,15
Magic Cavern 30,22
Brings forth a torrent of flame, electricity, acid or ice that engulfs any unfortunate enough to be within your view.Swamp Town Damage
Recharge Item15 +10GAnytimeCasterAdd (1-6) charges to a charged itemST- 1500Arachnoid Cavern 5,31Any item of limited use can be rejuvenated with this spell, but know the danger of destruction that faces the greedy. (This will never destroy an item, contrary to what the documentation or game may claim. The maximum number of charges an item may hold is 63. An item that can cast Recharge Item can be used to recharge itself.)Swamp Town
Fantastic Freeze15 +5GCombatFoe GroupDeal 40 Cold damageST - 1500Cyclops Cavern 1,10Creates a freezing gale that inflicts much damage to those accustomed to warmer climates.Swamp Town Damage
Duplication20 +50GAnytimeCasterDuplicate an item of level 1-4ST - 2000Magic Cavern 22,15Any item in your pack can be reproduced, but the risk of the greedy is more than the weak of heart can bear.Swamp Town
Disintegrate25 +8GCombatFoe GroupAttempt to disintegrate a grouST - 2500Magic Cavern 26,20Pieces of your enemy will dissolve into thin air.Swamp Town Damage
Etherealize30 +8GAnytimePartyMove straight through doors, other barriersBH - 3000B-3 6,6
Magic Cavern 30,12
Waver like a vision in the heat and pass through thin walls and locked doors.Blistering Heights
Dancing Sword3*Lv +10GCombatFoe GroupDeal (6-14)*Lv Physical damageBH - 1500Magic Cavern 29,2Summons the magical blade of the ages to dance around a group of foes and harm them rather badly.Blistering Heights Damage
Enchant Item30 +20GAnytimeCasterEnchants an item which isn't already magicalBH - 3000B-3 8,2
Arachnoid Cavern 18,20
Gives the weapon of your choice a little extra edge in battle, if you can cut through my meaning.Blistering Heights
Incinerate35 +10GCombatFoeDeal 250 Fire damageBH - 3500Blistering Heights Cavern 5,12Reduces a foe to cindering ashes. Few monsters can withstand the heat of this inferno.Blistering Heights Damage
Mega Volts40 +10GCombatFoe GroupDeal 150 Electrical damageBH - 4000Magic Cavern 5,0Chain lightning dances through a group of foes with force enough to bring even a giant among giants to his knees.Blistering Heights Damage
Inferno75 +10GCombatFoe GroupDeal 250 Fire damageBH - 7500Magic Cavern 13,2Unleashes the very heat of the sun on a group of enemies resulting in great, fiery destruction to all.Blistering Heights Damage
Implosion100 +20GCombatFoeDeal 1000 Energy damageBH - 10,000Magic Cavern 11,2One of the most devastating spells that can be cast on a single creature, causing its recipient's body to collapse in on itself.Blistering Heights Damage
Star Burst200 +20GCombatAll FoesDeal 500 Physical damageBH - 20,000Magic Cavern 2,24Pieces of an exploding star rain down before you in a shower of stellar destruction sure to cripple the most formidable of armies.Blistering Heights Damage
Cleric Spell List
NameSP CostTimingTargetDescriptionPurchasedFoundDetails
Light1AnytimePartyProvide lightFH - 100Ancient Temple of Moo 5,1Provides a magical light for the darker areas.Fountain Head
Awaken1AnytimePartyRemove ASLEEPFH - 100Pulls all sleeping party members from their slumber.Fountain Head Cure
First Aid1AnytimeCharacterHeal 6 HPFH - 100An adventurer's minor wounds of battle can quickly be healed with this anointing incantation.Fountain Head Heal
Flying Fist2CombatFoeDeal 6 Physical damageFH - 200Summons an enchanted gauntlet to deliver a stinging punch to a single foe.Fountain Head Damage
Revitalize2AnytimeCharacterRemove WEAKNESSFH - 200Restores a weakened adventurer to former strength.Fountain Head Cure
Cure Wounds3 +1GAnytimeCharacterHeal 15 HPFH - 300Cures serious battle damage. Restores the broken flesh of warriors.Fountain Head Heal
Sparks1*Lv +1GCombatFoe GroupDeal 2*Lv Electrical damageFH - 500Generates a shower of sparks from your hand that cascades through a group of foes to deliver tiny electric shocks.Fountain Head Damage
Prot. from Elements1*Lv +2GAnytimePartyAdd (2*Lv)+5 Elemental resistanceFH - 500Temporarily raises the resistance of your party to elemental damage. The more disciplined the caster, the greater the resistance (This is cast at a power level equal to 5 plus twice the caster's level, with a maximum of 200. This provides damage reduction against the specific elemental form; it does NOT provide resistance, which is separate, and applies before reduction. If damage is reduced to zero, then additional status conditions from that attack do not apply.).Fountain Head Buff
Pain4CombatFoe GroupDeal 8 Physical damageFH - 400Ancient Temple of Moo 6,29Overcomes a group of foes with writhing pain. A little more than your average bee sting.Fountain Head Damage
Suppress Poison4AnytimeCharacterReduce POISONED to a minimum of 1FH - 400Ancient Temple of Moo 2,16Without removing poison from an adventurer's system, this incantation will slow its degenerative effects.Fountain Head Cure
Suppress Disease5AnytimeCharacterReduce DISEASED to a minimum of 1B -500Ancient Temple of Moo 9,12The disease will remain and still requires treatment, but this spell will temporarily halt the spreading sickness.Baywatch Cure
Turn Undead5 +2GCombatFoe GroupAttempt to destroy a group of UndeadB - 500Baywatch Cavern 0,8
Ancient Temple of Moo 26,1
Dissipates the magical energy that animates the dead, reducing to dust any undead armies before you.Baywatch Damage
Silence6CombatFoe GroupBlock spellcastingB - 600Ancient Temple of Moo 31,15Steals the tongues of a group of foes to prevent them from reciting spells, but be careful. That which is lost can once again be found.Baywatch Control
