This Might & Magic III Guide takes us through the perils of Terra and strives to give you the info you need to explore and solve the game in conjunction with your own mapping process.
Creating your Party
If you want guidance on creating a party, take a look at our Party Planning guide here.
Building Strength
If you want guidance on ways to build your party and character strength check the building strength page here.
Questing on Terra
If you want to meet some residence and follow the main quest chain you can find the details listed in this table. You will need to continue to build your strength to complete the main quest line.
Reveal Main Quest details
↻ | Priority | Quest Origin | Quest | Questing for | Description | Quest Rewards | Clue | Spoiler |
---|---|---|---|---|---|---|---|---|
No | Main Quest | Collect Hologram Sequencing Card 001 | Terra | Hologram Sequencing Card 001 | Seek the card in the Fortress of Fear | in Fortress of Fear, B-2 5,21 Pull the lever 18,22 Pull the lever 6,12 Pull the lever 15,2 Pull the lever 7,29 Pull the lever 21,8 Pull the lever 11,8 Pull the lever 1,18 Pull the lever 12,17 Teleport to 26,12 27,11 get Holorgram Sequencing Card 001 | ||
No | Main Quest | Collect Hologram Sequencing Card 002 | Terra | Hologram Sequencing Card 002 | Seek the card in Halls of Insanity | in Halls of Insanity, A-3 8,28 get Hologram Sequencing Card 002 | ||
No | Main Quest | Collect Hologram Sequencing Card 003 | Terra | Hologram Sequencing Card 003 | Seek the card in Dark Warrior Keep | in Dark Warrior Keep, B-3 17,1 get Hologram Sequencing Card 003 | ||
No | Main Quest | Collect Hologram Sequencing Card 004 | Terra | Hologram Sequencing Card 004 | Seek the card in Cathedral of Carnage | in Cathedral of Carnage, B-3 1,26 get Hologram Sequencing Card 004 | ||
No | Main Quest | Collect Hologram Sequencing Card 005 | Terra | Hologram Sequencing Card 005 | Seek the card in Tomb of Terror | in Tomb of Terror, F-2 18,2 get Hologram Sequencing Card 005 | ||
No | Main Quest | Collect Hologram Sequencing Card 006 | Terra | Hologram Sequencing Card 006 | Seek the card in The Maze from Hell | in The Maze From Hell, F-3 27,23 get Hologram Sequencing Card 006 | ||
No | Main Quest | Turn in 11 Ultimate Power Orbs to King Zealot | King Zealot | Support King Zealot and Terra enhabitants will be ruled by a king of Good | Blue Priority Pass Card | First king to get 11 orbs is your choice | in Castle Whiteshield, A-2 5,8 Visit with King Zealot | |
No | Main Quest | Turn in 11 Ultimate Power Orbs to King Tumult | King Tumult | Support King Tumult and Terra enhabitants will be ruled by a king of Balance | Blue Priority Pass Card | First king to get 11 orbs is your choice | in Castle Blood Reign, B-4 7,5 Visit with King Tumult | |
No | Main Quest | Turn in 11 Ultimate Power Orbs to King Malefactor | King Malefactor | Support King Malefactor and Terra enhabitants will be ruled by a king of Evil | Blue Priority Pass Card | First king to get 11 orbs is your choice | in Castle Dragontooth, E-1 14,8 Visit with King Malefactor | |
No | Main Quest | Turn in Ultimate Power Orbs | Terra | 1,000,000 XP per Orb | Find these in most dungeons | in Halls of Insanity, A-3 3,18 collect Ultimate Power Orb 28,3 collect Ultimate Power Orb in Cathedral of Carnage, B-3 25,17 collect Ultimate Power Orb 25,15 collect Ultimate Power Orb in Dark Warrior Keep, B-3 30,2 collect Ultimate Power Orb 30,1 collect Ultimate Power Orb in Dragon Cavern, F-1 21,5 collect Ultimate Power Orb 27,5 collect Ultimate Power Orb 13,3 collect Ultimate Power Orb 2,1 collect Ultimate Power Orb in Tomb of Terror, F-2 12,6 collect Ultimate Power Orb 12,2 collect Ultimate Power Orb in The Maze from Hell, F-3 30,31 collect Ultimate Power Orb 1,30 collect Ultimate Power Orb 19,19 collect Ultimate Power Orb 1,1 collect Ultimate Power Orb in Aft Storage Sector, A-2 1,14 collect Ultimate Power Orb 1,12 collect Ultimate Power Orb 14,8 collect Ultimate Power Orb in Beta Engine Sector, F-1 1,15 collect Ultimate Power Orb 1,7 collect Ultimate Power Orb 14,7 collect Ultimate Power Orb 10,1 collect Ultimate Power Orb in Main Engine Sector, F-2 1,8 collect Ultimate Power Orb 8,8 collect Ultimate Power Orb 11,8 collect Ultimate Power Orb 14,8 collect Ultimate Power Orb in Alpha Engine Sector, F-4 0,14 collect Ultimate Power Orb 15,9 collect Ultimate Power Orb 0,4 collect Ultimate Power Orb 15,1 collect Ultimate Power Orb | ||
No | Main Quest | Collect the Yellow Fortress Key | Terra | Yellow Fortress Key; Blue Unholy Key | Seek the key in Arachnoid Cavern | in Arachnoid Cavern, B-4 3,1 collect Yellow Fortress Key 9,21 collect Blue Unholy Key | ||
No | Main Quest | Collect the Green Eyeball Key | Terra | Green Eyeball Key; Red Warrior Key | Seek this key in Cyclops Cavern | in Cyclops Cavern, B-1 23,23 collect Green Eyeball Key 14,17 collect Red Warrior Key | ||
No | Main Quest | Collect the Black Terror Key | Terra | Black Terror Key | Seek the key in Cursed Cold Cavern | in Cursed Cold Cavern, D-1 2,24 collect Black Terror Key | ||
