Wizardry 6 Spells Database

Wizardry 6 Spells database is provided to help you plan your adventure and to help along the way as a reference. Check the data to see which spellbook holds each spell and which skill governs access to each spell.

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Wizardry 6 Spells

In Wizardry 6 there are a total of 77 spells divided into six realms: Fire, Water, Air, Earth, Mental, and Magic. A spell casting character will have a spell point pool and spell point regeneration value for each realm. The spell point pool grows as you learn more spells within a realm.

There are 4 spellbooks, each containing a list of spells. Some spells exist in multiple spellbooks. A character’s current Profession determines which Spellbook they can learn spells from. A Bishop is the only Profession with access to multiple spellbooks naturally but changing profession allows any character to learn spells from multiple spellbooks.

Each spellbook is associated with an Academia skill and as a character allocates points to raise the Academia skill they will find higher level spells to learn during level-up.

Spell Level 1: 0
Spell Level 2: 18
Spell Level 3: 36
Spell Level 4: 54
Spell Level 5: 72
Spell Level 6: 90
Spell Level 7: 98

A character can also find Book items that will teach certain spells if the character can read it.

Expand for Spell details

Click or Tap a Spell Row for more details

RealmLevelNameDescriptionSpellbooksSkill RequiredCost potentialTarget potentialResist with
0Fire1Energy BlastDeal 1d7 fire damage per spell power level.MageThaumaturgy(0)2 x PL1 FoeFire Resistance
1Fire2Blinding FlashAttempt to set BLINDNESS for duration based on spell power level.AlchemistAlchemy(18)3 x PL1 Foe x PLLight Resistance
2Fire3FireballDeal 2d5 fire damage per spell power level.MageThaumaturgy(36)6 x PL3 Foe + PLFire Resistance
3Fire3Fire ShieldPrevent 15 fire damage per spell power level.MageThaumaturgy(36)8 x PLParty
4Fire4Fire BombDeal 3d3 fire damage per spell power level.AlchemistAlchemy(54)8 x PL4 Foe + PLFire Resistance
5Fire5LightningDeal 1d10 fire damage per spell power level.PriestTheology(72)8 x PL3 Foe + PLFire Resistance
6Fire5Prismic MissileDeal variable damage and variable effects per spell power level.MageThaumaturgy(72)9 x PL3 Foe + PLLight Resistance
7Fire6FirestormDeal 2d4 fire damage per spell power level. Cloud effectiveness reduces each round until it dissipates.MageThaumaturgy(90)12 x PL10 in CloudFire Resistance
8Fire7Nuclear BlastDeal 5d5 fire damage per spell power level.MageThaumaturgy(98)16 x PLAll FoesFire Resistance
9Water1Chilling TouchDeal 1d6 cold damage per spell power level.MageThaumaturgy(0)2 x PL1 FoeCold Resistance
10Water1StaminaHeal (2xPL)d8 + PL stamina.Priest, Alchemist, PsionicTheology(0), Alchemy(0), Theosophy(0)2 x PL1 Ally
11Water1TerrorAttempt to set AFRAID for duration based on spell power level.Mage, PsionicThaumaturgy(0), Theosophy(0)3 x PL1 Foe GroupPsionic Resistance
12Water2WeakenReduce target's effective level regarding spell offenseive capability and spell defenses.Mage, PsionicThaumaturgy(18), Theosophy(18)4 x PL3 Foe + PLCold Resistance
13Water2SlowReduce target's effective initiative and evasion armor class.Priest, PsionicTheology(18), Theosophy(18)4 x PL3 Foe + PLCold Resistance
14Water3HasteIncrease target's effective initiative.Priest, PsionicTheology(36), Theosophy(36)5 x PLParty
15Water3Cure ParalysisAttempt to cure PARALYZED. Success depends on effect power vs spell power.Priest, Alchemist, PsionicTheology(36), Alchemy(36), Theology(36)6 x PL1 Ally
