Might and Magic 1 Walkthrough Checklist is a slow-reveal account of what needs to be done to complete the game in a format where revelation is obscured until you click on the specific information you want to know. Plot twists and suprizes will not be spoiled if you follow the high level direction. If you are stumped by a puzzle, this checklist will first provide Clues.. and if that is not enough the Solution is available after you click through the obfuscation.
This guide format reveals just enough to keep you progressing but not so much as to steal the joy of playing for the first time. If the storyline branches based on decisions made, checking a box in one decision path will disable the other paths.
The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark the Wizardry 7 Walkthrough Checklist and Enjoy!
If you are just starting to build a party, check Party Planning.
If you are looking for the location to use an item you have, check the Gear Database.
If you are looking for tips to defeat an enemey, check the Foe Database.
Getting Started
You start out your adventure in the town of Sorpigal. Every time you check into the Inn you will Save your game and also Reset the static encounters in the town. If you close down the game without checking in at the Inn, upon return, you will start at the point where you last checked in to the Inn. Thus, if you have a bad encounter you have the option to close the game and reload from your last save.
All new characters will start with an unequipped Club. You will need to get into the habit of (S)earching after every combat. Chests or Sacks may drop from defeated foes but once you step away, it disappears. Chests and Sacks will contain weapons, armor, items, gold, and diabolical traps. Be sure to (e)quip your Clubs and seek out better weapons. Gold is short at the beginning so you are not able to just buy everything. I suggest you only buy range weapons for your Robber and Archer, the rest you will find in Chests along the way.
Raising a Level is an important activity that you must do when you are able. It cost Gold to raise a level in the Training Hall. If you do not have enough Gold you can keep on fighting and you will keep collecting XP so there is no risk of losing XP if you cannot afford to Level up. However, it is important to level up as soon as you can so that your power grows, allowing you to explore more regions.
You need to map out each region that you explore and keep track of any clues you learn along the way. You will need to fight many encounters to earn Gold (g) and Experience (XP) so you can grow in strength. It is possible to explore too fast and find foes that you are not yet ready to face.
Chapter 1
- Sorpigal
- Explore Sorpigal.
- Equip your Clubs.
- Explore and draw a map.
- Find 8 statues with clues.
- Buy Food for resting.
- Buy ranged weapons for backline non-casters.
- Clue: Grind Sorcerer L3 before proceeding.
- Sorpigal Dungeon
- Find the Stairs.
- Explore SE Sorpigal.
- Find Stairs DOWN.
- Meet with the old man.
- Explore and draw a map.
- Meet with the old man.
- Loot: Vellum Scroll
- Clue: Grind Sorcerer L5 before proceeding.
Chapter 2
- Crazed Wizard Cave
- Find the Cave
- Exit Sorpigal to C-2.
- Explore and draw a map.
- Explore NE C-2.
- Enter Crazed Wizard Cave.
- Deactivate the conveyors.
- Explore and draw a map.
- From the Entrance.
- Enter E Door to N.
- Take 2 steps to N.
- Enter the Door to W.
- Push Button on N wall.
- Loot: Bronze Key
- Find the Crazed Wizard.
- Backtrack to main hall.
- Head to NE corner.
- Take the passage all the way W.
- Jump over the 3 tiles that push you E.
- Meet with the Crazed Wizard.
- Defeat all 13 encounters.
- Encounter at [10,11].
- Encounter at [15,4].
- Encounter at [14,3].
- Encounter at [14,0].
- Encounter at [11,1].
- Encounter at [9,5].
- Encounter at [10,6].
- Encounter at [7,10].
- Encounter at [6,9].
- Encounter at [6,7].
- Encounter at [3,2].
- Encounter at [4,8].
- Encounter at [0,12].
- Claim your prize.
- Return to the Crazed Wizard.
- Loot: 12000 gold
- Loot: Bronze Key
- Cave of Square Magic
- Find the Cave.
- Head S from Sorpigal to C-3.
- Head E through the forest to D-3.
- Do not climb any trees.
- Explore the NW part of mountains.
- Enter Cave of Square Magic.
- Solve the Square Magic Puzzle.
- Set [6,14] to 3.
- Set [10,14] to 2.
- Set [2,10] to 5.
- Set [14,10] to 8.
- Set [2,6] to 9.
- Set [6,6] to 6.
- Set [10,6] to 7.
- Set [2,2] to 4.
- Set [14,2] to 1.
