MM3 Secondary Skills

MM3 Secondary Skills

MM3 Secondary Skills add capabilities to your party and there are 17 skills to find and purchase. Some skills benefit the character and some skills benefit the party as a whole. Check the Party page here for more details about building your party.

All secondary skills are found in town, castles, or dungeons and sometimes they are free and sometimes they cost gold or gems. There is no limit to how many secondary skills that each character can learn. Thievery is not trainable. Astrologer, Prayer Master, and Prestidigitator are class specific.

Expand for benefits and locations
NameBenefitDefault skill onLocationCost
Arms MasterIncreased chance to hit in combatKnights1,1 in Wildabar500g
AstrologerBonus SP per Level; 2 for Druids and 1 for Ranger onlynone2,4 in B-15000g
Body BuilderBonus HP per Level; 1 for all classesnone1,2 in Wildabar200g
CartographerEnables the auto-mapping featureSorcerers6,14 in Fountain Head25g
CrusaderAllows a character into CastlesPaladins29,15 in Ancient Temple of MooFree
Danger SenseUpdates the UI to animate the bat when foes are nearDwarves0,5 in Fountain Head Cavern500g
Direction SenseUpdates UI to show cardinal direction in the gemDruids2,5 in Fountain Head Cavern100g
LinguistAllows understanding symbols and cluesnone22,17 in Arachnoid Cavern50 gems
MerchantFavorable prices with buying and selling to vendorsnone14,8 in A-15000g
MountaineerAllows mountain passage if 2+ party members have the skillnone11,11 in Baywatch5000g
NavigatorMakes running from battle more predictable and safenone1,4 in Wildabar3000g
PathfinderAllows forest passage if 2+ party members have skillnone11,13 in Baywatch2500g
Prayer MasterBonus SP per Level; 2 for Clerics and 1 for Paladins onlynone23,13 in Arachnoid Cavern500 gems
PrestidigitatorBonus SP per Level; 2 for Sorcerers and 1 for Archers onlynone23,11 in Arachnoid Cavern500 gems
Spot Secret DoorsUpdates the UI to animate the gargoyle when near to secret doorsGnomes13,15 in Fountain Head Cavern250g
Swimmercan enter shallow waters if everyone has skillHumans15,8 in Fountain Head Cavern200g
ThieveryRequired to pick locksRobbers, NinjasN/AN/A

In the Hall of Insanity, there is a statue that will train ALL skills to one character for 100,000g at 4,29. This will not train Thievery and this will not override class requirements such as with Astrologer, Prayer Master, and Prestidigitator. For any given class the total cost to buy all the skills is max 22,275 gold and 550 Gems. Such is the cost of convenience.

Attribution

How to obtain a copy of this game:

eBay link PC version (1991)
GOG link – Digital PC version (includes games 1-6)