All characters start the game with 4 Novice Skills each at Skill Level 1. Once the game starts, the only way to acquire new Novice level skills is to buy them from one of many Vendors. You can find Novice Skill Vendors in various shops and guilds. Guilds specifically, will require a Membership before they will work with you.
Learn More: MM7 Novice Skill Vendors List
Learn More: MM7 Guild Membership Vendors List
In order to raise your Expertise in a Skill above Novice you need to add Skill Points and find a Teacher that can teach you the next Expertise. For all skills, the requirement to learn Expert Expertise is Skill Level 4 and you will need 9 Skill Points to reach Skill Level 4. It takes one point more than the current skill level to raise it higher, thus, to go from Skill Level 1 to 4 you spend 2+3+4 or 9 Skill Points.
Skill Points are earned when you Train new Character Levels. You get 5 skill points for each level 2-9, 6 skills points for each level 10-19, and so on–if you reach Character Level 100 you will have 955 Skill Points, way more than you need.
Character Class determines the maximum expertise possible for a given skill and some skills and totally unavailable for some Classes.
Learn More: MM7 Skill Expertise Teachers List
Learn More: MM7 Skill Expertise Limits by Class
List of All Skills with Skill Upgrades
Click or Tap a Skill Row to see Expertise upgrades.
Skill | Base Description | Expert | Master | Grandmaster |
---|---|---|---|---|
Bow | Skill Level added to Attack Bonus for Bows and Crossbows | Skill Level also reduces Recovery Time | Fire 2 Arrows with every Attack | Skill Level is also added to Attack Damage |
Sword | Skill Level added to Attack Bonus for for All Swords | Skill Level also reduces Recovery Time | Permits use of a 1-hand Sword in Left Hand | Skill Level is also added to Armor Class |
Axe | Skill Level added to Attack Bonus for Axes and Poleaxes | Skill Level also reduces Recovery Time | Skill Level is also added to Attack Damage | Chance to disregard 1/2 of targets Armor Class |
Spear | Skill Level added to Attack Bonus for Spears, Pikes, and Halberds | Skill Level is also added to Attack Damage | Permits use of Spear in one hand. | Skill Level is also added to Armor Class |
Mace | Skill Level added to Attack Bonus for All Maces | Skill Level is also added to Attack Damage | Chance to Stun equal to Skill Level | Chance to Paralyze equal to Skill Level |
Staff | Skill Level added to Attack Bonus for All Staves | Skill Level is also added to Armor Class | Chance to Stun equal to Skill Level | Allows wielding a Staff along wtih Unarmed Skill Bonuses |
Dagger | Skill Level added to Attack Bonus for All Daggers | Permits use of a Dagger in Left Hand | Chance to cause Triple Damage, equal to Skill Level | Skill Level is also added to Attack Damage |
Unarmed | Skill Level added to Attack Bonus when using No Weapon | Skill Level is also added to Attack Damage | Double Effect on Attack Bonus and Attack Damage | Chance to Avoid incoming Attacks, equal to Skill Level |
Armsmaster | Skill Level reduces Recovery Time for All Melee Weapons | Double Effect on Attack Bonus | Skill Level is also added to Attack Damage | Double Effect of all previous Skill Bonuses |
Plate | Skill Level added to Armor Class for Plate Armor, Slowest Recovery | Recovery Penalty from Plate Armor is halved | Recieve 1/2 Damage from Physical Attacks | Recovery Penalty from Plate Armor is eliminated |
Chain | Skill Level added to Armor Class for Chain Armor, Medium Recovery | Recovery Penalty from Chain Armor is halved | Recovery Penalty from Chain Armor is eliminated | Receive 2/3 damage from physical attacks. |
Leather | Skill Level added to Armor Class for Leather Armor, Fast Recovery | Recovery Penalty from Leather Armor is eliminated | Double Effect on Armor Class | Skill Level added to Elemental (Fire/Earth/Air/Water) Resistances. |