No | Main Quest | Collect the Gold Master Key | Terra | Gold Master Key | Seek the key in The Magic Cavern | in The Magic Cavern, E-4 26,3 collect Gold Master Key | ||
No | Main Quest | Collect the Golden Pyramid Key Card | Terra | Golden Pyramid Key Card | Seek the key in A-4 with a strong character | req: Character with MGT >=50 in A-4 15,13 collect Golden Pyramid Key Card | ||
No | Main Quest | Become and Ultimate Adventurer | Terra | 1,000,000 XP; Award: Ultimate Adventurer | At the center of The Maze From Hell | in The Maze From Hell, F-3 14,19 drink from the fountain | ||
No | Main Quest | Pilot the seed ship | Terra | Solve the game | Jump into the tube! | in C-2 15,0 enter the Golden Pyramid in Central Control Sector 14,14 collect Interspacial Transport Box 0,14 passage to W in Forward Storage Sector 0,14 passage to W in Main Control Sector 15,8 enter the transport tube | ||
Yes | Side Quest | Castle Whiteshield, 14,10 | Turn in Artifact of Good | Praythos | Praythos accepts Artifacts of Good in Castle Whiteshield | Reward is Alignment specific: Good earns 500,000 XP per artifact; Other earns 100,000 XP per artifact | There are 11 Artifacts of Good to find in 6 areas | in Cyclops Cavern, B-1 2,2 collect Artifact of Good 29,1 collect Artifact of Good in Fortress of Fear, B-2 2,14 collect Artifact of Good 28,30 collect Artifact of Good in Castle Blood Reign, B-4 4,0 collect Artifact of Good 6,0 collect Artifact of Good in Cursed Cold Cavern, D-1 24,24 collect Artifact of Good 27,22 collect Artifact of Good in Blistering Heights, D-3 2,1 collect Artifact of Good in Tomb of Terror, F-2 5,9 collect Artifact of Good 11,9 collect Artifact of Good |
Yes | Side Quest | Castle Bloodreign, 5,15 | Turn in Artifact of Neutrality | Chathos | Chathos accepts Artifacts of Neutrality in Castle Blood Reign | Reward is Alignment specific: Neutral earns 500,000 XP per artifact; Other earns 100,000 XP per artifact | There are 11 Artifacts of Neutrality to find in 7 areas | in Cyclops Cavern, B-1 4,2 collect Artifact of Neutrality 25,0 collect Artifact of Neutrality in Slithercult Stronghold, B-1 28,28 collect Artifact of Neutrality in Fortress of Fear, B-2 5,1 collect Artifact of Neutrality in Dark Warrior Keep, B-3 15,1 collect Artifact of Neutrality 16,1 collect Artifact of Neutrality in Cursed Cold Cavern, D-1 12,0 collect Artifact of Neutrality 20,5 collect Artifact of Neutrality in Blistering Heights, D-3 1,5 collect Artifact of Neutrality in Castle Dragontooth, E-1 12,12 collect Artifact of Neutrality 15,15 collect Artifact of Neutrality |
Yes | Side Quest | Castle Dragontooth, 12,4 | Turn in Artifact of Evil | Pathos | Pathos accepts Artifacts of Evil in Castle Dragontooth | Reward is Alignment specific: Evil earns 500,000 XP per artifact; Other earns 100,000 XP per artifact | There are 15 Artifacts of Evil to find in 8 areas | in Castle Whiteshield, A-2 0,6 collect Artifact of Evil 0,10 collect Artifact of Evil in Halls of Insanity, A-3 10,26 collect Artifact of Evil 16,26 collect Artifact of Evil in Castle Blood Reign, B-4 8,0 collect Artifact of Evil 10,0 collect Artifact of Evil in Cursed Cold Cavern, D-1 12,14 collect Artifact of Evil 12,15 collect Artifact of Evil in Blistering Heights, D-3 2,1 collect Artifact of Evil in Swamp Town, E-2 9,1 collect Artifact of Evil 14,1 collect Artifact of Evil in Swamp Town Cavern, E-2 1,15 collect Artifact of Evil 4,15 collect Artifact of Evil in Tomb of Terror, F-2 8,2 collect Artifact of Evil 8,6 collect Artifact of Evil |
No | Side Quest | Baywatch, 11,14 | Meet the Greek Brothers | Greek Brothers | Seek out all 5 Greek Brothers | 5 Quatloo Coins | One brother is in or near each town | in Baywatch A-2 11,14 visit Brother Alpha in Baywatch Cavern 15,9 visit Brother Beta in Wildabar 8,1 visit Brother Gamma in Wildabar Cavern 15,12 visit Brother Delta in Arachnoid Cavern 6,16 Brother Zeta |
Yes | Side Quest | A-4, 0,0 | Deliver Sea Shell of Serenity to Athea | Athea | Find the Sea Shell of Serenity and Athea, Nymph of the Great Sea | 250,000 XP; 250,000g | You can only find a Sea Shell of Serenity on 1 day of the year | only on day 99 in D-4 10,1 collect Sea Shell of Serenity in A-4 0,0 deliver Sea Shell of Serenity |
No | Side Quest | Arena | Defeat the Dragon Lord in the Arena | Bellum | Defeat increasingly difficult foes for increasingly lucrative rewards in the Arena | 1000 XP for battle 1, each successive battle earns an additional 1000 XP | Dragon Lord is the 76th foe | portal mirror to "arena" or get to D-2 in D-2 3,14 enter the Arena Win 76 battles |
No | Side Quest | Fountain Head, 14,5 | Bring Silver Skulls to Kranion | Kranion | Find and deliver all 20 Silver Skulls for rewards | Turn in Skulls: (5 Skulls: 5000 XP; 8000g), (6-19 Skulls: 1000 XP; 1000g each), (20 Skulls: 1000XP; 1000g; a Clue) | This is the path of youth | in Fountain Head Cavern 0,14 collect Sacred Silver Skull 6,13 collect Sacred Silver Skull 15,11 collect Sacred Silver Skull 14,10 collect Sacred Silver Skull 7,6 collect Sacred Silver Skull 5,5 collect Sacred Silver Skull 7,3 collect Sacred Silver Skull 15,3 collect Sacred Silver Skull 1,2 collect Sacred Silver Skull 14,1 collect Sacred Silver Skull in Ancient Temple of Moo 27,15 collect Sacred Silver Skull 17,7 collect Sacred Silver Skull 27,6 collect Sacred Silver Skull 7,4 collect Sacred Silver Skull in Cyclops Cavern 12,8 collect Sacred Silver Skull 11,8 collect Sacred Silver Skull in Baywatch Cavern 0,14 collect Sacred Silver Skull 0,12 collect Sacred Silver Skull 5,5 collect Sacred Silver Skull 7,5 collect Sacred Silver Skull return to Kranion |