Blessed2*LvAnytimeCharacterAdd +1*Lv ACB - 1000Cathedral of Carnage 25,8For a time, this will clothe an adventurer in a magical armor as strong as the one who summons it.Baywatch Buff
Holy Bonus2*LvAnytimeCharacterAdd +1*Lv Weapon damageB - 1000Swamp Town 14,14Brings forth favor from the graces of Bellum, lending extra strength to those who would strike their enemy.Baywatch Buff
Power Cure2*Lv +3GAnytimeCharacterHeal (2-12)*Lv HPB - 1000Baywatch Cavern 0,10A very powerful aid to the stricken adventurer. More experienced healers can do a wounded warrior well with this spell.Baywatch Buff
Heroism2*Lv +3GAnytimeCharacterAdd +1*Lv toHit valueW - 1000Swamp Town 12,5An aura of greatness overcomes your character. You will seem better able to perform within your chosen disciplines.Wildabar Buff
Immobilize6 +3GCombatFoe GroupPrevent from attackingW - 600Cathedral of Carnage 26,8Freezes any vulnerable group of monsters in their tracks, preventing them from attacking with might or magic.Wildabar Control
Cold Ray2*Lv +4GCombatAll FoesDeal (2-4)*Lv Cold damageW - 1000Cathedral of Carnage 27,8Unleashes a deluge of freezing mist that glaciates all before you. More powerful conjurers will find this quite effective.Wildabar Damage
Cure Poison8AnytimeCharacterRemove POISONEDW - 800B-2 11,7
Wildabar 14,2
Arachnoid Cavern 24,31
Removes toxins from the affected adventurer's system.Wildabar Cure
Acid Spray8CombatAll FoesDeal 15 Poison damageW - 800Cathedral of Carnage 28,8Showers all foes within sight in a spray of acid.Wildabar Damage
Cure Disease10AnytimeCharacterRemove DISEASEDW - 1000Wildabar 14,1Removes diseases from an infected adventurer's body.Wildabar Cure
Cure Paralysis12CombatCharacterRemove PARALYZEDST - 1200Swamp Town 9,2Restores the ability of movement to a party member rendered immobile.Swamp Town Cure
Paralyze15 +4GAnytimeFoe GroupStronger version of ImmobilizeST - 1500Cathedral of Carnage 30,3Attempts to stiffen the bodies of a group of foes to prevent them from attacking or casting spells.Swamp Town Control
Create Food20 +5GAnytimePartyAdd 1 foodST - 2000B2 2,15
Swamp Town Cavern 10,10
When the adventure wears longer than anticipated this life saving incantation will increase your party's food supply.Swamp Town
Fiery Flail25 +5GCombatFoeDeal 100 Fire damageST - 2500Arachnoid Cavern 5,15Summons an enormous flail of fire to bring great peril to a single foe.Swamp Town Damage
Town Portal30 +5GSafetyPartyTeleport to a town; noncombat onlyST - 3000Cathedral of Carnage 30,4Opens a mysterious gateway to any town. A great way to return from a tiring adventure.Swamp Town
Stone to Flesh35 +5GAnytimeCharacterRemove STONEDST - 3500Cathedral of Carnage 30,5Restores the flesh of an adventurer to a less ingenious state.Swamp Town Cure
Half for Me40 +10GAnytimeCharacterOne character Healed; caster damaged for 1/2ST - 4000Arachnoid Cavern 15,26A great testimony to the resolve of the healer, this special spell will restore a member of your party back to health, at great cost.Swamp Town Heal
Raise Dead50 +10GAnytimeCharacterRemove DEADST - 5000Blistering Heights Cavern 11,12
Cathedral of Carnage 30,6
Restores life to the unlucky in battle. But life is cheap neither to the one who regains it nor the one who restores. (This will permanently reduce the Endurance of the recipient by 1. This may be circumvented by raising via either a temple or the Divine Intervention spell.)Swamp Town Cure
Moon Ray60 +10GAnytimeEveryoneDeal 30 Energy damage to all; Heals party as wellBH - 6000Cathedral of Carnage 4,11Bathes all combatants in a beneficent ray that drains the enemy and restores the adventurers. A very powerful spell, indeed.Blistering Heights Damage Heal
Mass Distortion75 +10GCombatFoe GroupReduced to half HPBH - 7500Cathedral of Carnage 4,3Makes a group of foes so heavy their every movement inflicts damage upon themselves.Blistering Heights Damage
Holy Word100 +20GCombatAll FoesDestroy that which are UndeadBH - 10,000F-3 6,15
Cathedral of Carnage 18,21
It is a word of such devastating power it destroys all undead that are unlucky enough to hear it's resounding cry.Blistering Heights Damage
Resurrect125 +20GAnytimeCharacterRemove ERADICATED; +5 AgeBH - 12,500Cathedral of Carnage 18,20So powerful is this incantation that it can bring the ashes of a fallen warrior back to their former glory. Not, of course, without a price. (This will permanently reduce the Endurance of the recipient by 1. This may be circumvented by resurrecting via a temple.)Blistering Heights Cure
Sun Ray150 +10GCombatAll FoesDeal 200 Energy damageBH - 15,000Tomb of Terror 28,10Heat above description emanates from your body, delivering great, fiery death to all foes before you.Blistering Heights Damage
Divine Intervention200 +20GAnytimePartyHeal/Cure All except ERADICATED; +5 AgeBH - 20,000F-2 3,2
Tomb of Terror 22,10
Calls upon the supernatural powers of Esoterica to completely restore your party to full health. (This will reduce or raise hit points to the normal maximum, and will remove all status conditions except ERADICATED, including those which you cannot otherwise heal yourself.)Blistering Heights Cure Heal
Druid Spell List
NameSP CostTimingTargetDescriptionPurchasedFoundDescription
Light1AnytimePartyProvide lightFH - 100Ancient Temple of Moo 5,1Provides a magical light for the darker areas.Fountain Head
Awaken1AnytimePartyRemove ASLEEPFH - 100Pulls all sleeping party members from their slumber.Fountain Head Cure
First Aid1AnytimeCharacterHeal 6 HPFH -100An adventurer's minor wounds of battle can quickly be healed with this anointing incantation.Fountain Head Heal
Detect Magic1AnytimeCasterShow charges remaining on items in backpackFH -100If there be a magical item in your pack this will make it known, and reveal the number of its limited use.Fountain Head
