Wizardry 5 Spells Database

Wizardry 5 Spells database is provided to help you plan your adventure and to help along the way as a reference. Discover what incantation is required to cast a spell, such as MABADI or LOKTOFEIT. The data also shows how many targets will be affected as well as how much damage the spell will do! Many spells can only be cast in certain settings such as while in Camp, while in Combat, or anywhere.

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Wizardry 5 Spells

Heart of the Maelstrom spells are updated since the first trilogy. Magic Screens such as CORTU and Fizzle Fields such as BACORTU are defenses you can erect to protect from enemy spells and breath. Screens and Fields have a relative strength based on the level of the screen/field caster vs the level of the attack caster. Foes can also have Screens and Shields but you can remove them with PALIOS if your level is high enough!

Arcane Spell List
LevelIncantationTranslationTimingTargetDescription
1DUMAPICClarityCampCasterInforms exact position relative to the Stairs up to Castle
1HALITOLittle FireCombatFoeCauses 1-8 Fire damageDamage
1KATINOBad AirCombatFoe GroupCauses Sleep statusControl
1MOGREFBody IronCombatCasterReduce AC-2 for current combat onlyBuff
2BOLATUHeart StoneCombatFoeAttempts to stone a monsterControl
2DESTOUnlockCampCasterTries to unlock a locked door as a Thief
2MELITOLittle SparksCombatFoe GroupCause 1-8 Electric damageDamage
2PONTISpeedCombatCharacterMore attacks per round and reduce AC-1 for current combat onlyBuff
2MORLISFearCombatFoe GroupCause foes to flee or cower, also increase AC+4Control
3MAHALITOBig FireCombatFoe GroupCause 4-24 Fire damageDamage
3KANTIOSDisruptionCombatFoe GroupAttempts to confuse monstersControl
3CALIFICRevealAnyPartyShows secret doors
3CORTUMagic ScreenCombatPartyProtects from Breath weapon for current combat onlyBuff
4LITOFEITLevitateAnyPartyHelps avoid pit traps, helps avoid being suprisedBuff
4LAHALITOTorchCombatFoe GroupCause 6-36 Fire damageDamage
4ROKDOStunCombatFoe GroupAttempts to petrify monstersControl
4TZALIKFist of GodCombatFoeCause 24-58 damageDamage
5MADALTOFrost KingCombatFoe GroupCauses 8-64 Cold damageDamage
5BACORTUFizzle FieldCombatFoe GroupErects a dampening field around monstersDebuff
5PALIOSAnti-MagicCombatSpecialDestroy monster built spell dampening fieldsDebuff
5SOCORDIConjureCombatPartySummons and elemental for current combat onlySummon
5VASKYRERainbow RaysCombatFoe GroupRandom damaging effectsDamage
6LADALTOIce StormCombatFoe GroupCause 34-98 Cold damage and FreezeDamage
6LOKARAEarth FeastCombatAll FoesAttempts to eliminate all monstersDamage
6MAMOGREFWall of ForceCombatCharacterErects an AC-10 field around a party memberBuff
6ZILWANDispelCombatFoeCause 500-1000 damage to one undead monsterDamage
7MAHAMANGreat ChangeCombatSpecialDrains caster of 1 XP Level and spell is forgotten, possible effects: Silence the Monsters Make Magic More Effective Dialko the Party 3 Times Heal the Party Destroy the Monsters Protect the Party Teleport the Monsters Reanimate Corpses
7MALORTeleportAnyPartyFrom combat, result is random location same level of Maze. From camp, result can be specified. Improper coordinates may destroy party for good
7MAWXIWTZMad HouseCombatAll FoesCauses random but devastating effectsDamage
7TILTOWAITKa-Blam!CombatAll FoesCauses 10-100 damageDamage
7AbrielDivine MagicCombatSpecialSpecial
Divine Spell List
LevelIncantationTranslationTimingTargetDescription
1BADIOSHarmCombatFoeCauses 1-8 damageDamage
1DIOSHealAnyCharacterHeals 1-8 hit pointsHeal
1KALKIBlessingsCombatPartyReduces AC-1 for current combat onlyBuff
1MILWALightAnyPartyCauses light source to follow party, increase vision distance
1PORFICShieldCombatCasterReduces AC-4Buff
2CALFOX-ray VisionLootingSpecialDetermine that Trap on a Chest with 95% accuracy
2KANDILocate SoulCampSpecialGives direction to the abandoned hero in Maze relative to caster
2KATUCharmCombatFoeAttempts to charm a monsterControl
2MONTINOStill AirCombatFoe GroupSilenced and unable to cast spellsControl
3BAMATUPrayerCombatPartyReduce AC-4 for current combat onlyBuff
3DIALKOSoftnessAnyFoeCures paralysis and sleepCure
3HAKANIDOMagic DrainCombatFoeAttempts to drain a monster of magicControl
3LATUMAPICIdentifyCombatFoe GroupReveals monsters true name
3LOMILWAMore LightAnyPartyMore powerful MILWA, lasts until return to Castle. Dark areas will extinguish
4BADIALMore HurtCombatFoeCauses 2-16 damageDamage
4BARIKORazor WindCombatFoe GroupCauses 6-15 damageDamage
4DIALMore HealAnyCharacterHeals 2-16 hit pointsHeal
4LATUMOFISCure PoisonAnyCharacterCures Poisoned statusCure
4MAPORFICBig ShieldAnyPartyReduce AC-2, lasts until return to CastleBuff
5BADIDeathCombatFoeCauses coronary attack, possible deathDamage
5BAMORDISummoningCombatPartyAttempts to summon 1 group to fight for partySummon
5DILifeCampCharacterRestores dead to life with 1 HP and decreased Vitality. If spell fails, AshesCure
5DIALMAGreat HealAnyCharacterHeals 3-24 hit pointsHeal
5MOGATOAstral GateCombatFoeAttempts to banish a demon monsterDamage
6LOKTOFEITRecallCampPartyTransport back to Castle, but spell is forgotten
6MADIHealingAnyCharacterHeals all hit points and cures any conditions except for death/ashes.Heal Cure
6KAKAMENFire WindCombatFoe GroupCauses 18-38 Fire damageDamage
6LABADILife StealCombatFoeDrain monster all but 1-8 hit points; heals casterDamage
7KADORTOResurrectionCampCharacterRestores dead and ashes to life with all hit points. If spell fails, PermadeathCure Heal
7MABARIKOMeteor WindsCombatAll FoesCauses 18-58 damageDamage
7BAKADIDeath WindCombatFoe GroupAttempts to slay a group of monsters
7IHALONWishAnyCharacterGrants favor but spell is also forgotten

Attribution

Official Classic Manual is here.

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