Wizardry 4 unfurls as a single mage with access to powerful summons

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Wizardry 4 unfurled

The Wizardry 4: Return of Werdna is self-contained. You will not need to transfer any characters into this game.

The Return of Werdna

Don’t assume that just because you are an expert Wizardry player, you know Wizardry 4 lore. You don’t. The only thing you can trust is that The Return of Werdna is a fiendish test for expert adventurers. If you finish even one of the several possible endings (quite a dubious possibility), you will have earned the rank of Master Adventurer.

New Features

New releases of Wizardry products have many new enhancements. If you own an older version of Proving Grounds of the Mad Overload or Knight of Diamonds, the new style of the Wizardry Gaming System may be a little unfamiliar at first. The user interface now uses multiple overlapping windows. Selections are still made by pressing keys (in most cases, the traditional keys), and all of your options are presented in menus on the screen. The new features have been added to make the Wizardry Gaming System easier and more fun to play.

User Interface

The dungeon display fills the entire screen. You can toggle the various Maze windows (O)N and (O)FF. You can also flip the (S)TATUS window on and off separately. This lets you see more of the dungeon. You only need to type the first few letters of a spell name in order to cast it. If what you type is ambiguous you’ll be asked to select the spell you wanted from a list. Many menus now have default choices you can select by pressing [ENTER]. If a menu choice is a default, instead of a “)” after the first letter in the entry, you will see a “return key”.

These shortcuts lead to a new mechanic, the number of keys you press counts towards your score in the end. If you care about that, avoid making typing errors, and don’t wander around needlessly (which also puts you in peril of Trebor’s ghost). And, when you cast a spell, only enter the first letter, then choose from the list the computer provides.

Saving the Game

It is now possible to Save Game while in the dungeon. Eight slots are available.

However, you should not save your game left and right, as doing so revives all the guardians on the current level. It’s better to save only when you have reached a major milestone, such as reaching a new floor or at the end of a floor, just before a level sub-boss. And don’t save far from a pentagram if you don’t have decent monster support left; otherwise, you may find yourself surrounded by guardians you cannot defeat.

If you need an upside, reloading from a saved game will move Trebor’s ghost far away from you.

Trebor’s Ghost

Speaking of Trebor’s ghost, he haunts the dungeon, and will seek you out. If ever you meet him, he will instantly slay you. Eventually, you can dispel the curse you put on him and so end the trouble, but that will be a long time in coming. You will hear him as you both wander the level. There are several things you can hear, which indicate how close he is. If he starts to get close, run for safety on another part of the level (being a ghost, he can pass through walls and over obstacles), or save and reload.

Gear Considerations

There is nowhere to sell gear in The Return of Werdna. You will acquire an item that gives you more inventory space. All gear is automatically identified in The Return of Werdna. A lot of gear has a use-effect, such as a spell cast, but most also have a chance to disappear when used. When you have the option, use an item just after saving the game rather just just before saving the game as you will have less replaying to do after restoring the saved game.

Avoid using Captain Thorin’s Mordorcharge card, there is a chance for a negative effect. Avoid using the “Use Me Cape” it is heavily cursed.

Don’t worry much about body armor. In most cases, you’re safe behind a wall of monsters and even if you do get exposed, wearing Robes probably won’t help.

Always keep at least ONE slot open in your main inventory, and at least TWO open in the Black Box if you have it. The game has a wisecrack response if you find a special object but have no room for it. (At least the game doesn’t crash or demonstrate flaky buggy behavior like Wizardry VI when this happens.)

Managing your Party

Pentagrams are used to summon groups of monsters that we know from Wizardry 1, 2, and 3. At various pentagrams by maze level, you will be able choose your summons. The table data was hand compiled by merging Foes List and filtering down to only the Foes/Friends, for Wizardry 4. In cases where an enemy exists in 2 or more scenarios, I took the latest one. There are a few new new foes, er friends, that we have not seen before and you can identify those by missing data.

