Wizardry 6 Walkthrough Checklist is a slow-reveal account of what needs to be done to complete the game in a format where revelation is obscured until you click on the specific information you want to know. Plot twists and suprizes will not be spoiled if you follow the high level direction. If you are stumped by a puzzle, this checklist will first provide Clues.. and if that is not enough the Solution is available after you click through the obfuscation.
This guide format reveals just enough to keep you progressing but not so much as to steal the joy of playing for the first time.
The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark the Wizardry 6 Walkthrough Checklist and Enjoy!
If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.
If you are looking for the location to use an item you have, check the Gear Database.
If you are just starting to build a party, check Party Planning.
Chapter 1
You find yourself trapped in an ancient castle as level 1 adventures with minimal gear. You need to cautiously explore the castle and grow your strength while unraveling the mysteries of the castle history. Most doors are locked so you will need to find keys, resort to skulduggery, or magic spells to explore every corner. Find clues and vendors along the way as you unravel the mystery and find a way out of the castle.
- Castle Main Floor
- Find the first Basin.
- Straight forward from starting point is a basin fixed to the wall. This basin will restore Stamina and Cure Poison when used. Treat useful basins like this one as a base camp to explore the surrounding areas. Look for more basins but be weary, some basins will hurt you.
- Find the first Secret.
- Find the portcullis N of the Basin.
- Search N wall E of portcullis.
- Notice the small round Button.
- Search to Push the Button.
- Enter room to N.
- Search NW corner of room.
- Loot: Key of Ramm
- Open the first Locked Door.
- Explore E of the starting point.
- Find locked Door to S.
- Iron Key opens locked Doors on this floor.
- The Knock Knock spell can also open locks.
- The Skulduggery skill can also open locks.
- Failing Skulduggery may jam Doors.
- Iron Key opens jammed Doors on this floor.
- Open the first Trapped Chest.
- Enter room to S.
- Find trapped chest on the S wall.
- The trapped chest is also locked.
- Keys will not help with chests.
- Skulduggery skill helps with locks and traps.
- Knock Knock spell helps with locks and traps.
- Explore the Main Floor rooms.
- Explore every corner of the floor. Rogues may drop keys. Bats fly, and can reach the back row. Save often and raise a few levels.
- Castle Towers
- Explore the Southwest Tower.
- Explore the SW corner of the level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the Door and Search.
- Loot: Leather Cuirass
- Explore the Northwest Tower.
- Explore the NW corner of the level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the Door.
- Search to E.
- Open trapped chest.
- Loot: Iron Key
- Explore the Northeast Tower.
- Explore the NE corner of the level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the Door and Search.
- Loot: Short Bow
- Explore the Southeast Tower.
- Explore the SE corner of the level.
- Take the Stairs UP.
- Continue UP into the tower.
- Clue: Queqeeg knows the password.
- Solution: BELOVED
- Meet with L'Montes.
- Castle Floor -1
- Meet with Queequeg.
- On Castle Main Level.
- Find Stairs DOWN in E hallway.
- Take the Stairs DOWN.
- 5 steps W to a crossroad.
- 2 steps S to two Doors.
- Enter the Door to E.
- Sell what you don't need.
- Buy what you do need.
- Leave and come back to change inventory.
- Talk to learn clues.
- Buy: Mystery Oil
- Investigate the Armory.
- Enter Door across hall from Queeqeg.
- Enter W Door to S.
- Push the Button on S wall.
- Search the SE corner.
- Loot: Heraldic Shield
- Loot: Chain Hauberk
- Loot: Bastard Sword
- Investigate the Jail.
- Exit the Armory.
- 7 steps N to a Door.
- Enter 1 Door to N.
- Enter 1 Arch to E.
- Unlock Door to E.
- Search the NE corner.
- Loot: Jailer Key
- Investigate the Jail.
- Return to the N Door.
- Enter 1 Door to N.
- Use: Jailer Key
- NWSS to a portcullis to W.
- Use: Jailer Key
- Search in cell to W.
- Loot: Deadman's Log
- Investigate the Storage.
- Exit the Jail.
- 4 steps E to a wall.
- Observe 4 Doors to E.
- Note: E wall has 2 bad basins.
- Enter Nmost Door to E.
- Search the NE corner.
- Loot: Wine Bottle
- Investigate the Mess Hall.
- Exit the Storage.
- Enter Smost Door to E.
- Enter 1 Door to S.
- Search in the SE corner.