Elemental Arrow2CombatFoeDeal 8 Elemental damageFH - 200Expels a single bolt of flame, electricity, acid, or ice upon your foe.Fountain Head Damage
Revitalize2AnytimeCharacterRemove WEAKNESSFH - 200Restores a weakened adventurer to former strength.Fountain Head Cure
Create Rope3AnytimePartyAllow descent into a pit without a ropeFH - 300If you find yourself without a rope, fear not. This enchantment will conjure up the very strand you lack. Cast it over a pit to make it useful.Fountain Head
Sleep3+1GCombatFoe GroupAttempt to put a group to sleepFH - 300Hypnotizes a group of foes into a sleep-like trance to halt their actions.Fountain Head Control
Prot. from Elements1/lvl+2GAnytimePartyAdd (2*Lv)+5 Elemental resistanceFH - 500Temporarily raises the resistance of your party to elemental damage. The more disciplined the caster, the greater the resistance (This is cast at a power level equal to 5 plus twice the caster's level, with a maximum of 200. This provides damage reduction against the specific elemental form; it does NOT provide resistance, which is separate, and applies before reduction. If damage is reduced to zero, then additional status conditions from that attack do not apply.).Fountain Head Buff
Suppress Poison4AnytimeCharacterReduce POISONED to a minimum of 1FH - 400Ancient Temple of Moo 2,16Without removing poison from an adventurer's system, this incantation will slow its degenerative effects.Fountain Head Cure
Suppress Disease5AnytimeCharacterReduce DISEASED to a minimum of 1B - 500Ancient Temple of Moo 9,12The disease will remain and still requires treatment, but this spell will temporarily halt the spreading sickness.Baywatch Cure
Identify Monster5CombatPartyShow Foe HP and other statsB - 500A-1 13,8Gives your party knowledge of the condition of any monsters directly in front of you.Baywatch
Nature's Cure6AnytimeCharacterHeal 25 HPB - 600The healing powers of Gaiam are bestowed upon you to restore a great deal of fitness to whomsoever you choose.Baywatch Heal
Immobilize6+3GCombatFoe GroupPrevent attackingB - 600Cathedral of Carnage 26,8Freezes any vulnerable group of monsters in their tracks, preventing them from attacking with might or magic.Baywatch Control
Walk on Water7AnytimePartyAllow travel on deep waterW - 700Wildabar 14,6You will step over the waves like walking on a carpet of air. Deep water will no longer be an obstacle.Wildabar
Frost Bite7CombatFoeDeal 35 Cold damageW - 700Summons the freezing winds of the Frozen Isles to whip around a foe for no small amount of distress.Wildabar Damage
Lightning Bolt2/lvl+2GCombatFoe GroupDeal (4-6)*Lv Electrical damageW - 1000Baywatch Cavern 3,5
Cyclops Cavern 7,16
Summons a great bolt of lightning directed against a group of your foes. Your strength is reflected in the crackling charge.Wildabar Damage
Acid Spray8CombatAll FoesDeal 15 Poison damageW - 800Cathedral of Carnage 28,8Showers all foes within sight in a spray of acid.Wildabar Damage
Cold Ray2/lvl+4GCombatAll FoesDeal (2-4)*Lv Cold damageW - 1000Cathedral of Carnage 27,8Unleashes a deluge of freezing mist that glaciates all before you. More powerful conjurers will find this quite effective.Wildabar Damage
Nature's Gate10SafetyPartyPortal dependent on dayW - 1000Wildabar 14,10
Arachnoid Cavern 23,15
Dependent on the day of the week, calls forth a portal to the Towns and Castles of Terra. In order from Onesday to Tensday: Baywatch, Wildabar, Swamp Town, Blistering Heights, Whiteshield, Blood Reign, Dragontooth, Greywind, Blackwind, Fountain HeadWildabar
Fireball2/lvl+2GCombatFoe GroupDeal (3-7)*Lv Fire damageST - 1000Ancient Temple of Moo 12,24
Cyclops Cavern 18,19
Magic Cavern 13,29
Heaves a flaming package of death to a group of those unfortunate enough to draw your fire.Swamp Town Damage
Deadly Swarm12CombatFoe GroupDeal 40 Physical damageST - 1200Arachnoid Cavern 31,3Summons a swarm of poisonous, stinging insects that fly around a group of foes to cause a great deal of discomfort.Swamp Town Damage
Cure Paralysis12AnytimeCharacterRemove PARALYZEDST - 1200Swamp Town 9,2Restores the ability of movement to a party member rendered immobile.Swamp Town Cure
Paralyze15+4GCombatFoe GroupStronger version of ImmobilizeST - 1500Cathedral of Carnage 30,3Attempts to stiffen the bodies of a group of foes to prevent them from attacking or casting spells.Swamp Town Control
Create Food20+5GAnytimePartyAdd 1 foodST - 2000B-2 2,15
Swamp Town Cavern 10,10
When the adventure wears longer than anticipated this life saving incantation will increase your party's food supply.Swamp Town
Stone to Flesh35+5GAnytimeCharacterRemove STONEDST - 3500Cathedral of Carnage 30,5Restores the flesh of an adventurer to a less ingenious state.Swamp Town Cure
Raise Dead50+10GAnytimeCharacterRemove DEADST - 5000Blistering Heights Cavern 11,12
Cathedral of Carnage 30,6
Restores life to the unlucky in battle. But life is cheap neither to the one who regains it nor the one who restores. (This will permanently reduce the Endurance of the recipient by 1. This may be circumvented by raising via either a temple or the Divine Intervention spell.)Swamp Town Cure
Prismatic Light60+10GCombatAll FoesRandom effectsBH - 6000A powerful but erratic spell that has completely unpredictable effects and should thus be used with caution.Blistering Heights
Elemental Storm100+10GCombatAll FoesDeal 150 Elemental damageBH - 10,000Unleashes a torrent of elemental destruction inflicting massive damage to all enemy before you.Blistering Heights Damage

Might and Magic Gear