16Water3Ice ShieldPrevent 15 cold damage per spell power level.MageThaumaturgy(36)8 x PLParty
17Water4IceballDeal 3d4 cold damage per spell power level.MageThaumaturgy(54)8 x PL4 Foe + PLCold Resistance
18Water4ParalyzeAttempt to set PARALYZED for duration based on spell power level.Priest, PsionicTheology(54), Theosophy(54)5 x PL1 FoeParalysis Resistance
19Water5Deep FreezeDeal 3d10 cold damage per spell power level.MageThaumaturgy(72)6 x PL1 FoeCold Resistance
20Air1PoisonDeal 1d5 poison damage per spell power level. Attempt to set POISONED with strength based on spell power level.AlchemistAlchemy(0)2 x PL1 FoePoison Resistance
21Air2Missile ShieldPrevent 15 missiles damage per spell power level.MageThaumaturgy(18)5 x PLParty
22Air3Stink BombDeal 1d6 air damage per spell power level. Attempt to set NAUSEA for duration based on spell power level.Mage, AlchemistThaumaturgy(36), Alchemy(36)4 x PL3 FoeAir Resistance
23Air3Air PocketPrevent 15 air damage per spell power level.Mage, AlchemistThaumaturgy(36), Alchemy(36)8 x PLParty
24Air3SilenceAttempt to set SILENCED for duration based on spell power level.Priest, PsionicTheology(36), Theology(36)4 x PL3 Foe + PLMagic Resistance
25Air4Poison GasDeal 1d4 poison damage per spell power level. Attempt to set POISONED with strength based on spell power level. Cloud effectiveness reduces each round until it dissipates.AlchemistAlchemy(54)7 x PL10 in CloudPoison Resistance
26Air4Cure PoisonAttempt to cure POISONED. Success depends on effect power vs spell power.Priest, AlchemistTheology(54), Alchemy(54)8 x PL1 Ally
27Air4WhirlwindDeal 1d7 air damage per spell power level.PriestTheology(54)8 x PL3 Foe + PLAir Resistance
28Air5Purify AirAttempt to clear harmful clouds. Success depends on effect power vs spell power.Priest, AlchemistTheology(72), Alchemy(72)10 x PLParty
29Air5Deadly PoisonAttempt to set DEAD or Deal 3d5 poison damage per spell power level.AlchemistAlchemy(72)8 x PL1 Foe
30Air5LevitatePrevents falling damage with duration based on spell power.MageThaumaturgy(72)12 x PLParty
31Air6Toxic VaporsDeal 2d3 air damage per spell power level. Attempt to set NAUSEA for duration based on spell power level. Cloud effectiveness reduces each round until it dissipates.AlchemistAlchemy(90)8 x PL10 in CloudAir Resistance
32Air6Noxious FumesDeal 1d6 air damage per spell power level. Attempt to set NAUSEA for duration based on spell power level.Mage, AlchemistThaumaturgy(90), Alchemy(90)10 x PL3 Foe + PLAir Resistance
33Air6AsphyxiationAttempt to set DEAD for breathing creatures. Success depends on foe suseptibility vs spell power.Mage, AlchemistThaumaturgy(90), Alchemy(90)12 x PL1 Foe GroupAir Resistance
34Air7Deadly AirDeal 4d4 air damage per spell power level.AlchemistAlchemy(98)16 x PLAll FoesAir Resistance
35Earth1Acid SplashDeal 1d7 acid damage per spell power level.AlchemistAlchemy(0)2 x PL1 FoeAcid Resistance
36Earth1Itching SkinAttempt to set IRRITATION for duration based on spell power level.AlchemistAlchemy(0)2 x PL3 FoeAcid Resistance
37Earth1Armor ShieldReduce Armor Class by 1 point per spell power level for duration based on spell power level.MageThaumaturgy(0)2 x PL1 Ally
38Earth1DirectionTemporarily reveals cardinal direction in the dungeon for duration based on spell power level.MageThaumaturgy(0)3 x PLParty
39Earth2Knock-knockAttempt to unlock door or chest. Success depends on lock strength vs spell power. May trigger traps!Mage, PsionicThaumaturgy(18), Theosophy(18)6 x PLLocked Object
