Wizardry 7 Walkthrough Checklist is a slow-reveal account of what needs to be done to complete the game in a format where revelation is obscured until you click on the specific information you want to know. Plot twists and suprizes will not be spoiled if you follow the high level direction. If you are stumped by a puzzle, this checklist will first provide Clues.. and if that is not enough the Solution is available after you click through the obfuscation.
This guide format reveals just enough to keep you progressing but not so much as to steal the joy of playing for the first time. If the storyline branches based on decisions made, checking a box in one decision path will disable the other paths.
The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark the Wizardry 7 Walkthrough Checklist and Enjoy!
If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.
If you are looking for the location to use an item you have, check the Gear Database.
If you are just starting to build a party, check Party Planning.
Prologue
Wizardry 7, Crusaders of the Dark Savant can be started in multiple ways and each begins the game in a different situation. If you transferred your party from the previous game in the trilogy then you journeyed to Guardia in a specific way. If you are started a brand new party in this game then that is yet another starting situation — and you may be curious about the previous game.
Journeyed to Guardia Alone
You trusted the Queen and she betrayed you. You destroyed your potential allies and travelled to Guardia Alone. You start out in the North Forest and your nearest contact is in the T’Rang town of Nyctalinth, that is your first stop.
- North Forest
- Enter Nyctalinth.
- Find road to S.
- Follow road to W.
- Enter the arch.
- Nyctalinth
- Explore the High Chamber.
- Explore NW Nyctalinth.
- Find the High Chamber.
- Meet with H'Jenn-Ra
- Meet with H'Jenn-Ra.
- Learn: To-Strike
- Meet with Shritis T'Rang.
- Find the ANTHRACAX.
- Flip the Lever.
- Investigate W room.
- Meet with Shritis T'Rang.
- Say: Yes
- Say: To-Strike
- Agree to ally against the Umpani.
- Exit the building to New City.
Journeyed to Guardia with Bela
You rejected the words of the Queen and you showed mercy to the Bane King and Rebecca. You befriended the black dragon Bela and travelled to Guardia with him. You start out in the Tramontaine Forest and your nearest contact is in the Umpani town of Ukpyr, that is your first stop.
- Tramontaine Forest
- Find Ukpyr.
- You have some gold.
- Find road to S.
- Follow road to E.
- Ukpyr
- Enter Ukpyr.
- Meet with Umpani Guards.
- Say that you are New Recruit.
- Explore SE Ukpyr.
- Enter Recruiting Station.
- Meet with Sgt.Balbrak.
- Agree to enlist.
- Loot: IUF Orders #1
- Enter Supply Depot.
- Explore N Ukpyr.
- Meet with Sgt. Kaboom.
- Say: Yes
- Pay the gold.
- Loot: IUF Orders #2
- Enter Firing Range.
- Explore W Ukpyr.
- Meet with Lt. Gromo.
- Pay the gold.
- Loot: IUF Orders #3
- Loot: Practice Targets
- Walk to end of range.
- Use: Practice Target
- Walk back to red line.
- Use: Musket
- Firearms Skill +1
- Repeatable for 750 gold.
- Return to Recruiting Station.
- Meet with Sgt. Balbrak.
- Loot: IUF Orders #4
- Exit Ukpyr to N.
- Follow road until it ends.
- Defeat: K'Borra T'Rang
- Return to Sgt. Balbrak.
- Loot: IUF Orders #5
- Loot: 5500 gold.
- Loot: Humpa Card
- Loot: Yamo's Dispatch
- Enter HUMPAWHAMMER.
- Explore E Ukpyr.
- Use: Humpa Card
- Flip Lever on W wall.
- Meet with Rodan Lewarx.
- Show him your orders.
- Show him the dispatch.
- Return to Sgt.Balbrak.
- Loot: 8170 gold
- Loot: IUF Orders #6
- Enter IUF Headquarters.
- Explore central Ukpyr.
- Meet with Umpani Guardsman.
- Show them the orders.
- Meet with General Yamo.
- Loot: Thermal Pineapple
- Drop: Yamo's Dispatch
- Drop: IUF Orders #1
- Drop: IUF Orders #2
- Drop: IUF Orders #3
- Drop: IUF Orders #4
- Drop: IUF Orders #5
- Drop: IUF Orders #6
- Drop: IUFSTFNEPS Badge
- Enter Security Station.
- Explore central Ukpyr.
- Search NW corner.
- Read about Security Vault.
- Learn: 2723539
- Enter Map Room.
- Read about Guardia.
- Use HUMPAWHAMMER.
- Exit building to New City.
Journeyed to Guardia with Altheides
Like most others in this story, you felt strong enoguh to wield the Cosmic Forge yourself, and so with good intention you reached for it… Altheides intervened and saved you from ruin, believe it or not. Now on Guardia, you start out near Myrmideon Road north of the poppy fields. Your nearest contact is in the Dane Tower called Dionysceus, that is your first stop.
- Myrmideon Road
- testing
- just a test
- another test
New Party start on Guardia
You start out with a brand new party of six level 1 adventurers. You are weak in an unknown land and you have no allies and no contacts, there is much here that will deliver you to the ground. You must find a way to build your strength, increase your experience, and find some allies. There is a nearby town called New City but you will be turned away without cause to be there. There is also a nearby underground structure where you may find refuge, tread carefully.
- Myrmideon Road
- Explore the towering trees.
- Explore to the S.
- Defeat: Alliphoot
- Search the white dome.
- Loot: Skull Bones
- Search SW corner of forest.
- Open the chest.
- Loot: Journey Map Kit
- If one of your characters has a Mapping skill of at least 10, they can Use the Journey Map Kit to see a map view in game. This is effectively a minimap that you need to explicitely open each time to see it. The higher your Mapping skill, the more details are visible.
- Tomb of Ra-Sep-Re-Tep
- Explore the road to E.
- Head back to N.
- Take the road to E.
- Meet with Jan-ette.
- Take the road to SE.
- Take Ladder DOWN.
- Explore the rank chamber.
- Take the passage to S.
- Take the passage to W.
- Find a helpful Basin.
- Note: This basin restores Hit Points, Stamina, and also Spell Points. This basin also cures Poison.
- Take the passage to E.
- Investigate SW corner of hall.
- Push Button in SW corner.
- Open the chest.
- Loot: Old Gate Key
- Return to the Ladder.
- Take the passage to N.
- Investigate the W room.
- Search SE corner of room.
- Loot: Parchment
- Read the Parchement.
- Return to the Ladder.
- Explore the deeper level.
- Open the portcullis to E.
- Use: Old Gate Key
- Take Ladder DOWN.
- Explore the level and return to the Basin as needed to heal. Experience is the goal here and you may also confront the Horror of Ra-Sep-Re-Tep. You may need to raise a level or two before you are successful.
- Disturb Ra-Sep-Re-Tep.
- Find the portcullis to E.
- Flip Lever on E wall.
- Defeat: Ra-Rep-Re-Rep
- When you are ready, exit the tomb and return to the surface. You are feeling light on gear, maybe you should check out respond to the advertisement Parchment.
- Enter New City
- Take the Road to E.
- Meet with the Rattkin Bandits.
- Continue to E.
- Meet with Savant Trooper.
- Say: Paluke
- Enter New City.
Development
You found your way into New City and there are many contacts to make here and a lot to explore. You will return here many times so having a good reputation with a vendor can be a good way to sell your loot for higher prices. Bribes, the Diplomacy skill, and “diplomacy” spells may help if someone is apprehensive. Keywords float around Guardia like a currency, talk with non-player characters about keywords to get clues, items, or more keywords. Mindread spell extracts keywords but they may be offended.
A word of advice about inventory, it is very limited. If you collect every item you find you may be stuck with a lot of late game quest items that take up coveted space, and you can’t Drop them. These items can be safely left where you find them until you need them later, with the exception of *Maps*. Take all maps you find as non-player characters will be looking to take them first.
You may find generic keys from vendors or you might find them as loot. Generic keys like Iron Key, Silver Key, etc open Doors and allow merging to stack and consolidate inventory space. Generic keys are consumed on use and are worth buying up for areas you have not yet explored. If you have a character with high Skulduggery then you can bypass these keys; however, if you are relying on the Knock-Knock spell for doors then these keys can save you some Spell Points.
You may find Unique keys as loot and they open Portcullises. A unique key opens 1 or more and is consumed when all related portcullises are opened. Even if you do not explore the room, it is worth using the key everywhere so it will leave your inventory. These keys do not Drop.
A caster with deep knowledge in Mental Magic can cast Locate spells to help find missing Objects or Persons. These spells can help track down maps or other items you dropped and now cannot find.
- New City
- Explore New City.
- Explore E New City.
- Investigate building S of gate.
- Find: Black Wafer
- Read Black Wafer for a clue.
- Learn: BYYR
- You may see that someone is locked in the constabulary.
- Investigate the Constabulary.
- Investigate the Constabulary.
- Solve the door code.
- Solution: Blue, Yellow, Yellow, Red
- Search the end of the hall.
- Loot: Ring of keys
- Meet with Capt. Boeregard.
- Say: Orkogre Castle
- Say: Yes
- Loot: Letter of Boeregard
- Drop: Black Wafer
- Orkogre Forest
- Find Orkogre Castle.
- Exit New City to E.
- Keep N on road at 3-way junction.
- Meet with Lord Galiere.
- Give: Letter of Boeregard
- Explore NW Orkogre Forest.
- Take Ladder DOWN.
- Orkogre Castle
- Find some keys to the castle.
- Find locked portcullises on N corridor.
- Investigate the West path.
- Take Stairs DOWN.
- Explore the Prison.
- Take Stairs DOWN.
- Explore the Guard Barracks.
- Defeat: Gorn Ashigaru
- Loot: Armory Key
- Defeat: Gorn Lancer
- Loot: Crown Key
- Use: Armory Key
- Loot: Munk Innards
- Breach Murkatos' Outer Sanctum.
- Search the blood stains for clues.
- Flip both Levers.
- Investigate the S room.
- Push Button on NN wall.
- Take Stairs DOWN.
- Flip the Lever.
- Investigate the S room.
- Loot: Polished Steelplate
- Investigate the S room.
- Note the locked portcullis as A.
- Investigate Murkatos' Outer Sanctum.
- Return to the blood stains.
- Use: Polished Steelplate
- Search the cushion.
- Press Button on NN wall.
- Search the trash.
- Loot: Ring of Steel Keys
- Find Murkatos' Inner Sanctum.
- Return to the Prison.
- Open each cell.
- Loot: Bunch of Bananas
- Push Button in center N cell.
- Flip Lever in SE cell.
- Cast Levitate.
- Jump DOWN pit in NW cell.
- Investigate the room far to SE.
- Push Button on N wall.
- Investigate the room far to NW.
- Take Ladder UP.
- Investigate Murkatos' Inner Sanctum.
- Flip Lever on NN wall.
- Defeat: Shadow Guardian
- Meet with Ghost of Murkatos.
- Loot: Bonzai Tree
- Push Button on N wall.
- Defeat: Spectral Raven
- Loot: Key of Azure
- Flip Lever on S wall.
- Take Ladder UP.
- Investigate the Throne Room.
- Flip Lever on NN wall.
- Returned to the enslaved ape.
- Use: Bunch of Bananas
- Push Button inside the cage.
- Flip Lever near throne room.
- Meet with King Ulgar.
- Say: Dartaen Alliance is broken.
