MM7 Skills by Class

Available Classes in MM7 are described below.

Knight details

Knights (K) are a pure mundane damage dealer. They get the most Hit Points and zero Spell Points. Knights have access to all Weapons and Armor. Knights must start with Sword and Leather skills and can select two from: Axe, Spear, Bow, Mace, Shield, Chain, Body Building, Perception, and Armsmaster.

Knights can promote to Cavalier and Champion or Black Knight.

Monk details

Monks (M) are a mundane damage dealer with minor access to Self Magic. Monks focus on Unarmed and Dodging early and can use a Staff and Leather effectively, later in the game. Monks must start with Dodging and Unarmed skills and can select two from: Staff, Sword, Dagger, Spear, Leather, Body Building, Perception, Identify, and Armsmaster.

Monks can promote to Initiate and Master or Ninja.

Thief details

Thieves (T) are a mundane damage dealer with minor access to Elemental magic. Thieves must start with Dagger and Stealing skills and can select two from: Sword, Bow, Leather, Identify Item, Merchant, Perception, Disarm Trap, Dodging, and Alchemy.

Thieves can promote to Rogue and Spy or Assassin.

Paladin details

Paladins (P) are part Knight and part Cleric. Paladins have smaller SP pools than Clerics and do not have access to Dark or Light magic. Paladins must start with Mace and Spirit Magic skills and can select two from: Sword, Dagger, Axe, Shield, Leather, Merchant, Repair Item, Body Building, Armsmaster.

Paladins can promote to Crusader and Hero or Villain.

Archer details

Archers (A) are part Knight and part Sorcerer. Archers have smaller SP pools than Sorcerers and do not have access to Dark or Light magic. Archers must start with Bow and Air Magic skills and can select two from: Sword, Axe, Spear, Leather, Fire Magic, Water Magic, Perception, Armsmaster, Learning.

Archers can promote to Warrior Mage and Master Archer or Sniper.

Ranger details

Rangers (R) are part Knight and part Druid. Rangers have smaller SP pools than Druids. Rangers must start with Axe and Spirit Magic skills and can select two from: Sword, Dagger, Bow, Leather, Body Building, Disarm Trap, Dodging, Identify, Armsmaster.

Rangers can promote to Hunter and Ranger Lord or Bounty Hunter.

Cleric details

Clerics (C) are a pure Self Magic caster. Clerics have large SP pools and have access to Dark or Light magic. Clerics must start with Mace and Body Magic skills and can select two from: Shield, Leather, Spirit Magic, Mind Magic, Repair Item, Meditation, Alchemy, Learning.

Clerics can promote to Priest and Priest of Light or Priest of Dark.

Sorcerer details

Sorcerers (S) are a pure Elemental Magic caster. Sorcerers have large SP pools and have access to Dark or Light magic. Sorcerers must start with Staff and Fire Magic skills and can select two from: Dagger, Leather, Air Magic, Water Magic, Earth Magic, Identify Item, Merchant, Identify Monster, Alchemy.

Sorcerers can promote to Wizard and Archmage or Lich.

Druid details

Druids (D) are a part Cleric and part Sorcerer. Druids have the largest SP pool but does not have access to Dark or Light magic. Druids must start with Dagger and Earth Magic skills and can select two from: Mace, Leather, Water Magic, Spirit Magic, Body Magic, Meditation, Perception, Alchemy, Learning.

Druids can promote to Great Druid and Arch Druid or Warlock.

The following MM7 Skills by Class tables show the maximum Skill Expertise possible for each Class Rank. If you want to see the skill descriptions check the Skill List here.

Key

– indicates the Skill is not available.
N indicates the maximum Skill Tier is Novice.
E indicates the maximum Skill Tier is Expert.
M indicates the maximum Skill Tier is Master.
G indicates the maximum Skill Tier is Grandmaster.

1 indicates Rank 1.
2 indicates Rank 2.
L indicates Rank 3 on Light Path.
D indicates Rank 3 on Dark Path.