Heroes can equip melee weapon and armor unless class restricted. All heroes can equip necklace, belt, boots, cloak, headgear, and gauntlets. A hero can equip up to 4 unique medals and 10 unique rings. All classes have access to Missile weapons except for Druid, Cleric, Sorcerer. Some items do not have natural bonuses such as a Crown but given the modifiers, an Obsidian Crown is a very good item.

Weapon List
TypeNameClassDamageValue
1H WeaponClubAll1d31KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H WeaponDaggerKPASTNBDR2d28KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponHand AxeKPATNBDR2d310KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponShort SwordKPATR2d315KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponCudgelKPACTNBDR1d615KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponSpearKPATNBDR1d915KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponNunchakasKPN2d330KNIGHT PALADIN NINJA
1H WeaponMaulKPACTNBDR1d830KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponCutlassKPATR2d440KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponLong SwordKPATR3d350KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponMaceKPACTNBDR2d450KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponSabreKPATR4d260KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponWakazashiKPN3d360KNIGHT PALADIN NINJA
1H WeaponScimitarKPATR2d580KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponBroad SwordKPATR3d4100KNIGHT PALADIN ARCHER ROBBER RANGER
1H WeaponFlailKPACTNBDR1d10100KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
1H WeaponKatanaKPN4d3150KNIGHT PALADIN NINJA
2H WeaponStaffAll2d440KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
2H WeaponGlaiveKPATNBR4d380KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
2H WeaponTridentKPATNBR2d6100KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
2H WeaponBattle AxeKPATBR3d5100KNIGHT PALADIN ARCHER ROBBER BARBARIAN RANGER
2H WeaponHammerKPACTNBDR2d5120KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
2H WeaponPikeKPATNBR2d8180KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
2H WeaponBardicheKPATNR4d4200KNIGHT PALADIN ARCHER ROBBER NINJA RANGER
2H WeaponGrand AxeKPATBR3d6200KNIGHT PALADIN ARCHER ROBBER BARBARIAN RANGER
2H WeaponHalberdKPATNBR3d6250KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
2H WeaponNaginataKPN5d3300KNIGHT PALADIN NINJA
2H WeaponGreat AxeKPATBR3d7300KNIGHT PALADIN ARCHER ROBBER BARBARIAN RANGER
2H WeaponFlambergeKPAR4d5400KNIGHT PALADIN ARCHER RANGER
1H ItemPotionAll-0KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemScrollAll-0KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemBoxAll-10KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemCoinAll-10KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemWhistleAll-10KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemHornAll-20KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemRodAll-50KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemWandAll-50KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemOrbAll-100KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemGemAll-500KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
1H ItemJewelAll-1000KNIGHT PALADIN ARCHER SORCERER ROBBER NINJA BARBARIAN DRUID RANGER CLERIC
MissileSlingKPATNBR2d215KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
MissileShort BowKPATNBR3d225KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
MissileCrossbowKPATNBR4d250KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
MissileLong BowKPATNBR5d2100KNIGHT PALADIN ARCHER ROBBER NINJA BARBARIAN RANGER
Armor List
TypeNameClassACValue
ArmorPlate ArmorKP102000KNIGHT PALADIN
ArmorPlate MailKP81000KNIGHT PALADIN
ArmorSplint MailKPCR7600KNIGHT PALADIN CLERIC RANGER
ArmorChain MailKPACTR6400KNIGHT PALADIN ARCHER CLERIC ROBBER RANGER
ArmorRing MailKPACTNR5200KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA RANGER
ArmorScale ArmorKPACTNBR4100KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN RANGER
ArmorLeather ArmorKPACTNBDR340KNIGHT PALADIN ARCHER CLERIC ROBBER NINJA BARBARIAN DRUID RANGER
ArmorPadded ArmorKPACSTNBDR220KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorShieldKPCTBR4100KNIGHT PALADIN CLERIC ROBBER BARBARIAN RANGER
ArmorHelmAll260KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorGauntletsAll1100KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorRobesAll1150KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorBootsAll140KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorCapeAll1200KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
ArmorCloakAll1250KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryCharmAll050KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryRingAll0100KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryBeltAll0100KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryMedalAll0100KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryTiaraAll0200KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryScarabAll0200KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryBroachAll0250KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryCameoAll0300KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryPendantAll0500KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryCrownAll01000KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryNecklaceAll01000KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER
AccessoryAmuletAll02000KNIGHT PALADIN ARCHER CLERIC SORCERER ROBBER NINJA BARBARIAN DRUID RANGER

Modifiers

In Isles of Terra the Weapon and Armor lists are simplified but now there are various Prefixes that can prepend the item name to modify its properties and value. Similarly there is a list of Suffixes that can be postpended. Check out both tables below!