- Loot: Rotten Cheese
- Investigate the Privy.
- Exit the Mess Hall.
- Enter 2nd Nmost Door to E.
- Read walls for clues.
- Find the "Trebor Sux" clue.
- Use: Rotten Cheese
- Defeat: Fat Rat
- Enter 1 Arch to E.
- Open chest in SE corner.
- Loot: Stuffed Beagle
- Return to Southeast Tower.
- Meet with L'Montes.
- Give: Stuffed Beagle
- Loot: Silver Key
- Castle Floor 2
- Investigate Floor 2
- On Castle Main Level.
- At the midpoint of the long Wern corridor.
- Take the stairs UP.
- From stairs: SSW to an Arch.
- Enter 1 Arch to W.
- Enter 1 Door to S
- Search in the SE corner.
- Loot: 2 Key of Spades.
- Investigate the West Spire.
- Return to the Main Level Basin.
- Go W 1 step then to N.
- Take the Stairs UP.
- Continue UP into the Spire.
- Find the locked Door to W.
- Use: 2 Key of Spades
- Open chest on W wall.
- Loot: Chrome Keys
- Investigate the Queen's Chamber.
- Return to stairs you came up.
- Find the locked Door to N.
- Use: Chrome Key
- Enter 1 Door to N.
- Enter 1 Door to W.
- Enter the W Door to N.
- Search facing E.
- Open revealed chest.
- Loot: Stud-Cuir Bra+2
- Loot: Bullwhip
- Investigate the King's Chamber.
- Return to stairs you came up.
- Find the locked Door to E.
- Use: Chrome Key
- Find the locked Door to S.
- Use: Chrome Key
- Search SW corner facing S.
- Pull the wire.
- Open revealed chest.
- Loot: Gold Key
- Loot: King's Diary
- Investigate the Altar Room.
- Return to the King's Chamber.
- Enter the Nmost Door to W.
- Push Button on W wall.
- Enter 1 Door to W.
- Find portcullis to N.
- Use: Key of Ramm
- Open the chest.
- Loot: Goat's Mask
- Loot: Dagger of Ramm
- Enter 1 Arch to W.
- Enter 1 Arch to N.
- Find portcullis to N.
- Use: Key of Ramm
- Search the center of the room.
- Note: E Basin restores HP and ST.
- Note: W Basin grants Poison status.
Chapter 2
Queequeg seems trustworthy as he helped you connect with the frenchman but he also sold you the Mystery Oil which you still havent found a use for so time will tell. Queequeg says he knows the password to enter the Captain’s Den but he won’t tell you unless you tell him where the captain buried his treasure. Meanwhile, the King’s Diary and Deadman’s Log are both encrypted and surely contain clues you need. Find a way to decode those messages and figure out where the captain buried the treasure.
- Hazard Area
- Solve the King's Puzzle.
- Return to the crossroad on Floor -1.
- Go W to the end.
- Take first passage E.
- Take the Stairs DOWN.
- Find middle portcullis to N.
- Use: Gold Key
- Solve the puzzle.
- Clue: Trial and error.
- Solution: Step on the middle square.
- Solution: Push Button in SE corner.
- Solution: Push Button in NW corner.
- Solution: Push Button S of room.
- Solution: Push Button on N wall center.
- Open revealed chest.
- Loot: Book of Ramm
- Loot: Annoited Cloak
- Loot: Amulet of Night
- Solve the Altar Puzzle.
- Return to the Altar on Floor 2
- Search the Altar at room center.
- Clue: Read the Book of Ramm.
- Solution: GH, GH, FO, MS, FO
- A pit is revaled.
- Jumping in a one-way path so be ready.
- You may want a way to Cure Poison.
- Enter the Hazard Area.
- Investigate the Hazard Area.
- From the Hazard sign.
- NNNEN NNNE NEENN NWWS
- Enter Arch to W.
- Search NW corner.
- Loot: Dungeon Key
- From this Arch.
- ENEEE NNENE NE
- Enter Arch to E.
- Search the SE corner.
- Loot: Miner's Pick
- Return to Hazard Sign then..
- NNNE
- Go all the way to N wall.
- Go W and N to dead end.
- Use: Miner's Pick
- Open revealed chest.
- Loot: Random rewards
- Return to Hazard Sign then..
- NNNEN NNWWW SSW to dead end.
- Use: Miner's Pick
- Skip 1st passage to N.
- Take 2nd passage to N.
- Notice Wide Chasm to the W.
