MM7 Races List

MM7 Races have a minor impact during gameplay where certain foes will prioritize characters of a certain Race. A few items are only usable by a certain Race. You can use permanent boosts to overcome racial deficiencies.

Resource: Permanent Boost List

During character creation, starting statistic values are determined by Race and more importantly the Cost in Bonus Points to raise a given statistic and Max Value is also impacted by Race. Note that boosting statistics during gameplay is NOT impacted by Race.

Human details

Humans can be universally effective in any Class. The Human will typically be targeted by Elven foes. Humans have exclusive access to the Mind’s Eye helmet which boasts these qualities: AC+10, INT+15, PER+15, Regen SP.

Base valueCost to Raise
MGT 111x (Max 25)
INT 111x (Max 25)
PER 111x (Max 25)
END 111x (Max 25)
ACY 111x (Max 25)
SPD 111x (Max 25)
LCK 111x (Max 25)
Elf details

Elves are most effective as a Sorcerer but can also work well as a Druid focused on spell casting. The Elf will typically be targeted by Human melee foes. Elves have exclusive access to Elven Chainmail which is a specific item that boasts these qualities: AC+30, SPD+15, ACY+15, Regen HP — however, this item cannot be worn by Sorcerers or Druids.

Base valueCost to Raise
MGT 72x (Max 15)
INT 14.5x (Max 30)
PER 111x (Max 25)
END 72x (Max 15)
ACY 14.5x (Max 30)
SPD 111x (Max 25)
LCK 91x (Max 25)
Dwarf details

Dwarves are most effective as a Paladin or Cleric. Dwarves can go Knight or Ranger as well but the low SPD/ACY will hamper their melee damage output. The Dwarf will typically be targeted by Goblin and Troll foes. Dwarves have exclusive access to the Forge Gauntlets which boasts these qualities: AC+10, MGT+15, END+15, Fire Resist+30.

Base valueCost to Raise
MGT 14.5x (Max 30)
INT 111x (Max 25)
PER 111x (Max 25)
END 14.5x (Max 30)
ACY 72x (Max 15)
SPD 72x (Max 15)
LCK 91x (Max 25)
Goblin details

Goblins are the best choice for ALL Classes other than Sorcerer and hybrid classes intent on only spell casting. The Goblin will typically be targeted by Dwarven foes. Goblins have exclusive access to the Elfbane 2h-Sword which boasts these qualities: 3d4+12 DMG, 2x DMG vs Elves, .5x DMG from Projectiles.

Base valueCost to Raise
MGT 14.5x (Max 30)
INT 72x (Max 15)
PER 71x (Max 25)
END 111x (Max 25)
ACY 111x (Max 25)
SPD 14.5x (Max 30)
LCK 91x (Max 25)

Attribution

  • Official Classic Manual is here.
  • MMArchive used to see extracted game data. Find it here.

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