MM6 Map Details

MM6 Map Details

MM6 Map Details is provided to assist you while you explore 54 huge maps including 15 towns and 39 dungeons. Details below show the foes you will face and the loot you will find in each location. Check the Foe List to see how to defeat them!

“Beware to the wanderer without map details; in unknown lands, ignorance invites the dark fates.”

The Surveyor

Map Details

MXL is Maximum Level of foes present
AVL is Average Level of foes present
MXH is Maximum Hit Points of foes present
AVH is Average Hit Points of foes present
D2R is Days to Reset of map
PBB is Permanent Boost Barrels in map
PBC is Permanent Boost Cauldrons in map
BOX is Chests, Wardrobes, Drawers, etc in map
SIS is Sword in Stone nodes in map
CPX is Complexity, Skill Level required to Disarm traps
TRP is Trap Power, damage factor for triggered traps

Click or Tap on the Row to see more details about the actual Foes present on the map. Maps are sorted in the order of difficulty using Max Level and Avg Level datapoints.

NameMXLAVLMXHAVHD2RPBBPBCBOXSISCPXTRPDescriptionConditions to prepar forGPSFoe A1Foe A2Foe A3Foe B1Foe B2Foe B3Foe C1Foe C2Foe C3Foe UniqueSpoiler
14Misty Islands752517672105022STOLEN ITEM, DEADFollower of Baa39Mystic of Baa517Fanatic of Baa725Cutpurse39Bounty Hunter517Assassin725none--none--none--none--
12Castle Ironfist1164520672006123DISEASEDLizard Man413Lizard Archer725Lizard Wizard1145Blood Sucker26Brain Sucker413Soul Sucker830Follower of Baa39Mystic of Baa517Fanatic of Baa725none--
15New Sorpigal10640241684017101BROKEN ITEMGoblin413Goblin Shaman621Goblin King1040Apprentice Mage26Journeyman Mage621Mage1040none--none--none--none--
11Bootleg Bay1184529224005032WEAKNESSCannibal621Head Hunter830Witch Doctor1040Cannibal621Head Hunter830Witch Doctor1040Lizard Man413Lizard Archer725Lizard Wizard1145none--
16Goblinwatch1064020672009001The weathered stones of this old keep shelter empty buildings in an unused courtyard. Faint sounds echo from a worn stairway that leads down below the keep.DISEASED, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Goblinwatch-Entrance-New-Sorpigal-MM6.webpSW New SorpigalCommon Rat26Large Rat413Giant Rat621Goblin413Goblin Shaman621Goblin King1040Blood Sucker26Brain Sucker413Soul Sucker830none-- In New Sorpigal
Speak to Janice in Town Hall (10-2)
Obtain the Key to Goblinwatch
Enter Goblinwatch
 in Goblinwatch
West passage to treasure room
Find chests hidden behind panels
Goblinwatch Code is here

At this point you can leave or continue to explore and find all the containers. To explore the lower depths you will need the code for the keypad.
Code: NILBOG
17Abandoned Temple14861336723013011Strange squeaking echoes from behind the front doors. At one time a temple of Baa, a foul curse caused the old inhabitants to move away.POISONED, DISEASEDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Abandoned-Temple-Entrance-New-Sorpigal-MM6.webpW New SorpigalBat39Giant Bat621Vampire Bat935Cobra517King Cobra1040Queen Cobra1461Spider517Giant Spider830Huge Spider1250Queen Spider (u)1250 in Abandoned Temple
Candelabra in 2nd Room, to E
Angela in 1st Branch Passage, to N
Continue to next cave junction
There are rocks here and a ledge
West path to another junction
West path, Alcove with Cobra Eggs
Continue West to Spider Queen
A teleporter back to Entrance is here
38Temple of Tsantsa1496133672006021The smells of death and decay seem to fill the air near this structure. The temple's original purpose has long since been forgotten by the new worshippers.POISOINED, WEAKNESShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-Tsantsa-Entrance-Bootleg-Bay-MM6.webpNE Bootleg BayCannibal621Head Hunter830Witch Doctor1040Cannibal621Head Hunter830Witch Doctor1040Cobra517King Cobra1040Queen Cobra1461none-- in Temple of Tsantsa
From Entrance to 1st Lever
N.N.W.NW.NW.S

From 1st to the 2nd Lever
W.W.JUMP.N

From 2nd to the Cell Key Chest
S.S.E

From Cell Key to the 3rd Lever
W.N.NE.NW.N.E.JUMP.S

From 3rd to Main Battle

To the West then North is the large room that you want to explore. It is full of Cobra and Cannibals. If you need to, use the Pit that you Jumped over just to get here. You can pull a few Cobra out of the big room then jump over the Pit and shoot them from the far side. Continue through a door and down to find the Cell with Sherell. Escort her back to Free Haven.
37Temple of the Fist271115349672003021This large but simple structure has become the center of wrship for a small religious group call the Order of the Fist.DISEASED, WEAKNESShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-the-Fist-Entrance-Bootleg-Bay-MM6.webpSW Bootleg BayNovice Monk830Initiate Monk1673Master Monk27153Common Rat26Large Rat413Giant Bat621none--none--none--none-- in Temple of the Fist
Take the Right ramp down
Tap the Flickering Torch
Tap the revealed Button Switch
Backtrack to first room
Take the Left ramp down
Follow only path to the Crystal Room

You will face a few Master Monk, 3 of which are in the room with the Crystal. You can try to pull them out one at a time but not guaranteed to work. You can also use the temple to heal up if you need to, its close by.

Another tactic that can work is to rush the crystal. It's not perfect plan but there is no animation when using the crystal so it's quick use and cruise. Definitely works better after you kill a few Monks.

Return to Winston Schezar in Bootleg Bay.
47Free Haven Sewer251113749672006042STOLEN ITEM, DISEASEDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Takao-Teacher-Expert-Shield-Free-Haven-MM6.webpMany houses in Free HavenCommon Rat26Large Rat413Giant Rat621Acolyte of Baa830Cleric of Baa1567Priest of Baa25137Thief830Burglar1250Rogue1886none--Make sure you talk to Lord Stone first to get the quest. You can't do this one backwards. There are many entrances to the sewers but all of them access the same interconnected map. Any entrance will work. The entrance from Takao's house enters right at the locked door, keeping you out of the room with all the gold. You can find the Sewer Key in one of the many wall grates.