No | Side Quest | Restore Natural Age | Raise the sunken island and then use the fountain | Restore natural age for all characters | waters of might in B-1 | You need a character with 50+ MGT in A-4 15,13 break the glass Collect Golden Pyramid Key Card in A-2 5,2 use Golden Pyramid Key Card in Forward Storage Sector 9,11 Answer "youth" in B-2 5,2 drink from Fountain of Nayarah | ||
Yes | Side Quest | D-2, 13,13 | Deliver Precious Pearl of Youth and Beauty | Pirate Queen | Find and deliver all Precious Pearls to the Priate Queen | If you have Precious Pearls of Youth and Beauty you will trade each for 100,000 XP and 25,000g. If you do not have any Precious Pearls you will lose all your gold. | There are 6 Precious Pearls of Youth and Beauty to find in 4 areas | Slithercult Stronghold, 2,27 Fortress of Fear 24,1 Cursed Cold Cavern 9,28 Cused Cold Cavern 22,19 Blistering Heights Cavern 7,13 Blistering Heights Cavern 9,13 You can find 6 pearls in these dungeons and you can also acquire 6 pearls at once by sitting on the throne in Castle Blackwind on Day 60. |
No | Side Quest | Castle Blackwind, 8,0 | Release Blackwind's Ghost | Ghost of Blackwind | 2,000,000 XP | Castle Blackwind is in D-4 | in D-4 6,8 Enter Castle Blackwind in Castle Blackwind 8,0 Visit with ghost of Blackwind 11,0 Answer "ten" in Blackwind Dungeon 0,15 sacrifice a party member 13,0 sacrifice 100,000g 0,0 sacrifice 1000G return to ghost of blackwind | |
No | Side Quest | Castle Greywind, 11,0 | Release Greywind's Ghost | Ghost of Greywind | 2,000,000 XP | Time should pass, fix it | in C-4 5,8 Discover Castle Greywind in Castle Greywind 14,14 Speak to Ghost of Greywind 7,15 Answer "circle" in Greywind Dungeon 14,14 set top sand 1,1 set top sand 14,1 set top sand 1,11 ring Gong 1,14 set down sand 14,14 set down sand 1,1 set down sand 14,1 set down sand 1,11 ring Gong return to ghost of greywind | |
No | Side Quest | E-2, 4,5 | Resurrect Icarus the Golden Unicorn | Princess Trueberry | Find the lost relic and return it to the shrine to free the unicorn | 2,000,000 XP; Award: Icarus Resurrected | The Alicorn is lost in the swamplands somewhere | in A-2 9,2 Learn Icarus' story from the crows in E-2 4,5 Meet Princess Trueberry in A-4 0,0 Meet Athea with Male characters INLOVE condition granted for Males in E-2 4,5 Visit with Princess Trueberry Cure INLOVE condition Repeat 10x to Cure Princess Trueberry Obtain Alacorn of Icarus in A-2 9,2 Resurrect Icarus |
No | Side Quest | N/A | Save Fountan Head | N/A | Lift the curse and restore the fountains | 25,000 XP; 2500g, Award: Saved Fountain Head | Find Morphose through Fountain Head Cavern | in Fountain Head A-1 12,10 Descend into Fountain Head Cavern in Fountain Head Cavern 12,5 Answer "rats" 8,0 Exit Fountain Head Cavern in Fountain Head 1,13 Defeat Rat Overlord 1,12 Open Chest |
No | Side Quest | B-2, 3,11 | Pray at the insect shrine | N/A | Donate at all temples and pray at the insect shrine for rewards | 100,000 XP; 5x L2 items | You must donate at all 5 town temples first | in Fountain Head A-1 4,14 Donate 10g at the temple in Baywatch A-2 2,14 Donate 25g at the temple in Wildabar B-4 1,9 Donate 50g at the temple in Swamp Town E-2 12,7 Donate 100g at the temple in Blistering Heights 11,14 Donate 200g at the temple in B-2 3,11 Pray at the insect shrine |
No | Side Quest | N/A | Use the Well of Remembrance | N/A | If four statues remember you, you will be rewarded | 10x L6 items | The statues are in F-3 | in F-3 2,5 Pay Obeyer 100,000g to remember you 6,6 Pay Slayer 200,000g to remember you 9,14 Pay Soothsayer 500,000g to remember you 4,15 Pay Purveyor 1,00,000g to remember you in F-4 11,5 Visit the Well of Remembrance |
No | Side Quest | N/A | Rescue trapped Hirelings | N/A | Find all 6 trapped hirelings if you want to add any of them to your party | Rescued hirelings are availabe to hire in the Inn | Son of Abu and Charity are found in Blood Reign Dungeon. Darlana and Sir Galant are found in Baywatch Cavern. Lone Wolf and Wartowsan are in Wildbar Cavern. | in Baywatch Cavern 15,0 Free Darlana 15,1 Free Sir Galant in Wildabar Cavern 0,13 Free Lone Wolf 4,7 Free Wartowsan in Blood Reign Dungeon 14,0 Free Charity 14,3 Free Son of Abu |
Exploring Terra
If you prefer to just start exploring Terra you can refer to the Map Details here which calls out how much MGT or Thievery is required to foil defenses and which spells are blocked all together.
Quick Start Guide
Or.. if you prefer to follow more specific direction and mirror our playthrough you this Quick Start Guide.