- Collect the reward.
- Head to the NW corner.
- Flip the platinum Lever.
- Loot: Intellect+2
- Loot: Gems+20
- Loot: Gold+200
- Loot: XP+2000
- Note: This is repeatable while INT<25. If you exit the Cave and re-enter it will reset the dungeon. Be sure to take the time to return to Sorpigal to SAVE regularly.
- Erliquin
- Find the Town.
- From Sorpigal, step SSW then N.
- Continue N into C-1 to a Sign.
- Continue W into B-1 to a Sign.
- Skip Castle Blackridge North for now.
- Continue W then S then E to a Sign.
- Skip Castle Balckridge South for now.
- Continue E to Erliquin.
- Enter Erliquin.
- Find Agar.
- Explore and draw a map.
- Clue: Agar is behind an edlerly gnome in spectacles.
- Solution: Agar is behind the innkeeper.
- Loot: XP+1000
- B-1
- Find the Silver Key snare.
- Explore and draw a map.
- Exit Erliquin and head to W.
- Continue N through the mountains.
- Find the snowy mountains.
- Take E passage then first S.
- Continue S between dry and snowy mountains.
- Find dead end heading to N.
- Rest here before stepping to E.
- Find the Silver Key.
- Take Hidden one-way passage to E.
- Defeat 4 encounters, resting blocked.
- Defeat 5th encounter, magic use blocked.
- Step E.
- Take Hidden one-way passage to N.
- Search here!
- Loot: Gold+2400
- Loot: Silver Key
- Take Hidden one-way passage to W.
- Return to Erliquin to save.
- Clue: Grind Sorcerer L7 before proceeding.
Chapter 3
- Dusk
- Find the Town.
- Fly to E-1.
- Spin to enter the town.
- Find Telogran.
- Explore and draw a map.
- Step into the darkness.
- Cast Light.
- Step SWSSE SSSS.
- Meet with Telogran.
- Loot: Gold+1500
- Loot: XP+2500
- Learn: Portsmith and Algary are combined.
- Dusk Dungeon - Part 1
- Find the Stairs.
- Strait S from town entrance.
- Take Stairs DOWN.
- Avoid exploration.
- This place is full of traps and you need Psychic Protection before you can explore the dungeon fully, but for now we can grab some incredible armor upgrades while we grind some XP. You can skip this option and come back when you have Psychic Protection if you like, otherwise I will guide you around those traps right now.
- Upgrade everyone's Armor.
- Cast Levitation.
- From the entrance go all the way N.
- Step WWWWN NWWWW WW then Jump W.
- Step NNWNN then prepare for a fight.
- Continue N to end of hall.
- Enter Door to W.
- Find Shrine of Okzar in NW corner.
- Pray to earn great random armor.
- Solution: Position 1 character must not have adjusted alignment.
- Note: This is repeatable. If you exit and reenter the dungeon is reset.
- Find Corak's message.
- From the entrance go all the way N.
- Step WWWWW WWW then Jump W.
- Step WSSSS
- Enter Door to W.
- Learn: Corak's clue is YICU2ME3
- Return to Dusk to save.
- Portsmith
- Find the Town.
- Fly to B-3.
- Spin to enter the town.
- Find Zam.
- Explore and draw a map.
- Clue: Zam is behind a hidden passage.
- Solution: Zam is at [12,2] via [11,0] to W.
- Meet with Zam.
- Learn: C-15
- Algary
- Find the Town.
- Fly to D-4.
- Spin to enter the town.
- Find Zom.
- Explore and draw a map.
- Clue: Zom is at the docks.
- Solution: Zom is at [1,1]
- Meet with Zom.
- Learn: 1-15
- Decypher the clues.
- Telogran said Portsmith and Algary are combined.
- Zam said C-15.
- Zom said 1-15.
- Clue: Zam is from Algary and Zom is from Portsmith
- Solution: C-1 at 15,15
- C-1
- Follow the clues.
- Go to 15,15.
- Loot: Gold+2000
- Loot: Ruby Whistle
- Learn: Stronghold in B-3 at 14,2
- Learn: Blow twice to enter.
- Explore C-1.
- Boost: Fountain at [8,14] grants temporary MGT+50.
- Boost: Fountain at [9,14] grants temporary SL7.
- Loot: Wagon as [5,7] has the Merchant Pass.
- Castle Blackridge - South
- Return to the Castle.
- Fly to B-1.
- Enter Castle at [11,2].
