MM5 Boosts List

MM5 Boosts, like in all Might and Magic games, are a sure-fire way to get stronger by boosting your Statistics and Resistances. Refer to the Statistic Breakpoints to see how raising your statistics will allow you to deal more damage, hit more often or cast more spells.

Temporary Boosts

Temporary boosts expire at 5am every morning, as do the Spell buffs. To get the most out of these day long effects collect them just after 5am. The boost locations are spread around the surface of Xeen. The trick becomes popping around to get a collection of boosts and have enough time left in the day to actually use them.

If you are playing Clouds and Darkside of Xeen at once, you are likely used to bouncing back and forth between worlds and so take a look our the Temporary Boosts on the Cloud-side: MM4 Boost List

Reveal the Temporary Boosts!
AttributeBoostLocationCoordinatesMirror Port CodeNotes
Level +3A-3 [DS Surface]8,14great western tower (8sfp)
Armor Class +10A-4 [DS Surface]3,10castle kalindra (7sfp)
Might +25A-4 [DS Surface]9,11castleview (5sfp)
Level +15C-2 [DS Surface]1,8necropolis (12sfp)
Energy Resist +50C-1 [DS Surface]1,7quivering forest (13sfp)
Magic Resist +50F-2 [DS Surface]8,5octopod lake (4sfp)
Armor Class +50F-4 [DS Surface]14,3venom pond (17sfp)
Elemental Resistances +50D-4 [DS Surface]2,4great southern tower (3sfp)Works unless ALL elemental Temp Resistance is above 0
Luck +100B-4 [DS Surface]2,2castleview (10sfp)
Might +100D-1 [DS Surface]6,13great northern tower (8sfp)
All Reistances +100B-1 [DS Surface]14,13griffin pass (11sfp)Works for each with Temp Resistance below 100
All Statistics +10D-4 [DS Surface]12,4howling woods (14sfp)Works unless ALL Temp Statistics are above 0

Fill-up Boosts

HP fill-up boosts can be used repeatedly to heal up and also just a bit over get the Silver Bars. SP can also be topped off with repeated use.

Reveal the Fill-up Boosts!
AttributeBoostConditionLocationCoordinatesMirror Port Code
Hit Points +50IF HP<MaxA-3 [DS Surface]3,3great western tower (8sfp)
Hit Points +500IF HP<MaxF-1 [DS Surface]13,8castle blackfang (7sfp)
Hit Points +2500IF HP<MaxA-1 [DS Surface]2,13
Spell Points +50IF SP<MaxA-3 [DS Surface]2,10great western tower (4sfp)
Spell Points +1000IF SP<MaxE-1 [DS Surface]2,10magic mountain (3sfp)

Permanent Boosts

Most permanent boosts are found dungeons, castles, and towers and they are called out on the Guide page for the specific location. Additionally, there are a few permanent boosts to be found on the Darkside Surface.

Reveal the Permanent Boosts!
AttributeBoostConditionLocationCoordinates
Endurance +10once per characterC-4 [DS Surface]13,4
Speed +10once per characterC-4 [DS Surface]6,12
Intellect +10once per characterC-4 [DS Surface]6,14
Personality +10once per characterD-4 [DS Surface]6,12
Accuracy +10once per characterE-4 [DS Surface]5,4
Might +10once per characterE-4 [DS Surface]13,13
Luck +10once per characterF-4 [DS Surface]2,15

Attribution

Source data provided by Where are We? application with permission. Google Sheets used for organization and to create formula for aggregation and analysis. Presented in NinjaTables.

How to obtain a copy of this game:

eBay link PC version (1993)
GOG link – Digital PC version (includes games 1-6)