MM7 Spells

All characters start the game with 4 Novice Skills and if any of them are Magic Skills then that character will also start with at least 1 Spellbook. The default Spell by Skill is noted in the Table with brackets like this [spell name]. To learn new Spells, you will need to find or buy Spellbooks from the respective Magic Guild, after acquiring a Membership.

Learn More: MM7 Spells Vendor List

Now you have the Spellbook but before you can read it, you need a requisite Spell Skill Expertise: Novice, Expert, Master, or Grandmaster.

Below is a list of all the Spells and includes Expertise upgrades for easy review. Click or Tap the Spell Row to see Expertise upgrades.

Spell SkillSpellSPBase DescriptionNoviceExpertMasterGrandmaster
1NoviceFire MagicTorch Light1Increase radius of light surrounding Party for (1h*Skill Level).Base description as above.Increased light radius.Increased light radius.Faster Recovery.
2NoviceFire Magic[Fire Bolt]2Deal (d3*Skill Level) Fire Damage to Single Target with Slow Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
3NoviceFire MagicFire Resistance3Add (1*Skill Level) Fire Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceFire MagicFire Aura4Add "of Fire" to a non-magical weapon for (1h*Skill Level).Base description as above."of Flame"."of Infernoes"Effect becomes Permanent.
5ExpertFire MagicHaste5Faster Recovery after a Cast or Attack for 1h+(1m*Spell Level). Grants WEAKNESS after-effect.Unable to learn spell.Base description as above.for 1h+(3m/Spell Level)for 1h+(4m/Spell Level)
6ExpertFire MagicFireball8Deal (d6*Skill Level) Fire Damage to a Target and everyone nearby with Moderate Recovery.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
7ExpertFire MagicFire Spike10Drop Fire Spikes on the ground, the spikes detonate dealing (d6/Skill Level) Fire Damage to anyone approaching. 6 spikes. Forward deploy. Party safe.Unable to learn spell.Base description as above.(1-8/Skill Level) Fire Damage. 7 spikes.(1-10/Skill Level) Fire Damage. 9 spikes.
8MasterFire MagicImmolation15Deal persistent (d6*Skill Level) Fire Damage to all nearby monsters for (1m*Spell Level). Party safe.Unable to learn spell.Unable to learn spell.Base description as above.for (10m/Spell Level).
9MasterFire MagicMeteor Shower20Deal 8+(1*Skill Level) Fire Damage to a Target and everyone nearby, 16 meteors. Forward outdoor deploy.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery. 20 meteors.
10MasterFire MagicInferno25Deal 12+(1*Skill Level) Fire Damage to all Foes in Sight. Party safe.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
11GrandmasterFire MagicIncinerate30Deal 15+(d15*Skill Level) Fire Damage to Single Target.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceAir MagicWizard Eye1Terrain and Monsters are revealed on the Minimap for (1h*Skill Level).Base description as above.Also shows Treasure.Also shows "Points of Interest".Free to Cast.
2NoviceAir Magic[Feather Fall]2Prevents falling damage for (5m*Skill Level).Base description as above.for (10m/Skill Level).for (1h/Skill Level).Faster Recovery.
3NoviceAir MagicAir Resistance3Add (1*Skill Level) Air Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceAir MagicSparks4Deal 2+(1*Skill Level) Air Damage in spread volley, 3 bouncing sparks with Moderate Recovery.Base description as above.Faster Recovery. 5 sparks.Faster Recovery. 7 sparks.Faster Recovery. 9 sparks.
5ExpertAir MagicJump5Jump forward 60 feet taking no falling damage and with Moderate Recovery.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
6ExpertAir MagicShield8Halves damage to Party from Ranged Attacks such as rocks and arrows for 1h+(5m*Skill Level).Unable to learn spell.Base description as above.for 1h+(15m/Spell Level).for 1h+(1h/Spell Level).
7ExpertAir MagicLightning Bolt10Deal (d8*Skill Level) Air Damage to Single Target.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
8MasterAir MagicInvisibility15Cast only in Safety and Party becomes undetectable for (10m/Skill Level). Any sort of attempted Attack or Contact will reveal yourself.Unable to learn spell.Unable to learn spell.Base description as above.for (1h/Spell Level).
9MasterAir MagicImplosion20Deal 10+(d10*Skill Level) Air damage to Single Target with Moderate Recovery.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
10MasterAir MagicFly25Allows Flight with pgup/insert for (5m*Skill Level). Continuous in-air cost of 1SP per 5m.Unable to learn spell.Unable to learn spell.Base description as above.No Spell Point drain.