Fountain Head
10,1 Defeat Bubble Man(1) from West
12,6 Defeat Moose Rat(1) from South
Bubble Man(1)
Finish clearing this room
1,3 Defeat Moose Rat(2)
Rest, Outfit, Train
12,10 Enter Fountain Head Caverns
Fountain Head Caverns
Vampire bats go down quick vs. arrows
1,3 Defeat Vampire Bat(4)
3,12 Defeat Vampire Bat(3)
0,14 END+5, SSS
1,15 Loot XP and Gold
4,14 Loot XP and Gold
Avoid pendulum traps for now, we'll be back
A-1
Clear the area of Orc Warriors
9,9 Optionally, Respawn Foes
11,9 Take the Path North
11,12 Take the Path East
B-1
Clear the area of Wild Fungus
1,9 Optionally, Respawn the Foes
4,6 Take the Path North
Clear the area of Oh No Bugs
4,7 Optionally, Respawn the Foes
5,11 Take the Path East
Rest, Outfit, Train
12,0 Enter Cyclops Cavern
Cyclops Cavern
This is a higher level dungeon but the foes at the start are pretty easy and there is some really great loot we want.
14,28 Take the Path South
Open the Door and clear the room
Wild Fungus (8)
12,19 Collect 50,000 Gold!
14,28 Take the Path East
18,28 Take the Path South
Open the Door and clear the room
Wild Fungus (7)
18,23 Sorcerer Spell: Power Shield
Go Back to Fountain Head
Rest, Outfit, Train, Bank
10,3 Buy Energy Blast from Guild
Next up, we need to take out Bugaboo(2) which is not trivial but I was able to do it at Level 6 without any issue. Energy Blast is key as they are resistant to all other magic and they have AC 15. Let's meet up back in the Cyclops Cavern when you are Level 6+ Use the monster spawn points if you like.
18,28 Take the Path North
18,30 Clear Bugaboo (2)
You can step back shoot all the way down to 18,23 since you cleared it already. Use Energy Blast as well once you get into turn-based combat.
17,31 Sorcerer Spell: Jump
19,31 Sorcerer Spell: Acid Stream
Now you have 50,000 gold which eliminates the early game gold limitations. You also have Jump.. which will make the Fountain Head Cavern less annoying.
Early GAME
This order is viable and is the order that I used to progress through the game. You will need to do your own mapping as I am providing coordinates of key locations. Take a look at our Mapping page for details on some tools to assist with the mapping process. Sacred Silver Skulls are abbreviated as SSS. Be sure to use the Temporary Boosts that you have found, see the list on our Party page.
Fountain Head (portal: Home)
Foes: Bubble Man, Moose Rat, Rat Overlord
14,5 Quest: Silver Skulls
8,6 Guild Membership Vendor
10,3 Guild
6,14 Skill: Cartography
1,10 Teleport Mirror
Fountain Head Caverns
Foes: Vampire Bat, Goblin, Moose Rat
Spell Failure: None
3,12 Take East path from
Use Jump to avoid the traps
6,13 Perm Boost: MGT+5, SSS
13,15 Spell: Hidden Doors
15,11 Perm Boost: INT+5, SSS
14,10 Perm Boost: PER+5, SSS
3,12 Take the South path from
3,10 Take the West path from
2,5 Trainer: Direction Sense
0,5 Trainer: Danger Sense
1,2 Perm Boost: LCK+5, SSS
3,12 Take the South path from
7,6 Perm Boost: ACY+5, SSS
15,8 Skill: Swimmer
15,3 Perm Boost: SPD+5, SSS
14,1 Perm Boost: END+5, SSS
5,5 Perm Boost: END+5, SSS
7,3 Perm Boost: END+5, SSS
8,0 Take the Alternate Stairs Up
Defeat the Rate Overlord
A-1
Foes: Orc Warrior, Goblin
9,10 Town: Fountain Head
14,8 Skill: Merchant req PF
13,8 Spell: Identify Monster req PF
13,6 Spell: Wizard's Eye req PF
11,3 Perm Boost: +50 HP IF<50 req WoW
4,7 Temp Boost: +20 AC
14,6 Temp Boost: +20 PER
13,1 Temp Boost: +20 INT
6,5 Dungeon: Temple of Moo
A-2
Foes: Orc Warrior, Goblins, Vampire Bats
9,2 Quest: Icarus, the last unicorn
4,15 Castle: Whiteshield
5,2 Pyramid: Forward Storage Sector
14,1 Town: Baywatch
Baywatch (portal: Seadog)
Foes: Skeleton, Zombie, Ghoul
11,10 Guild Membership Vendor
14,1 Guild
11,11 Mountaineering Trainer
11,13 Pathfinding Trainer
11,14 Brother Alpha Quest
9,14 Stairs down to Sewers
4,14 Teleport Mirror
3,5 Temp Boost: +100 LCK
Baywatch Caverns
Foes: Bubble Man, Screamer, Phantom
Spell Failure: None
Levitate over the pits
15,7 Spell: Levitate
15,5 Spell: Lloyd's Beacon
15,1 Darlana the Cleric Hireling
15,0 Sir Galant the Warrior Hireling
15,9 Brother Beta Quest
7,5 SSS
5,5 SSS
3,5 Spell: Lightning Bold
0,12 SSS
0,14 SSS
Ancient Temple of Moo
Foes: Skeleton, Zombie, Cleric of Moo
Spell Failure: None
