MM3 Secondary Skills add capabilities to your party and there are 17 skills to find and purchase. Some skills benefit the character and some skills benefit the party as a whole. Check the Party page here for more details about building your party.
All secondary skills are found in town, castles, or dungeons and sometimes they are free and sometimes they cost gold or gems. There is no limit to how many secondary skills that each character can learn. Thievery is not trainable. Astrologer, Prayer Master, and Prestidigitator are class specific.
Expand for benefits and locations
Name | Benefit | Default skill on | Location | Cost |
---|---|---|---|---|
Arms Master | Increased chance to hit in combat | Knights | 1,1 in Wildabar | 500g |
Astrologer | Bonus SP per Level; 2 for Druids and 1 for Ranger only | none | 2,4 in B-1 | 5000g |
Body Builder | Bonus HP per Level; 1 for all classes | none | 1,2 in Wildabar | 200g |
Cartographer | Enables the auto-mapping feature | Sorcerers | 6,14 in Fountain Head | 25g |
Crusader | Allows a character into Castles | Paladins | 29,15 in Ancient Temple of Moo | Free |
Danger Sense | Updates the UI to animate the bat when foes are near | Dwarves | 0,5 in Fountain Head Cavern | 500g |
Direction Sense | Updates UI to show cardinal direction in the gem | Druids | 2,5 in Fountain Head Cavern | 100g |
Linguist | Allows understanding symbols and clues | none | 22,17 in Arachnoid Cavern | 50 gems |
Merchant | Favorable prices with buying and selling to vendors | none | 14,8 in A-1 | 5000g |
Mountaineer | Allows mountain passage if 2+ party members have the skill | none | 11,11 in Baywatch | 5000g |
Navigator | Makes running from battle more predictable and safe | none | 1,4 in Wildabar | 3000g |
Pathfinder | Allows forest passage if 2+ party members have skill | none | 11,13 in Baywatch | 2500g |
Prayer Master | Bonus SP per Level; 2 for Clerics and 1 for Paladins only | none | 23,13 in Arachnoid Cavern | 500 gems |
Prestidigitator | Bonus SP per Level; 2 for Sorcerers and 1 for Archers only | none | 23,11 in Arachnoid Cavern | 500 gems |
Spot Secret Doors | Updates the UI to animate the gargoyle when near to secret doors | Gnomes | 13,15 in Fountain Head Cavern | 250g |
Swimmer | can enter shallow waters if everyone has skill | Humans | 15,8 in Fountain Head Cavern | 200g |
Thievery | Required to pick locks | Robbers, Ninjas | N/A | N/A |
In the Hall of Insanity, there is a statue that will train ALL skills to one character for 100,000g at 4,29. This will not train Thievery and this will not override class requirements such as with Astrologer, Prayer Master, and Prestidigitator. For any given class the total cost to buy all the skills is max 22,275 gold and 550 Gems. Such is the cost of convenience.
Attribution
How to obtain a copy of this game:
eBay link – PC version (1991)
GOG link – Digital PC version (includes games 1-6)