Wizardry II as a Continuation of Foe Progression

Wizardry II as a Continuation of Foe Progression

There are 6 dungeon levels and each level has increasingly difficult foes for the heroes to encounter. The difficulty of the foes starts out where Wizardry I left off. This game can be unforgiving and brutal. Resurrections can fail and characters can be lost forever. This is a hardcore game. Read on and prepare with this Wizardry II walkthrough.

To obtain my staff, one must acquire the five.

Will of gnilda

Creating your Party

You will need a Mage that can cast MALOR to solve Level 1, to say, it is expected that you transfer your party from Wizardry 1 or use the Starter Party. Check out the Party page to see how.

Progression

I am providing multiple levels of assistance to suit your play style. Use what you want and ignore the rest. Firstly, by reviewing the Title of each ‘expanding area’ you will see the optimal Order that you should explore each of the areas. This is the first level of assistance. If you want more, expand the details for the area and see the following, where applicable.

  • Key Points: coordinates of the places you might want to visit or avoid.
  • Grind Notes calling out optimal loops to grind experience.
  • Travel Notes is the lore posted in the dungeons, for easy review.
  • Riddle Info posts the question and the reward but not the answer.
  • Walkthrough details the steps required to complete the level including Riddle Answers.

Temple of Gnilda – Level 1

Key Points:
0,0	Stairs ↑  -TO- Castle
16,2 Stairs ↓
9,10 Apparition of Gnilda
1,5 It's a trap!! (2d10+10)
4,12 It's a trap!! (2d10+70)
13,2 Teleport -TO- 12,2
7,13 Teleport -TO- 9,7
8,13 Teleport -TO- 9,7
10,13 Teleport -TO- 9,7
11,13 Teleport -TO- 9,7
6,8 Teleport -TO- 12,10
12,11 Teleport -TO- 6,10
12,9 Teleport -TO- 6,10
12,8 Teleport -TO- 6,10
7,7 Teleport -TO- 9,13
8,7 Teleport -TO- 9,13
11,7 Teleport -TO- 9,13
Travel Notes:
11,2	The armor you seek, to bring to the fray. Lies four step ahead, but three steps away.
Walkthrough:
Talk to the Apparition at 9,10
Door to South at 10,8
Through the Darkness to 11,2
MALOR 3 East to 14,2
Defeat Magic Armor
Down to Level 2 at 16,2

Temple of Gnilda – Level 2

Key Points:
10,11	Stairs ↑  -TO- 1:16,2
1,6 Stairs ↓ -TO- 3:0,0
8,10 Teleport -TO- 3,16
4,18 Teleport -TO- 0,0
3,18 Teleport -TO- 19,19
2,18 Teleport -TO- 16,4
8,4 It's a trap!! (1d10+10)
Travel Notes:
3,17	Three roads to follow, only one may you take, choose wisely amongst them, else the quest you forsake.
15,19 A panel slams shut behind you!
18,14 A panel slams shut behind you!
16,3 From all directions can be heard the ominous sounds of hungry, wild beasts of all descriptions.
Riddle Info:
3,6	I am a lonely being, scarred by swords, wounded by iron, sated with battle-deeds, wearied by blades, often I witness war, perilous fight, no hope for consolation, that any help may rescue me from strife before I perish amongst fighting men.  But hammered swords, hard edged and grimly sharp, batter me, and the handiwork of the smith bites in the castles; I must ever wait a contest yet more cruel.  I could never in any habitation find the sort of doctor who could heal my wounds with herbs but cuts from swords ever increase on me through deadly contest, both by day and by night. Tell me, what am I?
Answer: ???
Reward: Allows Passage
Walkthrough:
Door to North at 8,9
Teleport from 8,10 to 3,16
Right Door
Teleport from 4,18 to 0,0
Door to North at 11,5
Answer "Shield" at 3,6
Defeat Magic Shield at 2,6
Down to Level 3 at 1,6

18,9 Pay 100,000 gold to learn this info:
The sage ushers you into a lavishly decorated study, takes a huge tome off one overloaded bookshelf, sits down behind a large desk, and speaks:
"My studies have shown the stars come into a new configuration favorable to many things. Much has changed, and the wise may profit from such changes."
"Several spells are not what they seem to be. Silence will reign, sleep go on undisturbed, and your enemies will be held back before you."
"Neither has LATUMAPIC gone unchanged, and even the great word MAHAMAN has found favorable choice in the stars."