- Loot: Key of the Gorn King
- Return to locked portcullis A.
- Use: Key of the Gorn King
- Loot: Temple Map
- Return to the entrance ladder.
- Go N then W to a locked portcullis.
- Use: Key of Azure
- Find Spell Point basin.
- If the Map is gone.
- If the map is gone then some NPC beat you to it and took it. The Temple Map has clues you need to solve Munkharama. You can ask about Lore to find out who has it, you can cast Locate Person to find them, you can also check vendors randomly to see if anyone is selling it. The map is not exactly required unless you refuse to use out of game assistance...
- New City
- Meet with Father Rulae.
- Explore N New City.
- Meet with Father Rulae.
- Say: Spirit
- Learn: Slay not he that cannot hear.
- Practice Swimming.
- Hopefully by now you have raised Swimming skill for ALL 6 charaters to 10 which allows you to barely swim a tiny distance. With full stamina and limited carry weight, swim to the center of the pool South of Father Rulae then Search the statue. Loot: Moonstone
- Eyrn River
- Find Brother T'Shober.
- Exit New City to E.
- Keep E on road at 3-way junction.
- Meet with Brother T'shober
- Say: Slay not he that cannot hear.
- Loot: Cable Trolly
- Learn: Be thankful ye that hath an ear.
- Enter Munkharama.
- Use: Cable Trolly
- Continue E and S.
- Enter Munkharama.
- Munkharama
- Solve the Well Riddle.
- Investigate N of Munkharama sign.
- At the well, answer the riddle.
- Solution: Coin
- Loot: Well Coins
- Explore central Munkharama.
- Find the brass goblet in the NW.
- Use: Well Coins
- Flip Switch on N wall.
- Find the brass goblet in the SW.
- Use: Well Coins
- Find the brass goblet in the SE.
- Use: Well Coins
- Flip Switch on S wall.
- Find the brass goblet in the NE.
- Use: Well Coins
- Solve the Bean Puzzle.
- Enter the NE door to the E.
- Search the small NW room.
- Loot: Bean of Swords
- Search the small SW room.
- Loot: Bean of Pentacles
- Search the small NE room.
- Loot: Bean of Wands
- Search the small SE room.
- Loot: Bean of Cups
- Find a stone chalice in each larger room.
- The solution is randomized when entering puzzle.
- Falling below tell you incorrect placement.
- If incorrect, collect beans and try again.
- Trial-elimination wins the puzzle.
- Investigate the Wading Area.
- The chest here contains XP and a Rubber White Bear which can be used once to boost Swimming skill. You need 10 swimming skill to get to the chest without dying and once you get it you can boost your swimming skill for one character by 3-7 points when you use it.
- Meet with Brother Moser.
- Continue to South to find Brother Moser's Apothecary. Potions and Tea sold here and a Mindread will reveal the "Secret School" keyword which leads to more clues. Return when you know where the dreamers go. For now, continue through South door and push the button to return to the central courtyard.
- Investigate the "Secret School"
- Take SW passage.
- Defeat: Mad Warders
- Enter Palace of the Gran Melange.
- Meet with Brother Moser.
- Say: Land of Dreams
- Say: Gran Melange
- Enter Palace of the Gran Melange.
- Say: Inner Dreams
- Say: Walk the Land of the Living Dead
- Take Ladder UP.
- Continue with only path.
- Find first room with 3 ladders.
- Take NW Ladder DOWN.
- Meet with a Dream Monk.
- Loot: Smoking Pipe
- Take Ladder UP.
- Take NE Ladder DOWN.
- Find second room with 3 ladders.
- Take NW Ladder UP.
- Meet with a Dream Monk.
- Take Ladder DOWN.
- Take SW Ladder UP.
- Find third room with 3 ladders.
- Take NW Ladder UP.
- Meet with a Dream Monk.
- Loot: Mysterious Pastille
- Take Ladder DOWN.
- Take NW Ladder DOWN.
- Merge: Pipe and Pastille
- Enter the Black Door.
- Use: Pipe & Pastille
- Select a reward.
- SWORD grants all characters STR and awards Sword of 4 Winds Skill - Sword Grip - Both Hands Range - Short Modes - Swing, Thrust, Melee Damage - 4d4+4 (8-20) Hit Effect - Drain(10%), Lethal(2%) Equip Effect - Cursed(cannot remove weapon) Use Effect - Cast Asphyxiation(L6), Boost maxHP(2-6) Use Charges - 4 Professions - Fighter, Ranger, Valkyrie, Lord, Samurai, Monk, Ninja Races - All Notes: Not able to Recharge use effect.
- STAVE grants all characters INT and awards Stave of 12 Stars Skill - Staff Grip - Primary Hand Range - Extended Modes - Bash Damage - 3d3+3 (6-12) Hit Effect - Sleep(35%) Equip Effect - Cursed(cannot remove weapon) Use Effect - Restore MP Use Charges - 12 Professions - All Races - All Notes: Not able to Recharge use effect.
- GOWN Grants all characters SPI and awards Gown of Divinemail(U) AND Gown of Divinemail(L) Armor Class - each item boost AC -10 Equip Effect - Regeneration(1), Cursed(cannot remove armor) Use Effect - Boost Vitality+1, Boost Age-1 Use Charges - each item 1 charge Professions - Fighter, Priest, Ranger, Valkyrie, Bishop, Lord, Samurai Races - All Notes: Not able to Recharge use effect. Regeneration effect from multiple pieces does not stack on a single character.
- RING grants all characters DEX and awards Ring of Invisibility Armor Class - boosts AC -4 Resist Mod - Missiles(+%20), Death(+%10) Equip Effect - Cursed(cannot remove item) Use Effect - Cast Invisibility(L6) Use Charges - 2d10+20 (22-40) Professions - All Races - All Notes: Not able to Recharge use effect.
- STONE grants all characters VIT and awards Amulet of Healing Armor Class - boosts AC -4 Resist Mod - Lifeforce(+%50) Equip Effect - Regeneration(2), Cursed(cannot remove armor) Use Effect - Cures and Heals completely. Use Charges - 9 Professions - All Races - All Notes: Not able to Recharge use effect.
- Meet with Xen Xheng.
- Enter the School of 5 Flowers.
- Meet with Xen Xheng.
- Say: Be thank ful ye that hath an ear
- Listen to the story about holy work.
- Push Button NE of the school.
- Read the TEMPLE Map.
- Clue: * TEMPLE * The complexities of life do distract and disorient, and thee shall know the turmoil of fear and uncertainty... He that hath not foundation shall in wandering suffer... While he that hath sanctuary shall know peace and stability... Discover thee the builder, that thee may light these eyes... For rooted in he lies the knowledge of structure... From encircling waters wrest thee the works of stones... As thee make sacrifice twixt all the four corners, thy labor shall not be in vain, for the opaque yielded from the stone will be transformed, and thee shall behold the radiant light... Thus may one discover a haven, and assuredly travel onward... Thus may one discover thyself, and assuredly travel through life...
- Find the Lost Temple.
- Cross water to center area.
- Search NW corner of pool.
- Loot: Ruby Coin.
- Search SW corner of pool.
- Loot: Diamond Coin
- Search NE corner of pool.
- Loot: Amber Coin
- Search SE corner of pool.
- Loot: Emerald Coin
- Cross water again to main area.
- Use Amber Coin on NW urn.
- Use Ruby Coin on SW urn.
- Use Emerald Coin on NE urn.
- Use Diamond Coin on SE urn.
- Return to the central statue.
- Use: Moonstone
- Orient in Lost Temple.
- You arrive in a chamber with 12 exits oriented like the numbers on a 12-hour analog clock. Cast Direction to to find 12-oclock North. If you follow the 4-oclock passage, it will lead to an exit ladder up to the forest South of Munkharama but for now, let's explore.
- Explore the Lost Temple.
- Explore the 1-oclock passage.
- Press Button on N wall.
- Search the sconce on W wall.
- Loot: Munk's Key
- Investigate the Munk's passage.
- Explore the 7-oclock passage.
- Use: Munk's Key
- Take Stairs DOWN.
- Defeat: Lord of Dk. Forest
- Open both chests.
- Loot: Key of Good Keep
- Loot: Key of the Temple
- Push Button on W wall.
- Open Chest revealed on E side.
- Loot: Notched Shaft
- Return to the 12 exit room.
- Find the Crypt Map.
- Explore the 5-oclock passage.
- Push Button on W wall.
- Use: Key of Good Keep
- Open the chest.
- Loot: Onyx Key
- Return to the 12 exit room.
- Explore the 8-oclock passage.
- Find a hole in the E wall.
- Use: Notched Staff
- Return to the 12 exit room.
- Explore the 9-oclock passage.
- Flip Lever on N wall.
- Take Ladder DOWN.
- Find the water and Basin to S.
- Basin restores HP, SP, and ST.
- Use: Key of the Temple
- Open the chest.
- Loot: Holy Covenant
- Loot: Crypt Map
- Note the Basin is ideal for training up your Swimming, grinding out some XP, and for doing Profession changes. You can also return here easily to restore SP when clearing the forest on the way to Ukpyr.
- Return the holy work.
- From the forest ladder you can head West on the road back to Munkharama. Return to Xen Xheng and give him the Holy Covenant. Xen will tell you to seek out Father Rulae. Xen will also set you on a quest to find 5 flowers found in Ukpyr Mountains. If you step outside Munkharama and then return to the School of 5 Flowers you will find a note with the keyword for Father Rulae.
- New City
- Meet with Father Rulae.
- Cross river again then head West and return to New City. Go directly to Father Rulae in the Abbey and get some information about the Holy Covenant.
- Explore the Abby Cellar.
- Say: Holy Sacrament
- Take Ladder DOWN.
- Basin restores HP, MP, ST.
- Open the chest.
- Loot: Legend Map
- Explore the Library.
- Investigate the Library.
- Meet with Professor Wunderland.
- Say: Library
- Say: History
- Say: Archives
- Say: Blueprints
- Say: Old City
- Loot: Old City Access Key
- Investigate the Condemned Area.
- Use: Old City Access Key
- Take Stairs DOWN.
- Flip Lever on E wall.
- Investigate the NE room.
- Push Button on N wall.
- Loot: Old City Key
- Investigate the NW room.
- Use: Old City Key
- Explore S then to the NW.
- Push Button on N wall.
- Investigate the NW room.
- Open the chest.
- Push Button in SE corner.
- Open the real chest...
- Loot: Dragon Map
- Expore the Bank & Loan.
- Explore S New City.
- Enter the Bank & Loan.
- Enter the Vault.
- Search the Vault.
- Loot: Copper Penny
- Push Button on E wall.
- Loot: Deadman's Hair
- Explore the Curio Museum.
- Explore S New City.
- Find the Curio Museum.
- Use: Copper Penny
- Find Wand of Majestik display.
- Take the wand.
- Keep your hand in the portal.
- Loot: Rebus Egg
- Cure Disease.
Factions
The Umpani and the T’Rang do not get along. You can do quests for one or both of them but eventually you will be tasked to do great harm to the other. Each path will take you through the middle-game content in a different flow but the choice is largely inconsequential.
Align with the T’Rang
If you align with the T’Rang you will not earn much loot or respect or it but you will have the opportunity to grind endless Umpani in Ukpyr for some really fast levelling.
- Ukpyr
- Find Ukpyr.