Takao's house entrance is somewhat close to where the Prince of Thieves is hiding. To find the Prince travel to the NW corner of the map. Find a secret door behind a partition wall. Look under the bed.
36Temple of Baa251113750672095021Faint chanting can be heard from beyond the doors of this Temple. Visitors do not appear to be welcome here.POISONED, DISEASED, CURSED, AFRAIDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-Baa-Entrance-Castle-Ironfist-MM6.webpCentral Castle IronfistAcolyte of Baa830Cleric of Baa1567Priest of Baa25137Spider517Giant Spider830Huge Spider1250Skeleton621Skeleton Knight1040Skeleton Lord1461none--The door to E opens to a large room with 4 Outer Doors to N,E,S and you came from the W. There are also 4 large passages leading NW,NE,SE,SW. In the center of the room is a square structure with 4 doors.

 in Temple of Baa
Door to S on the edge of large room
Door to S at first junction
Check Statue: Store Room Key
Backtrack to junction
Door to E, uses Store Room Key
Check Chest: Bathhouse Key
Foes spawned in the large room
Clear the large room
Door to N on edge of large room
Passageway to E
Door to N, use Bathhouse Key
Check Chest: Store Room Key
Foes spawned in the large room
Clear the large room
Door to S on edge of large room
backtrack back to junction
Door to W, uses Store Room Key
Check Chest: Secret Door Key
Back to the large room
Just open the Door to E and
Fireballs! but say in big room

Now the center area
Touch inner door that faces N
Touch inner door that faces E
Touch inner door that faces W
Touch inner door that faces S
Now all inner doors are open

When you open the chest you will spawn a lot of skeletons and they will try to surround you unless you move quickly. Clear the room, be sure to collect the Bathhouse Key from the chest.

Door to N edge of large room
Passageway to W
Door to N, uses Bathhouse Key
Check Chest: Treasure Room Key
Clear the large room

Now done with the first large room. Door to E, watch for the Fireball. Clear your way around and up to another large room.

Clear the second large room but be wary as approaching the dias will spawn a lot of skeletons. Clear the men of cloth before triggering the skeletons. You can lure folks into the fireball path if you need extra firepower.

Secret Door E in 2nd large room
Uses Secret Door Key
E to junction
Path to N then W
Secret Door to N on balcony
Uses Treasure Room Key
Chest for Chime of Harmony
Chest for Treasure Room Key
Back to junction
Path S then W
Secret Door to S on balcony
Collect the gold
8Free Haven291317161672302046Archer935Master Archer1993Fire Archer29171Apprentice Mage26Journeyman Mage621Mage1040none--none--none--none--
9Mire of the Damned19139360168003037AGED, CURSED, AFRAID, UNCONSCIOUS, DRUNKGhost935Evil Spirit1355Specter1993Harpy1461Harpy Hag1779Harpy Witch1993Skeleton621Skeleton Knight1040Skeleton Lord1461none--
18Shadow Guild Hideout221411462672903022This area appears to be abandoned. However, fresh footprints lead in and out from a recently repaired door. Perhaps it isn't so abandoned after all.STOLEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Shadow-Guild-Hideout-Entrance-Castle-Ironfist-MM6-1.webpN Castle IronfistThief830Burglar1250Rogue1886Thug830Ruffian1461Brigand22114none--none--none--none-- in Shadow Guild Hideout
W at first junction
Switch on N wall should be IN
Back to junction
N to next junction
Note the Locked Door to W
N to next junction
N to next junction
W into the mess hall
Switch on S wall can be ignored
Door to W
S to junction
S to junction
W into Storeroom
Switch on S wall should be IN
Back to junction
S to next junction
Door to W
Check Chest: Guild Key
Use the Guild Key on Door
Escort Sharry back to New Sorpigal
20Snergle's Caverns3014180766721702033These caverns once belonged to the exied King Rocklin, but now they are hometo the new Dwarven King, Snergle.DISEASED, BROKEN ARMORhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Snergles-Caverns-Entrance-Castle-Ironfist-MM6.webpNW Castle IronfistDwarf1040Dwarf Warrior20100Dwarf Lord30180Bat39Giant Bat621Vampire Bat935none--none--none--Snergle (u)20150Gold Veins and Gems on the walls can be examined for potential gold but it may trigger a cave-in which grants party damage instead.

 in Snergle's Caverns
Advanced to the first large room
Search waterfall (reload for random)
W through the open passage
S to Bones, +5 Ma Resist (perm)
N to Bones, +5 Po Resist (perm)
W to liquid barrels
Backtrack to large room
N up the ramp to 3 Barrels
Up in the elevator
Clear the large room
Press the Switch in the floor
W to x Barrels

Use Snergle's Chamber Key for a big fight with a lot of dwarves. You will be surrounded -- a viable solution is to Set a Lloyd's Beacon back near the elevator.. open Snergle's door then recall.. take out the dwarven horde with a protected flank.