- Enter Door to E.
- Enter Door to E.
- Meet with Lord Hacker.
- Complete Hacker Quest 1.
- Hacker wants a Garlic.
- Note: Item must be in position 1's backpack.
- Solution: Buy a Garlic in Sorpigal store.
- Complete Hacker Quest 2.
- Hacker wants a Wolfsbane.
- Note: Item must be in position 1's backpack.
- Solution: Buy a Wolfsbane in Algary store.
- Complete Hacker Quest 3.
- Hacker wants a Belladonna.
- Note: Item must be in position 1's backpack.
- Solution: Buy a Belladonna in Erliquin store.
- Note: Do not get Hacker Quest 4 yet because we can't complete it with current party strength and you are only allowed 1 quest at a time, so leave the Quest slot open.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message C is at [15,8]
- Learn: IACI9;-2;0NU--G,NOT2
- Find the Prisoner.
- Explore and draw a map.
- Solution: Prisoner is at [13,2]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Castle Blackridge - North
- Return to the Castle.
- Fly to B-1.
- Enter Castle at [14,10].
- Enter Door to S.
- Enter Door to S.
- Meet with Lord Inspectron.
- Start Inspectron Quest 1.
- Inspectron wants you to find some ancient ruins.
- Note: You just need to enter and exit the ruins to satisfy this quest but first, finish exploring this castle.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message A is at [9,5]
- Learn: ATIS-19-31UD54AEUPI1
- Find the Prisoner.
- Explore and draw a map.
- Solution: Prisoner is at [12,2]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Erliquin Dungeon
- Find the Stairs.
- Return to Erliquin in B-1.
- Clue: Stairs are on E edge of map.
- Take Stairs DOWN.
- Explore and draw a map.
- Find the wall with flashing lights.
- Solution: Flashing lights are at [4,9]
- Disable the Security.
- Enter Corak's message.
- Clue: You found the message in Dusk Dungeon.
- Solution: YICU2ME3
- Explore E half and draw a map.
- Take the Stairs UP on E side.
- You find yourself in the Quivering Forest.
- Find the Ancient Wizard Lair.
- Explore the forest and draw a map.
- Find the Ancient Wizards Lair.
- Solution: The lair is at [13,5]
- Just enter and exit for now, you'll be back.
- Complete Inspectron Quest 1.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 1.
- Loot: XP+1000
- Start Inspectron Quest 2.
- Inspectron wants you visit Blithes Peak.
- B-3
- Find Blithes Peak.
- Fly to B-3.
- Explore and draw a map.
- Find Blithes Peak.
- Solution: Blithes Peak is at [9,6]
- Complete Inspectron Quest 1.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 2.
- Loot: XP+2000
- Start Inspectron Quest 3.
- Inspectron wants a sample from desert traders.
- D-1
- Explore the Desert.
- Fly to D-1.
- Explore and draw a map.
- Note: You cannot explore the desert until you find a map but you can find a clue here which will help you find the Map of Desert.
- Find the Sign.
- Solution: Sign is at [1,0]
- Learn: Kilburn is in C-3 at [6,14]
- Find Lord Kilburn.
- Fly to C-2.
- Walk S to C-3.
- Explore N side and draw a map.
- Find Lord Kulburn.
- Clue: Avoid the S side of map for now.
- Solution: Kilburn is at [6,14]
- Loot: Map of Desert
- Fly to D-1.
- Explore and draw a map.
- Find the Nomads.
- Solution: The nomads are at [10,13]
- Note: If you Trade, the first unequipped item on character 1 will be traded and you will have a Cactus Nectar. Be sure that first time is something you are ok losing because it will be gone. If it happens to be the Ruby Whistle, you will have to redo the Courier quest to get another Ruby Whistle.
- Loot: Cactus Nectar
- Complete Inspectron Quest 3
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 3.
- Loot: XP+3000
- Start Inspectron Quest 4.
- Inspectron wants you to find the Shrine of Okzar.
- Note: You have already done this when we were in Dusk Dungeon so just talk to Inspectron again to complete it.
- Complete Inspectron Quest 4.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 4.
- Loot: XP+4000
- Start Inspectron Quest 5.
- Inspectron wants you to find a fountain in Dragadune.
- Castle Dragadune - Level 1
- Find the Castle.
- Fly to E-1.
- Walk EENNW SWWSW WNNN Ex6 SS.
- Enter Castle Dragadune.