- Exit New City to E and return to Munkharama, Exit Munkharama to S. Head East and South on road and explore the forest for great battles. The road will curve way south and then back to the north before you find the gates of Ukpyr. You have already met with Shritis T'Rang and you are considing that alliance still. Now it is time to meet with the Umpani who will not be happy to see you, expect to fight your way in and out.
- Explore the Recruitment Center.
- Defeat: Umpani Guards
- Explore SE Ukpyr.
- Enter the Recruiting Station.
- Meet with Sgt. Balbrak.
- Defeat: Sgt. Balbrak
- Loot: Humpa Card
- Explore SW Ukpyr.
- Investigate the Humpawhammer.
- Use: Humpa Card
- Remember that this lever will teleport you to New City. Helpful if you want to kill Rodan Lewarx and then you can sell loot in New City and use Father Rulae's Basin as needed.
- Loot the Barracks.
- There are 4 Barracks buildings scattered around Ukpyr. Two of them have chests with bonus XP, Firearm ammo, and potentially a Flak Jacket.
- Investigate the Firing Range.
- Investigate the Firing Range and Lt. Gromo will attack. There is no chest here but there is experience for the battle.
- Investigate the Supply Depot.
- Investigate the Supply Depot and Sgt. Kaboom will attack. There is no chest here but there is experience for the battle.
- Investigate the Spaceport Authority.
- Explore SE Ukpyr.
- Try to enter the Spaceport Authority.
- Enter Door to N.
- Search NW corner for a clue.
- Learn: Horatha Tracking S:18,49 D:34,82,+17
- Investigate the I.U.F. Headquarters.
- Fight your way into Headquarters.
- Fight your way into SW room.
- Search NW corner.
- Learn the vault security code.
- Tramontaine
- Explore the Tramontaine Forest.
- When you have had your fill of killing Umpani exit Ukpyr to the North and explore the forest.
- Meet with K'Borra T'Rang.
- Meet with K'Borra T'Rang.
- Agree to assist him.
- Return to Ukpyr.
- Return to K'Borra T'Rang.
- Say: Horatha Tracking - S:18,49 D:34,82,+17
- Nyctalinth
- Meet with H'Jenn-Ra.
- Use the Humpawhammer to New City then use the Anthracax and return to H'Jenn-Ra. Tell him K'borra T'Rang is in your debt for a gold reward.. he won't listen yet, and sends you to get the Boat Map from the city of rat men. He also gives you a puzzle clue about spears, write it down!
- Investigate the T'Rang Landing Port.
- Exit the High Chamber.
- Explore N side of Nyctalinth.
- Find the Landing Port.
- Enter Door to W.
- Search the SW corner of room.
- Loot: T'Rang Portbook
- Investigate the Observation Control Center.
- Find the Control Center.
- Enter 2 doors.
- Skip the Console for now.
- Enter door to S.
- Search the SE corner of room.
- Loot: TX-Coder
- Rattkin Ruins
- Find the Rattkin Ruins.
- Exit Nyctalinth to E.
- Continue E on road.
- Investigate the "sinister area".
- Defeat: Tobagan
- Find the stone tablet.
- Use: Bonsai Tree
- Meet with the MAA-GOGG.
- Continue E on road.
- Find the tree with a face.
- Explore Courtyard area.
- Take Ladder DOWN.
- Find a 4-door room.
- Take Door to SE.
- The rat men are thieves.
- Check your bags before saving!
- Explore NE corner of courtyard.
- Meet with Blienmeis.
- Attempt to pick his pocket.
- Loot: Signet Ring
- Learn clues from Blienmeis.
- Return to the 4-door room.
- Take Door to NE.
- Find a 3-passage corridor junction.
- Take corridor to S.
- Take Ladder UP.
- Continue to SW.
- Take Ladder DOWN.
- Find a 3-passage corridor junction.
- Take passage to S then E.
- Take Ladder UP.
- Wear the Signet Ring.
- Meet with Blienmeis.
- Say: Funhouse
- Say: Reflextion
- Buy: (nose) Red Rubber Ball
- Note: The Ring of Reflextion can be Used by 1 character to learn the Reflextion Skill, which assists with Dodging attacks. Once the skill is learned, points can be added during level up.
- Find Funhouse Entrance.
- Return to 3-passage junction.
- Take passage to E then NW.
- Continue to 3-door room.
- Take Door to E.
- Meet with Bertie.
- Buy: Feather Weight potion.
- Defeat: Grimal
- Open chest for random loot.
- Return to the large courtyard area where you first met Blienmeis. The large structure to South is Rubi's Funhouse.
- Funhouse
- Find the festive spirit.
- Use: Red Rubber Ball
- Enter the N Door on E side.
- Loot: Wooden Dowl (?Bo)
- Enter the S Door on W side.
- Loot: Black Pyramid
- Use Silver Key on center door.
- Take Ladder DOWN.
- Solve funhouse gadget #1.
- Take N passage between sconces.
- Take Ladder DOWN.
- Check the gadget in N alcove.
- Right side reveals a chain.
- Observe the chain on Left side.
- Use: Black Pyramid
- Take W passage between 2 sconces.
- Take Stairs UP.
- S then E to end of hall.
- Take Ladder UP.
- Enter the room with 1 sconce.
- Take SE passage, Search at end.
- Loot: Tarnished Key
- Backtrack DOWN Ladder.
- Backtrack DOWN Stairs.
- Take N passage to portcullis.
- Use: Tarnished Key
- Loot: Rubber Band
- Backtrack W passage between 2 sconces.
- Take Stairs UP.
- S then E to end of hall.
- Take Ladder UP.
- Enter the room with 1 sconce.
- N passage to a portcullis.
- Use: Rubber Band
- Backtrack DOWN Ladder.
- S passage to a room with a Button.
- Push Button on E wall.
- Defeat: Fetid Corpse
- Search NE corner of room.
- Loot: Spool Handle
- Wind your way to N.
- E passage to a chained spool.
- Use: Spool Handle
- N passage then Stairs DOWN.
- Return to the Black Pyramid.
- Use: Feather Weight potion
- Step on the plank...
- Conveyer Belt
- You land near a 4-way junction.
- Take the E passage.
- Take Ladder DOWN.
- Take the N passage then E.
- Ride Conveyer Belt UP UP.
- Take the S passage.
- Enter the waterslide.
- Take the E passage.
- Investigate the water area.
- Find passage to W in NW corner.
- Loot: Bar & Rope
- Take Ladder UP.
- Ride Conveyer Build UP again.
- Take E passage.
- Take S passage then W.
- Take Ladder DOWN.
- Take S passage.
- Find a hole on S wall.
- Use: Wooden Dowel
- Nothing happens for now...
- Backtrack UP Ladder.
- Backtrack DOWN waterslide.
- Take Ladder UP.
- Take the W passage to Ladder UP.
- Meet with the Order of Taw.
- Follow N wall past 3 sconces.
- Take Stairs DOWN.
- Meet with Barlone'
- Say: Yes
- Use TX-Coder on T'Rang Portbook
- Learn: 088:53 ETA
- Return to Barlone'
- Say: Yes
- Say: 088:53 ETA
- Drop: Tx-Coder
- Drop: T'Rang Portbook
- Note: If you are in good standing with the Rattkin you may be sold access to Barlones' Vault, which contains random loot. Save before inspecting each chest if you want a few tries to get a decent upgrade for your party.
- Target Practice
- Exit Barlone's area.
- Take passage S at 2 sconces.
- Go all the way E.
- Go S then back to W.
- Take Ladder DOWN.
- Find a circular target.
- Save for repeated tries...
- Use: Painted Ball
- Success is a Bulls-Eye!
- Step forward into this pit.
- Climb UP Ladder to W.
- Take S passage to another pit.
- Jump in the pit! If you hit the Bulls-Eye, the portcullis should be opened and you will be ready to explore this new area.
- Waterslide Puzzle
- You landed on the waterside level.
- Take S passage to edge of the pit.
- Use: Bar & Rope
- Backtrack and take E passage.
- Take Ladder DOWN to S.
- Go all they way W then S then E.
- Flip Switch on E wall.
- Backtrack UP Ladder.
- Take E passage a few steps.
- Look S, Flip Switch on W wall.
- Continue E then to S.
- Take Ladder UP.
- Take Stairs DOWN.
- Flip Switch on W wall.
- Backtrack W to where you landed.
- Take W passage then N.
- Ride the Conveyer Belt.
- Take first S passage.
- Step into waterslide again...
- Party grabs the Bar & Rope!
- Solve Six Spears Puzzle.
- Walk to end of hallway
- Loot: Black Ball
- Climb UP the Rope.
- Take W passage.
- Take Conveyor Belt UP.
- Take W passage then S.
- Use: Black Ball
- Take Stairs UP.
- Take Ladder DOWN.
- Inspect the N alcove.
- Input the correct code.
- Hint: H'Jenn-Ra gives you the clue.
- Clue: The first is not before the third. Nor the second, but first after the sixth. It is the fifth that is first. And the fourth after third, which is second.
- Solution: 534261
- Loot: Boat Map
- Flip Swtich to E.
- Take Stairs UP.
- Ukpyr Mountains
- Explore the mountain spires.
- Head S and slightly W.
- Find a message about pointed spires.
- Go E then SE.
- Take Mountain Climb UP.
- Investigate N path.
- Try to climb vine.
- Loot: Vine 250 Ft.
- Investigate SE path.
- Take Mountain Climb UP.
- Investigate NW path.
- Take Mountain Climb UP.
- Try to climb vine.
- Loot: Vine 250 Ft. x 2
- Backtrack DOWN Mountain Climb.
- Investigate NE path.
- Take Mountain Climb UP.
- Meet with Ghostly Visage.
- Try to climb vine in NW.
- Loot: Vine 250 Ft.
- Backtrack DOWN Mountain Climb.
- Investigate SE path.
- Take Mountain Climb UP.
- Investigate NE path.
- Loot: Purple Plumac
- Investigate the SW path.
- Merge all 4 Vines to one.
- Use long Vine and test it.
- Back at the top of the vine...
- Backtrack DOWN Mountain Climb
- Backtrack DOWN Mountain Climb
- Backtrack DOWN Mountain Climb
- Giant Cave
- Getting into Giants Cave
- Return to the pointed spires message.
- Go S then Climb to W.
- Skillfully navigate the climb.
- Climb to SE to enter cave.
- Find good loot Chest.
- From entrance...
- Go S then W and S to water.
- Stand to E at waters edge.
- You have full Stamina.
- You have great Swimming skill.
- Use Restful or Stamina potions!
- Swim -> SEEESS SSE
- Save before inspecting chest.
- Restore until you get an upgrade.
- Collect Red Rosis.
- From entrance...
- Go S then E and S to water.
- Stand to E at waters edge.
- You have full Stamina.
- Your have great Swimming skill.
- Swim -> SSSSW
- Loot: Red Rosis
- Find Necromantic Helm.
- Defeat: Brunatz
- Defeat: Lil Ogo
- Defeat: Munstachio
- Defeat: Gruengard
- Defeat: Bonehead
- Flip Lever on S wall.
- Defeat: S P O T
- Search SW corner.
- Loot: Necromantic Helm
- Munkharama
- Return to the Lost Temple.
- Exit Munkharama's S gate.
- Return to ladder N of the road.
- Take Ladder DOWN.
- Return to the 12 exit room.
- Take the 9-oclock passage.
- Take Ladder DOWN.
- Use: Onyx Key
- Push Button in NE corner.
- Flip Lever on E wall.
- Loot: Wikum's Powerglobe
- New City
- Read the BOAT Map.