40Earth3BladesDeal 2d4 missiles damage per spell power level.Priest, PsionicTheology(36), Theosophy(36)6 x PL3 Foe + PLMissiles Resistance
41Earth3ArmorplateReduce Armor Class by spell power level +1 and then divided by 2 for duration based on spell power level.PriestTheology(36)6 x PLParty
42Earth3WebAttempt to set PARALYZED for duration based on spell power level.Mage, AlchemistThaumaturgy(36), Alchemy(36)7 x PL1 FoeParalysis Resistance
43Earth4Acid BombDeal 1d6 acid damage per spell power level. Cloud effectiveness reduces each round until it dissipates.AlchemistAlchemy(54)8 x PL10 in CloudAcid Resistance
44Earth4ArmormeltIncrease Armor Class based on spell power level and a random factor for the duration of combat.Mage, PsionicThaumaturgy(54), Theosophy(54)8 x PL1 Foe GroupSpecial Resistance
45Earth5Create LifeSummon a group of organic foes to fight with the party for the duration of combat. Power and quantity of foes is based on spell power level.AlchemistAlchemy(72)10 x PLParty
46Earth6Cure StoneAttempt to cure STONED. Success depends on effect power vs spell power.Priest, AlchemistTheology(90), Alchemy(90)18 x PLAlly
47Mental1Mental AttackDeal 1d7 mental damage per spell power level. Attempt to set INSANITY for duration based on spell power level.PsionicTheosophy(0)3 x PL1 FoePsionic Resistance
48Mental1SleepAttempt to set ASLEEP for duration based on skill level.Mage, Alchemist, PsionicThaumaturgy(0), Alchemy(0), Theosophy(0)3 x PL3 Foe + PLHypnosis Resistance
49Mental1BlessReduce Armor Class and increase chance to Hit foes based on spell power level.Priest, PsionicTheology(0), Theosophy(0)4 x PLParty
50Mental1CharmIn combat, attempt to set PARALYZED for duration based on spell power level. When not in combat, attempt to favorably adjust reactions from an NPC.Priest, Alchemist, PsionicTheology(0), Alchemy(0), Theosophy(0)5 x PL1 Foe, 1 NPCHypnosis Resistance
51Mental2Cure Lesser CndAttempt to cure AFRAID, ASLEEP, BLINDNESS, NAUSEA, IRRITATION. Success depends on effect power vs spell power.Priest, Alchemist, PsionicTheology(18), Alchemy(18), Theosophy(18)4 x PL1 Ally
52Mental2Divine TrapAttempt to reveal the letters of a trap. Success depends on trap strength vs spell power level.Priest, PsionicTheology(18), Theosophy(18)4 x PLTrapped Chest
53Mental2Detect SecretAttempt to reveal secrets in immediate area with a blinking eye. Success and duration based on spell power level.Mage, PsionicThaumaturgy(18), Theosophy(18)5 x PLParty
54Mental2IdentifyAttempt to reavel true name of a foe or item. Success depends on strength of the obfuscation vs spell power level.Priest, PsionicTheology(18), Theosophy(18)8 x PL1 Foe, 1 Item
55Mental3Hold MonstersAttempt to fool foes into accepting they are PARALYZED for duration based on spell power level.Priest, PsionicTheology(36), Theosophy(36)6 x PL3 Foe + PLHypnosis Resistance
56Mental3MindreadAttempt to reveal what the NPC can talk about. Success depends on level of NPC vs the spell power level.PsionicTheosophy(36)8 x PL1 NPC
57Mental3Sane MindAttempt to cure INSANITY. Success depends on effect power vs spell power.Priest, PsionicTheology(36), Theosophy(36)10 x PL1 Ally
58Mental4Psionic BlastDeal 1d7 mental damage per spell power level. Attempt to set INSANITY for duration based on spell power level.PsionicTheosophy(54)8 x PL3 Foe + PLPsionic Resistance
59Mental4IllusionAttempt to summon illusionary foes to fight with the party for the duration of combat. Power and quantity of foes is based on spell power level.PsionicTheosophy(54)10 x PLParty