- Stay on this level only.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message F is at [10,3]
- Learn: TSTST,E1,D-DS15A1DRH
- Find the Prisoner.
- Explore and draw a map.
- Solution: Prisoner is at [14,1]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Find the Fountain.
- Explore and draw a map.
- Solution: Fountain is at [13,15]
- Complete Inspectron Quest 5.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 5.
- Loot: XP+6000
- Start Inspectron Quest 6.
- Inspectron wants you to solve the riddle of the ruby.
- B-2
- Find the Ice Princess.
- Fly to B-2.
- Explore and draw a map.
- Find the Ice Princess.
- Solution: Ice Princess is at [4,4]
- Answer her riddle correctly.
- Solution: LOVE
- Loot: Diamond Key
- Find the Warrior's Stronghold.
- Talk to the Ice Princess again.
- Answer her riddle wrong on purpose.
- She will teleport you to the E side of area.
- Explore and draw a map.
- Find the Warrior's Stronghold.
- Solution: From [10,5] NEENW NWNW
- Enter Warrior's Stronghold.
- Warrior's Stronghold - Level 1
- Find a Crystal.
- Explore and draw a map.
- Find the Crystal.
- Solution: The Crystal is at [6,11]
- Answer the riddle correctly.
- Solution: CRYSTAL
- Loot: Crystal Key
- Find the Gold Message.
- Take Door to W.
- Continue S through all the doors.
- Use: Silver Key
- Continue S.
- Take Door to E.
- Find Gold Message 6.
- Learn: BOOK-DONE.-A-SELF-THAT-FROM-KEY-YOU-BE-TO-SEEMS
- From Message go E then N to Crystal.
- Complete Inspectron Quest 6.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 6.
- Loot: XP+8000
- Castle White Wolf
- Find the Castle.
- Fly to B-3.
- Explore and draw a map.
- Find Castle White Wolf.
- Solution: Castle White Wolf is at [9,13]
- Enter Door to W.
- Meet with Lord Ironfist.
- Start Ironfist Quest 1.
- Ironfist wants you to find the stronghold in Ravens Wood.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message B is at [0,1]
- Learn: RSTIA-,E1,;/11RN;/M-
- Find the Prisoner.
- Explore and draw a map.
- Solution: Prisoner is at [12,4]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Stronghold in the Enchanted Forest - Level 1
- Find the Stronghold.
- Exit Castle White Wolf.
- Find the forest area to the SE.
- Explore the forest.
- Solution: Stronghold is at [14,2] via [15,8] to S.
- Enter the Stronghold.
- Solution: Blow the Ruby Whistle Twice.
- Find the Gold Message.
- Explore and draw a map.
- Solution: Gold Message 3 is at [10,15]
- Learn: FOR-TASKS-AND-RATING.-BE-FROM-6TH-FRUSTRATIONS!-THE-TO-IN
- Complete Ironfist Quest 1.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 1.
- Loot: XP+1000
- Start Ironfist Quest 2.
- Ironfist wants you to find Lord Kilburn.
- Note: You have already done this so just speak with Ironfist again to complete it.
- Complete Ironfist Quest 2.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 2.
- Loot: XP+2000
- Clue: Grind Sorcerer L9 before proceeding.
Chapter 4
- Medusa's Lair
- Start Hacker Quest 4.
- Hacker wants the head of a medusa.
- Note: Contrary to the wording of this quest, not any Medusa foe will do. You need a specific Medusa foe that drops a Medusa Head.
- Fly to B-2.
- Find Medusa's Lair.
- Talk to the Ice Princess again.
- Answer her riddle wrong on purpose.
- She will teleport you to the E side of area.
- Explore and draw a map.
- Find Medusa's Lair.
- Solution: Medusa's Lair is at [8,4]
- Enter Medusa's Lair.
- Find Medusa's Head.
- Explore and draw a map.
- Find a Medusa Head.
- Solution: The Medusa you are looking for is at [15,4]
- Loot: Medusa Head
- Complete Hacker Quest 4.
- Meet with Lord Hacker.
- Turn in Hacker Quest 4.
- Loot: XP+4000
- Start Hacker Quest 5.
- Hacker wants an eye of a wyvern.
- C-3
- Find the Wyverns.
- Fly to C-3.
- Explore S side and draw a map.
- Defeat a lot of Wyverns for XP.
- Find a Wyvern Eye.
- Solution: Wyvern encounter at [7,7] will drop an eye.