- Clue: * BOAT * The waters of life do move as the weather, and in life as the waters, thee shall know both calm and storm... He that must embrace the storm shall soon be swept away... While he that learns to navigate, shall make his own journey... When thy fear has turned to anger, thee has lost thy soul, and shall make the devil laugh... But to still thy tongue and become amazed, thee begets enlightenment, and thus shall thee know bliss... Thus may one discover a craft, and sail upon the waters... Thus may one discover thyself, and sail upon life...
- Find the Boat.
- Return to the Curio Museum.
- Solve Twisted Heads.
- Hint: Read the Boat Map
- Solution: Scared Imp, Angry Demon, Laughing Devil, Silent Devil, Suprised Imp, Happy Demon
- Investigate the Boat.
- Use: Wikum's Powerglobe
- Push Button on S wall.
- Let's come back to the boat...
- Nyctalinth
- Meet with H'Jenn-Ra.
- Meet with H'Jenn-Ra.
- Give: Boat Map
- Investigate the Security building.
- Explore N Nyctalinth.
- Investigate Security.
- Enter the NW door.
- Loot: Finger Rod x 2
- Investigate the Tactical Depot.
- Explore W Nyctalinth.
- Investigate the Tactical Depot.
- One Finger Rod can be used on N door.
- This helps clear the inventory.
- Take Door to S.
- Use: Finger Rod
- Loot: Mystery Ray
- Investigate Nyctalinth Caves.
- Return to High Chamber building.
- Investigate E room.
- Loot: Finger Rod
- Take Door to E.
- Take Ladder DOWN.
- Take N passage.
- Find 3 frozen Savant Guards.
- Use: Mystery Ray
- Loot: Parchment (with old code)
- Return to Observation Control Center.
- Investigate the control panel.
- Loot: Parchment (with new code)
- Investigate the Livestock Breeding Ground.
- Explore SW Nyctalinth.
- Enter Livestock Breeding Ground
- Use: Finger Rod
- Meet with Ghost of Murkatos.
- Walk through wall to W.
- Enter Door to N.
- Loot: Longstem Spade
- Dig up Ymmu M'Kursa
- Defeat: Ymmu
- Loot: Ymmu's Paw
- Loot: Scarab Necklace
- Dig up Notera Furmi.
- Drop into Nyctalinth Caves.
- Investigate Nyctalinth Caves.
- Head N to 3-way junction.
- Take E passage.
- Trigger 4 Poison traps.
- Cure the Poison.
- Take N passage.
- Open chest with random loot.
- Backtrack, take S passage.
- Take N passage then NW.
- Take Ladder UP.
- Open Door to N.
- Open chest with random loot.
- Backtrack, Open Door to E.
- Find the statue.
- Use: Longstem Spade
- Loot: Tydnab Emyt
- Drop: Longstem Spade
- Enter SE room.
- Push Button on W wall.
- Investigate the Nyctalinth Crypts.
- Return to the graveyard.
- Enter a Crypt on S side.
- Use: Tydnab Emyt
- Loot: Crux of Crossing
- Equip the Crux of Crossing
- Pass through field to W.
- Take Ladder DOWN.
- Defeat: Vilet Kanebe
- Loot: Serpent Map
- Drop through the grave again.
- Return to Nyctalinth.
- Drop: Crux of Crossing
- Dionysceus
- Find the Dane tower.
- Exit Nytalinth to S.
- Save the girl.
- Meet with Jan-Ette.
- Loot: Helazoid Banner
- Continue S to Dionysceus
- Take Ladder DOWN.
- Take SW passage.
- Meet with Almagorte.
- Hear the word.
- Pay 100 gold to join.
- Say: Fellowship
- Say: Trial
- Say: Jonga
- Buy: Jonga Powder x 6
- Explore Temple of the Initiate.
- Return to the entry ladder.
- Take NE passage.
- Push Button on S wall.
- Enter Temple of the Initiate.
- Find the Urn straight ahead.
- Use: Jonga Powder
- Find the chest.
- Defeat: Spirit of Dane
- Loot: Ashes of Diam
- Loot: Golden Idol
- Find the marble altar.
- Use: Golden Idol
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of the Divine Order.
- Note: This puzzle is much simpler with Audio on. There is a crash-like sound that occurs when you step on a pressure plate. Hearing this will tell you where the plates are and when they have been triggered.
- Find the second Urn.
- Use: Jonga Powder
- Enter Temple of the Divine Order.
- Step on pressure plate E of sign.
- Step on pressure plate S of sign.
- Step on pressure plate N of sign.
- Step on pressure plate S of sign.
- Step on pressure plate NE of sign.
- Step on pressure plate farthest SE of sign.
- Step on pressure plate S of sign.
- Step on pressure plate N of sign.
- Step on pressure plate SE of sign.
- Step on pressure plate N of sign.
- Step on pressure plate farthest NE of sign.
- Move all the way E to the sconces.
- Take N passage.
- Take W passage.
- Push Button on S wall.
- Push Button on W wall.
- Loot: Golden Idol
- Explore NE.
- Meet with Belcanzor if he is in.
- Find the marble altar in SE.
- Use: Golden Idol
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of Eternal Night.
- Find the sign and darkenss.
- NWNEEEN
- Use: Jonga Powder
- Backtrack to sign.
- NEEE NNNWW SWNWN WSWSE SSW
- Basin restores HP, SP, and ST.
- ENNW NNNWS WNWNW Sx6 ES Ex5
- Meet with Myntor.
- Say: Yes
- Loot: Key of the Beast
- Take W path.
- Search at the dead end.
- Loot: Golden Idol
- WNNES ESENE SSENE NNEES
- ESENN ESEES SWWSS SEEEN
- NWWS
- Use: Key of the Beast
- Defeat: PSI Beast
- Return to Myntor... WNEES SWWWN
- NNEEN NWWNW SSWNW NWWSS
- WSWNN WSWNW NW Sx6 ES Ex5
- Meet with Myntor.
- Meditate repeatedly.
- Maximize Mind Control skill.
- Helps to resists Insanity.
- When you are done...
- Take W path.
- WNNES ESENE SSENE NNEES
- ESENN ESEES ENNES SSW
- Use: Golden Idol
- ENNNW SSW
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of Aerial Whimsey.
- Find the sign.
- NN Wx5 SWWW.
- Enter the SW room.
- WWNN then open the chest.
- Loot: Key of the Stone Chest
- Step N then enter SE room.
- Ex5 Sx4 NE
- Use: Key of the Stone Chest
- Loot: Stone of Gates
- NESNN WWWWS SWWW Sx4
- Enter the NE room.
- Meet with Astral Vision.
- Loot: Golden Idol
- W SSS ESE
- Use: Golden Idol
- WNNW NNWW SWS
- Meet with Tolen Dane.
- Step to S.
- Take Stairs UP.
- Explore Temple of Deadly Coffers.
- Find the sign.
- Chests here throw daggers.
- Find the golden urn in the center.
- Use: Jonga Powder
- Open chests, find 4x Coffer Key.
- Only 1 key will work.
- Find portcullis to E.
- Use: Coffer Key
- Find portcullis to N.
- Use: Coffer Key
- Find the marble altar.
- Open chests, find Coffer Key.
- Find portcullis to E.
- Use: Coffer Key
- Open chests, find Coffer Key.
- E chest has random loot.
- SE chest has Golden Idol.
- Return to the marble altar.
- Use: Golden Idol
- Return to the E room.
- Push Button on S wall.
- Use: Coffer Key
- Loot: Crystal Map
- Meet with Tolen Dane.
- Drop: All Junk Coffer Keys
- Take Stairs UP.
- Explore Temple of Wanderers.
- Find the sign.
- Take the W passage.
- Take the E before portcullis.
- Go E then N then E.
- Open the chest.
- Loot: Chrome Key
- Continue only path until...
- Take the NW passage.
- Step into S alcove to change room.
- Take Door to S.
- Go E around and W before portcullis.
- Go S into room.
- Take Door to E.
- Take Door to S.
- Take Door to E.
- Take Passage to S.
- Take Passage to W to end.
- Take Passage to E.
- Take first Passage to N.
- Continue to the chest.
- Loot: Golden Idol
- Continue only path until...
- Take the E passage.
- Take the N passage.
- Take the W passage.
- Push Button on N wall.
- Find the marble altar.
- Use: Golden Idol
- Take the S passage.
- Meet with Tolen Dane.
- Go S into small room.
- Take NW passage and open chest.
- Loot: Key of Ascension
- Egress sign leads OUT.. skip that.
- Find the portcullis to S.
- Use: Key of Ascension
- Confronting a Demon.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Take the W psassage.
- Meet with Magna Dane.
- Spawning Pit is what you want.
- Go N and take Stairs UP twice.
- Find the Lever S of the stairs.
- Flip Lever on W wall.
- Jump in the first Pit.
- Jump in the second Pit.
- E one step then S to end.
- Flip Lever on W wall.
- Find the portcullis to S.
- Use: Chrome Key
- Defeat: High Father
- Open the chest.
- Loot: Book of Immortals
- Read the book for clues.
- Push Button on W wall.
- Take the N passage.
- Take the W passage.
- Return to where Tollen was.
- Egress sign leads OUT.. skip that.
- Take the E passage.
- Find the Lever S of the stairs.
- Flip Lever on W wall.
- Use: Munk Innards
- Use: Ashes of Diam
- Use: Stone of Gates
- Defeat: SPAWN
- Jump in the first Pit.
- Loot: Cornu of Demonspawn
- Jump in the second Pit.
- Continue only path until...
- Take the N passage then SW.
- Take the N passage.
- Take the W passage.
- Egress sign leads OUT.. skip that.
- Take the E passage.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Defeat: Magna Dane
- Search at the portcullis.
- Use the ring at the portcullis.
- Push Button on W wall.
- Use: Cornu to Demonspawn
- Loot: Coil of the Serpent
- Drop: Munk Innards
- Drop: Book of Immortals
- Drop: Ring of Demons
- Return to New City
- New City
- Rescue Vi Domina
- Return to T'Rshieches House.
- Loot: Control Card
- Return to Umpani Detache
- Find the coded door to N.
- Clue: Code found in Ukpyr Security Station
- Solution: 2723539
- Loot: Comm-Link Device
- Explore SW New City.
- Investigate the Forbidden Zone.
- Use: Control Card
- Review your parchments.
- Find the computer terminal.
- Use: Comm-Link Device
- Enter the Server information.
- Solution: 023@41A2
- Enter the Host information.
- Solution: Black Ship Command
- Investigate Black Ship files.
- Solution: Personnel
- Solution: Vi Domina
- After a sequence, the link is lost.
- Find a way to open the cell.
- Use: Comm-Link Device
- Enter the Server information.
- Solution: 018@67C1
- Solution: Central Security Access
- Solution: Control
- Solution: Security Cell
- Enter Door to E.
- Meet with Vi Domina.
- Drop: Parchment x 2
- Ukpyr Mountains
- Create the Snakespeed Potion.
- Use the Humpawhammer to Ukpyr.
- Exit Ukpry to N.
- Follow the road as it winds N.
- Return to where you met K'Borra.
- Follow road to NE.
- When road turns N, take S path.
- Defeat: Mtn. Thraxe.
- Loot: Blue Mythia
- Backtrack to road, now go N.
- Take Southeast path when able.
- Test your Climbing skill.
- Loot: Yellow Lione
- Backtrack to where K'Borra was.