Shield | Skill Level added to Armor Class for all Shields | Recovery Penalty from Shields is eliminated | Double Effect on Armor Class | Protection as per Shield Spell. |
Dodging | Skill Level added to Armor Class when not wearing Armor or Shield | Double Effect on Armor Class | Triple Effect on Armor Class | Allows wearing Leather Armor along with Dodging Skill Bonuses |
Body Building | Skill Level added to Max Hit Points | Double Effect on Max Hit Points | Triple Effect on Max Hit Points | Quintuple Effect on Max Hit Points |
Meditation | Skill Level added to Max Spell Points | Double Effect on Max Spell Points | Triple Effect on Max Spell Points | Quintuple Effect on Max Spell Points |
Mind Magic | Effects vary per spell - see Mind Magic Spell List | Effects vary per spell - see Mind Magic Spell List | Effects vary per spell - see Mind Magic Spell List | Effects vary per spell - see Mind Magic Spell List |
Body Magic | Effects vary per spell - see Body Magic Spell List | Effects vary per spell - see Body Magic Spell List | Effects vary per spell - see Body Magic Spell List | Effects vary per spell - see Body Magic Spell List |
Spirit Magic | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List |
Earth Magic | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List | Effects vary per spell - see Spirit Magic Spell List |
Air Magic | Effects vary per spell - see Air Magic Spell List | Effects vary per spell - see Air Magic Spell List | Effects vary per spell - see Air Magic Spell List | Effects vary per spell - see Air Magic Spell List |
Fire Magic | Effects vary per spell - see Fire Magic Spell List | Effects vary per spell - see Fire Magic Spell List | Effects vary per spell - see Fire Magic Spell List | Effects vary per spell - see Fire Magic Spell List |
Water Magic | Effects vary per spell - see Water Magic Spell List | Effects vary per spell - see Water Magic Spell List | Effects vary per spell - see Water Magic Spell List | Effects vary per spell - see Water Magic Spell List |
Light Magic | Effects vary per spell - see Light Magic Spell List | Effects vary per spell - see Light Magic Spell List | Effects vary per spell - see Light Magic Spell List | Effects vary per spell - see Light Magic Spell List |
Dark Magic | Effects vary per spell - see Dark Magic Spell List | Effects vary per spell - see Dark Magic Spell List | Effects vary per spell - see Dark Magic Spell List | Effects vary per spell - see Dark Magic Spell List |
Learning | Combat Exerience boosted by 9+(1/Skill Level)% | Double Effect on Combat Experience | Triple Effect on Combat Experience | Quintuple Effect on Combat Experience |
Merchant | Skill Level adjusts shop prices in your favor for buying and selling | Double Effect of Skill | Triple Effect of Skill | Buy and sell items at cost. |
Perception | Skill Level increases chance to reveal secrets, find treasure, and avoid trap damage | Double Effect of Skill | Triple Effect of Skill | 100% success |
Disarm Traps | Skill Level increases chance to disarm trapped chests and avoid all trap damage | Double Effect of Skill | Triple Effect of Skill | 100% success |
Identify Monster | Skill Level allows Identification of higher level foes to reveal vital information | Reveal Attack Type and Damage of foe | Reveal Spells the foe can cast | Reveal Resistances of the foe |
Identify Item | Skill Level allows Identification of higher level items | Double Effect of Skill | Triple Effect of Skill | 100% success |
Repair Item | Skill Level allows Repair of higher level broken items | Double Effect of Skill | Triple Effect of Skill | 100% success |
Stealing | Skill Level increases chance to Steal from higher level NPC and Shops | Double Effect of Skill | Triple Effect of Skill | Quintuple Effect of Skill |
Alchemy | Skill Level increases chance to mix more complex potions successfully | Allows mixing Complex into Compound - see Potions | Allows mixing Compound in White - see Potions | Allows mixing White into Black - see Potions |
Attribution
Official manual has this info here.