Might and Magic 1 Walkthrough Checklist

Might and Magic 1 Walkthrough Checklist is a slow-reveal account of what needs to be done to complete the game in a format where revelation is obscured until you click on the specific information you want to know. Plot twists and suprizes will not be spoiled if you follow the high level direction. If you are stumped by a puzzle, this checklist will first provide Clues.. and if that is not enough the Solution is available after you click through the obfuscation.

This guide format reveals just enough to keep you progressing but not so much as to steal the joy of playing for the first time. If the storyline branches based on decisions made, checking a box in one decision path will disable the other paths.

The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark the Wizardry 7 Walkthrough Checklist and Enjoy!

If you are just starting to build a party, check Party Planning.

If you are looking for the location to use an item you have, check the Gear Database.

If you are looking for tips to defeat an enemey, check the Foe Database.


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Getting Started

You start out your adventure in the town of Sorpigal. Every time you check into the Inn you will Save your game and also Reset the static encounters in the town. If you close down the game without checking in at the Inn, upon return, you will start at the point where you last checked in to the Inn. Thus, if you have a bad encounter you have the option to close the game and reload from your last save.

All new characters will start with an unequipped Club. You will need to get into the habit of (S)earching after every combat. Chests or Sacks may drop from defeated foes but once you step away, it disappears. Chests and Sacks will contain weapons, armor, items, gold, and diabolical traps. Be sure to (e)quip your Clubs and seek out better weapons. Gold is short at the beginning so you are not able to just buy everything. I suggest you only buy range weapons for your Robber and Archer, the rest you will find in Chests along the way.

Raising a Level is an important activity that you must do when you are able. It cost Gold to raise a level in the Training Hall. If you do not have enough Gold you can keep on fighting and you will keep collecting XP so there is no risk of losing XP if you cannot afford to Level up. However, it is important to level up as soon as you can so that your power grows, allowing you to explore more regions.

You need to map out each region that you explore and keep track of any clues you learn along the way. You will need to fight many encounters to earn Gold (g) and Experience (XP) so you can grow in strength. It is possible to explore too fast and find foes that you are not yet ready to face.

Chapter 1

  • Sorpigal
    • Explore Sorpigal.
  • Sorpigal Dungeon
    • Find the Stairs.
    • Meet with the old man.

Chapter 2

  • Crazed Wizard Cave
    • Find the Cave
    • Deactivate the conveyors.
    • Find the Crazed Wizard.
    • Defeat all 13 encounters.
    • Claim your prize.
  • Cave of Square Magic
    • Find the Cave.
    • Solve the Square Magic Puzzle.
    • Collect the reward.
  • Erliquin
    • Find the Town.
    • Find Agar.
  • B-1
    • Find the Silver Key snare.
    • Find the Silver Key.

Chapter 3

  • Dusk
    • Find the Town.
    • Find Telogran.
  • Dusk Dungeon - Part 1
    • Find the Stairs.
    • Avoid exploration.
    • Upgrade everyone's Armor.
    • Find Corak's message.
  • Portsmith
    • Find the Town.
    • Find Zam.
  • Algary
    • Find the Town.
    • Find Zom.
    • Decypher the clues.
  • C-1
    • Follow the clues.
    • Explore C-1.
  • Castle Blackridge - South
    • Return to the Castle.
    • Complete Hacker Quest 1.
    • Complete Hacker Quest 2.
    • Complete Hacker Quest 3.
    • Find the Silver Message.
    • Find the Prisoner.
  • Castle Blackridge - North
    • Return to the Castle.
    • Start Inspectron Quest 1.
    • Find the Silver Message.
    • Find the Prisoner.
  • Erliquin Dungeon
    • Find the Stairs.
    • Disable the Security.
    • Find the Ancient Wizard Lair.
    • Complete Inspectron Quest 1.
    • Start Inspectron Quest 2.
  • B-3
    • Find Blithes Peak.
    • Complete Inspectron Quest 1.
    • Start Inspectron Quest 3.
  • D-1
    • Explore the Desert.
    • Find Lord Kilburn.
    • Complete Inspectron Quest 3
    • Start Inspectron Quest 4.
    • Complete Inspectron Quest 4.
    • Start Inspectron Quest 5.
  • Castle Dragadune - Level 1
    • Find the Castle.
    • Find the Silver Message.
    • Find the Prisoner.
    • Find the Fountain.
    • Complete Inspectron Quest 5.
    • Start Inspectron Quest 6.
  • B-2
    • Find the Ice Princess.
    • Find the Warrior's Stronghold.
  • Warrior's Stronghold - Level 1
    • Find a Crystal.
    • Find the Gold Message.
    • Complete Inspectron Quest 6.
  • Castle White Wolf
    • Find the Castle.
    • Start Ironfist Quest 1.
    • Find the Silver Message.
    • Find the Prisoner.
  • Stronghold in the Enchanted Forest - Level 1
    • Find the Stronghold.
    • Find the Gold Message.
    • Complete Ironfist Quest 1.
    • Start Ironfist Quest 2.
    • Complete Ironfist Quest 2.