Snergle's Throne switch opens a new passage. the first Glowing Dinosaur Bones grants +5 MGT, the second one teleports you back to entrance of dungeon.
25Dragoons' Keep35142277667210010033The Dragoons rebuilt and refurbished this keep to serve as their headquarters. From here, they prey on traffic to and from Free Haven.DISEASED, BROKEN WEAPONhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Dragoons-Caverns-Entrance-Castle-Ironfist-MM6.webpS Free HavenFighter1461Soldier24129Veteran35227Common Rat26Large Rat413Giant Rat621none--none--none--none-- in Dragoons' Keep
Right Door to N
Door to N
Door to S at end-of-hall
Door to W
Activate the Switch
Backtrack to the first room
Left Door to N
Long hallway
First Door to W
Clear for Barrels, ignore switch
Second Door to W
Secret Door to W for Chest
Back to long hallway
N down the stairs around to N again
Switch on E wall
Clear the rats
N cell room
Activate the Switch
Short time passes door will open
Backtrack up the stairs
Head S, first passage to E
Clear the room
Chest for the lost Artifact
26Corlagon's Estate4016280846720011044Once the residence of Archmage Terrax, Corlagon received the Estate from Archibald for his services during the Succession Wars.AGED, CURSED, AFRAID, UNCONSCIOUShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Corlagons-Estate-Entrance-Castle-Ironfist-MM6.webpSW Castle IronfistGhost935Evil Spirit1355Specter1993Skeleton621Skeleton Knight1040Skeleton Lord1461none--none--none--Power Lich40280 in Corlagon's Estate
Door to N
A room with inactive fountain
Door to E
Passage W to treasure rooms
then backtrack to Passage N
Plan drop down in large room
(pull/clear fliers up to hallway)
(feather fall or jump down)
(can rest on N side of room)
Passage to W
Up the long steady ramp
Alcove to N, Flip Switch
Passage W to S
Secret Door to E
Cast Jump up the chimney
Door to S
First W, Flip Switch
Second E, Secret treasure room
Continue S to E
Passage N, Flip Switch
Continue to E to N
Passage to N on the Right
Chest: Crystal of Terrax
19Hall of the Fire Lord3517227906720011022Ancient runes above the entrance attempt to scare away the casual visitor. Fresh goblin tracks lead into and out of the doorway.POISONED, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Hall-of-the-Fire-Lord-Entrance-Bootleg-Bay-MM6.webpSE Bootleg BayGoblin413Goblin Shaman621Goblin King1040Ogre1567Ogre Raider20100Ogre Chieftain28162none--none--none--Fallen Defender (u)35227 in Hall of the Fire Lord
Talk to Lore of Fire
Collect Amber
Cast Feather Fall
Drop down hole and land on platform
Turn to face W
Fall into the West-most chute

Follow winding corridor around to a room with many grey doors to N. You want to face the yellow wicker door that says "Warded"

Use Amber on Door 1/2 (it wont open)
Passage to S in SW corner of room
Up a ramp into a room with a Pit
Fall into the Pit
E and fall into another Pit

Now in a large room with Green floor. There are cages here. There are many doors on the N wall--enter the right-most door and follow the winding corridor until you see a blue floor. At the end of the blue floor corridor is the 2/2 Ward door. Get close enough to door to use Amber without falling into the pit.

Now both Ward doors are open
Backtrack to the green floor
Drop into either Pit on E wall
Drop all the way down
Defeat Fallen Defender
Loot Fallen Defender for Chest Key
Jump back to room with Green floor

2nd from Right door has buff well
Enter 2nd from Left door
Drop down Pit
Check Chest for Amber
Door to N
Door to N
Use Amber on Stone Face
You are at the Entrance

You can heal up here if you want but we only have another short excursion to collect the Crystal Skull.

Drop down the Pit to platform
Drop down the Pit to N
Passage between two Stone Faces
Door to E
Check Chest for Crystal Skull
Backtrack to the 2 Stone Faces
Use Amber on a Stone Face
Talk to Lord of Fire turn in Quest
22Silver Helm Outpost3318207946721005033This small post acts as an advance base for the Fraternal Order of Silver. From here, they are able to patrol Mist in their conquest of evil.BROKEN ARMOR, BROKEN WEAPON, WEAKNESShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Silver-Helm-Outpost-Entrance-Misty-Islands-MM6.webpCentral Misty IslandsSwordsman1040Expert Swordsman1779Master Swordsman24129Novice Monk830Initiate Monk1673Master Monk27153Guard1145Lieutenant1993Captain33207none-- in Silver Helm Outpost
N into Barracks for a Barrel
Back into main passage, down ramp and enter a large room with 7 doors in all directions.

South Wall, Left door
Food in sacks, Liquid Barrels
Back to large room
South Wall, Right door
Food in sacks, Liquid Barrels
Back to large room

West Wall, Left-most door, XP only
West Wall, Middle door, XP only

West Wall, Right-most door
Hallway with 3 doors
East wall is secret door
E,N and up the ramp
N into alcove, Barrel and Switch
Walk up the steps up to top
At the Mural, go N, secret door
Collect Melody Silver
Back to Mural, go S, secret door
2 Chests, back to Mural
Touch the Mural

Heal up, turn in Rescue quest, come back when you want the Key to Gharik's Laboratory.

Back in large room with 7 doors
East Wall, Right-most door
East door, room with vaulted ceilings
East door to small room with chest
Check Chest: Enemies List
Switch here also, hit it
Back to vaulted ceiling room
New passage E is available
Check Chest: Key to Gharik's Forge
23Shadow Guild55194671166725011043Home to the so-called Prince of Thieves, the Shadow Guild operates outside of Anthony Stone's jurisdiction. This Guildhall is not open to the public.STOLEN ITEM, DEADhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Shadow-Guild-Entrance-Frozen-Highlands-MM6.webpSE Frozen HighlandsThief830Burglar1250Rogue1886Cutpurse39Bounty Hunter517Assassin725Genie33207Lesser Genie (u)22136Efreet55467Rogue Leader (u)27133A series of traps and puzzles
 in Shadow Guild
Pit Trap:
Passage W at junction
Door to W
Passage W
Down Ramp to S
Door to E, treasure room
Backtrack to top of ramp
Switch on E wall
Backtrack to treasure room
Door (new) to W
Door to N at top of ramp

Ice Blast Trap:
Passage to N
Jump over the floor trap
Passage to E
Door to N
Passage to N

Electric Floor Traps:
Passage N
Jump over the Suspicious tiles
Door to E

Here is the room where you will fight a Genie later via teleport but for now you can clear the Rogue Leader so they will not be there later.

Backtrack S to a Passage E
Passage to W
Jump over Suspicious tiles for Barrels

Teleporter Puzzle:
Backtrack to Ice Blast trap
Passage to N

You need to hop around to all the suspicious tiles in a certain way and you will be teleported.

Once you do it correctly, you will teleport back to the room where you defeated the Rogue Leader but now, there is a Genie. Defeat them. Incinerate works well.

Once you defeat the Genie, go back to the Teleporter Puzzle room and do it again, this second time you will fight one more Genie and you will now see a black portal on the S wall of the room. Touch this wall to teleport to the final treasure rooms.

