BT1 Spells Database

BT1 Spells Database

BT1 Spells database is provided to help you plan your adventure and to help along the way as a reference. Check the Target data for spell ranges. Search and quickly access the Cant for the spell you need. Spell descriptions available in short and long form.

Check out the Gear database here.

Check out the Foe database here.

A Bards Tale Spells

With 86 spells split between Conjurer, Magician, Sorcerer, Wizard, and Bard classes, your journey in mastering the arcane is a long one. Click or Tap on the Spell Row for more details.

Conjurer Spells
LevelCantTranslationCostTimingTargetDurationDescriptionDetails
1MAFLMage Flame2 SPAnytimePartyMediumLight (3 squares)A small, mobile "torch" will appear, and float above the spell caster as he travels (lasts 10-14 hours).Buff
1ARFIArc Fire3 SPCombatFoeInstant1d4 damageA fan of blue flames will shoot from the spell caster's fingers, doing 1-4 hits of damage per level to a selected opponent.Damage
1SOSHSorcerer Shield3 SPCombatCasterCombatAC-1The mage is protected by an invisible "shield" of magic, that turns aside many blows that would otherwise hit him.Buff
1TRZPTrap Zap2 SPNon-CombatForward 30'InstantDisarm trapsThis spell will disarm any trap within thirty feet, in the direction the party is facing. It will also disarm traps on chests.
2FRFOFreeze Foes3 SPCombatFoe GroupCombatAC+1This spell binds your enemies with magical force, slowing their movements and making them easier to hit.
2MACOKiel's Magic Compass3 SPAnytimePartyMediumShow directionA compass of shimmering magelight appears above the party, telling the direction they face (lasts 10-14 hours).Buff
2BASKBattleskill4 SPCombatCharacterCombatToHit/Damage+4This spell increases one of your party member's skill with weapons, increasing the accuracy and ferocity of his attacks.Buff
2WOHLWord of Healing4 SPAnytimeCharacterInstantHP+2d4With the utterance of a single word the spell caster can cure a party member of minor wounds, healing 2-8 points of damage.Heal
3MASTArcyne's Magestar5 SPCombatFoe GroupInstantLose combat turnA bright flare will ignite in front of a group of your enemies, temporarily blinding them and causing them to miss the next combat round.Control
3LERELesser Revelation5 SPAnytimePartyLongLight (4 squares); Reveal secretsThis is an extended "Mage Flame" spell which also reveals secret doors (lasts 15-19 hours).Buff
3LEVILevitation4 SPAnytimePartyShortFloat over traps and up portalsPartially negates the effect of gravity on the party, causing them to float over traps or up through portals (lasts 5-8 hours).Buff
3WASTWarstrike5 SPCombatFoe GroupInstant4d4 damageCauses a spray of energy to spring from the caster's extended finger, sizzling a group of opponents for 4-16 hits damage.Damage
4INWOElik's Instant Wolf6 SPAnytimeSpecialInstantSummon WolfWith this spell the caster can make a real wolf appear and join the party, fighting in its defense.Summon
4FLREFlesh Restore6 SPAnytimeCharacterInstantHP+6d4; Cure poison, nutsThis powerful healing spell will restore 6-24 hit points to a party member and cure poisoning and insanity.Heal Cure
4POSTPoison Strike6 SPCombat FoeInstantCauses "Poison" conditionThis spell hurls porcupine-sharp needles from the mage's finger into a selected monster, poisoning it.
5GRREGreater Revelation7 SPAnytimePartyLongLight (5 squares); Reveal secretsThis spell functions like "Lesser Revelation" spell, only it illuminates a wider area (lasts 15-19 hours).Buff
5WROVWrath of Valhalla7 SPCombatCharacterCombatToHit/Damage+10Makes a member of your party fight with the strength and accuracy of ancient Norse heroes for the entire combat.Buff
5SHSPShock Sphere7 SPCombatFoe GroupInstant8d4 damageA large globe of intense electrical energy envelops a group of enemies, doing 8-32 hits of damage.Damage
6INOGElik's Instant Ogre9 SPAnytimeSpecialInstantSummon OgreThis incantation will cause a real ogre to appear and join the party.Summon
6MALEMajor Levitation8 SPAnytimePartyIndefiniteFloat over traps and up portalsThis will make the party levitate as does the level 3 spell, but its effects will last until dispelled.Buff