Chapter 4

  • Medusa's Lair
    • Start Hacker Quest 4.
    • Find Medusa's Lair.
    • Find Medusa's Head.
    • Complete Hacker Quest 4.
    • Start Hacker Quest 5.
  • C-3
    • Find the Wyverns.
    • Complete Hacker Quest 5.

Chapter 5

  • Portsmith Demon Council
    • Start Ironfist Quest 3.
    • Find the Demon Council.
    • Complete Ironfist Quest 3.
  • Castle Dragadune - Level 2
    • Find the Stairs to Level 2.
    • Find the Gold Message.
    • Find the Stairs to Level 3.
  • Castle Dragadune - Level 3
    • Find the Stairs to Level 4.
  • Castle Dragadune - Level 4
    • Find Clerics of the South.
    • Find the Gold Message.
    • Find Calm, Sharp, and Loud Tones.
    • Return to the Clerics.
    • Find the Luck Boost.
  • Portsmith Dungeon
    • Find the Portsmith Dungeon.
    • Find the Might Boost.
  • Dusk Dungeon - Part 2
    • Find the Speed Boost.
    • Find the Accuracy Boost.
  • D-2
    • Find the Personality Boost.
  • E-2
    • Find the Alien.
    • Find the Intellect Boost.
  • A-1 - part 1
    • Find the Endurance Boost.
  • A-2
    • Start Ironfist Quest 4.
    • Find the Pirates Cove.
    • Complete Ironfist Quest 4.
    • Start Ironfist Quest 5.
  • C-4
    • Find the Jolly Raven.
    • Complete Ironfist Quest 5.
    • Start Hacker Quest 6.
    • Complete Hacker Quest 6.
    • Start Ironfist Quest 6.
  • B-4
    • Find Anarchist, the ghost ship.
    • Complete Ironfist Quest 6.
  • Castle Alamar
    • Meet with King Alamar.
  • Stronghold in the Enchanted Forest - Level 2
    • Start Inspectron Quest 7.
    • Find the Dog Statue.
    • Find the Gray Minotaur.
    • Complete Inspectron Quest 7.
  • D-1
    • Hunt a Giant Scorpion.
  • Warrior's Stronghold - Level 2
    • Start Ironfist Quest 7.
    • Find the Lord of this stronghold.
    • Complete Ironfist Quest 7.
  • Ancient Wizard's Lair
    • Avoid Hacker Quest 7.
    • Find the Ring of Okrim.
    • Find the Black Queen Idol.
    • Find the Gold Message.
  • Fabled Building of Gold
    • Find the Gold Message.
    • Find Thundranium.
    • Find the White Queen Idol.

Chapter 6

  • D-4
    • Restore Og's sight.
    • Defeat the Winged Beast.
  • A-1
    • Defeat the Dark Rider.
    • Find the Secret Passage.
  • Castle Doom
    • Find the "important prisoner".
    • Find the other prisoner.
    • Find the Silver Message.
    • Find the Silver Message Interleave.
    • Find the Gold Message Interleave.
  • A-3
    • Defeat the Great Sea Beast.
  • Caves of Korin Bluffs
    • Find the Entrance.
    • Find Ranalou.
    • Find a Laser Blaster.
  • Castle Alamar
    • Find the Prisoner.
    • Find the Silver Message.
    • Confront the imposter king.
  • Soul Maze
    • Find a way out.
  • E-1
    • Find the Scales of Justice.
  • A-4
    • Find the Coral Key.

Chapter 7

  • Volcano
    • Find the Volcano.
    • Meet with the Volcano God.
  • Astral Plane
    • Reach the Astral Plane.
    • Find Astral Projector #1.
    • Find Astral Projector #2.
    • Find Astral Projector #3.
    • Find Astral Projector #4.
    • Find Astral Projector #5.
    • Find the Inner Sanctum.
    • Congratulations!

Attribution

  • Official Classic Manual is here.
  • Official Classic Clue Book is here.
  • Might and Magic 1 Walkthrough Checklist is powered a proprietary plugin.

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