11GrandmasterAir MagicStarburst30Deal 20+(1*Skill Level) Air Damage, 8 stars. Area surrounds Outdoor Target.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceWater MagicAwaken1Removes ASLEEP condition If (Time<3m*Skill Level).Base description as above.If (Time<1h/Skill Level).If (Time<1d/Skill Level).Faster Recovery.
2NoviceWater Magic[Poison Spray]2Deal 2+(d2*Skill Level) Water Damage in spread volley, 1 shot.Base description as above.Faster Recovery. 3 shots.Faster Recovery. 5 shots.Faster Recovery. 7 shots.
3NoviceWater MagicWater Resistance3Add (1*Skill Level) Water Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceWater MagicIce Bolt4Deal (d4*Skill Level) Water Damage to Single Target.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
5ExpertWater MagicWater Walk5Allows water movement for (5m*Skill Level). Continuous cost of 1SP per 20m. Outdoor only.Unable to learn spell.Base description as above.for (1h/Skill Level).No Spell Point drain.
6ExpertWater MagicRecharge Item8Recharges any magic item that uses charges. Item permanently loses 50-(1*Skill Level)% of its charges each cast.Unable to learn spell.Base description as above.Loss of 30-(1/Skill Level)% of charges.Loss of 20-(1/Skill Level)% of charges.
7ExpertWater MagicAcid Burst10Deal 9+(d9*Skill Level) Water Damage to Single Target.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
8MasterWater MagicEnchant Item15Attempt weak enchantment on non-magical non-weapon. Succeed (10%*Skill Level)Unable to learn spell.Unable to learn spell.Base description as above.Stronger Enchantments.
9MasterWater MagicTown Portal20Teleport Party from Safety to a town fountain. Succeed (10%*Skill Level)Unable to learn spell.Unable to learn spell.Base description as above.Able to teleport from Hostile environment.
10MasterWater MagicIce Blast25Erupt 7 shards from above a Target that deal 12+(d2*Skill Level) Water Damage, if they hit someone. Moderate Recovery.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery. 9 shards.
11GrandmasterWater MagicLloyd's Beacon30Place a beacon at a location you want to teleport back to in the future. Beacons will decay after (1w*Skill Point).Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceEarth MagicStun1Knock a foe back a little and stun them for a time before they can act.Base description as above.Stronger Effect.Stronger Effect.Stronger Effect.
2NoviceEarth Magic[Slow]2Attack and Walk speed reduced to 50% for a single monster for (1m*Skill Level).Base description as above.for (5m/Skill Level).reduced to 25%.reduced to 13%.
3NoviceEarth MagicEarth Resistance3Add (1*Skill Level) Earth Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceEarth MagicDeadly Swarm4Deal 5+(d3*Skill Level) Earth Damage to Single Target.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
5ExpertEarth MagicStone Skin5Increases the AC of Party by 5+(1*Skill Level) for 1h+(5m*Skill Level).Unable to learn spell.Base description as above.for 1h+(15m/Skill Level).for 1h+(1h/Spell Level).
6ExpertEarth MagicBlades8Deal (d9*Skill Level) Earth Damage to Single Target.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
7ExpertEarth MagicStone to Flesh10Removes STONED condition If (Time<1h*Skill Level).Unable to learn spell.Base description as above.If (Time<1d/Skill Level).Always works.
8MasterEarth MagicRock Blast15Deal (d8*Skill Level) Earth Damage to a Target and others nearby.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
9MasterEarth MagicTelekinesis20Manipulate an object at a distance safe from Traps.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
10MasterEarth MagicDeath Blossom25Deal 20+(1*Skill Level) Earth Damage to Outdoor Target and everyone nearby with Moderate Recovery.Unable to learn spell.Unable to learn spell.Base description as above.Deal 20+(2/Skill Level). Faster Recovery.
11GrandmasterEarth MagicMass Distortion30Deal 25+(2*Skill Level)% of Target's Max HP as Earth Damage.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceSpirit MagicDetect Life1Party can see Target Current HP for (10m*Skill Level)Base description as above.for (30m/Skill Level).for (1h/Skill Level).Shows active spells.
2NoviceSpirit Magic[Bless]2Target has Increased Hit Rate 5+(1*Skill Level) for 60m+(5m*Skill Level).Base description as above.Effects entire Party.for 60m+(15m/Skill Level).for 60m+(1h/Skill Level).
3NoviceSpirit MagicFate3Increased or Decreased Hit Chance by 20+(1*Skill Level) until triggered once or 5 minutes expire.Base description as above.Effect 20+(2/Skill Level).Effect 20+(4/Skill Level).Effect 20+(6/Skill Level).
4NoviceSpirit MagicTurn Undead4Forces visible undead to flee for 3m+(1m*Skill Level).Base description as above.for 3m+(3m/Skill Level).for 3m+(5m/Skill Level).Faster Recovery.