- Loot: Wyvern Eye
- Note: Flying to C-3 from inside C-3 will effectively reset the encounters, so a loop like Fly to C-3, Step S twice, Teleport E 4 spaces can be looped endlessly.. just be sure to go Save at the inn once in awhile.
- Complete Hacker Quest 5.
- Meet with Lord Hacker.
- Turn in Hacker Quest 5.
- Loot: XP+6000
- Clue: Grind Sorcerer L11 before proceeding.
Chapter 5
- Portsmith Demon Council
- Start Ironfist Quest 3.
- Ironfist wants you to discover the secret of Portsmith.
- Find the Demon Council.
- Return to Portsmith.
- Explore and draw a map.
- Find the Demon Council.
- Solution: Demon Council is at [11,8] via [10,4] to E.
- Note: Discovering the secret will satisfy the quest, if you are unable to win the fight you may use Time Distortion to bail out.
- Complete Ironfist Quest 3.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 3.
- Loot: XP+3000
- Castle Dragadune - Level 2
- Find the Stairs to Level 2.
- Return to Castle Dragadune - Level 1.
- Explore and draw a map.
- Take the Stairs DOWN.
- Solution: Stairs DOWN is at [4,10]
- Find the Gold Message.
- Explore and draw a map.
- Solution: Gold Message 8 is at [13,12]
- Learn: THE-ARE-QUESTS,-INCREASES-IDENTIFY-APPLY.-LOCATIONS,-END-ATTAINED-MY-SEQUEL
- Find the Stairs to Level 3.
- Explore and draw a map.
- Take the Stairs DOWN.
- Note: There are two sets of stairs down but only 1 will get you there.
- Solution: Correct Stairs DOWN is at [7,15]
- Castle Dragadune - Level 3
- Find the Stairs to Level 4.
- Explore and draw a map.
- Take the Stairs DOWN.
- Solution: Stairs DOWN is at [8,15]
- Castle Dragadune - Level 4
- Find Clerics of the South.
- Explore and draw a map.
- Solution: Clerics are at [12,0] via Door 2
- Find the Gold Message.
- Explore and draw a map.
- Solution: Gold Message 5 is at [14,11] via Door 3
- Learn: SCOOP:-THE-DISCOVERIES-YOUR-TO-RETURN-THE-YOUR-FOR-DREAMS-IS
- Find Calm, Sharp, and Loud Tones.
- Note: You need to walk around and bang Gongs until you randomly hear each of the tones at least once. Then you return to the Clerics. You must have Etherialize but since your Sorcerer is at least Level 11, you have it.
- Gong is at: [0,8]
- Gong is at: [0,6]
- Gong is at: [15,8]
- Gong is at: [15,6]
- Gong is at: [6,0]
- Gong is at: [8,0]
- Return to the Clerics.
- Meet with the Clerics.
- Become Worthy.
- Note: Worthy status allows you to boost your Statistics at key points scattered around VARN. The very first one is close, on Level 1 of this dungeon.
- Find the Luck Boost.
- Return to Castle Dragadune - Level 1.
- Find the green clover.
- Solution: The green clover is at [1,1]
- Loot: Luck+4
- Note: Bonus applies only if LCK<26
- Portsmith Dungeon
- Find the Portsmith Dungeon.
- Return to Portsmith.
- Take the Stairs DOWN.
- Solution: The Stairs DOWN is at [0,15]
- Find the Might Boost.
- Explore and draw a map.
- Find the correct Glowing Pool.
- Clue: There are 5 Glowing Pools and 3 of them are bad.
- Solution: The right Glowing Pool is at [0,12]
- Loot: Might+4
- Note: Bonus applies only if MGT<26
- Dusk Dungeon - Part 2
- Find the Speed Boost.
- Return to the Dusk Dungeon.
- Cast Levitation and Psychic Protection!
- Explore and draw a map.
- Find the flame of agility.
- Solution: flame is at [14,5] via [12,6] to S.
- Loot: Speed+4
- Note: Bonus applies only if SPD<26
- Find the Accuracy Boost.
- Explore and draw a map.
- Find the prism of precision.
- Solution: prism is at [15,15] via Jump over [14,14]
- Loot: Accuracy+4
- Note: Bonus applies only if ACY<26
- D-2
- Find the Personality Boost.
- Explore and draw a map.
- Find the curative pool.
- Solution: The pool is at [10,12]
- Loot: Personality+4
- Note: Bonus applies only if PER<26
- E-2
- Find the Alien.