Protection from Elements (Electric)
5,1 Spell: Light
7,4 SSS
17,7 SSS
27,6 SSS
26,1 Spell: Turn Undead
2,16 Spell: Suppress Poison
9,12 Spell: Suppress Disease
6,29 Spell: Pain
29,15 Skill: Crusader
27,15 SSS
31,15 Spell: Silence
12,24 Spell: Fireball
A-3
Screamer, Vampire Bat
8,14 Spell: Time Distortion req MN
5,15 Spell: Dragon Breath req MN
5,1 Cure Insanity (10 Gems)
12,5 Cure Poison (100 Gold)
13,2 Perm Boost: +1 ACY up to 25
13,8 Perm Boost: +10 MGT up to 25
7,9 Temp Boost: +25 MAG
14,17 Dungeon: Halls of Insanity
B-1
Foes: Wild Fungus, Oh no Bug
2,4 Skill: Astrology
2,3 Druid Boost (1000 Gold) up to 25
2,11 Level 5 Items for 2000 Gems
1,1 Level 3 Items for 500 Gems
10,2 Temp Boost: +50 Fire Res
9,9 Temp Boost: +30 SPD
7,7 Temp Boost: +50 Cold Res
8,5 Temp Boost: +20 Level
4,9 Temp Boost: +30 MGT
12,10 Dungeon: Cyclops Cavern
3,1 Dungeon: Slithercult Stronghold
B-2
Foes: Sprite, Ogre
2,15 Spell: Create Food
11,7 Spell: Cure Poison
3,11 Quest: Donate all Temples
10,13 Fortress of Fear
Wildabar (portal: Freeman)
Foes: Ninja, Mad Dwarf, Sonic Ninja
14,6 Spell: Walk on Water
14,10 Spell: Nature's Cure
14,2 Spell: Cure Poison
14,1 Spell: Cure Disease
1,7 Guild Membership Vendor
1,4 Skill: Navigator
1,2 Skill: Body Builder
1,1 Skill: Arms Master
1,11 Portal Mirror
8,1 Brother Gamma Quest
Wildabar Caverns
Foes: Phase Head, Ogre, Wicked Witch
Spell Failure: None
4,7 Rescue Wartowsan Ninja Hireling
0,13 Rescue Lone Wolf Ranger Hireling
15,3 Perm Boost: END+5
12,7 Perm Boost: PER+5
10,7 Perm Boost: ACY+5
10,5 Perm Boost: LCK+5
9,3 Perm Boost: INT+5
1,5 Perm Boost: MGT+10
5,15 Perm Boost: END+10
11,15 Perm Boost: SPD+10
15,12 Brother Delta Quest
B-4
Foes: Magic Mantis, Oh No Bug
0,7 Arachnoid Cavern
4,11 Castle Blood Reign
A-4
Giant Spider, Magic Mantis
15,13 Gold Key Card req 50 MGT
9,6 Perm Boost: END+1, Max 50
5,4 Teleport to E-4
Swamp Town (portal: Doomed)
Foes: Ninja, Ghoul, Ghost
9,2 Spell: Cure Paralysis
12,5 Spell: Heroism
14,14 Spell: Holy Bonus
14,10 Mirror Portal
9,1 Ancient Artifact of Evil
14,1 Ancient Artifact of Evil
2,13 Main Engine Sector (PRIMARY)
6,2 Beta Engine Sector (SUBLEVEL)
Swamp Town Caverns
Foes: Scorpia, Phantom, Reaper
Spell Failure: Teleport
During your first visit, at least grab the Guild Membership and pick up a few spells. When you feel ready for Phantom and Reaper, come back and collect the rest of the goods.
13,15 Spell: Dragon Breath
10,10 Spell: Create Food
15,10 Guild Membership Vendor
4,15 Ancient Artifact of Evil
1,15 Ancient Artifact of Evil
3,4 Perm Boost: MGT+20 IF <50
11,4 Perm Boost: END+25 IF <50
Arachnoid Cavern
Foes: Giant Spider, Dino Beetle, Toxic Worm
Spell Failure: None
3,1 Yellow Fortress Key
9,21 Blue Unholy Key
6,16 Brother Zeta Quest
23,18 Perm Boost: INT+5
11,10 Perm Boost: INT+5
17,7 Perm Boost: INT+5
13,24 Perm Boost: INT+5
14,13 Perm Boost: INT+5
20,20 Perm Boost: PER+5
13,8 Perm Boost: PER+5
8,18 Perm Boost: PER+5
14,17 Perm Boost: PER+10
18,18 Perm Boost: LCK+10
20,16 Perm Boost: LCK+10
16,18 Perm Boost: ACY+10
16,11 Perm Boost: ACY+10
15,1 Spell: Deadly Swarm
23,15 Spell: Natures Gate
24,31 Spell: Cure Poison
5,31 Spell: Recharge Item
5,15 Spell: Fiery Flail
18,20 Spell: Enchant Item
23,11 Skill: Prestidigitation
23,13 Skill: Prayer Master
22,17 Skill: Linguist
Slithercult Stronghold
Foes: Cobra Fiend, Candle Creep, Evil Ranger, Cult Leader
Spell Failure: Teleport
There is a risk of eradication in this dungeon if you have the Fizbit item when you try and turn in your Quatloo Coins.
22,7 Perm Boost: +25 Poison Res
22,4 Perm Boost: +25 Poison Res
26,14 Sacred Silver Skull
15,15 Quataloo Coin x5
2,8 Perm Boost: +2 Level
27,21 50,000 gold
2,15 10,000 gold
0,17 Sacred Silver Skull
7,26 Riddle: Epsilon
2,27 Precious Pearl of Youth/Beauty
25,22 Ancient Fizbin of Misfortune
13,21 Perm Boost: ACY+5, warn Fizbit
11,21 Perm Boost: END+5, warn Fizbit
9,21 Perm Boost: MGT+5, warn Fizbit
31,28 20,000 gold
Blistering Heights (portal: Redhot)
Foes: Fire Lizard, Mini Dragon, Major Demon
Before you portal into this town be sure that you can defeat a Mini Dragon as one is guarding the Portal Mirror to leave. Further, you cannot easily walk out of Blistering Heights due to the fire damage taken walking around.
