Wizardry 7 Walkthrough Checklist

Wizardry 7 Walkthrough Checklist is a slow-reveal account of what needs to be done to complete the game in a format where revelation is obscured until you click on the specific information you want to know. Plot twists and suprizes will not be spoiled if you follow the high level direction. If you are stumped by a puzzle, this checklist will first provide Clues.. and if that is not enough the Solution is available after you click through the obfuscation.

This guide format reveals just enough to keep you progressing but not so much as to steal the joy of playing for the first time. If the storyline branches based on decisions made, checking a box in one decision path will disable the other paths.

The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark the Wizardry 7 Walkthrough Checklist and Enjoy!

If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.

If you are looking for the location to use an item you have, check the Gear Database.

If you are just starting to build a party, check Party Planning.


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Prologue

Wizardry 7, Crusaders of the Dark Savant can be started in multiple ways and each begins the game in a different situation. If you transferred your party from the previous game in the trilogy then you journeyed to Guardia in a specific way. If you are started a brand new party in this game then that is yet another starting situation — and you may be curious about the previous game.

Journeyed to Guardia Alone

You trusted the Queen and she betrayed you. You destroyed your potential allies and travelled to Guardia Alone. You start out in the North Forest and your nearest contact is in the T’Rang town of Nyctalinth, that is your first stop.

  • North Forest
    • Enter Nyctalinth.
  • Nyctalinth
    • Explore the High Chamber.
    • Meet with H'Jenn-Ra
    • Meet with Shritis T'Rang.
Journeyed to Guardia with Bela

You rejected the words of the Queen and you showed mercy to the Bane King and Rebecca. You befriended the black dragon Bela and travelled to Guardia with him. You start out in the Tramontaine Forest and your nearest contact is in the Umpani town of Ukpyr, that is your first stop.

  • Tramontaine Forest
    • Find Ukpyr.
  • Ukpyr
    • Enter Ukpyr.
    • Enter Recruiting Station.
    • Enter Supply Depot.
    • Enter Firing Range.
    • Return to Recruiting Station.
    • Enter HUMPAWHAMMER.
    • Enter IUF Headquarters.
    • Enter Security Station.
    • Enter Map Room.
Journeyed to Guardia with Altheides

Like most others in this story, you felt strong enoguh to wield the Cosmic Forge yourself, and so with good intention you reached for it… Altheides intervened and saved you from ruin, believe it or not. Now on Guardia, you start out near Myrmideon Road north of the poppy fields. Your nearest contact is in the Dane Tower called Dionysceus, that is your first stop.

  • Myrmideon Road
    • testing
New Party start on Guardia

You start out with a brand new party of six level 1 adventurers. You are weak in an unknown land and you have no allies and no contacts, there is much here that will deliver you to the ground. You must find a way to build your strength, increase your experience, and find some allies. There is a nearby town called New City but you will be turned away without cause to be there. There is also a nearby underground structure where you may find refuge, tread carefully.

  • Myrmideon Road
    • Explore the towering trees.
  • Tomb of Ra-Sep-Re-Tep
    • Explore the road to E.
    • Explore the rank chamber.
    • Explore the deeper level.
    • Disturb Ra-Sep-Re-Tep.
    • Enter New City

Development

You found your way into New City and there are many contacts to make here and a lot to explore. You will return here many times so having a good reputation with a vendor can be a good way to sell your loot for higher prices. Bribes, the Diplomacy skill, and “diplomacy” spells may help if someone is apprehensive. Keywords float around Guardia like a currency, talk with non-player characters about keywords to get clues, items, or more keywords. Mindread spell extracts keywords but they may be offended.

A word of advice about inventory, it is very limited. If you collect every item you find you may be stuck with a lot of late game quest items that take up coveted space, and you can’t Drop them. These items can be safely left where you find them until you need them later, with the exception of *Maps*. Take all maps you find as non-player characters will be looking to take them first.

You may find generic keys from vendors or you might find them as loot. Generic keys like Iron Key, Silver Key, etc open Doors and allow merging to stack and consolidate inventory space. Generic keys are consumed on use and are worth buying up for areas you have not yet explored. If you have a character with high Skulduggery then you can bypass these keys; however, if you are relying on the Knock-Knock spell for doors then these keys can save you some Spell Points.

You may find Unique keys as loot and they open Portcullises. A unique key opens 1 or more and is consumed when all related portcullises are opened. Even if you do not explore the room, it is worth using the key everywhere so it will leave your inventory. These keys do not Drop.