- When road turns S, take NW path.
- Continue to NW.
- Look for a sudden rush of cold...
- Wear the Necromantic Helm.
- Enter this clearing at night.
- Watch the vision and record clues.
- Note witch names for each direction.
- Continue wearing Necromantic Helm.
- Continue W.
- Loot: White Dahlia
- Merge: Red Rosis and Blue Mythia
- Merge: Yellow Lione and Purple Plumac
- Merge: results to create Orchid Ambrosia.
- Merge: White Dahlia and Holy Water.
- Merge: Orchid Ambrosia and Dahlia Water.
- Use Snakespeed Potion to learn the Skill.
Align with the Umpani
If you are friendly with the Umpani you will be able to learn the Modern Weapon skill. You will also be able to destroy many T’Rang but you cannot as easily grind experience while doing so.
- Nyctalinth
- Journey to Nyctalinth.
- Exit New City to E.
- Follow road N at junction.
- Follow road W at junction.
- Enter arch to NW.
- Investigate the High Chamber.
- Explore NW Nyctalinth.
- Meet with H'Jenn-Ra.
- Investigate the T'Rang Landing Port.
- Exit the High Chamber.
- Explore N side of Nyctalinth.
- Find the Landing Port.
- Enter Door to W.
- Search the SW corner of room.
- Loot: T'Rang Portbook
- Investigate the Observation Control Center.
- Find the Control Center.
- Enter 2 doors.
- Skip the Console for now.
- Enter door to S.
- Search the SE corner of room.
- Loot: TX-Coder
- Investigate the Security building.
- Explore N Nyctalinth.
- Investigate Security.
- Enter the NW door.
- Loot: Finger Rod x 2
- Investigate the Tactical Depot.
- Explore W Nyctalinth.
- Investigate the Tactical Depot.
- One Finger Rod can be used on N door.
- This helps clear the inventory.
- Take Door to S.
- Use: Finger Rod
- Loot: Mystery Ray
- Investigate Nyctalinth Caves.
- Return to High Chamber building.
- Investigate E room.
- Loot: Finger Rod
- Take Door to E.
- Take Ladder DOWN.
- Take N passage.
- Find 3 frozen Savant Guards.
- Use: Mystery Ray
- Loot: Parchment (with old code)
- Return to Observation Control Center.
- Investigate the control panel.
- Loot: Parchment (with new code)
- Investigate the Livestock Breeding Ground.
- Explore SW Nyctalinth.
- Enter Livestock Breeding Ground
- Use: Finger Rod
- Meet with Ghost of Murkatos.
- Walk through wall to W.
- Enter Door to N.
- Loot: Longstem Spade
- Dig up Ymmu M'Kursa
- Defeat: Ymmu
- Loot: Ymmu's Paw
- Loot: Scarab Necklace
- Dig up Notera Furmi.
- Drop into Nyctalinth Caves.
- Investigate Nyctalinth Caves.
- Head N to 3-way junction.
- Take E passage.
- Trigger 4 Poison traps.
- Cure the Poison.
- Take N passage.
- Open chest with random loot.
- Backtrack, take S passage.
- Take N passage then NW.
- Take Ladder UP.
- Open Door to N.
- Open chest with random loot.
- Backtrack, Open Door to E.
- Find the statue.
- Use: Longstem Spade
- Loot: Tydnab Emyt
- Drop: Longstem Spade
- Enter SE room.
- Push Button on W wall.
- Investigate the Nyctalinth Crypts.
- Return to the graveyard.
- Enter a Crypt on S side.
- Use: Tydnab Emyt
- Loot: Crux of Crossing
- Equip the Crux of Crossing
- Pass through field to W.
- Take Ladder DOWN.
- Defeat: Vilet Kanebe
- Loot: Serpent Map
- Drop through the grave again.
- Drop: Crux of Crossing
- Deliver the Thermal Pinapple.
- Head N to 3-way junction.
- Take the W passage.
- Trigger 4 Poison traps.
- Cure the Poison.
- Take the E passage to junction.
- Take SE passage to a chest.
- Return to the junction.
- Take the NW passage.
- Use: Thermal Pinapple
- Heal up, continue to ladder.
- Take Ladder UP.
- Defeat: H'Jenn-Ra
- Return to Nyctalinth.
- Find the ANTHRACAX.
- Explore High Chamber.
- The ANTHRACAX is a teleporter much like the HUMPAWHAMMER but more sticky. Now that you have basically wiped out the T'Rang you can use the ANTHRACAX to port back to New City, do that now and open the door to N. This door cannot be picked from the outside and you will want it unlocked if you ever want to ANTHRACAX back to Nyctalinth.. like right now, sell and heal up in New City then port back to Nyctalinth... next up, let's head down to explore Dionysceus, the Dane Tower.
- Dionysceus
- Find the Dane tower.
- Exit Nytalinth to S.
- Save the girl.
- Meet with Jan-Ette.
- Loot: Helazoid Banner
- Continue S to Dionysceus
- Take Ladder DOWN.
- Take SW passage.
- Meet with Almagorte.
- Hear the word.
- Pay 100 gold to join.
- Say: Fellowship
- Say: Trial
- Say: Jonga
- Buy: Jonga Powder x 6
- Explore Temple of the Initiate.
- Return to the entry ladder.
- Take NE passage.
- Push Button on S wall.
- Enter Temple of the Initiate.
- Find the first Urn.
- Use: Jonga Powder
- Find the chest.
- Defeat: Spirit of Dane
- Loot: Ashes of Diam
- Loot: Golden Idol
- Find the marble altar.
- Use: Golden Idol
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of the Divine Order.
- Note: This puzzle is much simpler with Audio on. There is a crash-like sound that occurs when you step on a pressure plate. Hearing this will tell you where the plates are and when they have been triggered.
- Find the second Urn.
- Use: Jonga Powder
- Enter Temple of the Divine Order.
- Step on pressure plate S of sign.
- Step on pressure plate N of sign.
- Step on pressure plate S of sign.
- Step on pressure plate NE of sign.
- Step on pressure plate farthest SE of sign.
- Step on pressure plate S of sign.
- Step on pressure plate N of sign.
- Step on pressure plate SE of sign.
- Step on pressure plate N of sign.
- Step on pressure plate farthest NE of sign.
- Move all the way E to the sconces.
- Take N passage.
- Take W passage.
- Push Button on S wall.
- Push Button on W wall.
- Loot: Golden Idol
- Explore NE.
- Meet with Belcanzor if he is in.
- Find the marble altar in SE.
- Use: Golden Idol
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of Eternal Night.
- Find the sign and darkenss.
- NWNEEEN
- Use: Jonga Powder
- Backtrack to sign.
- NEEE NNNWW SWNWN WSWSE SSW
- Basin restores HP, SP, and ST.
- ENNW NNNWS WNWNW Sx6 ES Ex5
- Meet with Myntor.
- Say: Yes
- Loot: Key of the Beast
- Take W path.
- Search at the dead end.
- Loot: Golden Idol
- WNNES ESENE SSENE NNEES
- ESENN ESEES SWWSS SEEEN
- NWWS
- Use: Key of the Beast
- Defeat: PSI Beast
- Return to Myntor... WNEES SWWWN
- NNEEN NWWNW SSWNW NWWSS
- WSWNN WSWNW NW Sx6 ES Ex5
- Meet with Myntor.
- Meditate repeatedly.
- Maximize Mind Control skill.
- Helps to resists Insanity.
- When you are done...
- Take W path.
- WNNES ESENE SSENE NNEES
- ESENN ESEES ENNES SSW
- Use: Golden Idol
- ENNNW SSW
- Meet with Tollen Dane.
- Take Stairs UP.
- Explore Temple of Aerial Whimsey.
- Find the sign.
- NN Wx5 SWWW.
- Enter the SW room.
- WWNN then open the chest.
- Loot: Key of the Stone Chest
- Step N then enter SE room.
- Ex5 Sx4 NE
- Use: Key of the Stone Chest
- Loot: Stone of Gates
- NESNN WWWWS SWWW Sx4
- Enter the NE room.
- Meet with Astral Vision.
- Loot: Golden Idol
- W SSS ESE
- Use: Golden Idol
- WNNW NNWW SWS
- Meet with Tolen Dane.
- Step to S.
- Take Stairs UP.
- Explore Temple of Deadly Coffers.
- Find the sign.
- Chests here throw daggers.
- Find the golden urn in the center.
- Use: Jonga Powder
- Open chests, find 4x Coffer Key.
- Only 1 key will work.
- Find portcullis to E.
- Use: Coffer Key
- Find portcullis to N.
- Use: Coffer Key
- Find the marble altar.
- Open chests, find Coffer Key.
- Find portcullis to E.
- Use: Coffer Key
- Open chests, find Coffer Key.
- E chest has random loot.
- SE chest has Golden Idol.
- Return to the marble altar.
- Use: Golden Idol
- Return to the E room.
- Push Button on S wall.
- Use: Coffer Key
- Loot: Crystal Map
- Meet with Tolen Dane.
- Drop: All Junk Coffer Keys
- Take Stairs UP.
- Explore Temple of Wanderers.
- Find the sign.
- Take the W passage.
- Take the E before portcullis.
- Go E then N then E.
- Open the chest.
- Loot: Chrome Key
- Continue only path until...
- Take the NW passage.
- Step into S alcove to change room.
- Take Door to S.
- Go E around and W before portcullis.
- Go S into room.
- Take Door to E.
- Take Door to S.
- Take Door to E.
- Take Passage to S.
- Take Passage to W to end.
- Take Passage to E.
- Take first Passage to N.
- Continue to the chest.
- Loot: Golden Idol
- Continue only path until...
- Take the E passage.
- Take the N passage.
- Take the W passage.
- Push Button on N wall.
- Find the marble altar.
- Use: Golden Idol
- Take the S passage.
- Meet with Tolen Dane.
- Go S into small room.
- Take NW passage and open chest.
- Loot: Key of Ascension
- Egress sign leads OUT.. skip that.
- Find the portcullis to S.
- Use: Key of Ascension
- Confronting a Demon.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Take the W psassage.
- Meet with Magna Dane.
- Spawning Pit is what you want.
- Go N and take Stairs UP twice.
- Find the Lever S of the stairs.
- Flip Lever on W wall.
- Jump in the first Pit.
- Jump in the second Pit.
- E one step then S to end.
- Flip Lever on W wall.
- Find the portcullis to S.
- Use: Chrome Key
- Defeat: High Father
- Open the chest.
- Loot: Book of Immortals
- Read the book for clues.
- Push Button on W wall.
- Take the N passage.
- Take the W passage.
- Return to where Tollen was.
- Egress sign leads OUT.. skip that.
- Take the E passage.
- Find the Lever S of the stairs.
- Flip Lever on W wall.
- Use: Munk Innards
- Use: Ashes of Diam
- Use: Stone of Gates
- Defeat: SPAWN
- Jump in the first Pit.
- Loot: Cornu of Demonspawn
- Jump in the second Pit.
- Continue only path until...
- Take the N passage then SW.
- Take the N passage.
- Take the W passage.
- Egress sign leads OUT.. skip that.
- Take the E passage.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Defeat: Magna Dane
- Search at the portcullis.
- Use the ring at the portcullis.
- Push Button on W wall.