FloorScenarioNameClassACSpdHPDMGArcnLvlDivnLvlResistancesWeaknessSpecialAbilities
10IBubbly SlimeAnimal1212d21d3+11d100Physical, Magic
10ICreeping Coin?Enchanted419d11d11d100Fire, Cold, Poison, Drain, StoneDrain Breath, Call
10IIDinkMidget1011d11d1+301d100SleepRun
10IIFuzzballAnimal1001d4100d1+157??????00Fire, Cold, Poison, Drain, Stone, MagicCall
10IIIGarian RaiderFighter512d32d32d300SleepRun
10IGas CloudEnchanted1012d42d41d420Paralyze, Run
10IKoboldFighter822d2+12d3+11d2+1, 1d2+100Physical, ColdSleepRun
10ILvl 1 MageMage411d11d4+12d210SleepRun
10ILvl 1 PriestPriest511d4+11d81d801SleepRun
10IOrcFighter1013d21d41d400FireSleepRun
10IZombieUndead411d6+11d10+11d600Paralyze
10-Skeleton
9IIIAnacondaAnimal322d21d8+21d4+1, 1d4+100Physical, PoisonSleep
9IIIAsherUndead621d62d4+21d3, 1d300PhysicalParalyze
9IIICrawling KelpEnchanted1034d21d2+11d2+1, 1d2+1, 1d2+100Physical
9ICreeping CrudAnimal611d6+13d41d3+100Cold, MagicPoison
9IIIDusterUndead822d32d4+22d3, 2d300Physical
9IHuge SpiderInsect611d82d8+21d600SleepPoison
9ILvl 3 PriestPriest412d2+33d8+11d8+202SleepPoison, Run
9IIIMummyUndead511d61d3+61d600PhysicalDrain 1
9IINo-see-umInsect019d19d2+2481d400PhysicalDrain Breath
9IIIPoltergeistUndead1021d3+11d6+22d2, 2d200Physical
9IRogueThief1021d4+12d5+12d2+1, 1d400SleepRun
9IIIWitchMage917d13d41d4+120SleepPoison
8IIIBansheeUndead422d21d3+102d6, 1d300PhysicalDrain 1
8-Bugbear
8IDragon FlyDragon431d3+12d81d4, 1d4, 1d600FireSleepFire Breath
8IGaze HoundAnimal-111d54d81d200MagicParalyze, Run
8IIIHarpyMythical522d3+13d52d4, 2d400PhysicalSleepRun
8IIILooterThief632d33d61d4, 1d4, 2d400SleepRun
8ILvl 5 PriestPriest411d55d81d6+203
8IIIRoninFighter413d2+22s101d8+120SleepRun
8IRotting CorpseUndead631d52d81d3, 1d3, 1d600Paralyze
8IShadeUndead711d63d8+31d4+100MagicDrain 1
8ISpiritMythical211d67d3+21d430MagicHeal 1Poison
8IWereratWere611d43d8+11d800MagicSleep
7-Blink Dogs
7IBushwackerFighter821d4+13d6+11d6+1, 2d4+200SleepRun
7IIICockatriceMythical521d25d5+51d5, 1d500Physical, ParalyzeSleepRun, Stone
7IIIGiant SlugAnimal1021d14d62d3+2, 2d3+100PhysicalHeal 5
7IGiant ToadAnimal732d2+44d51d4, 1d6, 2d3+200FirePoison, Run
7IIIGoblinFighter422d3+33d8+42d3, 2d300PhysicalSleepRun
7IIIGoblin ShamanGiant422d35d62d3, 2d332PhysicalSleep
7IIIMoat MonsterDragon632d2+12d10+51d6, 1d3, 1d300PhysicalSleep
7IOgreFighter511d84d8+12d600SleepRun
7IPriestessPriest411d63d8+11d6+202Sleep
7IIIStrangler VineEnchanted644d25d31d2, 1d2, 1d2, 2d800Physical
7IVorpal BunnyAnimal622d3+23d6+21d6, 1d800ColdCritical, Run
6IBishopPriest411d64d81d1011Sleep
6IIICentaurMythical721d5+24d6+42d6, 2d600PhysicalSleepRun
6IGrave MistUndead431d64d81d4, 1d4, 1d800Paralyze
6IIIHigh CorsairFighter311d12d15+51d6+400PhysicalSleep
6IIIHobgoblinGiant332d33d122d3, 2d3, 2d300PhysicalSleepRun
6ILifestealerUndead311d15d8+31d433Poison, Drain, Stone, MagicDrain 2
6ILvl 3 SamuraiFighter534d23d6+41d4+1, 1d6+1, 1d4+110Run
6IIIMaster NinjaFighter232d36d42d4, 2d4, 2d400PhysicalSleepRun, Critical
6IMinor DaimyoFighter211d64d101d1200Sleep
6IINightstalkerUndead412d35d8+31d600Physical, MagicDrain 1
6IWerewolfWere521d64d8+32d4, 2d400Magic
6IIIWightUndead231d45d61d6, 1d6, 1d640PhysicalParalyze
5-Corr Slimes
5-Displacer Beast
5IBoring BeetleInsect311d85d85d400
5IGargoyleEnchanted541d64d8+41d3, 1d3, 1d6, 1d400Magic
5IGas DragonDragon331d45d81d4, 1d4, 3d610Poison Breath