A caster with deep knowledge in Mental Magic can cast Locate spells to help find missing Objects or Persons. These spells can help track down maps or other items you dropped and now cannot find.

  • New City
    • Explore New City.
    • Investigate the Constabulary.
  • Orkogre Forest
    • Find Orkogre Castle.
  • Orkogre Castle
    • Find some keys to the castle.
    • Breach Murkatos' Outer Sanctum.
    • Investigate Murkatos' Outer Sanctum.
    • Find Murkatos' Inner Sanctum.
    • Investigate Murkatos' Inner Sanctum.
    • Investigate the Throne Room.
    • If the Map is gone.
  • New City
    • Meet with Father Rulae.
    • Practice Swimming.
  • Eyrn River
    • Find Brother T'Shober.
    • Enter Munkharama.
  • Munkharama
    • Solve the Well Riddle.
    • Solve the Bean Puzzle.
    • Investigate the Wading Area.
    • Meet with Brother Moser.
    • Investigate the "Secret School"
    • Select a reward.
    • Meet with Xen Xheng.
    • Read the TEMPLE Map.
    • Find the Lost Temple.
    • Orient in Lost Temple.
    • Explore the Lost Temple.
    • Investigate the Munk's passage.
    • Find the Crypt Map.
    • Return the holy work.
  • New City
    • Meet with Father Rulae.
    • Explore the Abby Cellar.
    • Explore the Library.
    • Expore the Bank & Loan.
    • Explore the Curio Museum.

Factions

The Umpani and the T’Rang do not get along. You can do quests for one or both of them but eventually you will be tasked to do great harm to the other. Each path will take you through the middle-game content in a different flow but the choice is largely inconsequential.

Align with the T’Rang

If you align with the T’Rang you will not earn much loot or respect or it but you will have the opportunity to grind endless Umpani in Ukpyr for some really fast levelling.

  • Ukpyr
    • Find Ukpyr.
    • Explore the Recruitment Center.
    • Loot the Barracks.
    • Investigate the Firing Range.
    • Investigate the Supply Depot.
    • Investigate the Spaceport Authority.
    • Investigate the I.U.F. Headquarters.
  • Tramontaine
    • Explore the Tramontaine Forest.
    • Meet with K'Borra T'Rang.
  • Nyctalinth
    • Meet with H'Jenn-Ra.
    • Investigate the T'Rang Landing Port.
    • Investigate the Observation Control Center.
  • Rattkin Ruins
    • Find the Rattkin Ruins.
    • Explore Courtyard area.
    • Learn clues from Blienmeis.
    • Find Funhouse Entrance.
  • Funhouse
    • Find the festive spirit.
    • Solve funhouse gadget #1.
    • Conveyer Belt
    • Meet with the Order of Taw.
    • Target Practice
    • Waterslide Puzzle
    • Solve Six Spears Puzzle.
  • Ukpyr Mountains
    • Explore the mountain spires.
  • Giant Cave
    • Getting into Giants Cave
    • Find good loot Chest.
    • Collect Red Rosis.
    • Find Necromantic Helm.
  • Munkharama
    • Return to the Lost Temple.
  • New City
    • Read the BOAT Map.
    • Find the Boat.
  • Nyctalinth
    • Meet with H'Jenn-Ra.
    • Investigate the Security building.
    • Investigate the Tactical Depot.
    • Investigate Nyctalinth Caves.
    • Return to Observation Control Center.
    • Investigate the Livestock Breeding Ground.
    • Investigate Nyctalinth Caves.
    • Investigate the Nyctalinth Crypts.
  • Dionysceus
    • Find the Dane tower.
    • Explore Temple of the Initiate.
    • Explore Temple of the Divine Order.
    • Explore Temple of Eternal Night.
    • Explore Temple of Aerial Whimsey.
    • Explore Temple of Deadly Coffers.
    • Explore Temple of Wanderers.
    • Confronting a Demon.
  • New City
    • Rescue Vi Domina
  • Ukpyr Mountains
    • Create the Snakespeed Potion.
Align with the Umpani

If you are friendly with the Umpani you will be able to learn the Modern Weapon skill. You will also be able to destroy many T’Rang but you cannot as easily grind experience while doing so.