11,8 Temp Boost: +60 Fire Res
7,12 Temp Boost: +60 Cold Res
3,8 Temp Boost: +60 Electric Res
7,3 Temp Boost: +60 Poison Res
1,14 Loot: 250,000 Gold
14,3 Guild Membership Vendor
3,5 Portal Mirror
1,5 Ancient Artifact of Neutrality
1,2 Ancient Artifact of Evil
2,1 Ancient Artifact of Good
Blistering Heights Cavern
Foes: Scorpia, Fire Stalker, Major Devil
Spell Failure: None
15,0 Perm Boost: +25 Ma Res if<25
0,0 Perm Boost: +20 En Res if<20
15,8 Perm Boost: +30 Po Res if<30
0,8 Perm Boost: +25 Co Res if<25
0,15 Perm Boost: +25 Fi Res if<25
15,15 Perm Boost: +25 El Res if<25
11,12 Spell: Raise Dead
5,12 Spell: Incinerate
7,13 Pearl of Precious Youth/Beauty
9,13 Pearl of Precious Youth/Beauty
Middle Game
Now that you have explored the towns, the quickest way to get around the surface map is to use the portal mirror in town. Once you pick up Walk on Water you can also use that to get around, just keep in mind it takes 2.5 hours in game time walking 16 steps to cross a map. You will continue to find Ancient Artifacts of Evil, Good and Neutrality. You need to start turning them in at the castles so they do not clog up your inventory.
Castle Whiteshield
5,8 Quest: Ultimate Power Orbs
14,10 Quest: Ancient Artifact of Good
5,11 Stairs to Dungeon Pass: Joabary
Castle Blood Reign
7,5 Quest: Ultimate Power Orbs
5,15 Quest: Ancient Artifact of Neutr
9,15 Stairs to Dungeon Pass: Ogre
Cyclops Cavern
Foes: Wild Fungus, Bugaboo, Cyclops, Cyclops King
Magic Failure: None
Use MAG resistance buff, Level Buff, and HP buff to collect the Perm Boosts.
23,23 Green Eyeball Key
14,7 Red Warrior's Key
18,23 Spell: Power Shield
19,31 Spell: Acid Stream
17,31 Spell: Jump
12,19 50,000g, 50 Gems
27,29 20 Electric Resist permanent
18,19 Spell: Fireball
19,17 Spell: Detect Monster
7,16 Spell: Lightning Bolt
11,8 SSS
12,8 SSS
29,10 Perm Boost: ACY+50 (500 MagDMG)
23,8 Perm Boost: INT+50 (500 MagDMG)
28,3 Perm Boost: END+50 (500 MagDMG)
29,1 Ancient Artifact of Good
25,0 Ancient Artifact of Neutrality
2,17 Spell: Time Distortion
2,17 Spell: Finger of Death
1,10 Spell: Fantastic Freeze
3,12 Perm Boost: PER+50 (500 MagDMG)
2,2 Ancient Artifact of Good
4,2 Ancient Artifact of Neutrality
2,25 Perm Boost: +20 El Resist
2,27 Perm Boost: +30 En Resist
10,30 Perm Boost: +30 Ma Resist
B-3
Foes: Ghoul, Bugaboo
0,6 Dark Warrior Keep()
9,7 Cathedral of Carnage()
9,2 Temp Bonus: AC+50
12,7 Spell: Teleport
6,6 Spell: Etherealize
Cathedral of Carnage
Req: Blue Unholy Key (Arachnoid Cavern)
Foes: Gargoyle, Cleric of Moo, Priests of Moo, Moo Master
Spell Failure: Teleport
KEY: North, West, North, East, South
LOCK: weeds
CUP: Drink 6x
PASSCODE: JVC
25,17 King's Ultimate Power Orb
25,15 King's Ultimate Power Orb
1,26 Hologram Sequencing Card 004
13,11 Perm Boost: Level+5
13,3 Perm Boost: Level+5
25,8 Spell: Blessed
26,8 Spell: Immobilize
27,8 Spell: Cold Ray
28,8 Spell: Acid Spray
30,3 Spell: Paralyze
30,4 Spell: Town Portal
30,5 Spell: Stone to Flesh
30,6 Spell: Raise Dead
18,20 Spell: Resurrect
18,21 Spell: Holy Word
4,11 Spell: Moon Ray
4,3 Spell: Mass Distortion
C-4
Foes: Barbarian, Dino Beetle
5,8 Castle Greywind ()
6,5 Temp Bonus: END+60
7,10 Temp Bonus: ACY+60
D-4
Cobra Fiend, Plasmoid
6,8 Castle Blackwind ()
10,1 Sea Shell of Serenity on Day 99
D-1
Foes: Candle Creep, Cryo Spore
9,5 Cursed Cold Cavern ()
0,8 Temp Boost: All STATS+100
Cursed Gold Cavern
Foes: Carnage Hand, Wicked Witch, Black Knight
Spell Failure: None
2,24 Black Terror Key
9,28 Precious Pearl of Youth/Beauty
7,29 Perm Boost: Mag Res+20
22,21 Perm Boost: Mag Res+20
12,2 Perm Boost: Mag Res+20
24,24 Artifact of Ancient Good
27,22 Artifact of Ancient Good
22,19 Precious Pearl of Youth/Beauty
16,15 Perm Boost: Level+1
16,13 Perm Boost: Level+1
14,15 Perm Boost: Level+1
14,13 Perm Boost: Level+1
12,15 Ancient Artifact of Evil
12,14 Ancient Artifact of Evil
20,5 Ancient Artifact of Neutrality
21,8 Ancient Fizbin of Misfortune
12,0 Ancient Artifact of Neutrality
E-2
Foes: Shadow Rogue, Death Locust
7,1 Swamptown ()
4,5 Quest: Princess Trueberry
8,8 Loot: 10,000 Gold, 5 Lvl6 items
Fortress of Fear
Req: Yellow Fortress Key (Arachnoid Cavern or Sir Galant Hireling)
Foes: Carnage Hand, Plasmoid, Mummy, Mummy King
Spell Failure: None
There is a teleport tile at 12,17 which will teleport you to the Mummy King room if the levers are set properly. Relative to 12,17 you should have granite heads NW, SW, NE, and NW with electric fields N, W, S, and E if you have done the levers properly. You can use Jump to reach 12,17 without getting a jolt. Remember, bandages burn.