7FLANFlesh Anew12 SPAnytimePartyInstantHP+6d4; Cure poison, nutsThis spell behaves like the "Flesh Restore" spell, except that it will affect every member of the party.Heal Cure
7APARApport Arcane15 SPNon-CombatPartyInstantChange locationAllows the party to teleport anywhere within a dungeon, except for places protected by teleportation shields.
Magician Spells
LevelCantTranslationCostTimingTargetDurationDescriptionDetails
1VOPLVorpal Plating3 SPCombatCharacterCombatDamage+2d4This spell causes the weapon (or hands) of a party member to be covered with a magical field, which causes him to do an additional 2-8 points of damage.Buff
1AIARAir Armor3 SPCombatCasterCombatAC-1This spell will make the air around the spell caster to bind itself into a weightless suit of "armor."Buff
1STLISabhar's Steelight Spell2 SPAnytimePartyShortLight (3 squares)Causes all metal near the party to glow with magical light, illuminating the surrounding area (lasts 5-8 hours).Buff
1SCSIScry Site2 SPNon-CombatPartyInstantShow locationThe walls themselves will speak, under direction of this spell, revealing to the spell caster his location in the labyrinth.
2HOWAHoly Water4 SPCombatFoeInstant6d4 damage to undeadA spray of water will emanate from the mage's fingers, doing 6-24 points of damage to any undead foe (e.g. skeleton, zombie, vampire)Damage
2WISTWither Strike5 SPCombatFoeInstantCauses "Old" conditionAny foe at whom this spell is cast is likely to be turned old, thus reducing his ability to attack and defend in combat.
2MAGAMage Gauntlets5 SPCombatCharacterCombatDamage+4d4Makes a party member's hands (or weapons) more deadly, adding 4-16 points of damage to every wound he inflicts.Buff
2ARENArea Enchant5 SPAnytimeSpecialShortLocate stairwaysThis spell will cause the dungeon walls within thirty feet of a stairway to call out, if the party is traveling toward it (lasts 5-8 hours).
3MYSHYbarra's Mystic Shield6 SPAnytimePartyMediumAC-2The air in front of the party will bind itself into metallic hardness and will accompany the party when it moves, as a sort of invisible "shield" (lasts 10-14 hours).Buff
3OGSTOscon's Ogre Strength6 SPCombatCharacterCombatToHit/Damage+7Allows a member of your party to damage monsters as if he were as incredibly strong as an ogre.Buff
3MIMIMithril Might7 SPCombatPartyCombatAC-3Increases the armor protection of each party member by enhancing their armor's natural strength by magic.Buff
3STFLStarflare6 SPCombatFoe GroupInstant6d4 damageThe air surrounding a group of your enemies will instantly ignite, causing them to be burnt for 6 to 24 damage points.Damage
4SPTOSpectre Touch8 SPCombatFoeInstant12d4 damageThis spell will drain a single enemy of 12 to 48 points of damage, as if touched by a spectre.
4DRBRDragon Breath7 SPCombatFoe GroupInstant8d4 damageAllows the mage to breathe fire at a group of foes, doing 8 to 32 points of damage to each.Damage
4STSISabhar's Stonelight Spell7 SPAnytimePartyMediumLight (5 squares); Reveal secretsMakes all stone and earth within range of the party glow with magical light, revealing even secret doors (lasts 10-14 hours).Buff
5ANMAAnti-Magic8 SPCombatPartyCombatMagic Resist+2Causes the ground to absorb a portion of the magical energies cast at the party, frequently allowing the members to escape all damage. Also aids in disbelieving illusions and in turning back magical fire, like a dragon's breath.Buff
5ANSWAker's Animated Sword8 SPCombatSpecialCombatSummon Joe the SwordA magical sword will appear and fight like a summoned monster in defense of the party.Summon
5STTOStone Touch8 SPCombatFoeInstantCause "Stone" conditionThis spell will often turn an enemy to stone, or a stone monster from living stone to dead stone. But it doesn't always work.
6PHDOPhase Door9 SPNon-CombatSpecialOne MoveAllow passage through wallThis incantation will alter the structure of almost any wall directly in front of the party, turning it to air for exactly 1 move.