  • Nyctalinth
    • Journey to Nyctalinth.
    • Investigate the High Chamber.
    • Investigate the T'Rang Landing Port.
    • Investigate the Observation Control Center.
    • Investigate the Security building.
    • Investigate the Tactical Depot.
    • Investigate Nyctalinth Caves.
    • Return to Observation Control Center.
    • Investigate the Livestock Breeding Ground.
    • Investigate Nyctalinth Caves.
    • Investigate the Nyctalinth Crypts.
    • Deliver the Thermal Pinapple.
    • Find the ANTHRACAX.
  • Dionysceus
    • Find the Dane tower.
    • Explore Temple of the Initiate.
    • Explore Temple of the Divine Order.
    • Explore Temple of Eternal Night.
    • Explore Temple of Aerial Whimsey.
    • Explore Temple of Deadly Coffers.
    • Explore Temple of Wanderers.
    • Confronting a Demon.
  • New City
    • Rescue Vi Domina
  • Rattkin Ruins
    • Find the Rattkin Ruins.
    • Explore Courtyard area.
    • Learn clues from Blienmeis.
    • Find Funhouse Entrance.
  • Funhouse
    • Find the festive spirit.
    • Solve funhouse gadget #1.
    • Conveyer Belt
    • Meet with the Order of Taw.
    • Target Practice
    • Waterslide Puzzle
    • Solve Six Spears Puzzle.
  • Getting into Giant Cave
    • Explore the mountain spires.
    • Getting into Giant Cave
    • Find good loot Chest.
    • Collect Red Rosis.
    • Find Necromantic Helm.
  • Ukpyr Mountains
    • Create the Snakespeed Potion.
  • Munkharama
    • Return to the Lost Temple.
  • New City
    • Read the BOAT Map.
    • Find the Boat.

Catalyst

Many clues point you to the sea. You found a boat and a means to power it, so it is time to explore the central island that the Umpani had circled in their map room. But first, you should follow the clues discovered with the Necromantic Helm. The sea is vast so you may want to explore it on your own first and then circle back to these steps for the specific details to move the quest forward.

  • Witch Cave
    • Find the entrance.
    • Meet all 4 witches.
  • Sphinx Cave
    • Read the SPHINX Map.
  • Sea of Sorrows
    • Exlore the seas.
    • Read the SERPENT Map.
    • Find Dragon Mountain.
    • Read the DRAGON Map.
  • Hall of the Dead
    • Find the Hall of Dead.
    • A note on keys here.
    • Collect Key of Gorrors.
    • A note on keys here.
    • Confront Doom.
  • Chamber of Gorrors
    • Read the CRYPT Map.
    • Investigate the Gaelin Stone.
    • Use your Key of Gorrors.
  • Hall of the Past
    • Explore the Hall.
    • Read the STAR Map.
Discover the home of the Higardi

Finding the Higardi city is optional but doing so leads to the best ending and a top tier item selection.

  • City of Sky
    • Find City of Sky
    • Meet with Dame Ke-Li.
    • Find the Hall of Preservation.
    • Find the Key of Light.
    • Loot the Hall of Preservation.
    • Find the Crypt.
  • Hall of Crusaders
    • Find the Mysterious Courtyard.
    • Find a ship.
    • Read the GLOBE Map.

Climax

It is time to breach the Tomb of the Astral Dominae and figure out what the Globe map is talking about. You will also confront the Dark Savant so get yourself ready, let’s go.

  • Tomb of the Astral Dominae
    • Prepare for the end.
    • Read the CRYSTAL Map.
    • Solve the Crystal Puzzle.
    • Explore Tomb of the Astral Dominae
    • Stairs to CRYSTAL
    • CRYSTAL to DRAGON
    • DRAGON to TEMPLE
    • TEMPLE to SERPENT
    • SERPENT to SPHINX
    • SPHINX to STAR
    • STAR to BOAT
    • BOAT to CRYPT
    • CRYPT to Button
  • End Game
    • Archive your Save Here.
    • Read the GLOBE Map.
    • Ship Question in the tomb.
    • Getting out of the tomb.

Conclusion

You defeated the Dark Savant and worked out a plan with Vi Domina. Now all you have to do is follow the plan and meet up with Vi.

Leave Guardia without an alliance
  • Hall of Crusaders
    • Savant Question in Hall of Crusaders.
Leave Guardia with an alliance
  • New City
    • Savant Question in New City.

Attribution

  • Official Classic Manual can be found here.
  • Cosmic Forge is a great resource. It can be found here.
  • Wizardry 7 Walkthrough Checklist is powered a proprietary plugin.

Where to purchase this game

Buy Wizardry 6 at gog.com
Wizardry 7 Walkthrough Checklist
Buy Wizardry 7 at ebay.com