Wizardry 6 Skills Database

Wizardry 6 Skills database may help you decide which skills you want your party to have accesss to. It is not possible to purchase skills or find any skill books during your adventure. The only way to learn skills is to change your profession to one that has the skill you want. You learn new skills at level 0 and you can add more skill points when you level-up. Some skills may raise level automatically when you use the skill. All skills max out at 100.

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Wizardry 6 Skills

There are a total of 24 skills divided into three categories: Weaponry, Physical, and Academia. Weaponry Skills may automatically increase when you use the skill such as swinging a weapon. You will need to have the skill at any level in order to equip the weapon of a given skill. A higher skill level allows you to be more effective using a weapon of that skill. Physical Skills may also automatically increase when you use the skill with the exception of the Scouting skill. Academia Skills will never raise automatically and so it is important to raise these skills during level-up if you want access to new spells.

Expand for Skill details

Click or Tap a Skill Row for more details

CategoryNameDescriptionProfessionsHow to Raise
0WeaponryWand & DaggerSkilled with Wands, Daggers, Rods, Sticks, and other small blades.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
1WeaponrySwordSkilled with Swords of all sizes including the Sai and Wakizashi.Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, NinjaAllocation or Practice
2WeaponryAxeSkilled with all short-handled Axes of any size.Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, NinjaAllocation or Practice
3WeaponryMace & FlailSkilled with all Maces, Hammers, Whips, Nunchuka, and Flails.Fighter, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
4WeaponryPole & StaffSkilled with all Staves, Spears, Lances, and Pole Arms.Fighter, Mage, Priest, Theif, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
5WeaponryThrowingSkilled with Darts, Shurikens, Potions, Stiletto, and anything else that is thrown in combat.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
6WeaponrySlingSkilled with Slings and Wrist Rockets.Fighter, Mage, Priest, Thief, Ranger, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
7WeaponryBowSkilled with Bow or Crossbow.Fighter, Mage, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
8WeaponryShieldSkilled with any Shield or Kite used to block attacks during combat.Fighter, Priest, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
9WeaponryHands & FeetSkilled anytime you attack without any weapon equipped. Note the Club also uses this skill.Monk, NinjaAllocation or Practice
10PhysicalScoutingSkill of noticing things that are hidden such as doors or items.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation only
11PhysicalMusicSkill of playing musical instruments.BardAllocation or Practice
12PhysicalOratorySkill of casting spells successfully from the Mage, Priest, or Psionic spellbook. A low score may cause a fizzle or backfire.Mage, Priest, Thief, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, MonkAllocation or Practice
13PhysicalLegerdemainSkill of picking pockets and stealing from NPCs without their knowing.Thief, Ranger, Bard, NinjaAllocation or Practice
14PhysicalSkulduggerySkill of inspecting and disarming traps on chests and picking locks on doors.Thief, Ranger, Bard, NinjaAllocation or Practice
15PhysicalNinjutsuSkill of hiding during combat leading to damage mitigation or suprise attack bonus to hit and damage.Thief, NinjaAllocation or Practice
16AcademiaArtifactsSkill of invoking and using non-scroll items during combat. A low score may cause a fizzle or backfire.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
17AcademiaMythologySkill of recognizing the true name of foes while in combat.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
18AcademiaScribeSkill of invoking and using scrolls during combat. A low score may cause a fizzle or backfire.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
19AcademiaKirijutsuSkill of knowing vital spots on foes which allows for Fatal 1-time blows.Samurai, Monk, NinjaAllocation or Practice
20AcademiaThaumaturgy

Path of study in the Mage spellbook allowing access to higher level spells.


Spell Level 1: 0
Spell Level 2: 18
Spell Level 3: 36
Spell Level 4: 54
Spell Level 5: 72
Spell Level 6: 90
Spell Level 7: 98

Mage, Bard, Bishop, SamuraiAllocation only
21AcademiaTheology

Path of study in the Priest spellbook allowing access to higher level spells.


Spell Level 1: 0
Spell Level 2: 18
Spell Level 3: 36
Spell Level 4: 54
Spell Level 5: 72
Spell Level 6: 90
Spell Level 7: 98

Priest, Valkyrie, Bishop, LordAllocation only
22AcademiaAlchemy

Path of study in the Alchemist spellbook allowing access to higher level spells.


Spell Level 1: 0
Spell Level 2: 18
Spell Level 3: 36
Spell Level 4: 54
Spell Level 5: 72
Spell Level 6: 90
Spell Level 7: 98

Ranger, Alchemist, NinjaAllocation only
23AcademiaTheosophy

Path of study in the Psionic spellbook allowing access to higher level spells.


Spell Level 1: 0
Spell Level 2: 18
Spell Level 3: 36
Spell Level 4: 54
Spell Level 5: 72
Spell Level 6: 90
Spell Level 7: 98

Psionic, MonkAllocation only

Attribution

  • Official Classic Manual is here.
  • Cosmic Forge is a great resource. It can be found here.

Where to purchase this game:

Buy Wizardry 6 at gog.com
Buy Wizardry 6 at ebay.com