6YMCAYbarra's Mystical Coat of Armor10 SPAnytimePartyIndefiniteAC-2Causes an effect like "Air Armor" to cover every member of the party, lasting indefinitely.Buff
7RESTRestoration12 SPAnytimePartyInstantHeal all HP; Cure poison, nutsMakes all wounds disappear as your entire party is reforged into unflawed bodies. Also cures poisoning and insanity.Heal Cure
7DESTDeathstrike14 SPCombatFoeInstantKill enemyThis incantation is very likely to kill one selected enemy, big or small.Damage
Sorcerer Spells
LevelCantTranslationCostTimingTargetDurationDescriptionDetails
1MIJAMangar's Mind Jab3 SPCombatFoeInstant2d4 damageThe mage casts a concentrated blast of psychic energy at one opponent doing 2-8 hits of damage for each experience level of the mage.Damage
1PHBLPhase Blur2 SPCombatPartyCombatAC-1The entire party will seem to waver and blur in the sight of the monsters, making the party very difficult to strike.Buff
1LOTRLocate Traps2 SPAnytime30 FeetShortDetect trapsIn a state of magically-heightened awareness, the spell caster will be able to sense a trap within thirty feet, if he faces it (lasts 5-8 hours).Buff
1HYIMHypnotic Image3 SPCombatFoe GroupInstantPrevent attacksIf successfully cast, this spell will make a group of your enemies miss the following attack round.Control
2DISBDisbelief4 SPCombatPartyInstantDispel illusionsThis spell will reveal the true of any illusion attacking the party, causing it to instantly vanish.
2TADUTarget-Dummy4 SPCombatSpecialCombatSummon Dummy IllusionA magical illusion appears in the party's special slot. Unable to attack, it will serve to draw enemy attacks to himself.Summon
2MIFIMangar's Mind Fist4 SPCombatFoeInstant3d4 damageA higher power "Mind Jab," does 3-12 hits of damage to one foe, times the experience level of the mage.Damage
2FEARWord of Fear4 SPCombatFoe GroupCombatToHit/Damage-1This incantation will make a group of your enemies shake in fear, reducing their ability to attack and do damage.
3WIWOWind Wolf5 SPAnytimeSpecialInstantSummon Wolf IllusionThis spell creates an illusionary wolf to join the party. This and other illusions are only effective as long as an enemy "believes" them. Depending on power and location, the monster may see through the illusion, and cause it to vanish.Summon
3VANIKylearan's Vanishing Spell6 SPCombatCasterCombatAC-5The mage casting this spell will turn nearly invisible in the eyes of his enemies, who will have great difficulty in striking him.Buff
3SESISecond Sight6 SPAnytimeSpecialMediumDetect special areasThe mage will experience heightened awareness and be able to sense stairways, special encounters, spell negation zones, and other unusual occurrences (lasts 10-14 hours).Buff
3CURSCurse5 SPCombatFoe GroupCombatToHit/Damage-3Causes a group of your enemies to fear you greatly, lessening their morale and their ability to hit and damage you.
4CAEYCat Eyes7 SPAnytimePartyIndefiniteLight (5 squares)The member's of the mage's party will all receive perfect night-vision, which will last indefinitely.Buff
4WIWAWind Warrior6 SPAnytimeSpecialInstantSummon Mercenary IllusionThis spell will create the illusion of a battle-ready warrior that joins your party.Summon
4INVIKylearan's Invisibility Spell7 SPCombatPartyCombatAC-4This invocation will perform a Vanishing Spell on the entire party.Buff
5WIOGWind Ogre7 SPAnytimeSpecialInstantSummon Ogre IllusionThis spell will create the illusion of an ogre, which will accompany and fight with your party.Summon
5DIILDisrupt Illusion8 SPCombatPartyCombatDispel illusions and dopplegangersThis spell will destroy any illusion fighting the party, and any new illusions created later in the combat. It will also point out any dopplegangers in the party.
5MIBLMangar's Mind Blade10 SPCombatAll FoesInstant10d4 damageA sharp explosion of psychic energy that inflicts 10-40 hits to each and every enemy you face.Damage
6WIDRWind Dragon10 SPAnytimeSpecialInstantSummon Red Dragon IllusionThis incantation will create an illusionary red dragon to fight with your party.Summon
6MIWPMind Warp9 SPCombatFoe GroupInstantCauses "Nuts" conditionThis spell will make a member of your party go totally insane. Useful for possessions.
