MM7 Statistics

MM7 Statistics impact various aspects of gameplay through the implementation of Bonuses. Bonuses can be positive or negative and understanding how statistic bonuses impact gameplay will help you design and develop your party. Certain classes and playstyle will benefit more or less from each statistic.

Might (MGT) effects damage done in combat with melee weapons. MGT bonus is added to damage.

Endurance (END) bonus effects hit points. END bonus subtracts from recovery time after taking damage from enemy attacks. END bonus also helps avoid the following Conditions: WEAKNESS, ASLEEP, DRUNK, DISEASED, and UNCONSCIOUS.

Speed (SPD) bonus is added to Armor Class. SPD bonus is subtracted from recovery time which impacts attack frequency.

Accuracy (ACY) bonus is added to Attack and Shoot values and effects ability to hit targets in combat. ACY bonus also helps with Stealing and not having items stolen from your own backpack.

Intelligence (INT) bonus is added to the amount of Spell Points for Sorcerers, Archers, Druids, Rangers and Thieves. INT bonus also helps resist Drain SP and Dispel Magic effects.

Personality (PER) bonus is added the amount of Spell Points for Clerics, Paladins, Druids, Rangers and Monks. PER Bonus also helps resist the CURSED condition and Drain SP and Dispel Magic effects.

Luck (LCK) bonus is added to Resistance rolls so long as the resistance value is not 0. LCK bonus also plays a role in avoiding all the Conditions and bad effects listed here.

Statistic Bonus breakpoints
Statistics Bonus is used in various formula. Pay attention to the breakpoints to get the next bonus.  STR for an example: 42, 45, and 49 are effectively the same but 50 adds more damage.

0-2 -6
3-4 -5
5-6 -4
7-8 -3
9-10 -2
11-12 -1
13-14 +0
15-16 +1
17-18 +2
19-20 +3
21-24 +4
25-29 +5
30-34 +6
35-39 +7
40-49 +8
50-74 +9
75-99 +10
100-124 +11
125-149 +12
150-174 +13
175-199 +14
200-224 +15
225-249 +16
250-274 +17
275-299 +18
300-349 +19
350-399 +20
400-499 +25
500+ +30
Hit Point formula
Base Hit Points
Knight 34+(4x END Bonus)
Paladin 28+(3x END Bonus)
Archer 28+(3x END Bonus)
Ranger 28+(3x END Bonus)
Cleric 22+(2x END Bonus)
Sorcerer 22+(2x END Bonus)
Druid 22+(2x END Bonus)

Hit Points per Level
Knight 4 * Body Building Skill
Paladin 3 * Body Building Skill
Archer 3 * Body Building Skill
Ranger 3 * Body Building Skill
Cleric 2 * Body Building Skill
Sorcerer 2 * Body Building Skill
Druid 2 * Body Building Skill

Expert Body Building will Double the final total
Master Body Building will Triple the final total
Spell Point formula
Base Spell Points
Cleric 3(PER Bonus)+13
Sorcerer 3(INT Bonus)+13
Druid 3(INT Bonus + PER Bonus)+13
Paladin (PER Bonus)+6
Archer (INT Bonus)+6
Knight 0

Spell Points per Level
Cleric +3 * Meditation Skill
Sorcerer +3 * Meditation Skill
Druid +3 * Meditation Skill
Paladin +1 * Meditation Skill
Archer +1 * Meditation Skill
Knight +0 * Meditation Skill

Expert Meditation will Double the final total
Master Meditation will Triple the final total

Character Creation

During character creation you cannot take any statistics above 30 or subtract more than 2 below the starting value for the Race. Race has a major impact during character creation but has very little other gameplay impacts.

Learn More: MM7 Races

Boosting Statistics in Gameplay

After character creation you will find many ways to further boost your statistics to much higher values.

Learn More: MM7 Permanent Boosts

Learn More: MM7 Alchemy

Learn More: MM7 Enchanting

Learn More: MM7 Genie Lamps

Attribution

Statistic bonus table and statistics effects are not visible in the game. Much respect and thanks to Greyface for exposing these details here.

All other information is discoverable in the game.