5ExpertSpirit MagicRemove Curse5Removes CURSED condition If (Time<1h*Skill Level).Unable to learn spell.Base description as above.If (Time<1d/Skill Level).Always works.
6ExpertSpirit MagicPreservation8Target has increased resistance to DEAD when HP are below 0. Heal up before the spell wears off.Unable to learn spell.Base description as above.Effects entire Party.for 1h+(15m/Skill Level).
7ExpertSpirit MagicHeroism10Increase Damage 5+(1*Skill Level) for 1h+(5m*Skill Level)Unable to learn spell.Base description as above.for 1h+(15m/Skill Level)for 1h+(1h/Skill Level)
8MasterSpirit MagicSpirit Lash15Deal 10+((d7+1)*Skill Level) Spirit Damage to a vary near Target with Moderate Recovery.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
9MasterSpirit MagicRaise Dead20Removes DEAD condition if Time<1d*Skill Level. Grants WEAKNESS.Unable to learn spell.Unable to learn spell.Base description as above.Always works.
10MasterSpirit MagicShared Life25Total Party HP+(3*Skill Level), divide HP amongst party members evenly.Unable to learn spell.Unable to learn spell.Base description as above.(+4/Skill Level),
11GrandmasterSpirit MagicResurrection30Removes ERADICATED condition with Very Slow Recovery. Grants WEAKNESS.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceMind MagicRemove Fear1Removes AFRAID condition If (Time<3m*Skill Level).Base description as above.If (Time<1h/Skill Level).If (Time<1d/Skill Level).Always works.
2NoviceMind Magic[Mind Blast]2Deal 3+(d3*Skill Level) Mind Damage to Single Target.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
3NoviceMind MagicMind Resistance3Add (1*Skill Level) Mind Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceMind MagicTelepathy4Party can see Target Current Gold and Inventory with Slow Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
5ExpertMind MagicCharm5Prevents attack, Single Target for (5m*Skill Level). Damage breaks.Unable to learn spell.Base description as above.for (10m/Skill Level).Lasts until leave Map.
6ExpertMind MagicCure Paralysis8Removes PARALYSIS condition If (Time<1h*Skill Level).Unable to learn spell.Base description as above.If (Time<1d/Skill Level).Always works.
7ExpertMind MagicBerserk10Compells a Single Target to attack anyone nearby for (5m*Skill Level).Unable to learn spell.Base description as above.for (10m/Skill Level).for (1h/Skill Level).
8MasterMind MagicMass Fear15Seen Non-Undead will Flee for (3m*Skill Level). Damage breaks.Unable to learn spell.Unable to learn spell.Base description as above.for (5m/Skill Level).
9MasterMind MagicCure Insanity20Removes INSANE condition If (Time<1d*Skill Level).Unable to learn spell.Unable to learn spell.Base description as above.Always works.
10MasterMind MagicPsychic Shock25Deal 12+(d12*Skill Level) Mind Damage.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
11GrandmasterMind MagicEnslave30Compel a Single Target to attack foes nearby for (10m*Skill Level). Party safe.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceBody MagicCure Weakness1Removes WEAKNESS condition If (Time<3m*Skill Level).Base description as above.If (Time<1h/Skill Level).If (Time<1d/Skill Level).Always works.
2NoviceBody Magic[Heal]2Heal Single Target 5+(2*Skill Level) Hit Points.Base description as above.5+(3/Skill Level) Hit Points.5+(4/Skill Level) Hit Points.5+(5/Skill Level) Hit Points.
3NoviceBody MagicBody Resistance3Add (1*Skill Level) Body Resistance to Party for (1h*Skill Level).Base description as above.Add (2/Skill Level) resistance.Add (3/Skill Level) resistance.Add (4/Skill Level) resistance.
4NoviceBody MagicHarm4Deal 8+(d2*Skill Level) Body Damage with Moderate Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
5ExpertBody MagicRegeneration5Heals Single Target 5 Hit Points every 5m for (1h*Skill Point).Unable to learn spell.Base description as above.15 Hit Points every 5 minutes. Faster Recovery.25 Hit Points every 5 minutes. Faster Recovery.
6ExpertBody MagicCure Poison8Removes POISONED condition If (Time<1h*Skill Level).Unable to learn spell.Base description as above.If (Time<1d/Skill Level).Always works.
7ExpertBody MagicHammerhands10Increase Unarmed damage with Body Damage equal to the physical damage with Fast Recovery.Unable to learn spell.Base description as above.Faster Recovery.Effects entire Party.
8MasterBody MagicCure Disease15Removes DISEASED condition If (Time<1d*Skill Level)Unable to learn spell.Unable to learn spell.Base description as above.Always works.
9MasterBody MagicProtection from Magic20Cancels (1*Skill Level) actions that would grant POISONED, DISEASED, STONED, PARALYZED, or WEAKNESS and then dissipates. Protected for (1h*Skill Level).Unable to learn spell.Unable to learn spell.Base description as above.Also protects from DEAD and ERADICATION effects.