Expand for Assault Skills
1-KnightEMMMMEEEM
2-CavalierEMMMMEEEM
L-ChampionEGMGMEEEG
D-Black KnightEGMGMEEEG
1-MonkNE-E-MEMM
2-InitiateNE-E-MEMM
L-MasterNE-E-GEGM
D-NinjaNE-E-GEGM
1-ThiefEM--E-MEM
2-RogueEM--E-MEM
L-SpyEM--E-GEM
D-AssassinEM--E-GEM
1-PaladinEMEEMNENE
2-CrusaderEMEEMNENE
L-HeroEMEEGNENE
D-VillainEMEEGNENE
1-ArcherMEEM-NENE
2-Warrior MageMEEM-NENE
L-Master ArcherGEEM-NENE
D-SniperGEEM-NENE
1-RangerMEME-NENE
2-HunterMEME-NENE
L-Ranger LordMEGE-NENE
D-Bounty HunterMEGE-NENE
1-ClericE---MN---
2-PriestE---MN---
L-Priest of LightE---MN---
D-Priest of DarkE---MN---
1-SorcererN----ME--
2-WizardN----ME--
L-ArchmageN----ME--
D-LichN----ME--
1-DruidN---ENM-N
2-Great DruidN---ENM-N
L-Arch DruidN---ENM-N
D-WarlockN---ENM-N
Expand for Sustain Skills
1-KnightMMMMEM-
2-CavalierMMMMEM-
L-ChampionGMMGEG-
D-Black KnightGMMGEG-
1-Monk--M-MM-
2-Initiate--M-MM-
L-Master--M-GG-
D-Ninja--M-GG-
1-Thief-EMNME-
2-Rogue-EMNME-
L-Spy-EGNME-
D-Assassin-EGNME-
1-PaladinMEEMNME
2-CrusaderMEEMNME
L-HeroMEEGNME
D-VillainMEEGNME
1-Archer-MM-EEE
2-Warrior Mage-MM-EEE
L-Master Archer-GM-EEE
D-Sniper-GM-EEE
1-Ranger-MMEEEN
2-Hunter-MMEEEN
L-Ranger Lord-MMEEEN
D-Bounty Hunter-MMEEEN
1-Cleric-EEM-NM
2-Priest-EEM-NM
L-Priest of Light-EEM-NM
D-Priest of Dark-EEM-NM
1-Sorcerer--E---M
2-Wizard--E---M
L-Archmage--E---M
D-Lich--E---M
1-Druid--EE--M
2-Great Druid--EE--M
L-Arch Druid--EE--G
D-Warlock--EE--G
Expand for Magic Skills
1-Knight---------
2-Cavalier---------
L-Champion---------
D-Black Knight---------
1-Monk---------
2-InitiateNNN------
L-MasterEEE------
D-NinjaNNN------
1-Thief---------
2-Rogue---NNNN--
L-Spy---NNNN--
D-Assassin---NNNN--
1-PaladinNNN------
2-CrusaderEEE------
L-HeroMMM----N-
D-VillainMMM-----N
1-Archer---NNNN--
2-Warrior Mage---EEEE--
L-Master Archer---MMMMN-
D-Sniper---MMMM-N
1-RangerNNNNNNN--
2-HunterNNNNNNN--
L-Ranger LordEEEEEEE--
D-Bounty HunterEEEEEEE--
1-ClericEEE------
2-PriestMMM------
L-Priest of LightGGG----G-
D-Priest of DarkGGG-----G
1-Sorcerer---EEEE--
2-Wizard---MMMM--
L-Archmage---GGGGG-
D-Lich---GGGG-G
1-DruidEEEEEEE--
2-Great DruidMMMMMMM--
L-Arch DruidMMMMMMM--
D-WarlockMMMMMMM--
Expand for Miscellaneous Skills
1-KnightNEEN--M--
2-CavalierNEEN--M--
L-ChampionNEEN--G--
D-Black KnightNEEN--G--
1-MonkM-ENE--N-
2-InitiateM-EEE--N-
L-MasterG-EEE--N-
D-NinjaG-EME--E-
1-ThiefEMMM-MNME
2-RogueEMMM-MNME
L-SpyEMMG-MNGE
D-AssassinEMMG-MNGE
1-PaladinNEN---M--
2-CrusaderNEN---M--
L-HeroNEN---G--
D-VillainNEN---G--
1-ArcherMEME--E--
2-Warrior MageMEME--E--
L-Master ArcherMEGE--E--
D-SniperMEGE--E--
1-RangerENMEMNNEN
2-HunterENMEMNNEN
L-Ranger LordENMEGNNEN
D-Bounty HunterENMEGNNEN
1-ClericMME-E-M-E
2-PriestMME-E-M-E
L-Priest of LightMGE-E-M-E
D-Priest of DarkMGE-E-M-E
1-SorcererMNE-MME-M
2-WizardMNE-MME-M
L-ArchmageMNE-GGE-M
D-LichMNE-GGE-M
1-DruidMEE-EE--M
2-Great DruidMEE-EE--M
L-Arch DruidMEE-EE--G
D-WarlockMEE-EE--G

If you would like to model various skill builds take a look at our MM7 Character Planner and our MM7 Party Planner.

Attribution

Official manual has this info here.