Temple of Gnilda – Level 3

Key Points:
0,0	Stairs ↑  -TO- 2:1,6
8,10 Teleport -TO- Castle (free)
13,14 Stairs ↓ -TO- 4:7,12
9,8 Teleport -TO- 0,0
10,11 Teleport -TO- 13,13
Travel Notes:
4,10	Ever considered another line of work
Walkthrough:
Path to West at 0,1
Door to West at 16,2
Path to South at 16,0
Door to West at 8,17
Door to North at 10,10
Teleport from 10,11 to 13,13
Defeat Magic Sword at 14,13
Down to Level 4 at 13,14

Temple of Gnilda – Level 4

Key Points:
7,12	Stairs ↑  -TO- 3:13,14
9,4 Stairs ↓ -TO- 5:1,18
3,6 It's a trap!! (4d10)
6,8 It's a trap!! (2d10+5)
9,10 It's a trap!! (4d10)
9,11 It's a trap!! (2d10+5)
16,13 It's a trap!! (4d10)
9,1 It's a trap!! (2d10+5)
14,2 It's a trap!! (4d10)
18,5 It's a trap!! (2d10+5)
Travel Notes:
7,13	You stand at the entrance of what seems to be a huge cavern. The floor and walls are covered with moisture; the air is cool and dank. From the vaulted ceiling hang great stalagmites, and unknown creatures squeak and scurry in the darkness.
6,17 Before you is a pile of shattered stone which appears to be the result of cave-in.
17,9 A sign near the ground reads: "A cavern's dark..."
16,9 "as the inside of a mountain..."
16,8 "down the hall..."
16,7 "... a clear blue fountain."
Pool Notes:
16,7	Who will wade?
(RND chance)
1: Remove minor conditions, -8 MaxHP
2: -1 Age, -1 IQ, -1 Piety
3: Character becomes Poisoned
4: Character becomes Asleep
5: Character becomes Paralyzed
6: Character becomes Petrified
7: If Character is Dead, 30% Remove Dead Condition|70% Ashes
Walkthrough:
Path to North at 11,19
Avoid Trap at 14,2
Path to East at 19,4
Avoid Trap at 3,6
Avoid Trap at 6,8
Path to South at 7,7
Door to West at 11,4
Defeat Magic Helm at 10,4
Down to Level 5 at 9,4

Temple of Gnilda – Level 5

Key Points:
1,18	Stairs ↑  -TO- 4:9,4
11,8 Teleport -TO- Castle (5000g)
10,10 Stairs ↓ -TO- 6:0,0
7,2 Chute -TO- 6:12,15
17,2 Chute -TO- 6:5,1
8,11 Chute -TO- 6:7,16
2,2 Chute -TO- 17,17
9,10 Teleport -TO- 9,8
Walkthrough:
Fake Wall to East at 3,17
Door to North in the Darkness at 4,18
1-Way Door to South at 10,14
1-Way Fake Wall to South at 8,13
Fake Wall to North at 9,8
Defeat Magic Gauntlet at 10,9
Down to Level 6 at 10,10

Temple of Gnilda – Level 6

Key Points:
0,0	Stairs ↑  -TO- 5:10,10
5,14 Staff of Light
1,4 Teleport -TO- 1:9,9
Travel Notes:
16,14   That king, the king who worships these, that king, he finds doom!
11,17 That king, the king who worships power will have none within his tomb.
13,15 That king, the king who worships gold, will no more see his treasure room.
1,3 The apparition reappears and intones: "One alone."
Riddle Info:
1,2     Lying in front of the door is a beast with the head of a man and the body of a lion.  Hypnotically, he intones: "Enter here, the very few, who can give the answer true, to my riddle, asked of you." "Search this level, if you dare.  Search each den and monster lair, three clues have I hidden there." "Search each passage and each room, for a king within his tomb, you know your answer was his doom!" "If you live, you should not lose, for the answer to my ruse, lies confused in the clues!"
Answer: ???
Reward: Allows Passage
Walkthrough:
Answer "The Knight of Diamonds" at 1,2
Equip KOD Armor, Shield, Helm, Gauntlets, and Hrathnir on a single character
Teleport from 1,4 to 1:9,9
North 1 to 9,10
Answer "The Knight of Diamonds"
Receive Staff of Gnilda
Return to Castle

Congratulations!

Attribution

Official Manual is here.

How to obtain a copy of this game:

eBay link Ultimate Wizardry Archives PC CD-ROM version (1998), includes Wizardry 1-7
eBay linkSNES cartridge version (translated)