60Mental4Wizard EyeReveals details of the surrounding area based on spell power level.Mage, PsionicThaumaturgy(54), Theosophy(54)10 x PLParty
61Mental5DeathAttempt to set DEAD for target. Success depends on foe suseptibility vs spell power.Priest, PsionicTheology(72), Theosophy(72)10 x PL1 FoeLifeforce Resistance
62Mental6Locate ObjectAttempt to reveal the location on an item. Success depends on the distance from party and how well its hidden vs spell power level.Priest, PsionicTheology(90), Theosophy(90)8 x PLParty
63Mental7Mind FlayDeal 4d4 mental damage per spell power level. Attempt to set INSANITY for duration based on spell power level.PsionicTheosophy(98)18 x PLAll FoesPsionic Resistance
64Magic1Heal WoundsHeal 1d8 hit points per spell power level.Priest, Alchemist, PsionicTheology(0), Alchemy(0), Theosophy(0)4 x PL1 Ally
65Magic1Make WoundsDeal 1d8 magic damage per spell power level.PriestTheology(0)3 x PL1 FoeMagic Resistance
66Magic2Magic MissileDeal 1d7 magic damage per spell power level.MageThaumaturgy(18)4 x PL1 Foe + PLMagic Resistance
67Magic2Dispell UndeadAttempt to dispell an animated or undead foe. Success depends on power of the foe vs spell power level.PriestTheology(18)7 x PL1 Foe + PLLifeforce Resistance
68Magic2Enchanted BladeIncrease the parties chance to hit foes by spell power level +1 and then divided by 2 for duration based on spell power level.PriestTheology(18)4 x PLParty
69Magic3BlinkMakes it less likely for the caster to be targetted in combat for duration based on spell level.Mage, PsionicThaumaturgy(36), Theosophy(36)7 x PLCaster
70Magic4Magic ScreenCreate magical barrier around the party which attempts to protect from all spells. Barrier is deminished each time it protects and initial barrier strength is based on spell power level.MageThaumaturgy(54)8 x PLParty
71Magic4ConjurationSummon ethereal foes to fight with the party for the duration of combat. Power and quantity of foes is based on spell power level.Mage, PriestThaumaturgy(54), Theology(54)10 x PLParty
72Magic5Anti-magicCreate magical barrier around the foes which attempts to fizzle or backfire all spells they cast. Barrier is deminished each time it works and initial barrier strength is based on spell power level.MageThaumaturgy(72)7 x PLAll Foes
73Magic5Remove CurseAttempt to lift an item curse, allowing the character to unequip the item. Success depends on the strength of the curse and the spell power level.PriestTheology(72)10 x PLItem
74Magic6LifestealDeal 4d4 lifeforce damage per spell power level and heal the caster by the same amount.Priest, PsionicTheology(90), Theosophy(90)12 x PL1 FoeLifeforce Resistance
75Magic6Astral GateAttempt to banish a demon from the world. Success depends on the power of the demon vs spell power level.Mage, PriestThaumaturgy(90), Theology(90)8 x PL1 DemonLifeforce Resistance
76Magic7Word Of DeathDeal 4d4 lifeforce damage per spell power level.PriestTheology(98)18 x PLAll FoesLifeforce Resistance
77Magic7ResurrectionAttempt to cure DEAD. Success depends on target Vitality vs spell power level. Success causes target to lose 1 Vitality permanently.Mage, Priest, PsionicThaumaturgy(98), Theology(98), Theosophy(98)20 x PL1 Ally
78Magic7Death WishAttempt to set DEAD for target. Success depends on foe suseptibility vs spell power.PriestTheology(98)20x PLAll FoesLifeforce Resistance

Attribution

  • Official Classic Manual is here.
  • Cosmic Forge is a great resource. It can be found here.

Where to purchase this game:

Buy Wizardry 6 at gog.com
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