Door to E
You cannot see me, hear me or touch me. I lie behind the stars and alter what is real, I am what you really fear, Close your eyes and I near. What am I? Answer: Dark

Door to S
What consumes rocks, levels mountains, destroys wood, pushes the clouds across the sky, and can make a young one old? Answer: Time

Door to W
I go through an apple, or point your way, I fit in a bow, then a target, to stay. What am I? Answer: Arrow

Passage N
Alive without breath, as cold as death, never thirsty ever drinking, all in mail never clinking, ever traveling, never walking, mouth ever moving, never talking. What am I? Answer: Fish

black teleport goes to Free Haven
21Dragoons' Caverns351922799672308023The original name of these caverns has been lost in time. Now, it is named for the group of bandits that base their operations from it.BROKEN ITEM, POISONED, BROKEN WEAPONhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Dragoons-Caverns-Entrance-Castle-Ironfist-MM6.webpSE Castle IronfistThug830Ruffian1461Brigand22114Fighter1461Soldier24129Veteran35227Ooze1250Acidic Ooze1886Corrosive Ooze25137none-- in Dragoon's Caverns
Turn the corner and clear first room
Door to E
End of hall, Door to E
Secret Door to N
Press Both Switches
Back to long hallway
Door to S
Bottom of ramp
Door to S
Passage to S
Check Chest
Touch Mural on N wall, +10 LCK
Backtrack to junction
Backtrack to where you came down ramp
Door to W
Check Barrels

Down Ramp is nothing you need, but you can explore the water area for minor loot and practice fighting Oozes.

Backtrack up the ramp to entrance hall
Exit and heal up if needed then back

Door to S into red walled room
Door to N
Elevator Down
Door to W
Passage to W is chested dead end
Passage N
Door to N
Flip the Switch
Backtrack tiny bit for new passage W
E into room with bridge
(if you fall, you will be with Oozes)
Door to E
E at junction
Passage to W
Down Elevator
Door to W
Door to N
E to chested dead end
Door to W
Door to S
Double-doors to S
ONLY open 2nd from Left
Collect the Harp
29Tomb of Ethric the Mad40206001476720018043Ethric, the first Sorcerer seeking life after death, still walks about his tomb, the leader of a host of undead servants. At least, that's how the rumor goes.AGED, CURSED, AFRAID, UNCONSCIOUShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Tomb-of-Ethric-the-Mad-Entrance-Free-Haven-MM6.webpW Free HavenLich20100Greater Lich30180Power Lich40280Skeleton621Skeleton Knight1040Skeleton Lord1461Ghost935Evil Spirit1355Specter1993Ethric (u)40600 in Tomb of Ethric the Mad
Ride W Elevator
N niche in room to S has Gold
S niche in room to W has Item
Passage to N to room
Flip the Switch on N wall
Backtrack to first room

Ride E Elevator
E niche in room to N has Gold
W niche in room to N has Item
Flip the Switch on E wall
Backtrack to first room

Ride N Elevator
Enter room with fireballs
S niche in room to W has Gold
Backtrack to Fireball room
Door to E
N niche in room to N has Item
Backtrack to Fireball room
W (left) Passage to N
N niche in room to W has Gold
S niche in room to W has Item
Backtrack to Fireball room

E (right) Door to N
Passage to E at Junction
Passage to E to room with Liches
Flip the Switch on E wall
Passage to N
Defeat Ethric
Collect Ethric's Skull
Coffins are trapped with loot

Backtrack to Junction
Passage to W
W niche has Gold
E niche has Gold
Coffin is trapped with loot
Passage to N
Coffins are trapped with loot
7Frozen Highlands3720247109672002046AGED, CURSED, DRUNKHarpy1461Harpy Hag1779Harpy Witch1993Magyar1461Magyar Soldier25137Magyar Matron37247Archer935Master Archer1993Fire Archer29171none--
10Silver Cove3321207112672003345PARALYZED, DRAINED SP, WEAKNESSDruid1040Great Druid1673Grand Druid28162Stone Gargoyle1673Marble Gargoyle22114Diamond Gargoyle33207none--none--none--none--
30Icewind Keep332120711267217015045Originally used to keep creatures from escaping the Frozen Wastelands, now the keep prevents traffic to and from Castle Stromgard and town of White Cap.POISONED, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Icewind-Keep-Entrance-Frozen-Highlands-MM6.webpSW Frozen HighlandsOgre1567Ogre Raider20100Ogre Chieftain28162Guard1145Lieutenant1993Captain33207none--none--none--none-- in Icewind Keep
Wide hall junction
Wide passage to W
Doors W have Loot and Liquid Barrels
Door to N
Door on Left
Flip the Switch
Backtrack to Wide hall junction
Wide passage to E
Doors E have Loot and Liquid Barrels
Door to N
Door on Right
Flip the Switch
Backtrack to Wide hall junction
Passage to N (new)
Examine the smaller throne
Flip the Switch are arm rest
Treasure Room to E
40Temple of the Moon4523337137672003032Originally, a place of worship for the Church of the Moon, this old sanctuary is now home to Cedric Drother's group of Druids.STONED, POISONED, DRAINED SPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-the-Moon-Entrance-Free-Haven-MM6.webpNW Free HavenDruid1040Great Druid1673Grand Druid28162Cobra517King Cobra1040Queen Cobra1461Medusa35227Medusa Enchantress40280Gorgon45337none--You start in a Central Chamber and the door to the N is barred. A plaque reads: "Life above all, Accuracy before Might, Endurance before Speed, and finally, Luck."

The door to E leads to 3 more doors each with an altar. The first door is Endurance, second door is Life, third door is Might.

The door to the W leads to 3 more doors each with an altar. The first door is Luck, the second door is Speed, the third door is Accuracy.

Touch the Altar of Life
Touch the Altar of Accuracy
Touch the Altar of Might
Touch the Altar of Endurance
Touch the Altar of Speed
Flip the switch behind Altar of Speed
Treasure room is revealed
Touch the Altar of Luck

Door to N in Central Chamber
49Oracle of Enroth0--0--672000000https://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Oracle-of-Enroth-Control-Center-Entrance-Free-Haven-MM6.webpE Free Havennone--none--none--none--none--none--none--none--none--none--
42Superior Temple of Baa502440014167284166044The focal point of all Baa worship in Enroth, the Superior Temple only allows followers of Baa inside.DRAINED SP, INSANEhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Superior-Temple-of-Baa-Entrance-Kriegspire-MM6.webpSE KriegspireAcolyte of Baa830Cleric of Baa1567Priest of Baa25137Druid1040Great Druid1673Grand Druid28162Sorcerer25137Magician35227Warlock50400none--In order to enter, you need to have the Cloak of Baa. The cloak is given to you by Wilbur Humphrey after returning Kilburn's Shield. Speak at the council and then back to Humphrey.

