MM7 Party Planning and Development is essential to complete your quest and save Enroth whether it is your first time or the final time. The final score is based on accomplishment vs time spent.
What is new?
There are 3 promotions for each Class, however, only 2 of them will be achieved in a given playthrough. Midway, players must choose a Light or Dark path for the whole party and this choice will define which tier 2 promotions are available. The path chosen also determines access to Light Magic vs Dark Magic spells.
There are new restrictions for Skill Expertise progression per Class Rank and there is now a Grandmaster Expertise for each Skill. Selecting Classes that can achieve high expertise in the Skills you want is ideal. For example, if you want to craft the best Potions in the game then you need a Druid because they are the only Class that can progress to Grandmaster Alchemy.
Learn More: MM7 Skills by Class
Spellbooks and spell learning is restricted by Spell Skill Expertise. As an example, Archers and Druids can never achieve Grandmaster Expertise in Water Magic, thus they can never learn the Lloyd’s Beacon spell. Grandmaster Spells are only available to Rank 2 Priest and Sorcerers.
List of Spells exclusive to Rank 2 Clerics and Sorcerers.
Spell Skill | Spell | Expertise | SP | Base Description | |||||
---|---|---|---|---|---|---|---|---|---|
11 | Fire Magic | Incinerate | Grandmaster | 30 | Deal 15+(1-15/Spell Level) Fire Damage to Single Target. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Air Magic | Starburst | Grandmaster | 30 | Deal 20+(1/Skill Level) Air Damage, 8 stars. Area surrounds Outdoor Target. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Water Magic | Lloyd's Beacon | Grandmaster | 30 | Place a beacon at a location you want to teleport back to in the future. Beacons will decay after (1w/Skill Point). | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Earth Magic | Mass Distortion | Grandmaster | 30 | Deal 25+(2/Spell Level)% of Target's Max HP as Earth Damage. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Spirit Magic | Resurrection | Grandmaster | 30 | Removes ERADICATED condition with Very Slow Recovery. Grants WEAKNESS. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Mind Magic | Enslave | Grandmaster | 30 | Compells a Single Target to attack creasures nearby for (10m/Skill Level). Party safe. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Body Magic | Power Cure | Grandmaster | 30 | Heal Party 10+(5/Skill Level) Hit Points. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Light Magic | Divine Intervention | Grandmaster | 55 | Heal, Cure, and restore Spell Points to Max for whole Party 3x/day. Caster Ages +10 years each cast. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
11 | Dark Magic | Souldrinker | Grandmaster | 60 | Drain 25+(1-8/Skill Level) Hit Points from EVERYONE in sight and distributes the Hit Points to Party as a Heal, up to Max HP. | Unable to learn spell. | Unable to learn spell. | Unable to learn spell. | Base description as above. |
Party Design
Default Party is Knight, Thief, Cleric, Sorcerer and covers the basic needs to complete the game. This party will have access to grandmaster level skills with focus on dealing damage, sustaining damage, disarming traps, repairing items, identifying items, buying and selling items, as well as access to grandmaster level in all magic skills. Pretty universal.
In MM7, party design centers on Class selections that have access to desirable Skill Expertise and Spells. You can solve the game with many combinations.
Learn More: MM7 Skills List
Learn More: MM7 Spells List
Hirelings can be found and hired to bolster your party. You may hire up to 2 hirelings at a time by paying the up-front cost and by sacrificing a percentage of gold you find. Hirelings offer a myriad of things that can help your party in various ways. Hirelings may allow casting a spell once per day, such as Fly or Bless, make travel times shorter, boost XP gain, or enable free Item Identification. Understanding which hirelings are available may impact your party design.
Learn More: Hirelings List of Benefits
Once you have decided which Classes you want in your party, it is time to think about Statistics and how you plan to build up each character. You will have many opportunities to boost up your Statistics and knowing which of your characters benefit most from each statistic is key. The first opportunity to boost your Statistics is at character creation.
Learn More: MM7 Statistics and Character Creation
Attribution
Official manual is here for reference.
How to obtain a copy of this game
eBay link – PC version (1999)
GOG link – Digital PC Version