Wizardry 6 Skills database may help you decide which skills you want your party to have accesss to. It is not possible to purchase skills or find any skill books during your adventure. The only way to learn skills is to change your profession to one that has the skill you want. You learn new skills at level 0 and you can add more skill points when you level-up. Some skills may raise level automatically when you use the skill. All skills max out at 100.
Other Resources:
- Check the Foe Database for resistances.
- Check the Gear Database for drop rates.
- Check the Spell Database for tactics.
Wizardry 6 Skills
There are a total of 24 skills divided into three categories: Weaponry, Physical, and Academia. Weaponry Skills may automatically increase when you use the skill such as swinging a weapon. You will need to have the skill at any level in order to equip the weapon of a given skill. A higher skill level allows you to be more effective using a weapon of that skill. Physical Skills may also automatically increase when you use the skill with the exception of the Scouting skill. Academia Skills will never raise automatically and so it is important to raise these skills during level-up if you want access to new spells.
Expand for Skill details
Click or Tap a Skill Row for more details
| Category | Name | Description | Professions | How to Raise | |
|---|---|---|---|---|---|
| 0 | Weaponry | Wand & Dagger | Skilled with Wands, Daggers, Rods, Sticks, and other small blades. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 1 | Weaponry | Sword | Skilled with Swords of all sizes including the Sai and Wakizashi. | Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Ninja | Allocation or Practice |
| 2 | Weaponry | Axe | Skilled with all short-handled Axes of any size. | Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Ninja | Allocation or Practice |
| 3 | Weaponry | Mace & Flail | Skilled with all Maces, Hammers, Whips, Nunchuka, and Flails. | Fighter, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 4 | Weaponry | Pole & Staff | Skilled with all Staves, Spears, Lances, and Pole Arms. | Fighter, Mage, Priest, Theif, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 5 | Weaponry | Throwing | Skilled with Darts, Shurikens, Potions, Stiletto, and anything else that is thrown in combat. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 6 | Weaponry | Sling | Skilled with Slings and Wrist Rockets. | Fighter, Mage, Priest, Thief, Ranger, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 7 | Weaponry | Bow | Skilled with Bow or Crossbow. | Fighter, Mage, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 8 | Weaponry | Shield | Skilled with any Shield or Kite used to block attacks during combat. | Fighter, Priest, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 9 | Weaponry | Hands & Feet | Skilled anytime you attack without any weapon equipped. Note the Club also uses this skill. | Monk, Ninja | Allocation or Practice |
| 10 | Physical | Scouting | Skill of noticing things that are hidden such as doors or items. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation only |
| 11 | Physical | Music | Skill of playing musical instruments. | Bard | Allocation or Practice |
| 12 | Physical | Oratory | Skill of casting spells successfully from the Mage, Priest, or Psionic spellbook. A low score may cause a fizzle or backfire. | Mage, Priest, Thief, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk | Allocation or Practice |
| 13 | Physical | Legerdemain | Skill of picking pockets and stealing from NPCs without their knowing. | Thief, Ranger, Bard, Ninja | Allocation or Practice |
| 14 | Physical | Skulduggery | Skill of inspecting and disarming traps on chests and picking locks on doors. | Thief, Ranger, Bard, Ninja | Allocation or Practice |
| 15 | Physical | Ninjutsu | Skill of hiding during combat leading to damage mitigation or suprise attack bonus to hit and damage. | Thief, Ninja | Allocation or Practice |
| 16 | Academia | Artifacts | Skill of invoking and using non-scroll items during combat. A low score may cause a fizzle or backfire. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 17 | Academia | Mythology | Skill of recognizing the true name of foes while in combat. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 18 | Academia | Scribe | Skill of invoking and using scrolls during combat. A low score may cause a fizzle or backfire. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 19 | Academia | Kirijutsu | Skill of knowing vital spots on foes which allows for Fatal 1-time blows. | Samurai, Monk, Ninja | Allocation or Practice |
| 20 | Academia | Thaumaturgy | Path of study in the Mage spellbook allowing access to higher level spells. | Mage, Bard, Bishop, Samurai | Allocation only |
| 21 | Academia | Theology | Path of study in the Priest spellbook allowing access to higher level spells. | Priest, Valkyrie, Bishop, Lord | Allocation only |
| 22 | Academia | Alchemy | Path of study in the Alchemist spellbook allowing access to higher level spells. | Ranger, Alchemist, Ninja | Allocation only |
| 23 | Academia | Theosophy | Path of study in the Psionic spellbook allowing access to higher level spells. | Psionic, Monk | Allocation only |
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