- Use: Cornu to Demonspawn
- Loot: Coil of the Serpent
- Drop: Munk Innards
- Drop: Book of Immortals
- Drop: Ring of Demons
- Return to New City. You can either walk back up to Nyctalinth and use the ANTHRACAX or if you don't mind sleeping away a few game days, you can walk to the east through the poppy field. You will enter the poppy field from north, likely fall asleep and awake to the South of it.. then continue to east to New City.
- New City
- Rescue Vi Domina
- Return to T'Rshieches House.
- Loot: Control Card
- Return to Umpani Detache
- Find the coded door to N.
- Clue: Code found in Ukpyr Security Station
- Solution: 2723539
- Loot: Comm-Link Device
- Explore SW New City.
- Investigate the Forbidden Zone.
- Use: Control Card
- Review your parchments.
- Find the computer terminal.
- Use: Comm-Link Device
- Enter the Server information.
- Solution: 023@41A2
- Enter the Host information.
- Solution: Black Ship Command
- Investigate Black Ship files.
- Solution: Personnel
- Solution: Vi Domina
- After a sequence, the link is lost.
- Find a way to open the cell.
- Use: Comm-Link Device
- Enter the Server information.
- Solution: 018@67C1
- Solution: Central Security Access
- Solution: Control
- Solution: Security Cell
- Enter Door to E.
- Meet with Vi Domina.
- Drop: Parchment x 2
- Rattkin Ruins
- Find the Rattkin Ruins.
- Exit Nyctalinth to E.
- Continue E on road.
- Investigate the "sinister area".
- Defeat: Tobagan
- Find the stone tablet.
- Use: Bonsai Tree
- Meet with the MAA-GOGG.
- Continue E on road.
- Find the tree with a face.
- Explore Courtyard area.
- Take Ladder DOWN.
- Find a 4-door room.
- Take Door to SE.
- The rat men are thieves.
- Check your bags before saving!
- Explore NE corner of courtyard.
- Meet with Blienmeis.
- Attempt to pick his pocket.
- Loot: Signet Ring
- Learn clues from Blienmeis.
- Return to the 4-door room.
- Take Door to NE.
- Find a 3-passage corridor junction.
- Take corridor to S.
- Take Ladder UP.
- Continue to SW.
- Take Ladder DOWN.
- Find a 3-passage corridor junction.
- Take passage to S then E.
- Take Ladder UP.
- Wear the Signet Ring.
- Meet with Blienmeis.
- Say: Funhouse
- Say: Reflextion
- Buy: (nose) Red Rubber Ball
- Note: The Ring of Reflextion can be Used by 1 character to learn the Reflextion Skill, which assists with Dodging attacks. Once the skill is learned, points can be added during level up.
- Find Funhouse Entrance.
- Return to 3-passage junction.
- Take passage to E then NW.
- Continue to 3-door room.
- Take Door to E.
- Meet with Bertie.
- Buy: Feather Weight potion.
- Defeat: Grimal
- Open chest for random loot.
- Return to the large courtyard area where you first met Blienmeis. The large structure to South is Rubi's Funhouse.
- Funhouse
- Find the festive spirit.
- Use: Red Rubber Ball
- Enter the N Door on E side.
- Loot: Wooden Dowl (?Bo)
- Enter the S Door on W side.
- Loot: Black Pyramid
- Use Silver Key on center door.
- Take Ladder DOWN.
- Solve funhouse gadget #1.
- Take N passage between sconces.
- Take Ladder DOWN.
- Check the gadget in N alcove.
- Right side reveals a chain.
- Observe the chain on Left side.
- Use: Black Pyramid
- Take W passage between 2 sconces.
- Take Stairs UP.
- S then E to end of hall.
- Take Ladder UP.
- Enter the room with 1 sconce.
- Take SE passage, Search at end.
- Loot: Tarnished Key
- Backtrack DOWN Ladder.
- Backtrack DOWN Stairs.
- Take N passage to portcullis.
- Use: Tarnished Key
- Loot: Rubber Band
- Backtrack W passage between 2 sconces.
- Take Stairs UP.
- S then E to end of hall.
- Take Ladder UP.
- Enter the room with 1 sconce.
- N passage to a portcullis.
- Use: Rubber Band
- Backtrack DOWN Ladder.
- S passage to a room with a Button.
- Push Button on E wall.
- Defeat: Fetid Corpse
- Search NE corner of room.
- Loot: Spool Handle
- Wind your way to N.
- E passage to a chained spool.
- Use: Spool Handle
- N passage then Stairs DOWN.
- Return to the Black Pyramid.
- Use: Feather Weight potion
- Step on the plank...
- Conveyer Belt
- You land near a 4-way junction.
- Take the E passage.
- Take Ladder DOWN.
- Take the N passage then E.
- Ride Conveyer Belt UP UP.
- Take the S passage.
- Enter the waterslide.
- Take the E passage.
- Investigate the water area.
- Find passage to W in NW corner.
- Loot: Bar & Rope
- Take Ladder UP.
- Ride Conveyer Build UP again.
- Take E passage.
- Take S passage then W.
- Take Ladder DOWN.
- Take S passage.
- Find a hole on S wall.
- Use: Wooden Dowel
- Nothing happens for now...
- Backtrack UP Ladder.
- Backtrack DOWN waterslide.
- Take Ladder UP.
- Take the W passage to Ladder UP.
- Meet with the Order of Taw.
- Follow N wall past 3 sconces.
- Take Stairs DOWN.
- Meet with Barlone'
- Say: Yes
- Use TX-Coder on T'Rang Portbook
- Learn: 088:53 ETA
- Return to Barlone'
- Say: Yes
- Say: 088:53 ETA
- Drop: Tx-Coder
- Drop: T'Rang Portbook
- Note: If you are in good standing with the Rattkin you may be sold access to Barlones' Vault, which contains random loot. Save before inspecting each chest if you want a few tries to get a decent upgrade for your party.
- Target Practice
- Exit Barlone's area.
- Take passage S at 2 sconces.
- Go all the way E.
- Go S then back to W.
- Take Ladder DOWN.
- Find a circular target.
- Save for repeated tries...
- Use: Painted Ball
- Success is a Bulls-Eye!
- Step forward into this pit.
- Climb UP Ladder to W.
- Take S passage to another pit.
- Jump in the pit! If you hit the Bulls-Eye, the portcullis should be opened and you will be ready to explore this new area.
- Waterslide Puzzle
- You landed on the waterside level.
- Take S passage to edge of the pit.
- Use: Bar & Rope
- Backtrack and take E passage.
- Take Ladder DOWN to S.
- Go all they way W then S then E.
- Flip Switch on E wall.
- Backtrack UP Ladder.
- Take E passage a few steps.
- Look S, Flip Switch on W wall.
- Continue E then to S.
- Take Ladder UP.
- Take Stairs DOWN.
- Flip Switch on W wall.
- Backtrack W to where you landed.
- Take W passage then N.
- Ride the Conveyer Belt.
- Take first S passage.
- Step into waterslide again...
- Party grabs the Bar & Rope!
- Solve Six Spears Puzzle.
- Walk to end of hallway
- Loot: Black Ball
- Climb UP the Rope.
- Take W passage.
- Take Conveyor Belt UP.
- Take W passage then S.
- Use: Black Ball
- Take Stairs UP.
- Take Ladder DOWN.
- Inspect the N alcove.
- Input the correct code.
- Hint: H'Jenn-Ra gives you the clue.
- Clue: The first is not before the third. Nor the second, but first after the sixth. It is the fifth that is first. And the fourth after third, which is second.
- Solution: 534261
- Loot: Boat Map
- Flip Swtich to E.
- Take Stairs UP.
- Getting into Giant Cave
- Explore the mountain spires.
- Head S and slightly W.
- Find a message about pointed spires.
- Getting into Giant Cave
- Go S then Climb to W.
- Skillfully navigate the climb.
- Climb to SE to enter cave.
- Find good loot Chest.
- From entrance...
- Go S then W and S to water.
- Stand to E at waters edge.
- You have full Stamina.
- You have great Swimming skill.
- Use Restful or Stamina potions!
- Swim -> SEEESS SSE
- Save before inspecting chest.
- Restore until you get an upgrade.
- Collect Red Rosis.
- From entrance...
- Go S then E and S to water.
- Stand to E at waters edge.
- You have full Stamina.
- Your have great Swimming skill.
- Swim -> SSSSW
- Loot: Red Rosis
- Find Necromantic Helm.
- Defeat: Brunatz
- Defeat: Lil Ogo
- Defeat: Munstachio
- Defeat: Gruengard
- Defeat: Bonehead
- Flip Lever on S wall.
- Defeat: S P O T
- Search SW corner.
- Loot: Necromantic Helm
- Ukpyr Mountains
- Create the Snakespeed Potion.
- Return to the "pointed spires"
- Go E then SE.
- Take Mountain Climb UP.
- Investigate N path.
- Try to climb vine.
- Loot: Vine 250 Ft.
- Investigate SE path.
- Take Mountain Climb UP.
- Investigate NW path.
- Take Mountain Climb UP.
- Try to climb vine.
- Loot: Vine 250 Ft. x 2
- Backtrack DOWN Mountain Climb.
- Investigate NE path.
- Take Mountain Climb UP.
- Meet with Ghostly Visage.
- Try to climb vine in NW.
- Loot: Vine 250 Ft.
- Backtrack DOWN Mountain Climb.
- Investigate SE path.
- Take Mountain Climb UP.
- Investigate NE path.
- Loot: Purple Plumac
- Investigate the SW path.
- Merge all 4 Vines to one.
- Use long Vine and test it.
- From the bottom of the vine...
- Follow cliff edge to W.
- Loot: White Dahlia
- Continue to SE.
- Look for a sudden rush of cold...
- Wear the Necromantic Helm.
- Enter this clearing at night.
- Watch the vision and record clues.
- Note witch names for which direction.
- Continue S to the road.
- Road to S goes to Ukpyr.
- Take road to N.
- This is where you met K'Borra.
- Follow road to NE.
- When road turns N, take S path.
- Defeat: Mtn. Thraxe.
- Loot: Blue Mythia
- Backtrack to road, now go N.
- Take Southeast path when able.
- Test your Climbing skill.
- Loot: Yellow Lione
- Merge: Red Rosis and Blue Mythia
- Merge: Yellow Lione and Purple Plumac
- Merge: results to create Orchid Ambrosia.
- Merge: White Dahlia and Holy Water.
- Merge: Orchid Ambrosia and Dahlia Water.
- Use Snakespeed Potion to learn the Skill.
- Munkharama
- Return to the Lost Temple.
- We are completed with the Ukpyr Mountains andnow it is time to explore the Sea of Sorrows but it is going to be tough without a boat. Head S to Ukpyr and exit Ukpyr to S. Explore the forest as you make your way W. This is the first where you emerged from the Lost Temple much earlier. We need to pop back into the temple to find a power source.
- Return to ladder N of the road.
- Take Ladder DOWN.
- Return to the 12 exit room.
- Take the 9-oclock passage.
- Take Ladder DOWN.
- Use: Onyx Key
- Push Button in NE corner.
- Flip Lever on E wall.
- Loot: Wikum's Powerglobe
- New City
- Read the BOAT Map.
- Clue: * BOAT * The waters of life do move as the weather, and in life as the waters, thee shall know both calm and storm... He that must embrace the storm shall soon be swept away... While he that learns to navigate, shall make his own journey... When thy fear has turned to anger, thee has lost thy soul, and shall make the devil laugh... But to still thy tongue and become amazed, thee begets enlightenment, and thus shall thee know bliss... Thus may one discover a craft, and sail upon the waters... Thus may one discover thyself, and sail upon life...
