Wizardry 7 Skills database may help you decide which skills you want your party to have accesss to. You learn new skills at level 0 and you can add more skill points when you level-up. Some skills may raise level automatically when you use the skill.
Other Resources:
- Check the Foe Database for resistances.
- Check the Gear Database for drop rates.
- Check the Spell Database for tactics.
Wizardry 7 Skills
There are a total of 34 skills divided into four categories: Weaponry, Physical, Academia, and Elite. Each profession starts with a particular set of skills. All skills max out at 100.
Weaponry Skills may automatically increase when you use the skill such as swinging a weapon. You will need to have the skill at any level in order to equip the weapon of a given skill. A higher skill level allows you to be more effective using a weapon of that skill. Physical Skills may also automatically increase when you use the skill with the exception of the Scouting skill. Academia Skills will never raise automatically and so it is important to raise these skills during level-up if you want access to new spells. Elite skills are only found during the adventure and often times can only be given to a single character.
Expand for Skill details
| Category | Name | Description | Professions | How to Raise | |
|---|---|---|---|---|---|
| 0 | Weaponry | Wand & Dagger | Skilled with Wands, Daggers, Rods, Sticks, and other small blades. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 1 | Weaponry | Sword | Skilled with Swords of all sizes and including the Sai and Wakizashi. | Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Ninja | Allocation or Practice |
| 2 | Weaponry | Axe | Skilled with all short-handled Axes of any size. | Fighter, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Ninja | Allocation or Practice |
| 3 | Weaponry | Mace & Flail | Skilled with all Maces, Hammers, Whips, Nunchuka, and Flails. | Fighter, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 4 | Weaponry | Pole & Staff | Skilled with all Staves, Spears, Lances, and Pole Arms. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 5 | Weaponry | Throwing | Skilled with Darts, Shurikens, Potions, Stiletto, and anything that is thrown in combat. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 6 | Weaponry | Sling | Skilled with Slings and Wrist Rockets. | Fighter, Mage, Priest, Thief, Ranger, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 7 | Weaponry | Bow | Skilled with Bow or Crossbow. | Fighter, Mage, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 8 | Weaponry | Shield | Skilled with any Shield or Kite used to block attacks during combat. | Fighter, Priest, Thief, Ranger, Bard, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 9 | Weaponry | Hands & Feet | Skilled anytime you attack without any weapon equipped. Note the Club also uses this skill. | Monk, Ninja | Allocation or Practice |
| 10 | Physical | Swimming | Skill of Swimming in deep water, characters with less than 10 points may drown in deep water. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 11 | Physical | Climbing | Skill of taking falls when climbing up and down walls without taking damage. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 12 | Physical | Scouting | Skill of notcing things that are hidden such as doors or items. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation only |
| 13 | Physical | Music | Skill of playing musical instruments. | Bard | Allocation or Practice |
| 14 | Physical | Oratory | Skill of casting spells successfully from Wizardry, Divinity, or Psionics spellbooks. A low score may cause a fizzle or backfire. | Mage, Priest, Thief, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk | Allocation or Practice |
| 15 | Physical | Legerdemain | Skill of picking pockets and stealing from NPCs without their knowing. | Thief, Ranger, Bard, Ninja | Allocation or Practice |
| 16 | Physical | Skulduggery | Skill of inspecting and disarming traps on chests and picking locks on doors. | Thief, Ranger, Bard, Ninja | Allocation or Practice |
| 17 | Physical | Ninjutsu | Skill of hiding during combat, which leads to avoiding combat or ambushing suprise attack. | Thief, Ninja | Allocation or Practice |
| 18 | Academia | Mapping | Skill of recording where the party has been, usnig a Mapping Kit. Higher the skill records more details. | Fighter, Mage, Thief, Alchemist, Ranger, Bard, Psionic, Valkyrie, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 19 | Academia | Diplomacy | Skill of negotiating and reaching truce with NPCs. | Priest, Bishop, Lord | Allocation or Practice |
| 20 | Academia | Artifacts | Skill of invoking and using non-scroll items during combat. A low score may cause a fizzle or backfire. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 21 | Academia | Mythology | Skill of recognizing the true name of foes while in combat. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 22 | Academia | Scribe | Skill of invoking and using scroll items during combat. A low score may cause a fizzle or backfire. | Fighter, Mage, Priest, Thief, Ranger, Alchemist, Bard, Psionic, Valkyrie, Bishop, Lord, Samurai, Monk, Ninja | Allocation or Practice |
| 23 | Academia | Kirijutsu | Skill of knowing vital spots on foes and allowing for Fatal 1-time blows. | Samurai, Monk, Ninja | Allocation or Practice |
| 24 | Academia | Thaumaturgy | Path of study in the Wizardry spellbook allowing access to higher level spells. | Mage, Bard, Bishop, Samurai | Allocation only |
| 25 | Academia | Theology | Path of study in the Divinity spellbook allowing access to higher level spells. | Priest, Valkyrie, Bishop, Lord | Allocation only |
| 26 | Academia | Alchemy | Path of study in the Alchemy spellbook allowing access to higher level spells. | Ranger, Alchemist, Ninja | Allocation only |
| 27 | Academia | Theosophy | Path of study in the Psionics spellbook allowing access to higher level spells. | Psionic, Monk | Allocation only |
| 28 | Elite | Firearms | Skilled with firearms such as Muskets and Blunder Buss. | ||
| 29 | Elite | Reflextion | Increases chance to avoid attacks. | ||
| 30 | Elite | Snake Speed | Increases effective Speed of character. | ||
| 31 | Elite | Eagle Eye | Increases weapon attack accuracy. | ||
| 32 | Elite | Power Strike | Increase weapon attack damage. | ||
| 33 | Elite | Mind Control | Increase resistance to sleep and psionic spells. |
Attribution
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