Prefix List
TypeNameACArmor EffectWeapon EffectElementValue Mod
ElementBurning-Fire Resistance+5Damage +2Fire+200
ElementFlickering-Electric Resistance+5Damage +2Electric+200
ElementIcy-Cold Resistance+5Damage +2Cold+200
ElementAcidic-Poison Resistance+10Damage +2Poison+200
ElementGlowing-Energy Resistance+5Damage +2Energy+200
ElementFiery-Fire Resistance+7Damage +3Fire+300
ElementSparking-Electric Resistance+7Damage +3Electric+300
ElementIncandescent-Energy Resistance+7Damage +3Energy+300
ElementPyric-Fire Resistance+9Damage +4Fire+400
ElementStatic-Electric Resistance+9Damage +4Electric+400
ElementFrost-Cold Resistance+10Damage +4Cold+400
ElementVenemous-Poison Resistance+15Damage +4Poison+400
ElementDense-Energy Resistance+9Damage +4Energy+400
ElementFuming-Fire Resistance+12Damage +5Fire+500
ElementFlashing-Electric Resistance+12Damage +5Electric+500
ElementFreezing-Cold Resistance+15Damage +5Cold+500
ElementSonic-Energy Resistance+11Damage +5Energy+500
ElementMystic-Magic Resistance+5Damage +5Magic+500
ElementPoisonous-Poison Resistance+20Damage +8Poison+800
ElementFlaming-Fire Resistance+15Damage +10Fire+1000
ElementShocking-Electric Resistance+15Damage +10Electric+1000
ElementCold-Cold Resistance+20Damage +10Cold+1000
ElementPower-Energy Resistance+13Damage +10Energy+1000
ElementMagical-Magic Resistance+10Damage +10Magic+1000
ElementSeething-Fire Resistance+20Damage +15Fire+1500
ElementElectric-Electric Resistance+20Damage +15Electric+1500
ElementThermal-Energy Resistance+15Damage +15Energy+1500
ElementToxic-Poison Resistance+25Damage +16Poison+1600
ElementBlazing-Fire Resistance+25Damage +20Fire+2000
ElementDyna-Electric Resistance+25Damage +20Electric+2000
ElementCryo-Cold Resistance+25Damage +20Cold+2000
ElementRadiating-Energy Resistance+20Damage +20Energy+2000
ElementEctoplasmic-Magic Resistance+20Damage +25Magic+2500
ElementScorching-Fire Resistance+30Damage +30Fire+3000
ElementKinetic-Energy Resistance+25Damage +30Energy+3000
ElementNoxious-Poison Resistance+40Damage +32Poison+3200
MaterialWooden-3toHit-3Damage -3Physicalx0.10
MaterialLeather0toHit-4Damage -6Physicalx0.25
MaterialBrass-2toHit+3Damage -4Physicalx0.50
MaterialBronze-1toHit+2Damage -2Physicalx0.75
MaterialGlass0toHit+0Damage +0Physicalx2
MaterialIron1toHit+1Damage +2Physicalx2
MaterialCoral1toHit+1Damage +1Physicalx3
MaterialCrystal1toHit+1Damage +1Physicalx5
MaterialLapis2toHit+2Damage +2Physicalx10
MaterialPearl2toHit+2Damage +2Physicalx20
MaterialSilver2toHit+2Damage +4Physicalx5
MaterialAmber3toHit+3Damage +3Physicalx30
MaterialSteel4toHit+3Damage +6Physicalx10
MaterialEbony4toHit+4Damage +4Physicalx40
MaterialQuartz5toHit+5Damage +5Physicalx50
MaterialGold6toHit+4Damage +8Physicalx20
MaterialPlatinum8toHit+6Damage +10Physicalx50
MaterialRuby10toHit+6Damage +12Physicalx60
MaterialEmerald12toHit+7Damage +15Physicalx70
MaterialSapphire14toHit+8Damage +20Physicalx80
MaterialDiamond16toHit+9Damage +30Physicalx90
MaterialObsidian20toHit+10Damage +50Physicalx100
AttributeMight-Might+2-+200
AttributeClever-Intellect+2-+200
AttributeBuddy-Personality+2-+200
AttributeQuick-Speed+2-+200
AttributeProtection-AC+2-+200
AttributeStrength-Might+3-+300
AttributeMind-Intellect+3-+300
AttributeFriendship-Personality+3-+300
AttributeSwift-Speed+3-+300
AttributeSharp-Accuracy+3-+300
AttributeVigor-HP+4-+400
AttributeSpell-SP+4-+400
AttributeArmored-AC+4-+400
AttributeMugger-Thievery+4-+400
AttributeWarrior-Might+5-+500
AttributeSage-Intellect+5-+500
AttributeCharm-Personality+5-+500
AttributeFast-Speed+5-+500
AttributeAccurate-Accuracy+5-+500
AttributeClover-Luck+5-+500
AttributeHealth-HP+6-+600
AttributeDefender-AC+6-+600
AttributeBurgler-Thievery+6-+600
AttributeOgre-Might+8-+800
AttributeThought-Intellect+8-+800
AttributePersonality-Personality+8-+800
AttributeRapid-Speed+8-+800
AttributeCastors-SP+8-+800
AttributeLooter-Thievery+8-+800
AttributeMarksman-Accuracy+10-+1000
AttributeChance-Luck+10-+1000
AttributeLife-HP+10-+1000
AttributeStealth-AC+10-+1000
AttributeBrigand-Thievery+10-+1000
AttributeGiant-Might+12-+1200
AttributeKnowledge-Intellect+12-+1200
AttributeCharisma-Personality+12-+1200
AttributeSpeed-Speed+12-+1200
AttributeWitch-SP+12-+1200
AttributeFilch-Thievery+12-+1200
AttributeThief-Thievery+14-+1400
AttributePrecision-Accuracy+15-+1500
AttributeWinners-Luck+15-+1500
AttributeMage-SP+16-+1600
AttributeDivine-AC+16-+1600
AttributeRogue-Thievery+16-+1600
AttributeThunder-Might+17-+1700
AttributeIntellect-Intellect+17-+1700