2,14 Ancient Artifact of Good
28,30 Ancient Artifact of Good
5,1 Ancient Artifact of Neutrality
24,1 Precious Pearl of Youth/Beauty
5,21 Activate lever
18,22 Activate lever
15,2 Activate lever
6,12 Activate lever
27,11 Hologram Sequencing Card 001
Castle Whiteshield Dungeon
Evil Ranger, Major Demon, Major Devil
Spell Failure: Teleport, Lloyd's Beacon
Passcode: joabary
15,1 Perm Boost: Level+5
9,3 Perm Boost: All Stats+5
9,1 Perm Boost: All Stats+5
11,7 Perm Boost: +20 All Resists
Castle Blood Reign Dungeon
Sonic Ninja, Draconi, Dragon Worm
Passcode: ogre
14,3 Hireling: ROB Son of Abu
14,0 Hireling: CLE Charity
15,15 Perm Boost: SPD+50
6,15 Perm Boost: ACY+50
0,5 Perm Boost: LCK+50
Dark Warrior Keep
Req: Red Warriors Key (Cyclops Cavern or Lone Wolf Hireling)
Foes: Mad Dwarf, Evil Ranger, Jouster, Top Jouster
Spell Failure: None
This dungeon has chests that will outright kill your character, save often.
23,30 Perm Boost: MGT+10
5,24 Perm Boost: MGT+10
30,22 Perm Boost: END+20
24,22 It's a Trap!!
18,20 It's a Trap!!
20,26 It's a Trap!!
30,11 Perm Boost: SPD+20
1,21 It's a Trap!!
6,7 It's a Trap!!
6,1 It's a Trap!!
1,1 Perm Boost: MGT+25
15,17 It's a Trap!!
13,14 It's a Trap!!
12,1 Perm Boost: Level+2
15,1 Ancient Artifact of Neutrality
16,1 Ancient Artifact of Neutrality
17,1 Hologram Sequencing Card 003
23,2 Trapped Chest
24,2 Passcode: 314
30,2 Ultimate Power Orb
30,1 Ultimate Power Orb
Halls of Insanity
Req: Green Eyeball Key (Cyclops Cavern)
Foes: Mini Dragon, Mystic Cloud, Evil Eye, Eye Master
Spell Failure: None
17,12 Passcode: eyes
14,9 Passcode: blink
11,12 Passcode: tears
28,3 Ultimate Power Orb
2,18 Ultimate Power Orb
8,28 Hologram Sequencing Card 002
4,29 Perm Boost: ALL Skills
16,26 Ancient Artifact of Evil
10,26 Ancient Artifact of Evil
26,30 It's a Trap!!
F-2
Foes: Shadow Rogue, Tree Golem, Minotaur
3,4 Main Engine Sector ()
0,0 Tomb of Terror ()
Late Game
Late game includes some of the hardest dungeons and you will also spend time collecting some of the best gear. You will spend a lot of gold to raise many levels. Use the temporary boosts that suit your next task and always grab the silver hp bars from one of the HP boosts. Take the time to process through all the new gear you are accumulating and equip upgrades. Make sure you are not fighting with broken gear. If your fighters can’t hit a foe even with Heroism active, go for Implosion.
Tomb of Terror
Req: Black Terror Key (Cursed Gold Cavern)
Foes: Skeleton, Ghoul, Zombie, Lich, Vampire, Mummy
Spell Failure: None
There are Gem destroying apparition traps. Bank your Gems. All treasure here comes with a Curse, defeat the enemies first and then grab all the loot on the way out.
28,10 Spell: Sun Ray
22,10 Spell: Divine Intervention
11,9 Ancient Artifact of Good
5,9 Ancient Artifact of Good
8,6 Ancient Artifact of Evil
8,2 Ancient Artifact of Evil
12,6 King's Ultimate Power Orb
12,2 King's Ultimate Power Orb
18,2 Hologram Sequencing Card 005
Here is the pulling strategy that I used to clear the room enough to get to all the loot. The green 4 spot is actually a few separate pulls, not all 6 mummies at once. Once the green Mummies are clear you can teleport to 5 from the slightly darker green Mummy spot. The front 2 Liches need to die but the middle 3 Liches can be ignored if you teleport past them.
The following Buffs land only if the character is "Ultimate Adventurer" otherwise, Eradicated
28,6 Perm Boost: Level+20, All Stats+3
29,6 Perm Boost: Level+20, All Stats+3
28,2 Perm Boost: Level+20, All Stats+3
29,2 Perm Boost: Level+20, All Stats+3
E-4
Death Locust, Vulture Roc, Barbarian
7,7 The Magic Cavern ()
The Magic Cavern
Foes: Guardian, Sorcerer, Lich
Spell Failure: Teleport
13,29 Spell: Fireball
30,22 Spell: Dragon Breath
26,23 Spell: Time Distortion
16,16 Spell: Feeble Mind
28,27 Perm Boost: INT+10
22,24 Perm Boost: INT+10
9,19 Perm Boost: INT+10
8,17 Perm Boost: SPD+10
2,19 Perm Boost: SPD+10
3,14 Spell: Teleport
5,24 Spell: Super Shelter
9,27 Perm Boost: SPD+10
2,28 Perm Boost: INT+10
2,24 Spell: Star Burst
5,2 Perm Boost: INT+10
5,0 Spell: Mega Volts
20,13 Perm Boost: SPD+10
22,15 Spell: Duplication
26,20 Spell: Disintegrate
30,12 Spell: Etherialize
29,2 Spell: Dancing Sword
20,5 Perm Boost: SPD+10
13,2 Spell: Inferno
11,2 Spell: Implosion
26,3 Gold Master Key
E-3
Foes: Cursed Fool, Tree Golem
10,11 10,000g, 500g, 1xL6 Item
9,5 5,000g, 10g, 1xL6 Item
6,9 4000g, 200g, 1xL6 Item
F-3
Foes: Gargoyle, Troll
9,6 The Maze from Hell ()
3,11 Betrayer
9,14 Soothsayer
6,6 Slayer
2,5 Obeyer
4,15 Purveyor
D-2
Foes: Fire Stalker, Fire Lizard
You can turn in your Precious Pearl of Youth and Beauty here. Look for the Frigates.