- Find the Boat.
- Return to the Curio Museum.
- Solve Twisted Heads.
- Solution: Scared Imp, Angry Demon, Laughing Devil, Silent Devil, Suprised Imp, Happy Demon
- Investigate the Boat.
- Use: Wikum's Powerglobe
- Push Button on S wall.
Catalyst
Many clues point you to the sea. You found a boat and a means to power it, so it is time to explore the central island that the Umpani had circled in their map room. But first, you should follow the clues discovered with the Necromantic Helm. The sea is vast so you may want to explore it on your own first and then circle back to these steps for the specific details to move the quest forward.
- Witch Cave
- Find the entrance.
- Find the long vine to NE.
- Climb the long vine.
- Take Mountain Climb DOWN.
- Investigate the NE path.
- Take Mountian Climb UP.
- Take Mountain Climb UP.
- Enter the cave.
- Meet with Ghost in Chains.
- Meet all 4 witches.
- Take the W then S path.
- Check W wall of central pillar.
- Meet with the witch of the south.
- Say her name.
- Solution: Xandasa
- Say: Yes
- Defeat: Statue
- Loot: Golden Teeth
- Take the N and NW path.
- Check S wall of central pillar.
- Meet with the witch of the west.
- Say her name.
- Solution: Carmela
- Say: Yes
- Defeat: Vi Domina
- Loot: Golden Nose
- Take the S then E path.
- Find the new passage to S.
- Follow it to the E.
- Check E wall of central pillar.
- Meet with the witch of the east.
- Say her name.
- Solution: Barbana
- Say: Yes
- Defeat: Aletheides
- Loot: Golden Ears
- Take the W path back then N.
- Continue N at glowing lights.
- Defeat: Witches Lights
- Continue N via E passage.
- Check W wall of central pillar.
- Meet with the witch of the north.
- Say her name.
- Solution: Naralda
- Say: Yes
- Defeat: Dark Savant
- Loot: Golden Eyes
- Take S and SE path all the way.
- Check E wall of central pillar.
- Take a step to E.
- Place all 4 golden items.
- Loot: Elysiad of Divinity
- Take N path.
- Open the chest.
- Loot: Sphinx Map
- Drop: Book of Fables
- Drop: Necromantic Helm
- Exit the cave.
- Climb DOWN the long vine!
- Take W then S path.
- Sphinx Cave
- Read the SPHINX Map.
- Clue: * SPHINX * And a vat of slugs shall be her womb, for amongst the hideous and foul doth the seed of her spirit lie waiting... From a bed of salt upon the pool of churning waters shall come the immaculate rebirth, and deliverance from the Sea of Chaos... So likened too is the life of man, born into a sea of strange voices, living in the land of salt, forever searching for the secret silent whisper that will ignite him, that he may open his eyes and stand free against the sky... Thus may one discover a bridge, and ascend from the bubbling turmoil... Thus may one discover thyself, and ascend from the chaos of life...
- Return to where you met K'Borra.
- Follow road to NE then N.
- Enter the cave to E.
- Take the S path to water.
- Swim NE to a Switch.
- Flip Switch on E wall.
- Backtrack and continue NE.
- Take straight S path to water.
- Use: Rebus Egg
- Learn: Riddle
- Cross safely.
- Search the pit.
- Loot: Majestik Wand
- Exit the cave.
- Sea of Sorrows
- Exlore the seas.
- Far to SE find the Greater Wilds.
- Far to SW find the Lesser Wilds.
- Far to S and slightly W is dense Mists.
- Solution: Head to the Mists!
- Read the SERPENT Map.
- Clue: * SERPENT * As the serpent winds and coils, so shall thy journey through life... He that comprehends the serpent shall ascend its mighty towers... While he that sets forth unknowing shall but sail endlessly within clouds of confusion and without enlightenment... Thus may one engage the mists of darkness and glimpse the light, and recognize the harbour of his twining purpose... Thus may one engage the mists of life and glimpse the light, and recognize the course of his twining destiny...
- Find Dragon Mountain.
- Solution: from S of W island Sx4 EES
- Read the DRAGON Map.
- Clue: * DRAGON * Inside a dragon's lair doth Man wander, in pursuit of his fulfillment, a monster behind every shadow lurking... His inner dreams doth hunger for noble rewards, while his world doth comprise naught but fruitless conflict and frustration... Only he that yet looks again at all he hath discovered, may find hidden the new meanings which lie concealed between the cracks of his brittle knowledge... Thus may one brave the shadowy dragons, and discover the hidden treasures of the labyrinth... Thus may one brave his shadowy fears, and discover the hidden treasures of life...
- Solution: Must be at night
- Use: Coil of the Serpent
- Defeat: Brombadeg
- Landfall at S edge of the SE inlet.
- Follow the E passage then to SE to end.
- Open the chest.
- Take passage to N.
- Push Button on E wall.
- Flip Lever on E wall.
- Clear out the dragons horde.
- Loot: Key of the Dragon
- Return to the boat.
- most N cave leads to a chest.
- Hall of the Dead
- Find the Hall of Dead.
- Sail South from New City to a small archepelagio of islands. The correct island to landfall on is noted by multiple stone walls that create a small inlet if you approach from the North. Dock the boat and stand on the small grassy path between the stone walls.
- Use: Majestik Wand
- Meet with the Sphinx.
- Answer the riddle.
- Clue: The answer is in the Sphinx Map text.
- Solution: What is Man
- Take Ladder DOWN.
- A note on keys here.
- Key of Gorrors are totally optional but may result in finding superb gear from 1 of 6 stocked chests found in the Chamber of Gorrors -- you cannot use more then 6 of these keys. Any encounter here with a Wraith, Spirit, or Skeleton Lord has a 5% chance to drop this key. You may encounter these foes randomly as you walk around and there are a few sepultures that have a predictable encounter with these foes.
- Collect Key of Gorrors.
- Take W passage.
- Meet with Ghostly Hag.
- Avoid the trap at the sconce.
- Fight for 5% key chance in center N sepulture.
- Push Button on W wall.
- Flip Lever on W wall.
- Backtrack to now opened portcullis.
- Take S passage.
- Take trap damage at portcullis.
- Meet with Evilspeak.
- Take W passage.
- Search for 25% key chance in center S sepulture.
- Take W passage.
- Meet with Ghostly Hag.
- Take trap damage into W room.
- Fight for 25% key chance in S sepulture on W wall.
- Backtrack to the locked portcullis.
- Take E passage.
- Meet with Ghostly Hag.
- Take trap damage into E room.
- Fight for 5% key chance in center N sepulture.
- Take trap damage into E sepulture on S wall.
- Push Button on S wall.
- Flip Lever on S wall.
- Backtrack to now opened portcullis.
- Take trap damage into S passage.
- Avoid all the Basin here.
- Take the W passage.
- Meet with Ghostly Hag.
- Take trap damage to SW.
- Push Button on W wall of first sepulture.
- Follow opened path W then N.
- Fight for 5% key chance.
- Open chest for 100% key chance.
- A note on keys here.
- You may have collected other keys such as Key of Tombs and Key of Crypts. There are a total of 2 tombs and 2 crypts to be explored with these keys. Each has a Fight for 5% key chance and also a chest with 25% key chance.
- Continue S into larger square room.
- Investigate the SE sepulture.
- Use: Bone Combs & Brushes
- Fight for 35% key chance in SW sepulture.
- Fight for 5% key chance in NW sepulture.
- Take trap damage into E passage.
- Here there are 3 portcullises to N.
- There is also a golden urn to the S.
- NW portcullis is a Tomb with key chances.
- NE portcullis is a Tomb with key chances.
- Confront Doom.
- Find the portcullis N of the golden urn.
- Use: Key of the Dragon
- Defeat: D O O M
- W portcullis is a Crypt with key chances.
- E portcullis is a Crypt with key chances.
- Take Stairs DOWN.
- Chamber of Gorrors
- Read the CRYPT Map.
- Clue: * CRYPT * In the land of the Dead shall thee travel, an isle of ghosts and demons... For as thy knowledge be rooted in history past, thy thoughts shall be but echoes from the crypts of the lost and the dead... They that stare blindly into the hall of the past shall see not... While he that stands aloof and notes carefully, shall find the secrets which lie nestled along its outskirting waters... To embrace the dead as if truth, is to dwell in darkened crypts... To cast thine eyes upon the radiant sun, let this be thy truth... Thus may one escape the crypt, and depart the island cube... Thus may one escape the past, and depart the island mind...
- Investigate the Gaelin Stone.
- Take N passage.
- Record the runes on the S side of the pillar.
- Record the runes on the E side of the pillar.
- Record the runes on the N side of the pillar.
- Record the runes on the W side of the pillar.
- Solution: Use the Legend Map on the W side.
- Loot: Key of Skulls
- Look at the S wall SE of the stairs.
- Step S into the water.
- Push Button on S wall.
- Follow the revealed hallway.
- Open the chest.
- Loot: Jewel of the Sun
- Backtrack to the stairs.
- Find the portcullis to S.
- Use: Key of Skulls
- Use your Key of Gorrors.
- If you want a special challenge and a chance at some of the best loot you can explore the waterways here to find 6 chambers. Each chamber requires a Key of Gorrors and has an epic chest protected by a unique and difficult fight.
- Clue: SE is a gimme, RA-SEP-RA-TEP.
- Clue: E is weak to Fire, BEAST of 1000EYE.
- Clue: NE is very strong, FIEND of 9 WORLDS.
- Clue: SW is weak to Cold, THING FROM HELL.
- Clue: W is very strong, HORRAGOTH.
- Clue NW is undead, D'ARBOLETH.
- Hall of the Past
- Explore the Hall.
- Take Stairs DOWN.
- Take passage all they way SE.
- Step to W.
- Push Button on S wall.
- Step to S.
- Open chest.
- Step to N.
- ENNNN WSEEN NNWWS WW into darkness.
- Push Button on S wall.
- Step S then face to N.
- Open chest.
- Loot: Key of Waters
- SWWSS SEENS SWWNW SE into light.
- Take passage W then N to portcullis.
- Use: Key of Waters
- Hug W wall, Basin restores MP.
- Ex5 SESSS SWWWN WWNEN ENNNN
- EEEEW WSSW
- Jump into the SW pit.
- Enter Room to E.
- Open chest.
- Exit Room to E.
- Find the room of pits again to the N.
- Save it here, inside the room of pits.
- Step into space between NE and NW pit.
- You will be pushed randomly N E or W.
- If W, you will land in a hallway.
- If not, Reload and retry.
- In hallway N to end then E to end.
- Step S then W.
- Open chest.
- Loot: Key of the Gate
- SWWWS SWSWS EENEE N to portcullis.
- Use: Key of the Gate
- Step to WWSE to chest.
- Loot: Star Map
- Ok, from where the chest was...
- WWWNN NEENN WESS
- Push Button on S wall.
- SWWSS SEENE ENEE and N to end.
- WWSWW ENWWS SWWNN
- Take Stairs UP!
- Read the STAR Map.