AttributeLeadership-Personality+17-+1700
AttributeWind-Speed+17-+1700
AttributePlunder-Thievery+18-+1800
AttributeTrue-Accuracy+20-+2000
AttributeLucky-Luck+20-+2000
AttributeTroll-HP+20-+2000
AttributeArchmage-SP+20-+2000
AttributeCriminal-Thievery+20-+2000
AttributeForce-Might+23-+2300
AttributeWisdom-Intellect+23-+2300
AttributeEgo-Personality+23-+2300
AttributeAccelerator-Speed+23-+2300
AttributeGamblers-Luck+25-+2500
AttributeArcane-SP+25-+2500
AttributePirate-Thievery+25-+2500
AttributePower-Might+30-+3000
AttributeGenius-Intellect+30-+3000
AttributeHoly-Personality+30-+3000
AttributeVelocity-Speed+30-+3000
AttributeExacto-Accuracy+30-+3000
AttributeLeprechauns-Luck+30-+3000
AttributeDragon-Might+38-+3800
AttributePhoton-Might+47-+4700
AttributeVampiric-HP+50-+5000
Suffix List
TypeNameUse EffectValue Mod
Propertyof lightCast: Light+100
Propertyof awakeningCast: Awaken+100Cure
Propertyof magic detectionCast: Detect Magic+100
Propertyof arrowsCast: Elemental Arrow+100Damage
Propertyof aidCast: First Aid+100Heal
Propertyof fistsCast: Flying Fist+100Damage
Propertyof energy blastsCast: Energy Blast+100Damage
Propertyof sleepingCast: Sleep+100Control
Propertyof revitalizationCast: Revitalize+100Cure
Propertyof curingCast: Cure Wounds+100Heal
Propertyof sparkingCast: Sparks+100Damage
Propertyof ropesCast: Create Rope+100
Propertyof toxic cloudsCast: Toxic Cloud+100Damage
Propertyof elementsCast: Prot. From Elements+100Buff
Propertyof painCast: Pain+100Damage
Propertyof jumpingCast: Jump+100
Propertyof acid streamsCast: Acid Stream+200Damage
Propertyof undead turningCast: Turn Undead+200Damage
Propertyof levitationCast: Levitate+200
Propertyof wizard eyesCast: Wizard Eye+200
Propertyof silenceCast: Silence+200Control
Propertyof blessingCast: Blessed+200Buff
Propertyof identificationCast: Identify Monster+200
Propertyof lightningCast: Lightning Bolt+200Damage
Propertyof holy bonusesCast: Holy Bonus+200Buff
Propertyof power curingCast: Power Cure+200Heal
Propertyof natureCast: Nature's Cure+200Heal
Propertyof beaconsCast: Lloyd's Beacon+200
Propertyof shieldingCast: Power Shield+200Buff
Propertyof heroismCast: Heroism+200Buff
Propertyof immobilizationCast: Immobilize+300Control
Propertyof water walkingCast: Walk On Water+300
Propertyof frost bitingCast: Frost Bite+300Damage
Propertyof monster findingCast: Detect Monster+300
Propertyof fireballsCast: Fireball+300Damage
Propertyof cold raysCast: Cold Ray+300Damage
Propertyof antidotesCast: Cure Poison+300Remove
Propertyof acid sprayingCast: Acid Spray+300Damage
Propertyof distortionCast: Time Distortion+300
Propertyof feeble mindingCast: Feeble Mind+300Control
Propertyof vaccinationCast: Cure Disease+400Remove
Propertyof gatingCast: Nature's Gate+400
Propertyof teleportationCast: Teleport+400
Propertyof deathCast: Finger of Death+400Damage
Propertyof free movementCast: Cure Paralysis+400Remove
Propertyof paralyzingCast: Paralyze+400Control
Propertyof deadly swarmsCast: Deadly Swarm+400Damage
Propertyof sanctuariesCast: Super Shelter+400
Propertyof dragon breathCast: Dragon Breath+400Damage
Propertyof feastingCast: Create Food+400
Propertyof fiery flailsCast: Fiery Flail+500Summon
Propertyof rechargingCast: Recharge Item+500
Propertyof freezingCast: Fantastic Freeze+500Damage
Propertyof portalsCast: Town Portal+500
Propertyof stone to fleshCast: Stone To Flesh+500Remove
Propertyof duplicationCast: Duplication+500
Propertyof disintegrationCast: Disintegrate+500Damage
Propertyof half for meCast: Half For Me+500Heal
Propertyof raising the deadCast: Raise Dead+500Status
Propertyof etherealizationCast: Etherealize+500
Propertyof dancing swordsCast: Dancing Sword+600Damage
Propertyof moon raysCast: Moon Ray+600Heal
Propertyof mass distortionCast: Mass Distortion+600Damage
Propertyof prismatic lightCast: Prismatic Light+600
Propertyof enchantmentCast: Enchant Item+600
Propertyof incineratingCast: Incinerate+600Damage
Propertyof holy wordsCast: Holy Word+600
Propertyof resurrectionCast: Resurrect+600Status
Propertyof stormsCast: Elemental Storm+600
Propertyof megavoltageCast: Mega Volts+600
Propertyof infernosCast: Inferno+600
Propertyof sun raysCast: Sun Ray+600
Propertyof implosionsCast: Implosion+600
Propertyof star burstsCast: Star Burst+600
Propertyof the GODS!Cast: Divine Intervention+600Heal

Foes

The realm is teeming with hundreds of monsters, ranging from the timid to the treacherous. Each species boasts unique abilities, speeds, and defenses.

