MM7 Enchanting

MM7 Enchanting is accomplished with the Master Water spell Enchant Item. You can only enchant items that do not already have magical properties. If you fail or if the item is too low level it will become Broken. It is ideal to save your game before enchanting and then restore if you do not like the result. If you are only looking for Gold, you want the Antique property as it will elevate the Sell value by 10x.

Use the May Appear on… filter to see which properties may appear on various item types. You can also Click or Tap on the Property Row to see what it may appear on.

NameBonus DescriptionAppears on...
of ProtectionAdd +10 to all Elemental Resistances.Armor, Shield, Helmet, Cape, Ring, Amulet
of The GodsAdd +10 to all Seven Statistics.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of CarnageAdd Fireball like radius with DMG based on WeaponMissile
of ColdAdd 3-4 points of Water DMG.Weapon, Missile
of FrostAdd 6-8 points of Water DMG.Weapon, Missile
of IceAdd 9-12 points of Water DMG.Weapon, Missile
of SparksAdd 2-5 points of Air DMG.Weapon, Missile
of LightningAdd 4-10 points of Air DMG.Weapon, Missile
of ThunderboltsAdd 6-15 points of Air DMG.Weapon, Missile
of FireAdd 1-6 points of Fire DMG.Weapon, Missile
of FlameAdd 2-12 points of Fire DMG.Weapon, Missile
of InfernosAdd 3-18 points of Fire DMG.Weapon, Missile
of PoisonAdd 5 points of Body DMG.Weapon, Missile
of VenomAdd 8 points of Body DMG.Weapon, Missile
of AcidAdd 12 points of Body DMG.Weapon, Missile
VampiricRestore HP at 20% of DMG.Weapon, Missile
of RecoveryIncreases rate of Recovery.
of ImmunityWearer Immune to DISEASED.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of SanityWearer Immune to INSANE.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of FreedomWearer Immune to PARALIZED.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of AntidotesWearer Immune to POISONED.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of AlarmsWearer Immune to ASLEEP.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of The MedusaWearer Immune to STONED.Armor, Shield, Helmet, Belt, Cape, Ring, Amulet
of ForceIncreased Knockback.
of PowerAdd +5 Level.
of Air Magic50% Increased Effect and Duration of Air spells (no stack).Ring, Amulet
of Body Magic50% Increased Effect and Duration of Body spells (no stack).Ring, Amulet
of Dark Magic50% Increased Effect and Duration of Dark spells (no stack).Ring, Amulet
of Earth Magic50% Increased Effect and Duration of Earth spells (no stack).Ring, Amulet
of Fire Magic50% Increased Effect and Duration of Fire spells (no stack).Ring, Amulet
of Light Magic50% Increased Effect and Duration of Light spells (no stack).Ring, Amulet
of Mind Magic50% Increased Effect and Duration of Mind spells (no stack).Ring, Amulet
of Spirit Magic50% Increased Effect and Duration of Spirit spells (no stack).Ring, Amulet
of Water Magic50% Increased Effect and Duration of Water spells (no stack).Ring, Amulet
of Thievery100% Increased Chance for Disarm Traps & Stealing.
of Shielding50% Decreased DMG from all missile attacks.Armor, Shield, Cape, Ring, Amulet
of RegenerationRegenerate 1HP every 5 minutes.Armor, Belt, Cape, Ring, Amulet
of ManaRegenerate 1SP every 5 minutes.Armor, Helmet, Belt, Cape, Gauntlets, Ring, Amulet
Demon SlayingDouble DMG vs Demons.Weapon, Missile
Dragon SlayingDouble DMG vs Dragons.Weapon, Missile
of DarknessIncreased Weapon speed; Restore HP at 20% of DMG.Weapon, Missile
of DoomAdd +1 to Seven Stats, HP, SP, Armor, Elemental Resistances.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of EarthAdd +10 to Endurance, Armor, HPWeapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of LifeAdd +10 Max HP; Regenerate 1HP every 5 minutes.Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Rogues'Add +5 Speed and Accuracy.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The DragonAdd 10-20 points of Fire DMG and +25 MGT.Weapon, Missile
of The EclipseAdd +10 Max SP; Regenerate 1SP every 5 minutes.Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The GolemAdd +15 END and +5 AC.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The MoonAdd +10 INT and LCK.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The PhoenixAdd +30 Fire Resistance; Regenerate 1HP every 5 minutes.Armor, Shield, Helmet
of The SkyAdd +10 Max SP, SPD, INT.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The StarsAdd +10 END and ACY.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The SunAdd +10 MGT and PER.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The TrollAdd +15 END; Regenerate 1HP every 5 minutes.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
of The UnicornAdd +15 LCK; Regenerate 1SP every 5 minutes.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Warriors'Add +5 MGT and END.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
Wizards'Add +5 INT and PER.Weapon, Missile, Armor, Shield, Helmet, Belt, Cape, Gauntlets, Boots, Ring, Amulet
AntiqueIncreased Value by 10x.Weapon, Missile, Armor, Shield, Helmet, Gauntlets, Ring, Amulet
SwiftIncreased Weapon speed.Weapon, Missile
Monks'Add +3 Skill Level to Unarmed & Dodging.Belt, Cape, Gauntlets, Boots, Ring, Amulet
Thieves'Add +3 Skill Level to Stealing & Disarm Traps.Belt, Cape, Gauntlets, Boots, Ring, Amulet
of IdentifyingAdd +3 Skill Level to Identify Item & Identify Monster.Belt, Cape, Boots, Ring, Amulet
Elf SlayingDouble DMG vs. Elves.Weapon, Missile
Undead SlayingDouble DMG vs. Undead.Weapon, Missile
Of DavidDouble DMG vs. Titans.Weapon, Missile
of PlentyRegenerate 1HP & 1SP every 5 minutes.Armor, Helmet, Belt, Cape, Gauntlets, Ring, Amulet
Assassins'Add 5 points of Body DMG; +2 Skill Level to Disarm Traps.Weapon, Missile
Barbarians'Add 6-8 points of Water DMG and +5 AC.Weapon, Missile
of the StormAdd +20 Air Resistance; 50% Decreased DMG from all missile attacks.Armor, Shield, Helmet
of the OceanAdd +10 Water Resistance; +2 Skill Level to Alchemy.Armor, Shield, Helmet
of Water WalkingPrevents DMG from drowning. (not whole party)Armor, Shield, Helmet, Belt, Cape, Boots, Ring, Amulet
of Feather FallingPrevents DMG from falling. (not whole party)Armor, Belt, Cape, Boots, Ring, Amulet

Attribution

This information can be found in-game with trial and error. This information is also available in the MM7 Viewer application which you can find here.