In order to open any doors inside the temple you need a character with Expert Perception -- only that character can interact with the temple.

 in Superior Temple of Baa
Door to W, visible from entrance
Passage to S
A step W but continue S
Door to E

Search room for Gongs but you will need to find High Sorcerer's Key and High Cleric's Key in order to open the Chest on the table.

Door to E
Passage S to next junction
Passage S then all the way E, then S
Door to S

Clear room for High Cleric's Key.

Backtrack to the room with the Chest
W then N to next junction
Passage W all the way
Door to W

Clear room for High Sorcerer's Key

Backtrack to the room with the Chest
Open the chest
Letter from Zenofex is Quest item

You may go now and return to Wilbur Humphrey.. or clear the dungeon first for loot, boosts, and XP
28The Monolith4025280144672009035This forboding structure radiates magical power. Druids from all over Enroth make periodic pilgrimages to visit this sacred place.DRAINED SP, UNCONSCIOUS, BROKEN ITEM, BROKEN ARMORhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/The-Monolith-Entrance-Silver-Cove-MM6.webpSW Silver CoveDruid1040Great Druid1673Grand Druid28162Rock Beast25137Earth Spirit30180Earth Elemental40280Water Beast1461Water Spirit24129Water Elemental36237none--This dungeon is a series of rooms, there is only one way to go. Search everything for Gold and to open doors. Nothing is trapped.
13Eel Infested Waters4826374156224002156PARALYZED, STONED, BROKEN ITEM, AFRAIDSea Serpent28162Sea Monster36237Sea Terror48374Agar's Pet1355Agar's Monster1567Agar's Abomination1779Water Beast1461Water Spirit24129Water Elemental36237none--
27Silver Helm Stronghold5026400159672604034The headquarters of the Fraternal Order of Silver and Sir John Silver's home. Silver Helms from this Stronghold patrol Silver Cove in search of evil.BROKEN WEAPON, INSANEhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Silver-Helm-Stronghold-Entrance-Silver-Cove-MM6.webpCentral Silver CoveSwordsman1040Expert Swordsman1779Master Swordsman24129Fighter1461Soldier24129Veteran35227Sorcerer25137Magician35227Warlock50400none-- in Silver Helm Stronghold
Clear the Central Chamber to S
Door to W for Liquid Barrels
Door to E for chestless dead-end
Door to S
1st passage E
Speak with Ghost of John Silver
N for a chested dead-end
Secret Wall to S of John Silver
Door to W
Passage to S
Clear room
Collect the Ankh
44Castle Alamos502940017867213014055The first fortress dedicated to magical research, its remote location provided secrecy for the mages and protection for the populace in the event of an accident.BROKEN ITEM, INSANEhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Castle-Alamos-Entrance-Eel-Infested-Waters-MM6.webpNE Eel Infested WatersSorcerer25137Magician35227Warlock50400Magyar1461Magyar Soldier25137Magyar Matron37247Dust Devil1673Twister22114Air Elemental33207none--Clues:
Etched into the tree a message reads: The first is half the forth plus one, better hurry or you'll be done!

Etched into the tree a message reads: The second is next to the third, oh so pretty like a bird!

Etched into the tree a message reads: The third is the first of twenty six, A through Z you'll have to mix!

Etched into the tree a message reads: The forth is eight from the end, Archibald really is your friend!

Etched into the tree a message reads: The fifth is twice the second, five letters in all I reckon!

 in Castle Alamos
E and SE from the entrance
reach a large pit, drop to bottom
the fireball shoots to the first tree
back to the central room with fireball
Come up the ramp, then W to S
Push in the Switch at the second tree
Passage S then E, up ramp to N
Up the broken floor ramp to SE
Take the S turn at yellow brick road
Follow this one way passage to a pool
Ignore the pool and go S to a tree
To NW from tree is an elevator
Elevator near 5 leads to
Narrow ledge to W above cages
Answer "JBARD" for riddle
Collect Memory Crystal Beta

You could bail now or you can press on to the Treasure Room!

Treasure Room is south of the large room full of Warlocks, Magicians, and Elementals. Use Jump. Requires Treasure Room Key which is in a chest inset on the east wall of the octagonal room. The treasure room has 8 chests.
34Agar's Laboratory5029400197672001059This laboratory is the brithplace for countless horrid experiments. Its remote location was chosen for both safety and secrecy.PARALYZED, STONED, INSANE, AFRAID, ASLEEPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Agars-Laboratory-Entrance-Kriegspire-MM6.webpNE KriegspireFlying Eye30180Terrible Eye40280Maddening Eye50400Agar's Pet1355Agar's Monster1567Agar's Abomination1779none--none--none--Agar (u)40320 in Agar's Laboratory
N to first central chamber
Passage to E, press Button
Clear way back to central chamber
Passage to W, press Button
Clear way back to central chamber
Take the elevator down

N to next central chamber
Passage to E, press Button
Clear way back to central chamber
Take the elevator down

Door to W
Eastern Door to N for final chests

Cauldron grants +50 INT IF CURSED

Easiest way to get cursed is to Set a Beacon then Town Portal to White Cap and Fly over the mountains to Castle Stone.. unless you have cleared them, the Harpies will surely Curse everyone from nearly infinite range. Then Recall to your Beacon and tap the cauldron. You need to ONLY have CURSED condition so Cure up first.
45Castle Darkmoor5030400194672090055The temperature drops as you apprach this gates to this castle. Legend holds that this castle contains the knowledge of how to transcend death as undead.POISONED, INSANE, AFRAID, ASLEEPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Castle-Darkmoor-Entrance-Mire-of-the-Damned-MM6.webpNW Mire of the DamnedLich20100Greater Lich30180Power Lich40280Flying Eye30180Terrible Eye40280Maddening Eye50400Ogre1567Ogre Raider20100Ogre Chieftain28162none-- in Castle Darkmoor
Clear your way to the large chamber with a huge Blue Cube. Acid Burst and Implosion work pretty well against the Eyes with Incinerate for the Liches. Do not waste a bunch of SP on buffs because they will be dispelled. The cauldrons will grant Magic Resist +1 permanent for 1 character.