7WIGIWind Giant12 SPAnytimeSpecialInstantSummon Storm Giant IllusionThis spell will create an illusionary storm giant, to join with, and fight for, your party.Summon
7SOSISorcerer Sight11 SPAnytime30 FeetIndefiniteDetect special areasThis spell functions the same as the "second sight", but it will last indefinitely.Buff
Wizard Spells
LevelCantTranslationCostTimingTargetDurationDescriptionDetails
1SUDESummon Dead6 SPAnytimeSpecialInstantSummon Zombie or SkeletonThis will gate into our universe a zombie or skeleton to fight for the party.Summon
1REDERepel Dead4 SPCombatFoe GroupInstant16d5 damage to undeadThis spell will do 16 to 80 points of damage to a group of undead creatures.Damage
2LESULesser Summoning8 SPAnytimeSpecialInstantSummon Lesser DemonThis spell will gate into our universe a lower power elemental or demon, who will (under protest) join the party.Summon
2DEBADemon Bane8 SPCombatFoeInstant32d4 damage to demonThis spell will do 32 to 128 points of damage to a single demon. The power to summon is the power to destroy.Damage
3SUPHSummon Phantom10 SPAnytimeSpecialInstantSummon Ghoul or WraithThis spell will bring a medium level undead creature into the party.Summon
3DISPDispossess10 SPAnytimeCharacterInstantCure "Possessed" conditionThis spell will make any possessed party member to his normal state.Cure
4PRSUPrime Summoning12 SPAnytimeSpecialInstantSummon DemonThis spell gates in a medium level elemental or demon, to fight with the party.Summon
4ANDEAnimate Dead11 SPAnytimeCharacterInstantAllow dead character to fightGives a dead character undead strength, making him attack your enemies as though he were truly alive.
5SPBIBaylor's Spell Bind14 SPCombatFoeInstantCauses "possessed" conditionThis spell if successful possesses the mind of any enemy, forcing him to join your party and fight in its defense.
5DMSTDemon Strike14 SPCombatFoe GroupInstant32d4 damage to demonsThis spell works like Demon Bane, but it will affect an entire group of demons.Damage
6SPSPSpell Spirit15 SPAnytimeSpecialInstantSummon Lich or SpectreThis spell will gate in a higher-level undead creature to fight for the party.Summon
6BEDEBeyond Death18 SPAnytimeCharacterInstantCure "Dead" conditionThis spell will restore life and one hit point to a character.Cure
7GRSUGreater Summoning22 SPAnytimeSpecialInstantSummon Demon Lord or Greater DemonThis spell will gate a greater demon into our universe and bind him to the party.Summon
Bard Songs
NameTimingTargetDurationDescriptionDetails
1Falkentyne's FuryAnytimePartyShortIncrease melee damageThis tune increases the damage your party will do in combat, by driving them into a berserker rage (lasts 3 hours).Buff
1The Seeker's BalladAnytimePartyShortLight (3 squares); Increase to-hitThis song will produce light when exploring, and during combat it will increase the party's chance of hitting a foe with a weapon (lasts 3 hours).Buff
1Wayland's WatchAnytimeAll FoesShortReduce damageThis song will soothe your savage foes, making them do less damage in combat (lasts 3 hours).
1Badh'r KilnfestAnytimePartyShortRestore HPThis is an ancient Elven melody, which will heal the Bard's wounds during traveling (1 HP every 15 minutes), and heal the party's wounds during combat (1 HP every round) (lasts 3 hours).Heal
1The Traveller's TuneAnytimeAll FoesShortReduce to-hitThis melody makes the members of your party more dexterous and agile, and thus more difficult to hit (lasts 3 hours).Buff
1LucklaranAnytimePartyShortIncrease spell defenseThis song sets up a partial "anti-magic" field, which gives party members some increased protection against spell casting (lasts 3 hours).Buff

Attribution

Table data provided by Where are We? application. Data collected, scrubbed, and presented with permission. Check out this superb tool, here.

How to obtain a copy of this game

GOG link â€“ Digital PC Bundle (Remastered Trilogy) (includes games 1-3)
GOG link â€“ Digital PC Bundle (Action RPG Version 2004) (includes Original Trilogy 1-3)