Table Key
  • DMG Dice – shows the amount of attacks and also the damage range per attack
  • DMG Type – shows the element of the damage if there is one
  • Touch Effect – may or may not trigger after a successful attack, Power Shield blocks it
  • Resistance lessens the damage by percentage per damage type
Foe List
IndexNameHPACDMGDamage TypeSPDACYTouch EffectAbilityPh/Fi/Co/El/Po/En/MaXPGold TreasureGems?Item Treasure
1Bubble Man15+1d801d6Magic150Ranged50/00/50/50/1∞/00/00250
0Vampire Bat5+1d852x 2d2205Poison00/00/00/00/00/00/00250
2Goblin10+1d803d3153Ranged00/00/00/00/00/00/0040010gLvl-1
3Orc Warrior25+1d852d8125Ranged00/50/50/50/00/00/0060020gLvl-1
6Oh No Bug40+1d883x 3d330600/00/80/60/80/00/001000
4Skeleton20+1d822x 2d618480/50/50/50/00/00/0010005G
7Moose Rat40+1d842x 2d816800/30/30/30/30/00/001200
5Screamer10+1d810Ax 2d4Energy250Confuse00/00/00/00/00/1∞/0017505G
9Zombie35+1d822x 3d625Disease80/00/75/75/00/00/0018006G
8Wild Fungus25+1d80Ax 3d4Electric5000/00/1∞/1∞/50/50/25200010G
11Mad Dwarf75+1d8104d5161000/50/50/50/50/50/202500100g15GLvl-2
14Ogre60+1d8102d161510Break ArmorRanged00/50/30/30/20/00/00250050g5GLvl-2
18Sprite15+1d8132x 2d3Electric180Curse50/25/25/25/25/25/60250040g10GLvl-2
10Candle Creep70+1d852x 2d5Fire80Ranged50/00/00/1∞/50/00/0030005GLvl-1
17Giant Spider30+1d8148x 2d42512Poison00/00/30/50/50/50/0030003G
12Ninja45+1d8154x 2d4351520/20/20/20/20/20/25300030gLvl-1
23Cursed Fool40+1d883x 3d31520Curse00/00/00/00/00/00/253500100g10GLvl-2
13Magic Mantis50+1d8122x 2d10308Poison00/00/00/00/00/00/50350010G
15Bugaboo60+1d8152x 2d12Magic22000/50/50/50/50/50/8040008GLvl-2
20Cobra Fiend50+1d8152d152525Sleep00/20/20/20/00/00/5040005GLvl-1
19Dino Beetle70+1d8106x 3d5182000/25/25/25/25/25/004000200g
16Phase Head20+1d8102d42510Confuse00/75/75/75/75/75/0040005G
21Scorpia50+1d85Ax 3d4Poison100Poison00/00/00/00/00/00/10500050g10GLvl-2
22Cryo Spore40+1d83Ax 4d4Cold16000/00/1∞/80/80/00/20600020G
25Plasmoid100+1d853x 4d3Poison170Break Armor50/60/00/60/60/60/008000500g10GLvl-2
81Rat Overlord250+1d846x 2d8161500/30/30/30/30/00/008000
26Carnage Hand40+1d82560d2202500/00/00/00/00/00/801000030G
28Castle Guard75+1d8102d40203000/00/00/00/00/00/2010000Lvl-2
30Pirana40+1d8208x 3d3302000/00/00/00/00/00/0010000
31Evil Ranger100+1d8203x 4d62025Ranged00/20/20/20/00/00/00120001000g25GLvl-2
32Shadow Rogue50+1d8152x 3d62220PoisonRanged00/00/00/00/00/00/6012000500g50GLvl-3
36Death Locust100+1d8204x 4d83030Disease00/00/40/40/40/00/0016000
27Ghoul100+1d8154x 3d61627Weakness80/00/00/00/00/00/0016000250gLvl-2
29Phantom50+1d8124d4Magic200Aging90/00/00/00/00/00/201600015GLvl-2
33Tree Golem150+1d8102x 2d2562560/00/00/00/00/00/9016000200g10GLvl-2
34Wicked Witch50+1d88Ax 4d4Magic160Curse ItemRanged00/00/00/00/00/00/5016000300g15GLvl-3
24Mini Dragon150+1d820Ax 50Fire300Ranged00/1∞/00/20/20/00/10180002500g100GLvl-3
37Archer100+1d8154x 5d63535Ranged00/15/15/15/15/00/15200002000g40GLvl-3
45Draconi125+1d8102x 3d20203000/00/00/00/00/00/2520000800gLvl-3
46Sonic Ninja75+1d8208x 3d10204000/20/20/20/20/80/1020000500gLvl-3
39Barbarian175+1d8152x 2d303030Ranged00/50/50/50/50/00/1025000600gLvl-2
41Fire Lizard150+1d8102x 2d25Fire300Ranged00/1∞/00/50/50/00/0525000
35Iron Wizard200+1d8302x 50Energy500Ranged50/80/80/80/80/00/002500030G
89Cult Leader300+1d8205x 4d62025Ranged00/20/20/20/00/00/20300001000g25G
42Fire Stalker75+1d8203x 3d10Fire4001∞/1∞/00/80/00/00/0030000100g10G
43Gargoyle125+1d8154x 3d153030Paralyze00/00/00/00/00/00/1030000800g10GLvl-3
38Mystic Cloud50+1d818Ax 4d4Magic400Drain SPRanged00/00/00/00/00/00/903000025G