Clear everything before you touch the cube. There is a second level and a lot of side passages around the large chamber. Clear it all and heal up then touch the cube.

Big fight with 8 Eyes inside the cube. If you can't get it done in one go and need to touch the blue walls to teleport out, know that you will teleport to a large room full of other foes.. unless you cleared it first!

There is a switch you need to Flip to changed the cube to a Red Cube. From where the blue cube teleports you to, head N, then W up the stairs, then N to the dead end with a plaque. Read the plaque, flip the switch.

Make your way back to the large chamber with the Cube, notice it is now red. Touch it! Message received "The way has been cleared" A large passage opened to the North into a new very large chamber. Clear the chamber around the large building first then head up the ramp on the S side. Secret door at the top of the ramp for some Books and Deck of Fate.

Now clear the inside of the large building where the 2nd blue cube is. You will find a area to the W where there is an invisible barrier.

To remove the barrier, come to the front entrance of the large building. Go all the way W till you see ramps up to N and S. Take the S ramp up then back to the E along the balcony, find the ramp Down, go down. Once down the ramp find the north-most corridor heading west.. then up a narrow ramp. Read the plaque. Toggle the switch.

Touch the red cube. Go back to invisible barrier. Clear the western room. Note: foes will not make range attacks through doorway where the invisible barrier used to be.. that can help.

Collect the Memory Crystal Delta
Read the plaque
Touch the cube
Destroy the Book of Liches

Loot Sarcophagus (rob Dead) hits Rep
You can save-scum the loot drops
W is always Waist
E is always Feet
S is always Head
33Gharik's Forge5031400206672007078Fire Elementals assisted Gharik in his attempts to create powerful items here. A handful of his students continue his experiments.BROKEN ITEM, INSANEhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Ghariks-Forge-Entrance-New-Sorpigal-MM6.webpNE New SorpigalSorcerer25137Magician35227Warlock50400Fire Beast1355Fire Spirit26145Fire Elemental39269none--none--none--none-- in Gharik's Forge
Down the circle ramp to the hallway
Secret door on E wall
Toggle lever to extend bridge

In the fiery room with the wooden bridge the goal is to use the switches to open the stone doors and move the bridge to the E side of the room.

This dungeon is otherwise, pretty linier. There are a few secret doors that lead to chests. The teleport tiles that are in the bottom of fire pit rooms are just a way to get out, no need to go down there on purpose.

You will need Key to Gharik's Forge found in Silver Helm Outpost. Find the Hourglass of Time in the final room.
5Blackshire6038540279672005068BROKEN ITEM, DISEASED, UNCONSCIOUSFire Lizard40280Lightning Lizard50400Thunder Lizard60540Wolfman20100Werewolf30180Greater Werewolf40280Dust Devil1673Twister22114Thunder Lizard60540none--
24Snergle's Iron Mines602654016867213011033The largest dwarven mine in Enroth, Snergle has claimed it in his succession to the dwarven throne.DISEASED, BROKEN ITEM, POISONED, BROKEN ARMOR, DRAINED SPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Snergles-Iron-Mines-Entrance-Mire-of-the-Damned-MM6.webpNE Mire of the DamnedDwarf1040Dwarf Warrior20100Dwarf Lord30180Ooze1250Acidic Ooze1886Corrosive Ooze25137Devil Spawn20100Devil Worker40280Devil Warrior60540none-- in Snergle's Iron Mines
At first junction, Double-door to N
Door to E
At junction,
Door to E (open with High INT)
Search for books
Exit room to W
continue up to N then W
Defeat Oozes
Door to S, follow path to a Cabinet
Obtain Cell Key
Backtrack to the first junction
Wide passage S to E

First door to N for chested dead-end
First door to S for chested dead-ends

Door to E
Secret Door E wall, chested dead-end
Door to N
First Door to S is Ghim Hammond
Door to N for barrels
Second Door to S for barrels
E for chested dead-end
41Supreme Temple of Baa6027540176672008044The temprature rises steadily as you approach the doors, the smell of sulfur and ash are strong. This place resembles a hideout more than a temple.DISEASED, DRAINED SP, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Supreme-Temple-of-Baa-Entrance-Hermits-Isle-MM6.webpSE Hermit's IsleAcolyte of Baa830Cleric of Baa1567Priest of Baa25137Devil Spawn20100Devil Worker40280Devil Warrior60540Fire Beast1355Fire Spirit26145Fire Elemental39269Slicker Silvertounge (u)25137 in Supreme Temple of Baa
W for a portal to Free Haven Sewer

This dungeon is mostly linier, just keep clearing as you make you way through. You will encounter 5 Altars each with a Gong. You can take the gongs.

If you touch every Altar one character can get +10 Elemental Resistance (perm). Whole party takes damage when touching the altar.

Continue until you reach the lava pit. Use the bridges to reach the next switch, Flip the Switch and work your way around. In the N room, find the Memory Crystal Alpha. Slicker Silvertounge is also here.
32Lair of the Wolf602642015067228411056A foul smell wafts from the entrance to these caves. The howl of a wolf can be heard from the distance.DISEASED, BROKEN ITEM, BROKEN WEAPON, UNCONSCIOUS, POISONEDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Lair-of-the-Wolf-Entrance-Blackshire-MM6.webpW BlackshireWolfman20100Werewolf30180Greater Werewolf40280Swordsman1040Expert Swordsman1779Master Swordsman24129Ooze1250Acidic Ooze1886Corrosive Ooze25137Werewolf Leader (u)60420 in Lair of the Wolf
Clear the largest circle room
Explore the tip of the W appendage
Talk to Ghost of Balthasar or Quest
Explore the tip of the E appendage
Collect Pearl of Purity
Backtrack to largest circle room
Touch the Wolf Altar

You can turn in quest with Maria Trapan or continue exploring for loot and XP.

