/*
 *  Wizardry 6 & 7 Automap Mod
 *  Original: Copyright (C) 2014 KoriTama
 *  Refactor: Copyright (C) 2025 DungeonCrawl-Classics.com 
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  ── Refactor Details -─────────────────────────────────────────────────────
 *  The original mod used OpenGL 1.x immediate mode (glBegin/glEnd).
 *  This port replaces that entirely with SDL_Renderer (SDL2 accelerated 2D).
 *  This port also uses DOXBox Staging 0.84.0-alpha (a550b) for rendering.
 *  -- Fixes core functional issues to restore functionality on latest DOSBox.
 *  -- Fixes to exploration progress (fog of war) in Wiz6 so it works and saves correctly.
 *  -- Added a right-click option to purge saved exploration progress in Wiz6.
 *  -- No Wiz7 exploration purge added as it is handled by the game itself.
 *  -- Added a right-click option to delete all Notes in Wiz6 and Wiz7.
 *
 */

Installation Steps

1. Install Wizardry 6 Steam or GOG
2. Install Wizardry 7 DOS from Steam or GOG  (not Gold)
3. Navigate to the install directory you chose for the game
4. Open the DOSBox folder
5. Rename existing dosbox.exe to original_dosbox.exe
6. Copy the 3 file contents of the zip to the DOSBox folder
7. Launch the game through existing shortcuts that Steam/GOG created
8. Alt+Enter to get out of full-screen so you can see the map window

DungeonCrawl-Classics is not affiliated with the original mod author but if you have questions about the 2025 refactor, 
reach out to questions.dcc@gmail.com