Wizardry 6 Map Details are provided so you can explore each region one square at a time and solve the game without comprehensive map spoilers, preseving the suprise around every corner.
Map Details
If a Foe has any chance of appearing randomly in the listed region then the foe details are included in the calculation. Data is sorted by Average Foe XP ascending – this gives an idea of exploration order. You can change the sort by tapping on the column heading.
Reveal the data
| Name | Average Foe Level | Average Foe HP | Average Foe XP |
|---|---|---|---|
| Castle Main Floor | 2 | 10 | 449 |
| Castle Towers | 2 | 10 | 449 |
| Castle Floor 2 | 2 | 10 | 449 |
| Castle Floor -2 | 3 | 13 | 577 |
| Castle Floor -1 | 2 | 14 | 603 |
| Hazard Area | 3 | 17 | 903 |
| Amazulu Burial Chamber | 5 | 41 | 3,244 |
| Mountain Area | 6 | 50 | 3,846 |
| Temple of Ramm Jail | 5 | 78 | 4,341 |
| Amazulu Pyramid | 5 | 39 | 4,418 |
| Mines Area | 6 | 50 | 5,033 |
| Pyramid Floor -1 | 6 | 44 | 5,973 |
| Mountain Peaks | 8 | 80 | 7,678 |
| Temple of Ramm Foor -1 | 8 | 123 | 7,765 |
| Swamp Area | 7 | 63 | 8,210 |
| Castle Floor -3 | 8 | 102 | 9,131 |
| River Styx | 6 | 61 | 9,663 |
| Hall of the Dead | 8 | 85 | 10,329 |
| Tomb of the Damned | 8 | 85 | 10,329 |
| Temple of Ramm | 13 | 127 | 29,408 |
| Forest Area | 12 | 171 | 30,318 |
Dungeon Mapping Tools
Real-time mapping can be fun with the right tools.
Graph Paper
You only need some graph paper, a pencil, and some time to craft functional maps. As you take steps and turn corners you simply write it down. Notate doors, stairs, secret doors, elevators, sign clues, NPCS, and teleporers.
Gridmonger
If you don’t want to use graph paper and pencil then go for a free mapping tool such as Gridmonger. This is a truly exceptional tool and I highly recommend it. Read the online manual it is very well written and clearly explains what you need to know. This tool is designed to use keyboard entry which makes it quite simple to Alt+Tab between the Game window and the Gridmonger window to map as you play, never needing to touch the mouse. Exceptional tool with themes and support for dungeon or overworld maps.
https://gridmonger.johnnovak.net/
Wizardry 6 Automap Mod
This tool was written over 10 years by KoriTama but it has gone unsupported and does not work with the latest versions of Dosbox that ships with modern installs from GOG and Steam. The refactor uses SDL Renderer and the original uses OpenGL Renderer if not both, at least one of them should work for your system.
Download the (SDL) refactor here.

Attribution
- Official Classic Manual can be found here.
- Cosmic Forge is a great resource. It can be found here.
- Wizardry 6 Automap 1.2 original (OpenGL) is here.
- Wizardry 67 Automap Mod refactored source code is here.
Where to purchase this game