Enter the long corridor to S
Passage E is chested dead-end
Passage W then S
Door to E to room with table
Door to N is chested dead-end

Take the east-most passage to S
Take the east-most door to S
Secret door to E, at meat hooks
Door to E, many barrels
Passage N goes upstairs

Door to E for a Chest
Secret door to E, another Chest
Passage S
Door to E
Door to N
East passage at junction
Defeat Werewolf Leader
Collect Pearl of Putrescence
Turn in Quest with Ghost of Balthasar
Return Pearl of Purity to Humphrey
66Devils Outpost6045540365672000011The failt smell of brimstone and the sound of creatures talking in a strange language drift from the entrance of this cave.DISEASED, DRAINED SPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Devils-Outpost-Entrance-Kriegspire-MM6.webpW KriegspireDevil Spawn20100Devil Worker40280Devil Warrior60540none--none--none--none--none--none--Devil of Baa (u)60540Go in and clear it out. There are about 15 foes inside including the Devil of Baa. Acid Blast, Implosion, and Physical will get it done simple enough.
4Kriegspire7940861305224002068BROKEN ARMOR, BROKEN ITEM, UNCONSCIOUSMinotaur39269Minotaur Mage59525Minotaur King79861Rock Beast25137Earth Spirit30180Earth Elemental40280Flame Drake24129Frost Drake28162Energy Drake32198none--
1Sweet Water7045700367224001089DISEASED, DRAINED SPDevil Spawn20100Devil Worker40280Devil Warrior60540Devil Captain30180Devil Master50400Devil King70700none--none--none--none--
39Temple of the Sun793386127967211020032This forgotten shrine of the Chruch of the Sun still stands. For all of its time in the humid jungle, the temple remains in surprisingly good condition.WEAKNESShttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-the-Sun-Entrance-Bootleg-Bay-MM6.webpCentral Bootleg BayNovice Monk830Initiate Monk1673Master Monk27153none--none--none--none--none--none--Minotaur King79861Expect a volley of magic upon entry but Inferno or Mass Curse is a solid response. You can also dip into one of the alcoves for some cover. The 45 degree corners near the altars are secret doors, NE leads to bedroom.

The Sacred Chalice is in the cabinet in the bedroom. You can grab it without confronting the Minotaur King if you like. The Minotaur King protects the final treasure room which is where all the barrels of liquid and most chests are located.
53Dragon's Lair8080880880672000011A large dragon obviously makes his residence in these caves. The undead near his home might have been adventurers seeking the dragon's treasure.https://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Dragons-Liar-Mire-of-the-Damned-MM6.webpNW Mire of the Damnednone--none--none--none--none--none--none--none--none--Longfang Witherhide (u)80880Resists Fire/Cold based attacks. Acid Blast, Implosion, and Physical will get it done simple enough.
46Castle Kriegspire79392000435672707066Kriegspire no longer rests between its lakes, the earth around the castle was raised to prevent the creatures inside from escaping.PARALYZED, STONED, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Castle-Kriegspire-Entrance-Kriegspire-MM6.webpW KriegspireMinotaur39269Minotaur Mage59525Minotaur King79861Agar's Pet1355Agar's Monster1567Agar's Abomination1779Flame Drake24129Frost Drake28162Energy Drake32198Lurch (u)792000 in Castle Kriegspire
This place is pretty straight forward. Take your time and save often as the Minotaur Kings can cast Finger of Death.

Careful about finding yourself in the one of the 4 arena.. many foes will spawn.

You can fight through the windows to prevent taking any damage. You can even pull foes to the East side of map to the windows.

Double-door north leads to Curator of Kreigspire, a lot of Drakes, and the Guardian of Kriegspire. A lot of loot. You can safely ignore the Curator and Guardian if you want.

There is a switch you need to press in the center of the 4 arena, up top on a pillar. This will open the way that was blocked by horizontal bars.

You can collect Memory Crystal Epsilon without disturbing Lurch if you like.. but more fun,

You can let Lurch out of his very small room, you can jump down to where the barrels are (and the Memory Crystal Epsilon).. and shoot Lurch safely from below. There is a small black square to port back up (or Jump).
31Warlord's Fortress803388025867226031056Muted sounds of clashing metal and loud voices emanate from this imposing fortress. No one would dare assault the Warlord's home.AFRAID, BROKEN WEAPONhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Warlords-Fortress-Entrance-Silver-Cove-MM6.webpNW Silver CoveThug830Ruffian1461Brigand22114Fighter1461Soldier24129Veteran35227Death Knight40280Doom Knight60540Cuisinart80880none--Touching the doors in this dungeon will teleport you to other doors but you can just keep touching the doors to cycle the destinations. The concept is not very complicated, one of the doors that leads to the East will open as normal.

The southern-most barracks has a secret door to the west which leads to a treasure room.

Find 2 Storage Room keys

In the most NE room there is a door that requires Perception to open.. in it find the Discharge Papers, required for Osric's quest.
35Caves of the Dragon Riders806088055767200130610These caves house a strange alliance between human warriors and dragons. The Dragon Towers were built in the towns to ward off these raiders.POISONED, AFRAIDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Caves-of-the-Dragon-Riders-Entrance-Kriegspire-MM6.webpNW KriegspireDeath Knight40280Doom Knight60540Cuisinart80880Wyrm50400Giant Wyrm60540Great Wyrm70700none--none--none--none--6 large chambers with Loot Containers and a lot of foes
48Tomb of VARN905510804996720016088This pyramid seems to be made of a strange, weathered metal. It appears to be partially buried in the sand.ERADICATED, BROKEN ITEM, BROKEN WEAPON, AFRAID, ASLEEPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Tomb-of-VARN-Entrance-Dragonsand-MM6.webpNW DragonsandDefender of Varn35227Sentinel of VARN55467Guardian of VARN65617Genie33207Djinn44325Efreet55467Patrol Unit50400Enforcer Unit70700Terminator Unit901080none--Efreet weak to Cold
Djinn weak to Poison
Genie weak to Fire

but more simply, Implosion and Acid Burst on all 3. Guardians, Physical.

Clear the long corridor, watch your back, head to E and then down the ramp to reveal the vast inner space. Check to make sure you have the Back Door Key, if not you may have missed a Sentinel of VARN. Get the key.