- Explore and draw a map.
- Meet with the Alien.
- Solution: Alien is at 3,11 [choose Friendly]
- Learn: Varnlings take heed! Our prisoner has escaped and may be disguised as a noble. Find his counterpart to expose him!
- Find the Intellect Boost.
- Explore and draw a map.
- Find the alien device.
- Solution: The device is at [3,13]
- Loot: Intellect+4
- Note: Bonus applies only if INT<26
- A-1 - part 1
- Find the Endurance Boost.
- Explore SE area and draw a map.
- Find the pool of health.
- Solution: The pool is at [12,1]
- Loot: Endurance+4
- Note: Bonus applies only if END<26
- A-2
- Start Ironfist Quest 4.
- Ironfist wants you to find the pirates cove.
- Find the Pirates Cove.
- Fly to A-2.
- Explore and draw a map.
- Find a Red Dragon.
- Solution: Red Dragon is at [11,3]
- Loot: Dragons Tooth
- Find Percella the Druid.
- Solution: Percella is at [0,15] [choose Y]
- Loot: Kings Pass
- Find Pirates Secret Cove.
- Clue: It requires Walk on Water.
- Solution: There are two, [2,4] and [2,5]
- Loot: Gems+100
- Loot: Gems+200
- Complete Ironfist Quest 4.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 4.
- Loot: XP+4000
- Start Ironfist Quest 5.
- Ironfist wants you to find the Jolly Raven.
- C-4
- Find the Jolly Raven.
- Fly to C-4.
- Explore and draw a map.
- Find the Jolly Raven.
- Solution: Jolly Raven is at [8,13]
- Loot: Gems+20
- Complete Ironfist Quest 5.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 5.
- Loot: XP+6000
- Start Hacker Quest 6.
- Hacker wants a Dragons Tooth.
- Note: You have already have one from A-2 so just talk to Hacker again to complete it.
- Complete Hacker Quest 6.
- Meet with Lord Hacker.
- Turn in Hacker Quest 6.
- Loot: XP+8000
- Start Ironfist Quest 6.
- Ironfist wants you to defeat a ghost ship.
- B-4
- Find Anarchist, the ghost ship.
- Fly to B-4.
- Explore and draw a map.
- Find the Anarchist.
- Solution: The Anarchist is at [8,7]
- Complete Ironfist Quest 6.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 6.
- Loot: XP+8000
- Castle Alamar
- Meet with King Alamar.
- Fly to E-3.
- Explore and draw a map.
- Find Horatio Harper.
- Solution: Horatio is at [9,2]
- Learn: the password of the day
- Find the Lion Statue.
- Solution: Lion Status is at [12,6]
- Enter the Castle.
- Talk to King Alamar.
- Solution: The King will give you a nonsense quest that has no solution. This quest will prevent you from taking on other quests. But you have a spell which will clear you current quest. Cast Remove Quest. Why would the King do that?
- Stronghold in the Enchanted Forest - Level 2
- Start Inspectron Quest 7.
- Inspectron wants you to defeat the stronghold in the Enchanted Forest.
- Return to Stronghold in the Enchanted Forest - Level 1.
- Find the Stairs DOWN.
- Solution: Stairs DOWN is at [1,12]
- Find the Dog Statue.
- Explore and draw a map.
- Find the white dog statue.
- Solution: The dog statue is at [3,4]
- Loot: XP+10000
- Learn: Remember B.J.
- Search the statue
- Loot: Gold Key
- Note: You can desecrate the statue for a Gold Dragon encounter. You can repeat this if you like to defeat dragons.
- Find the Gray Minotaur.
- Explore and draw a map.
- Find the Gray Minotaur.
- Solution: Teleport E 8 spaces from [0,14]
- Defeat the Gray Minotaur.
- Complete Inspectron Quest 7.
- Meet with Lord Inspectron.
- Turn in Inspectron Quest 7.
- Loot: XP+10000
- D-1
- Hunt a Giant Scorpion.
- Explore and draw a map.
- Defeat the Giant Scorpion.
- Solution: Giant Scorpion is at [10,5]
- Warrior's Stronghold - Level 2
- Start Ironfist Quest 7.
- Ironfist wants you to defeat the stronghold in the Ravens Wood.
- Note: Park your Gold in the Inn, the Lord you will face takes from the rich and gives to the poor.
- Return to Warrior's Stronghold - Level 1.