14,10 Dark Frigate
13,13 Dark Frigate
11,12 Dark Frigate
9,14 Dark Frigate
C-1
Foes: Sprite, Werewolf, Cyclops
6,12 250,000xp, 100,000g, 6xL5 Items
6,4 25,000xp, 1000 Gems, All Cursed
E-1
Foes: Archer, Evil Ranger
10,5 Castle Dragontooth ()
14,8 Temp Boost: ACY+100
7,11 Temp Boost: END+100
4,10 Temp Boost: SPD+100
10,7 Temp Boost: MGT+100
Castle Dragontooth
Castle Guard, Dark Pegasus, Wizard
13,14 Quatloo Coin x4
9,14 Quatloo Coin x5
7,15 Quatloo Coin x3
15,15 Ancient Artifact of Neutrality
12,12 Ancient Artifact of Neutrality
8,0 Stairs to Dungeon (Code: 20000)
Passcode for chests: 11
13,9 Loot: 4mil Gold, 5k Gems
13,7 Loot: 1mil Gold
Castle Dragontooth Dungeon
Foes: Wicked Witch, Spirit Shield, Ghost
10,15 Loot: 10,000g
15,13 Loot: 10,000g
15,3 Loot: 10,000g
13,0 Loot: 10,000g
These Boosts Turn you Evil and Age you
5,8 Perm Boost: Level+5
5,7 Perm Boost: END+50
7,7 Perm Boost: PER+50
7,8 Perm Boost: INT+50
D-3
Foes: Major Demon, Octobeast
Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can smash and grab Level 6 items from the Octobeasts. Implosion and Herosim, and silver HP bars. Be sure to Fix your gear in between fights. Once you spawn them, leave the Map and circle back to D-3 with some distance between you and the Octobeasts.
8,11 Temp Boost: +60 Elemental Res
C-2
Foes: Major Devils, Dragon Worm
Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can defeat the Dragon Worm without too much trouble. Once you spawn them, leave the Map and circle back to C-2 with some distance between the Dragon Worms.
15,0 Central Control Sector ()
C-3
Foes: Great Hydra, Kudo Crab
Get some Fire Resistance to mitigate the fire damage on land. In the sea, you can smash and grab Level 6 items from the Kudo Crabs. Implosion and Herosim, and silver HP bars. Be sure to Fix your gear in between fights. Once you spawn them, you can leave the Map and circle back to C-3 with some distance between the Kudo Crabs if you want to shoot some arrows.
F-1
Foes: Archer, Cursed Fool
10,10 Dragon Cavern ()
4,9 Beta Engine Sector ()
Dragon Cavern
Foes: Draconi, Green Dragon, Dragon Lord
Spell Failure: Lloyd's Beacon, Town Portal
2,1 King's Ultimate Power Orb
13,3 King's Ultimate Power Orb
21,15 King's Ultimate Power Orb
27,5 King's Ultimate Power Orb
Forward Storage Sector
Req: Golden Pyramid Keycard Required
Foes: Phase Head, Iron Wizard
Spell Failure: Town Portal, Teleport, Etherealize
15,8 Perm Boost: INT+20
15,10 Perm Boost: MGT+20
15,6 Perm Boost: PER+20
5,1 Perm Boost: SPD+20
5,2 Perm Boost: ACY+20
5,3 Perm Boost: END+20
9,11 Enter Password: youth
14,4 Perm Boost: LCK+20
14,3 Perm Boost: Level+2
F-4
Foes: Death Locust, Barbarian
9,8 Alpha Engine Sector ()
5,5 Temp Boost: Level+50
3,10 Temp Boost: SP+500, -10,000g
Alpha Engine Sector
Foes: Guardian, ED-409
0,4 King's Ultimate Power Orb
15,1 King's Ultimate Power Orb
15,9 King's Ultimate Power Orb
0,14 King's Ultimate Power Orb
6,15 Main Engine Sector Pass: PRIMARY
Main Engine Sector
Foes: Spirit Shield, ED-409
8,8 King's Ultimate Power Orb
11,8 King's Ultimate Power Orb
14,8 King's Ultimate Power Orb
1,8 King's Ultimate Power Orb
The Maze from Hell
Entrance Key: Gold Master Key (Magic Cavern or The Raven Hireling)
Foes: Medusa, Minotaur, Minotaur King
Spell Failure: Lloyd's Beacon
There are trapped Chests and Teleport tiles in here to say the absolute least. This is a treacherous dungeon to map because the minotaur are deadly and very hard to kill. You will need to dump your spell points for each encounter through Heroism, Heals, and Implosion at least. Then you town portal, train, fix, rest, buff, and Lloyd's back (outside) for one or two more encounters. Repeat.
Conversely, if you know the coordinates, you can use 3x Teleports to reach the center for the Ultimate Adventurer award with no combat. Similarly, the Hologram Sequence Card 006 is also reachable with another teleport from the center, with no combat. Town Portal out... there are enough King's Ultimate Power Orbs elsewhere to complete the game. If you want to collect all the orbs, see above.
22,6 Teleport 9 North
22,15 Teleport 7 West
15,15 Teleport 3 North
14,19 "Ultimate Adventurer"
17,22 Teleport 9 East
27,23 Sequence Card 006
Flash a peace sign as you Town Portal
Central Control Sector
Req: Golden Pyramid Keycard
Foes: Death Agent, Terminator
Spell Failure: Teleport, Lloyd's Beacon
11,14 Get Million XP
11,13 Get 2 Million XP
13,14 Get 5 Million XP
14,14 Get 4 Million XP
1,12 Get 3 Million XP
1,11 Get 5 Million XP
Main Control Sector
No required combat
15,8 Jump in the tube
Congratulations!
Attribution
How to obtain a copy of this game:
eBay link – PC version (1991)
GOG link – Digital PC version (includes games 1-6)