Head to the E wall then N all the way
Enter the 2nd gold trimmed passage
Find the Cleansing Pool
On N wall is Water Temple (locked)
Stay along S wall then S into Back Door

The backdoor hallway goes far to the E with a 5 branches that head S.

FIRST branch-to-S leads to some large pools, Genie Lamps, Doctor's Code, Engineer's Code, Communications Officer's Code, and the VARN Chest Key. Requires Bibliotheca Chest Key.

SECOND/THIRD branch-to-S circles upon itself and has nothing of note other than combat.

FOURTH branch-to-S is a wider passage, note the small alcove to N has a small pool you can use to extinguish radiation...

FIFTH branch-to-S has a lot of winding corridors, explore them all and find First Mates Code and Water Temple Key.

Go back to the Water Temple now that you have the key. Clear the upstairs for some loot and then go down below for the chest. Collect Crystal Skull, Navigator's Code, and Bibliotheca Chest Key. Jump back and open the Bibliotheca chest.

Head back to the S end of the pyramid interior space where you first entered. Find the double picture door heading W, it is to the W of where you came in.

Push the Switch behind the door to W and Open Chest for the Captain's Code, for another Crystal Skull, and the Flame Door Key.

Head to the very large red door and use the Flame Door Key. Read the notes for the codes:

First Mate's Code: kcops
Communication Officier's Code: aruhu
Engineer's Code: yttocs
Navigator's Code: ulus
Doctor's Code: yoccm
Captain's Code: krik

Enter the 5 pools and enter the corresponding code as prompted then stand on the blue water and enter the Captain's Code to reveal a ladder. (the character with the code must be selected when entering the pool)

Find the chest and use the VARN Chest Key.
Collect Control Cube
50Control Center907010807276720014058BROKEN ITEM, ERADICATEDhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Oracle-of-Enroth-Control-Center-Entrance-Free-Haven-MM6.webpUnder the OraclePatrol Unit50400Enforcer Unit70700Terminator Unit901080none--none--none--none--none--none--none--Similar to VARN Defenders, these Units have great magic defenses and the Terminators will grant ERADICATED. Rely almost exclusively on Implosion and Physical attacks. If you are getting unlucky, you can save-scum the combats with a Terminator to work around getting eradicated.

Take the initial ramp down to E and N then inspect the Control Panel to learn Blaster Skill for all your party.

Go back up the ramp
Enter the room to the W
Check the chest for a Blaster

Optionally, now that you have the Blaster skill and a Blaster, go and get Master Blaster skill for those you plan to outfit with a blaster. Lloyd's back and let's go.

Take the S door into another room with a chest and potential blaster.

There are 4 chest on the wester part of the map. Keep working your way around counter-clockwise.
3Hermit's Isle95571187532168002078BROKEN ITEM, DEAD, POISONED, AFRAIDTitan65617Noble Titan75787Supreme Titan951187Hydra45337Venomous Hydra55467Colossal Hydra65617Sea Serpent28162Sea Monster36237Sea Terror48374none--
2Paradise Valley100741300808168003078BROKEN ITEM, POISONED, DEADRed Dragon80880Blue Dragon901080Gold Dragon1001300Hydra45337Venomous Hydra55467Colossal Hydra65617Titan65617Noble Titan75787Supreme Titan951187none--
6Dragonsand1006713006801680060810BROKEN ITEM, POISONEDWyrm50400Giant Wyrm60540Great Wyrm70700Red Dragon80880Blue Dragon901080Gold Dragon1001300Fire Lizard40280Lightning Lizard50400Thunder Lizard60540none--
43Temple of the Snake10064160003629672009055The forest of statues scattered about seems to magnify the silence on Star Island. Certainly, the rumors of medusas living in this temple are true.STONED, BROKEN ITEMhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/Temple-of-the-Snake-Entrance-Blackshire-MM6.webpE BlackshireMedusa35227Medusa Enchantress40280Gorgon45337Gold Dragon1001300none--none--none--none--none--Q (u)10016000Pretty straight forward dungeon. It can help to save during combat in case you need to back up a few turns. Physical damage wins the day vs Q and Gold Dragon. You can also avoid the Dragon if you like just move past him quickly.
51The Hive100591300600700501010This strange structure commands a spetacular viewof Paradise Valley. The outer walls are constructed from an unknown material.DISEASED, DRAINED SPhttps://dungeoncrawl-classics.com/wp-content/uploads/2024/11/The-Hive-Entrance-Sweet-Water-MM6.webpNW Paradise ValleyDevil Spawn20100Devil Worker40280Devil Warrior60540Devil Captain30180Devil Master50400Devil King70700Reactor (u)1001300none--none--Demon Queen (u)1001300The entrance opens to a circular room with a LOT of demons. Pull them up to the entrance door a few at a time. Blasters help incredibly but when you have them stacked up around you, you really might want your melee char (if) to use their melee weapon.

Be sure to Set a Beacon just outside the dungeon, which works better if you clear the outside area first.

Once you clear the first circular room of demons you can notice 4 holes NE,NW,SE,SW and a 5th hole in the center which is covered to start. Each hole will path around passing a few smaller rooms with chests or switches and then ultimately circling back to the circular room with the 5 holes.

First, you need to Tap the Switch to open the central hole.. you can find it down the SE hole and then in the 3rd doorway to the N.

Next, you need the Hive Sanctum Key.. you can find it down the NE hole and then into the 2nd doorway to the N.

If you want the good ending, make sure you have the Ritual of the Void scroll in your inventory.

Finally, you can jump down the central hole and use the Hive Sanctum Key to reach a Switch. The switch press will start the encounter with Reactor. Stand back and shoot. When the reactor dies fight starts with Demon Queen -- back yourself into the exit doorway to NE and spam attack for your life.
67New World Computing0--0--7000011https://dungeoncrawl-classics.com/wp-content/uploads/2024/11/New-World-Computing-Entrance-Dragonsand-MM6.webpCentral Dragonsandnone--none--none--none--none--none--none--none--none--none--

Attribution

Official manual is here.

How to obtain a copy of this game

eBay link PC version (1999)
GOG link – Digital PC Version