- Explore and draw a map.
- Find the Stairs DOWN.
- Solution: Stairs DOWN is at [8,1]
- Find the Lord of this stronghold.
- Explore and draw a map.
- Disable the conveyer belt.
- Solution: Jump E from [13,4] and Push Button
- Find the Lord.
- Solution: Lord Archer is at [14,1]
- Complete Ironfist Quest 7.
- Meet with Lord Ironfist.
- Turn in Ironfist Quest 7.
- Loot: XP+10000
- Ancient Wizard's Lair
- Avoid Hacker Quest 7.
- This quest has a few negative outcomes.
- Return to the Ancient Wizard's Lair.
- Explore and draw a map.
- Find the Ring of Okrim.
- Find Okrim himself.
- Solution: Okrim is at [12,12] you have to explore Level 2 to access the N section of Level 1, or use Teleport.
- Clue: After you defeat him, say Yes and Character 1 will be ERADICATED, they can be healed at a Temple.
- Find the Black Queen Idol.
- Find another exit from this room.
- Solution: The door directly S of Okrim has a false wall to S. The closet spins when you step into it so make sure you are facing S.
- Follow the path to E, N then W.
- Solution: Search at the black and white checkered pattern.
- Loot: Black Queen Idol
- Find Stairs DOWN.
- Solution: Stairs DOWN are at [0,14]
- Find the Gold Message.
- Explore and draw a map.
- Solution: Gold Message 4 is at [12,13]
- Learn: OF-BE-HAS-TRUE-KNOWLEDGE-PLANE-A-LEVEL-TO-REALITY-IT
- Fabled Building of Gold
- Find the Gold Message.
- Explore and draw a map.
- Solution: Gold Message 7 is at [8,13]
- Learn: THESE-AND-THAT-MUST-CAN-DIFFERENT-SHALL-HAVE-FROM-A-JVC
- Find Thundranium.
- Find the Stairs from Level 1 to Level 2.
- Solution: Stairs DOWN is at [1,3]
- Find the Thundranium.
- Solution: Thundranium is at [15,15] via [0,2] to S.
- Find the White Queen Idol.
- Find the Stairs from level 1 to Level 4.
- Solution: Stairs DOWN is at [13,4]
- Find the White Queen Idol.
- Solution: Search at [0,15]
- Loot: White Queen Idol
- Clue: Grind Sorcerer L13 before proceeding.
- Clue: Use Duplicate Item spell to bolster your gear.
Chapter 6
- D-4
- Restore Og's sight.
- Fly to D-4.
- Explore and draw a map.
- Find Og.
- Solution: Og is at [7,1]
- Respond to his prompt correctly.
- Solution: QUEEN TO KINGS LEVEL 1
- Loot: XP+25000
- Learn: Og sees an important prisoner in a castle on Mt. Doom.
- Defeat the Winged Beast.
- Find the Winged Beast.
- Solution: Winged Beast is at [9,9]
- A-1
- Defeat the Dark Rider.
- Fly to A-1.
- Explore and draw a map.
- Defeat the Dark Rider.
- Solution: The Dark Rider is at [5,2]
- Find the Secret Passage.
- Find the secret entrance.
- Solution: The Secret passage is at [7,14] but you have to walk there after flying in as we did. If you leave the map you will need to fly in again and make the walk again.
- Castle Doom
- Find the "important prisoner".
- Explore and draw a map.
- Clue: Etherialize works here.
- Solution: Etherialize to N 3 times from [7,4]
- Enter Door to N.
- Meet with the "important prisoner".
- Loot: Eye of Goros
- Learn: This is the true King Alamar, imprisoned here by an Alien that is posing as King Alamar! Confront him with the Eye of Goros to expose him.
- Find the other prisoner.
- Explore and draw a map.
- Solution: Prisoner is at [1,14]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message D is at [1,1]
- Learn: //SV/21;-22R,;DU1RS0
- Find the Silver Message Interleave.
- Explore and draw a map.
- Solution: Silver Message Interleave is at [15,0]
- Learn: 'FEDBAC'
- Find the Gold Message Interleave.
- Explore and draw a map.
- Solution: Gold Message Interleave is at [15,15]
- Learn: '8,5,3,9,1,4,6,2,7'
- A-3
- Defeat the Great Sea Beast.
- Fly to A-3.
- Explore and draw a map.
- Defeat the Great Sea Beast.