40Cleric of Moo100+1d810Ax 2d18Electric200Ranged00/20/20/20/20/00/00320001500g30GLvl-2
44Ghost100+1d81310d10Energy250Aging1∞/00/00/00/00/00/153200025GLvl-3
50Dark Pegasus125+1d8204x 2d204035Confuse30/00/00/00/00/00/1040000Lvl-3
48Guardian250+1d82075d2153500/80/80/80/80/00/004000010GLvl-3
49Paladin175+1d8305x 3d303040Ranged00/50/50/50/50/00/50500004000g25GLvl-3
51Reaper150+1d8154d20Magic250Ranged90/00/00/00/00/00/005000020GLvl-3
52Sorcerer100+1d810Ax 8d10Cold400Ranged00/00/00/00/00/00/25500002000g100GLvl-4
55Troll125+1d8153x 3d15253500/00/00/00/00/00/00500002500g20GLvl-3
47Evil Eye100+1d81004x 50Magic350ConfuseRanged00/00/00/00/00/00/906000030GLvl-4
54Spirit Shield100+1d8352x 6d20804080/00/00/00/00/00/0060000
60Death Agent300+1d8152x 10d10Poison300Poison00/00/00/00/00/00/107000020GLvl-3
57Dinosaur500+1d8102x 5d100126000/00/80/80/80/00/0080000
63Toxic Worm300+1d8252x 2d306040Poison00/30/30/30/30/30/0590000
59Black Knight375+1d8307x 4d405050WeaknessRanged00/60/60/60/60/00/201000008000gLvl-4
56Major Demon333+1d8166x 2d203340Paralyze00/1∞/00/00/00/00/801000003333g33GLvl-4
58ED-409400+1d8403x 50d2Energy750Ranged60/80/80/80/80/20/00120000100G
53Lich200+1d812Ax 5d5Magic500DeathRanged70/00/00/00/00/00/5012000010000g100G
61Mummy250+1d8152x 2d403040Disease80/00/80/80/80/100/001200001000g250GLvl-4
62Priest of Moo200+1d820Ax 4d15Electric400Ranged00/40/40/40/40/00/101200006000g45GLvl-3
65Cyclops500+1d8252x 6d254050Confuse00/00/00/00/00/00/3015000010000gLvl-4
70Death Snake500+1d8254d509050Paralyze00/00/00/00/00/00/00150000
64Dragon Worm400+1d835Ax 100Poison450Poison00/00/00/00/00/00/201500005000g60GLvl-4
72Werewolf500+1d8302x 8d154050Disease00/20/20/20/20/00/2015000025GLvl-4
68Jouster600+1d83520d20508000/00/00/00/00/00/2018000010000g
88Eye Master200+1d8254x 75Magic350ConfuseRanged00/00/00/00/00/00/90200000350G
69Wizard250+1d8201000Magic800Ranged00/70/70/70/70/30/5024000015000g200G
66Major Devil666+1d8334x 2d406650Unconscious00/1∞/00/00/00/00/902500006666g66G
86Moo Master400+1d820Ax 5d15Electric400Ranged00/40/40/40/40/00/102500006000g200G
82Mummy King500+1d8153x 2d403040Disease80/00/80/80/80/100/002500001000g500G
71Vampire400+1d8303x 10d104560Drain SP90/00/∞/80/100/00/102500007500g50G
83Cyclops King1000+1d8253x 6d254050Confuse00/00/00/00/00/00/80300000100000g
87Top Jouster1000+1d8352x 20d20508000/00/00/00/00/00/6030000010000g
67Green Dragon800+1d840Ax 250Cold600Ranged00/00/1∞/50/00/00/2550000025000g500G
85Vampire King1000+1d8304x 10d104560Drain SP90/00/100/80/1∞/00/4050000025000g5000G
76Kudo Crab2500+1d880Ax 8d3080100Break Armor00/50/100/50/50/00/15200000040000g
75Vulture Roc2000+1d8502x 5d50100100Paralyze00/50/00/50/50/00/20200000025000g
77Medusa1000+1d840Ax 8d8Magic600StoneRanged00/00/00/00/00/00/80300000010000g200G
78Minotaur1000+1d8902x 3d10080150Death00/00/00/00/00/00/1∞3000000100000g100G
79Octobeast3000+1d8408x 5d50100150Weakness00/90/80/80/90/00/00300000050000g50G
73Terminator1000+1d81001000d4Energy2000EradicateRanged1∞/1∞/1∞/1∞/1∞/00/003000000200G
74Great Hydra5000+1d86012x 12d1275100Poison00/1∞/00/50/50/00/10400000050000g100G
84Minotaur King2500+1d8903x 3d10080150Death00/00/00/00/00/00/∞6000000100000g30000G
80Dragon Lord10000+1d875Ax 1000Energy1500Ranged00/1∞/1∞/1∞/1∞/1∞/1∞10000000250000g1000G

Attribution

Table data provided by Where are We? application. Data collected, scrubbed, and presented with permission. Check out this superb tool, here.

How to obtain a copy of this game:

eBay link PC version (1991)
GOG link – Digital PC version (includes games 1-6)


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