Wizardry 7 Skills Database

Wizardry 7 Skills database may help you decide which skills you want your party to have accesss to. You learn new skills at level 0 and you can add more skill points when you level-up. Some skills may raise level automatically when you use the skill.

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Wizardry 7 Skills

There are a total of 34 skills divided into four categories: Weaponry, Physical, Academia, and Elite. Each profession starts with a particular set of skills. All skills max out at 100.

Weaponry Skills may automatically increase when you use the skill such as swinging a weapon. You will need to have the skill at any level in order to equip the weapon of a given skill. A higher skill level allows you to be more effective using a weapon of that skill. Physical Skills may also automatically increase when you use the skill with the exception of the Scouting skill. Academia Skills will never raise automatically and so it is important to raise these skills during level-up if you want access to new spells. Elite skills are only found during the adventure and often times can only be given to a single character.

Expand for Skill details
CategoryNameDescriptionProfessionsHow to Raise
0WeaponryWand & DaggerSkilled with Wands, Daggers, Rods, Sticks, and other small blades.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
1WeaponrySwordSkilled with Swords of all sizes and including the Sai and Wakizashi.Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, NinjaAllocation or Practice
2WeaponryAxeSkilled with all short-handled Axes of any size.Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, NinjaAllocation or Practice
3WeaponryMace & FlailSkilled with all Maces, Hammers, Whips, Nunchuka, and Flails.Fighter, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
4WeaponryPole & StaffSkilled with all Staves, Spears, Lances, and Pole Arms.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
5WeaponryThrowingSkilled with Darts, Shurikens, Potions, Stiletto, and anything that is thrown in combat.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
6WeaponrySlingSkilled with Slings and Wrist Rockets.Fighter, Mage, Priest, Thief, Ranger, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
7WeaponryBowSkilled with Bow or Crossbow.Fighter, Mage, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
8WeaponryShieldSkilled with any Shield or Kite used to block attacks during combat.Fighter, Priest, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
9WeaponryHands & FeetSkilled anytime you attack without any weapon equipped. Note the Club also uses this skill.Monk, NinjaAllocation or Practice
10PhysicalSwimmingSkill of Swimming in deep water, characters with less than 10 points may drown in deep water.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
11PhysicalClimbingSkill of taking falls when climbing up and down walls without taking damage.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
12PhysicalScoutingSkill of notcing things that are hidden such as doors or items.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation only
13PhysicalMusicSkill of playing musical instruments.BardAllocation or Practice
14PhysicalOratorySkill of casting spells successfully from Wizardry, Divinity, or Psionics spellbooks. A low score may cause a fizzle or backfire.Mage, Priest, Thief, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, MonkAllocation or Practice
15PhysicalLegerdemainSkill of picking pockets and stealing from NPCs without their knowing.Thief, Ranger, Bard, NinjaAllocation or Practice
16PhysicalSkulduggerySkill of inspecting and disarming traps on chests and picking locks on doors.Thief, Ranger, Bard, NinjaAllocation or Practice
17PhysicalNinjutsuSkill of hiding during combat, which leads to avoiding combat or ambushing suprise attack.Thief, NinjaAllocation or Practice
18AcademiaMappingSkill of recording where the party has been, usnig a Mapping Kit. Higher the skill records more details.Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, NinjaAllocation or Practice
19AcademiaDiplomacySkill of negotiating and reaching truce with NPCs.Priest, Bishop, LordAllocation or Practice
20AcademiaArtifactsSkill of invoking and using non-scroll items during combat. A low score may cause a fizzle or backfire.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
21AcademiaMythologySkill of recognizing the true name of foes while in combat.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
22AcademiaScribeSkill of invoking and using scroll items during combat. A low score may cause a fizzle or backfire.Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, NinjaAllocation or Practice
23AcademiaKirijutsuSkill of knowing vital spots on foes and allowing for Fatal 1-time blows.Samurai, Monk, NinjaAllocation or Practice
24AcademiaThaumaturgyPath of study in the Wizardry spellbook allowing access to higher level spells.Mage, Bard, Bishop, SamuraiAllocation only
25AcademiaTheologyPath of study in the Divinity spellbook allowing access to higher level spells.Priest, Valkyrie, Bishop, LordAllocation only
26AcademiaAlchemyPath of study in the Alchemy spellbook allowing access to higher level spells.Ranger, Alchemist, NinjaAllocation only
27AcademiaTheosophyPath of study in the Psionics spellbook allowing access to higher level spells.Psionic, MonkAllocation only
28EliteFirearmsSkilled with firearms such as Muskets and Blunder Buss.
29EliteReflextionIncreases chance to avoid attacks.
30EliteSnake SpeedIncreases effective Speed of character.
31EliteEagle EyeIncreases weapon attack accuracy.
32ElitePower StrikeIncrease weapon attack damage.
33EliteMind ControlIncrease resistance to sleep and psionic spells.

Attribution

  • Official Classic Manual is here.
  • Cosmic Forge is a great resource. It can be found here.

Where to purchase this game:

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Wizardry 7 Skills
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