5IIIGhostUndead321d44d61d6+2, 1d6+200PhysicalDrain 10, Heal 1
5-Hellhounds
5IIIKomodo DragonDragon332d36d52d6, 2d3, 2d300PoisonSleepPoison Breath, Poison
5-Master of Dragons
5IIIPriest Of FungPriest321d5+28d52d3+1, 2d3+105PhysicalSleep
5IIISeraphDemon231d14d6+102d3, 2d3, 2d330PhysicalCall
5IIIWere TigerWere332d35d63d3, 3d3, 3d300PhysicalSleepHeal 2Poison
4IICarrierUndead1071d6+19d51d1+1, 1d1+1, 1d1+1, 1d1+1, 1d1+1, 1d1+1, 1d1+1, 84d000PhysicalParalyze
4IIIDark RiderDemon231d14d6+202d3, 2d3, 2d330PhysicalCall
4IIIDoppelgangerWere-222d46d93d5, 3d500PhysicalSleepHeal 5Poison
4IIEvil EyeUndead012d19d64d820PhysicalPoison Breath
4IIIGiant MantisInsect021d310d62d6, 2d600Physical, ColdSleepCritical
4IIIGoblin PrinceGiant142d25d5+202d3, 2d3, 2d3, 2d300PhysicalSleep
4IIGorgonMythical231d88d82d6, 2d6, 10d100PhysicalStone Breath
4ILvl 6 NinjaFighter631d56d101d6, 1d6, 1d600
4-Myrmidon
4-Master of Wind
4IIScryllUndead-111d310d61d800PhysicalDrain 1
4IIWyvernAnimal331d67d8+72d8, 1d6, 2d800SleepPoison
3IIIBerserkerFighter032d48d82d5, 2d5, 2d500PhysicalSleep
3IIBleebAnimal041d810d81d8+1, 1d8+1, 1d8+1, 2d10+200Physical, Fire, Cold, Poison, Drain, Stone, MagicRun, Call
3-Brass Dragon
3IIChamp SamuraiFighter231d610d101d12+2, 1d12+2, 1d12+210Sleep
3IIChimeraAnimal261d89d61d3, 1d3, 1d4, 1d4, 2d4, 3d400Physical, FireFlame Breath
3IIIFiendDemon041d4+28d6+82d4, 2d4, 1d3+1, 1d3+133PhysicalCall
3IIMajor DaimyoFighter021d87d121d10, 1d1000Sleep
3IIIRocMythical241d18d5+83d8, 1d6, 1d6, 1d600PhysicalSleep
3IITrollFighter431d3+26d8+61d8+4, 1d8+4, 1d8+400PhysicalSleepHeal 15
3IIVampireVampire-111d411d83d830Poison, Drain, StoneDrain 2, Heal 1Paralyze
3IIWill O' WispEnchanted-1541d212d82d8, 2d8, 2d8, 2d800Physical
3IIIXenoAnimal621d110d61d10+5, 1d10+500PhysicalHeal 10Call, Stone
2IIICyclopsGiant021d210d103d6+2, 3d6+200Physical, FireSleep
2IIDragon ZombieUndead-231d612d81d8, 1d8, 3d1250PhysicalDrain Breath
2IIFire GiantGiant721d512d1+10810d7, 10d700Fire
2IIIFiredrakeDragon031d210d82d6, 2d6, 4d800FireSleepFlame Breath
2IFrost GiantGiant611d41d8+503d1000Cold
2IIHatamotoFighter-131d812d42d8, 2d8, 6d600PhysicalSleepCriical
2IIIHydraDragon-171d111d72d3, 2d3, 2d3, 2d3, 2d3, 2d3, 2d300PhysicalSleepHeal 5Paralyze
2-Lich
2IIManticoreAnimal032d3+17d8+102d8, 2d8, 2d1200FireHeal 5
2-Master of Summer
2IIMurphy's GhostUndead-311d310d10+101d800Physical, Fire, ColdHeal 1Paralyze
2IISuccubusDemon-241d48d101d8, 1d8, 2d10, 2d1050PhysicalDrain 1
1IIArch DemonDemon-511d125d1010d976Drain 1Call
1-Black Dragon
1IIFlackAnimal-311d320d128d800Physical, Fire, Cold, Poison, Drain, Stone, MagicCold Breath, Fire, Cold, Poison, Drain, Stone, Magic
1IIFoaming MoldAnimal542d3+110d10+202d4+2, 2d4+2, 2d4+2, 2d4+200PhysicalStone
1-Gold Dragon
1IIGreater DemonDemon-351d611d82d12, 1d8, 1d8, 1d6, 1d650PhysicalHeal 1Poison, Paralyze, Call
1IIHigh MasterFighter-231d315d42d10, 2d10, 8d800Physical, Fire, Cold, Poison, Drain, Stone, MagicSleepCritical
1-Iron Golem
1-Lycurgi
1IIMaelificUndead-521d125d41d4, 1d470PhysicalDrain 3, Heal 3Poison, Paralyze
1IPoison GiantGiant311d41d1+804d1000Poison Breath
1IIVampire LordUndead-531d120d82d8, 1d4, 1d460Drain 4, Heal 4Paralyze

Attribution

  • Official Manual is here.

How to obtain a copy of this game:

eBay linkUltimate Wizardry Archives PC CD-ROM version (1998), includes Wizardry 1-7


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