10MasterBody MagicFlying Fist25Deal 30+(d5*Skill Level) Body Damage to Single Target.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
11GrandmasterBody MagicPower Cure30Heal Party 10+(5*Skill Level) Hit Points.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceLight MagicLight Bolt5Deal (d4*Skill Level) Light Damage with Moderate Recovery. Double damage vs Undead.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
2NoviceLight MagicDestroy Undead10Deal 16+(d16*Spell Level) to Single Undead Target with Moderate Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
3NoviceLight MagicDispel Magic15Removes all spells on all foes in the caster's sight with Moderate Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
6NoviceLight MagicParalyze20Prevents movement and attack, Single Target for (3m*Skill Level). Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
5ExpertLight MagicSummon Elemental25Summons a Lesser Light Elemental for (5m*Skill Level). Max 1.Unable to learn spell.Base description as above.Normal Elemental for (15m/Skill Level). Max 3.Greater Elemental for (15m/Skill Level). Max 5.
6ExpertLight MagicDay of the Gods30Boost all Seven Statistics on Party by 10+(3*Skill Level) until you Rest.Unable to learn spell.Base description as above.by 10+(4/Skill Level).by 10+(5/Skill Level).
7ExpertLight MagicPrismatic Light35Deal 25+(1*Skill Level) Light Damage to all Indoor Foes in Sight.Unable to learn spell.Base description as above.Faster Recovery.Faster Recovery.
8MasterLight MagicDay of Protection40Wizard Eye, Feather Fall, and all Resistance spells on Party at (4*Skill Level).Unable to learn spell.Unable to learn spell.Base description as above.at (5*Skill Level).
9MasterLight MagicHour of Power45Casts Haste, Heroism, Shield, Stone Skin, and Bless on Party at (4*Skill Level).Unable to learn spell.Unable to learn spell.Base description as above.at (5*Skill Level).
10MasterLight MagicSunray50Deal 20+(d20*Spell Level) Light Damage to Single Outdoor Daytime Target with Slow Recovery.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
11GrandmasterLight MagicDivine Intervention55Heal, Cure, and restore Spell Points to Max for whole Party 3x/day. Caster Ages +10 years each cast.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.
1NoviceDark MagicReanimate10Raise a dead foe with (10HP*Skill Level), but not more than Max Hit Points.Base description as above.with (30hp/Skill Level).with (40hp/Skill Level).with (50hp/Skill Level).
2NoviceDark MagicToxic Cloud15Deal 25+(10*Spell Level) Dark Damage to Single Target via Slow Moving Cloud with Moderate Recovery.Base description as above.Faster Recovery.Faster Recovery.Faster Recovery.
3NoviceDark MagicVampiric Weapon20Adds "of Vampire" to non-magical weapon for (1h*Skill Level).Base description as above.Faster Recovery.Faster Recovery.Effect becomes Permanent.
4NoviceDark MagicShrinking Ray25Shrink a foe's Size and Damage to 50% for (5min*Skill Level).Base description as above.to 33%to 25%Effects a group of foes.
5ExpertDark MagicShrapmetal30Deal 6+(d6*Skill Level) Dark Damage in spread volley with Normal Recovery. 3 fragments.Unable to learn spell.Base description as above.Faster Recovery. 7 fragments.Faster Recovery. 9 fragments.
6ExpertDark MagicControl Undead35Compells a Single Undead Target to attack foes nearby for (3m*Skill Level). Party safe.Unable to learn spell.Base description as above.for (5m/Skill Level). Faster Recovery.Lasts until leave Map. Faster Recovery.
7ExpertDark MagicPain Reflection40Incoming Damage is reflected back to source for 1h+(5m*Skill Level).Unable to learn spell.Base description as above.Effects entire Party.for 1h+(15m/Skill Level).
8MasterDark MagicSacrifice45Sacrifice a Hireling to Heal, Cure, and restore Spell Points and true Age for the Caster only. Reputation reduced significantly.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
9MasterDark MagicDragon Breath50Deal (d25*Skill Level) Dark Damage to Target in Front and everyone nearby.Unable to learn spell.Unable to learn spell.Base description as above.Faster Recovery.
10MasterDark MagicArmageddon55Deal 50+(1*Skill Level) Dark Damage to EVERYONE on the Map, 3 times/day. Outdoors Only.Unable to learn spell.Unable to learn spell.Base description as above.4 times/day.
11GrandmasterDark MagicSouldrinker60Drain 25+(d8*Skill Level) Hit Points from EVERYONE in sight and distributes the Hit Points to Party as a Heal, up to Max HP.Unable to learn spell.Unable to learn spell.Unable to learn spell.Base description as above.

Attribution

Official manual has this info here.