- Solution: The Great Sea Beast is at [7,9]
- Find the Wheel of Symbols on the mountain.
- Solution: The Wheel is at [3,6]
- Spin the Wheel, result random.
- Caves of Korin Bluffs
- Find the Entrance.
- Fly to B-3.
- Explore and draw a map.
- Find Caves of Korin Bluffs
- Solution: Entrance is at [0,7]
- Find Ranalou.
- Find Ranalou.
- Solution: Ranalou is at [5,15]
- Avoid Invisible Thing!
- Find a Laser Blaster.
- Defeat the Alien.
- Solution: The Alien is at [1,12]
- Loot: Laser Blaster
- Clue: This is repeatable for multiple Laser Blasters.
- Castle Alamar
- Find the Prisoner.
- Return to Castle Alamar.
- Explore and draw a map.
- Solution: Prisoner is at [2,2]
- Note: Free them is Evil, Torment them is Good, and doing nothing is Neutral.. prisoner actions that align with a characters alignment will earn them a Judgement Point. These points are hidden but add up to rewards later in the game.
- Find the Silver Message.
- Explore and draw a map.
- Solution: Silver Message E is at [7,13]
- Learn: OEI/:1-33-1EK5;D-ET,
- Confront the imposter king.
- Meet with the imposter king.
- Soul Maze
- Find a way out.
- Explore and draw a map.
- Find the clue in the walls.
- Solution: The walls spell out "SHELTEM IS MY NAME HELP"
- Find the Alien.
- Solution: The Alien is at [6,0]
- Answer the riddle correctly.
- Solution: SHELTEM
- E-1
- Find the Scales of Justice.
- Fly to E-1.
- Explore and draw a map.
- Find the Scales of Justice.
- Solution: The Scales of Justice are at [9,13]
- Note: Each character will earn a reward based on how many Judgement Points they earned while interacting with Prisoners. The attribute bonus is random and will only apply if the select Statistic is less than 26. XP is awarded regardless but the amount is higher with more Judgement Points.
- A-4
- Find the Coral Key.
- Explore and draw a map.
- Find the Hooded Figure.
- Solution: The Hooded Figure is at [4,6]
- Answer the riddle correctly.
- Solution: You need to talk to the Gypsy in C-2 at [9,11] to learn a characters sign. Then return to the Hooded Figure to answer.
- Find Coral Key.
- Solution: Coral Key is at [4,2]
- Loot: Coral Key
Chapter 7
- Volcano
- Find the Volcano.
- Fly to C-4.
- Explore and draw a map.
- Enter the Volcano.
- Solution: Volcano is at [7,2]
- Meet with the Volcano God.
- Explore and draw a map.
- Find the Virgin.
- Solution: Virgin is at [5,0]
- Kiss the Virgin.
- Learn: Try setting 1B,2J
- Solution: Set Eastern Dial to J.
- Solution: Set Western Dial to B.
- Meet with the Volcano God.
- Answer the riddle correctly.
- Solution: GALA
- Loot: Key Card
- Astral Plane
- Reach the Astral Plane.
- Cast Astral Spell.
- Find Astral Projector #1.
- Explore and draw a map.
- Solution: NWNN NNWS SWNW SSWN NWNN ESEE Door to N
- Find Astral Projector #2.
- Cast Astral Spell.
- Explore and draw a map.
- Solution: NNNN NNWW NWWW WNEE EEEN WWWW WNEE NWWN EEES Door to S
- Find Astral Projector #3.
- Cast Astral Spell.
- Explore and draw a map.
- Solution: NWSW WWWW WNNN NNNN NNNN NNNN ESEN ESEN EEE Door to S
- Find Astral Projector #4.
- Cast Astral Spell.
- Explore and draw a map.
- Solution: NEEN EEEE NNNN WWNW NEES ENNW WNNE SENN WWWS Door to S
- Find Astral Projector #5.
- Cast Astral Spell.
- Explore and draw a map.
- Solution: NENN NNNN NNES SSSS SEEE NNWS WN Door to N
- Find the Inner Sanctum.
- Cast Astral Spell.
- Explore and draw a map.
- Solution: NEEE EEEE NNNN NNNN NNNN WWWW WSSS WNWS Door to S
- Congratulations!
- Install Book 2: Gates to Another World.
Attribution
- Official Classic Manual is here.
- Official Classic Clue Book is here.
- Might and Magic 1 Walkthrough Checklist is powered a proprietary plugin.
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