- Clue: * STAR * As thy gaze doth turn to the heavens to behold the mystery of the stars, thee looks into the mirror of thy soul... Dost thou see the deep well of all things... Or only the swirling chaos of anarchy in motion... Therein doth the memories of past meet the visions of future, and therein lies the inevitable destiny of all Men... To divine the order from the chaos, the beauty within the cascading tumult of the world in which he is both surrounded and a part... This is the unique gift of Man, that by which he alone is separated from all others... This is his purpose, his significance, and his meaning... This is that by which he doth witness the relentless torrents of change, as all life doth move both within him and without, and from thus divine order, that he might realize his purpose and his meaning... Look upon life as thee may look upon the stone... And create thee then thine own order... Look first at a man, and if thee looks rightly, then soon shall ye come full circle... Then look beneath him, and if thee looks rightly, then soon shall thee once again come full circle... Thus may thee divine the puzzle from the pieces, and from it derive thy solutions... Thus may thee divine the order from the chaos, and from it derive thy meanings...
- Check the Gaelin Stone again and determine the order of the maps listed on the Star Map.
Discover the home of the Higardi
Finding the Higardi city is optional but doing so leads to the best ending and a top tier item selection.
- City of Sky
- Find City of Sky
- slightly N cave leads to City of Sky.
- Take Ladder UP.
- Meet with Dame Ke-Li.
- S to meet with Helazoid Guard.
- SSSWS EENEN NESEE SSWSE
- SEESS into the room.
- Take Door to S.
- Take 1 step to E.
- Take long Hallway to N.
- Meet with Dame Ke-Li.
- Give: Helazoid Banner
- Loot: Helazoid Pendant
- You might want to sell maps you have already used and buy up some Ankhs which allow you to boost your statistics up to 20. Cloak of Fortune can be consumed to boost Karma. You will need at least 2 Credit Cards to access the special preserved gear.
- Find the Hall of Preservation.
- Take long Hallway to S.
- Take Door to N.
- Take 1 step N onto grass...
- NWWNW NENNW WNWSS WSWWN
- ENNWW then continue to NE.
- Meet with Helazoid Guard.
- Find the Door to W.
- Use: Credit Card
- Find the Chest in SW Room.
- Loot: Storage Key
- Exit the building.
- Find the Key of Light.
- Cross yard to SW corner.
- Meet with Helazoid Guard.
- Find Door to S.
- Use: Storage Key
- Take Door to S.
- Take Door to E.
- Door to S leads to Powerpaks.
- Take Door to N into grass.
- ENENE ENENN
- Loot: Key of Light
- Return to the Hall of Preservation.
- SSESS ESSES EEESE NNNWS
- WWNEN NWW then continue to NE.
- Find the Door to W.
- Use: Credit Card
- Loot the Hall of Preservation.
- You may use the Key of Light once to obtain the reward. If you have the Diamond Ring from Rebecca in W6 then you may also use it to take a second reward -- but doing so will destroy the Diamond Ring and know this.. the reward that you select will NOT transfer to W8.. but the Diamond Ring WILL transfer to W8.. so it is my opinion that the Diamond Ring is worth keeping (and wearing) for the duration.
- Select Light Shield: Skill - Shield AC Mod - (-10) Resist Mod - Fire(+90%), Cold(+90%) Professions - Fighter, Priest, Thief, Ranger,Bard, Valkyrie, Bishop, Lord, Samurai, Monk Races - All
- Select Frontier Phaser x2: Skill - Firearms Grip - Either Hand Range - Long Modes - Thrust Damage - 3d10 (3-30) Hit Effect - Lethal(5%) Ammo - Powerpak Cartriage - 10 Professions - Fighter, Thief, Ranger, Valkyrie, Lord, Samurai Races - All
- Select Light Sword: Skill - Sword Grip - Primary Hand Range - Short Modes - Swing, Thrust, Melee Damage - 5d8 (5-40) Hit Effect - Lethal(10%) Equip Effect - Bonus +6 toHit Professions - Fighter, Ranger, Valkyrie, Lord, Samurai, Monk, Ninja Races - All
- Select Cobaltine Powerglove: Skill - Firearms Grip - Either Hand Range - Long Modes - Thrust Damage - 4d7+4 (8-32) Hit Effect - Paralyze(25%), Lethal(5%) Equip Effect - Bonus +2 toHit Ammo - Powerpak Cartriage - 20 Professions - All Races - All
- Find the Crypt.
- Once you are done here, take Ladder DOWN back to Dragon Caves and back to the Boat. Once on the boat return to edge of the Mists.. then go all the way West then straight North to exit the Mists.
- Hall of Crusaders
- Find the Mysterious Courtyard.
- Walk out of Chamber of Gorros.
- Walk out of Hall of the Dead.
- Sail to the nearby NW island.
- Examine W side of the stone pillar.
- Walk through wall to E.
- Use: Jewel of the Sun
- Exit to W.
- Swim directly S to next island.
- Examine S side of the stone pillar.
- Walk thorugh wall to N then S.
- Search the Statue
- Loot: Locket of the Tomb
- Go 2 steps E of the statue.
- Get on the Boat.
- Find a ship.
- Return to Dame Ke-Li.
- Find the Hall of Crusaders to NE.
- Solve the first test.
- Solution: Phoonzang
- Solve the second test.
- Solution: Pyramid, Cross, Serpent, Dragon, Wand, Skull, Gate, Star.
- Defeat: Meta-Droid
- Search the statue.
- Find the ship.
- Say: Phoonzang
- Enter the ship.
- Search the ship.
- Open the black box.
- Loot: Globe Map
- Loot: Ring of the Globe
- Use: Locket of the Tomb
- Exit the ship.
- Read the GLOBE Map.
- Clue: * GLOBE * And one journey leads yet into another, so too doth all life continue onward... Within one seed doth lie the secrets of the universe, within one cell the secrets of life, and within thee the secrets of thy mystery... Thou art the key!
Climax
It is time to breach the Tomb of the Astral Dominae and figure out what the Globe map is talking about. You will also confront the Dark Savant so get yourself ready, let’s go.
- Tomb of the Astral Dominae
- Prepare for the end.
- Sell all your extra junk and buy any powerpak, ammo, or consmables that you want. Heal up and then Sail back down to Hall of the Dead and traverse it as well as the Chamber of Gorrors to the Hall of the Past.
- Read the CRYSTAL Map.
- Clue: * CRYSTAL * The Mind of Man doth speak a tongue all its own, beyond all language and all words... So too, doth the mind live in meanings and symbols, comprised of transient glimpses which signify its ephemeral understanding... As likened unto the crystal orbs of old mystics, piercing the veils of the unknown as a channel for hidden knowledge, likewise the mind makes crystal its symbols, that from this may be wrested forth the perceptions of the man... The Dragon for "D", the first of a word, and Obelisk for "O", that which should follow... The Moon stands for "M", and Island for "I", which is marked by the sign of the Cross... The Nether and Night, the realms of the dark, reveal the letter of "N" behind Death... And as the Star signs for Astral, let this be the "A", and lastly the Egg which is "E"... Thus may thee glimpse one meaning of the crystal, which lies branched among many thousands of combinations... Thus may thee glimpse one meaning of life, which lies branched among many thousands of dimensions...
- Solve the Crystal Puzzle.
- From the stairs...
- SEEEE SSSSE EWWSW WNNWN
- NNEEE ESESS SW to the puzzle.
- Solution: Dragon, Tower, Moon, Cross, Skull, Star, Egg, Sun
- Step on the pentagram.
- If the N wall opens, you did it wrong.. drop down and walk back to try again. If the S wall opens, you did it correctly.. drop down and follow the only path till you have a choice.. W leads to Stairs DOWN.
- Explore Tomb of the Astral Dominae
- This is a large single level maze and there are 9 pressure plates that need to be stepped on to open the way forward. The enemies here are tough so save often and reload if you get a giant group that will beat you or deplete you.
- Stairs to CRYSTAL
- WNWWW WSWWN
- CRYSTAL to DRAGON
- SESSS ESSSE S
- DRAGON to TEMPLE
- NWNWW WWWSW
- TEMPLE to SERPENT
- ENNWW NNWNN ENNNN NENNW NW
- SERPENT to SPHINX
- ESEEE ESEES EENEE NNW
- SPHINX to STAR
- ESSSS SESEE SE
- STAR to BOAT
- WNNEE EEEN
- BOAT to CRYPT
- SWWSS EESEE SSWSW WN
- CRYPT to Button
- SEENE ESESS WWWSW WNWNW NNNWW WSSES SWSW
- Push Button on W wall.
- Defeat: Cosmo-Bot
- End Game
- Archive your Save Here.
- Wizardry 7, Crusaders of the Dark Savant can be completed in multiple ways. If you are planning to transfer your characters into the next game in the trilogy then the ending you choose will dictate how you start out in the next game.
- Read the GLOBE Map.
- Clue: * GLOBE * And one journey leads yet into another, so too doth all life continue onward... Within one seed doth lie the secrets of the universe, within one cell the secrets of life, and within thee the secrets of thy mystery... Thou art the key!
- Step to N to open the portcullis.
- Step N into Tomb of Astral Dominae.
- Use: Vitalia's Device
- Say: Yes
- Say: Not Yet
- Say: Yes
- Say: Yes
- Defeat: Dk. Savant
- Vitalia will ask if you found the spacecraft?
- Ship Question in the tomb.
- If you actually found the ship, you can say Yes and Vitalia will eventually travel with you to W8! But first you will need to groom your save for transfer and return to the ship in Sky City and then use Vitalia's Device there to end the game.
- Otherwise, you have to say No.. and Vi will direct you to meet her in New City. Groom your save for transfer and then return to New City where you first met Vitalia. Use the Control Card to get in and Vitalia's Device to summon her then answer some final questions.
- Getting out of the tomb.
- Exit the tomb and go S all the way.
- EENEN NWNNE EESSS ESESE ENEEE NNWNW NNNWW NWWNN
- WWWSW WSSEE and UP stairs.
- EENNW WWWWW EENNW ESSSW WSSSE ENEEN EENNN NWWSW
- WENWW SSWWN N and UP stairs.
Conclusion
You defeated the Dark Savant and worked out a plan with Vi Domina. Now all you have to do is follow the plan and meet up with Vi.
Leave Guardia without an alliance
- Hall of Crusaders
- Savant Question in Hall of Crusaders.
- If you found the ship, answered Yes and are now meeting with Vitalia again at the ship then you will be faced with a final choice. Say GIRL for ending 1 in which you will travel to W8 with Vitalia and import into W8. This is arguably the best ending and starting point in W8.
- If you found the ship, answered Yes and are now meeting with Vitalia again at the ship then you will be faced with a final choice. Say GLOBE for ending 4 which will NOT import into W8 and is basically the end of the story, considered by some as a failure.
Leave Guardia with an alliance
- New City
- Savant Question in New City.
- If you did not find the ship, answered No and are now meeting with Vitalia again in New City then you will be faced with a final choice. Say T'Rang for to battle the Umpani leading to ending 2 in which you will travel to W8 with the T'Rang. This ending starts W8 near to the T'Rang base at Marten's Bluff.
- If you did not find the ship, answered No and are now meeting with Vitalia again in New City then you will be faced with a final choice. Say Umpani to battle the T'Rang leading to ending 3 in which you will travel to W8 with the Umpani. This ending starts W8 near to the Umpani base at Mt. Gigas.
- If you did not find the ship, answered No and are now meeting with Vitalia again in New City then you will be faced with a final choice. Say GLOBE for ending 4 which will NOT import into W8 and is basically the end of the story, considered by some as a failure.
Attribution
- Official Classic Manual can be found here.
- Cosmic Forge is a great resource. It can be found here.
- Wizardry 7 Walkthrough Checklist is powered a proprietary plugin.
Where to purchase this game