- Enter 1 Arch to N.
- Search the NW corner.
- Loot: Bell Key
- Return to Hazard Sign then..
- Go E to end of the hall.
- Find portcullis to S.
- Use: Dungeon Key
- Search the NW corner.
- Loot: J.R. Decoder Ring
- Go W to end of the hall.
- Find portcullis to S.
- Use: Dungeon Key
- Find portcullis to E.
- Use: Dungeon Key
- Take Door to S.
- This is Castle Level -1 and is the way back to Hazard Area when you need to return there.
- Great Chasm
- Get into the Captain's Den.
- Use J.R. Decoder ring on Deadman's Log.
- Read the log for the clue you need.
- Talk to Queequeg about the clue.
- Solution: GIANT MOUNTAIN
- Learn the Captain's Den password.
- Go 4 steps N of Queequeg's Door.
- Say the password on Door to W.
- Solution: SKELETON CREW
- Enter 1 Door to W.
- Say: Fight
- Defeat: Captain Matey
- Find portcullis to W.
- Use: Silver Key
- Loot: Steel Hook
- Loot: Green Parrot
- Enter Wmost Door to N.
- Open the chest..
- Loot: BrEplate
- Loot: Skull Dagger
- Investigate the Castle Belfry
- Return to Castle Level 2.
- From stairs go N 1 step.
- Enter 1 Door to W.
- Continue UP into the Belfry.
- Swing across the gap.
- If the Door is locked, Use: Bell Key
- If the Door is not locked, swing again.
- Open the chest.
- Loot: Hv. Rope
- Cross the chasm.
- Return to the Hazard Area.
- Return to the Wide Chasm.
- Merge the Hv. Rope and Steel Hook.
- Use: Rope & Hook
- Defeat: Hyrdra Plant
- Push Button on E wall.
- Take the E passage.
- Find the great cavern.
- Great Cavern
- Investigate the Giant Mountain.
- Explore the great cavern.
- Clue: W is a dead end for now.
- Clue: E leads to a Wizard's Cave.
- Clue: SE leads to the Mines Area.
- Find a base camp in the Mines
- Third Basin restores HP, SP, ST. โค๏ธ
- The basin also cures STONED.
- Go S to the first passage E.
- Go all the way E, then S.
- Enter 1 Arch to W.
- S to first passage E.
- Go E then S to end.
- Notice two Arch into darkness.
- We want the S one.
- Direction spell helps in darkness.
- E Into Darkness then..
- EEESS SW
- Search to Push a Button in darkness.
- Go W into light.
- Open the chest.
- Loot: Key of A Minor
- Loot: Shadow Cloak
- Loot: Night Stick
- EENNN WWSSW WSW into light.
- Go W to first passage S.
- S then W through Arch.
- Take Stairs DOWN into darkness.
- SSWW into light.
- Use the Basin!
Chapter 3
You found the titanic gorge with a network of bridges, looking upwards you see a giant mountain. Explore the Mountain Area then head into the Mines Area. Find the next basin first as it restores HP and MP, use it for a base while exploring the mines. The Direction spell helps tramendously in the 3 separate dark areas.
- Mines Area
- A most bizarre countenance.
- Grind some levels at the SP Basin.
- Into Darkness.. EENNW to Light.
- Enter 1 Arch to E.
- Go E then N, avoiding darkness.
- Take the Stairs DOWN.
- Go E then N, avoiding Arch.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Enter the Door to N.
- Backtrack UP 3 floors then S and W.
- Enter the S Arch to W.
- Take Stairs DOWN into darkness.
- SSWW into light, rest up.
- Find a Tool to shatter a diamond.
- From the Basin..
- EE NNNN 6W SSWSS
- EEE NN into the light.
- Defeat: Rubber BE
- Loot: Rubber Strand
- Enter 2 Doors to E.
- Take Stairs UP.
- Go N, skip all Arch, Stairs DOWN.
- Enter 2 Doors W and contine to wall.
- Push Button on S wall.
- Open the chest.
- Loot: Miner's Chisel
- Enter 3 Doors to E.
- Open the chest.
- Loot: Random gear
- Take Stairs UP.
- Go W into 1st Arch.
- Take Stairs DOWN.
- Enter Door to E.
- Open the chest.
- Loot: Random gear
- Take Stairs UP.
- Enter Arch then to S.
- Take Stairs DOWN
- Enter 3 Doors into darkness.
- SSWWW NNENN 6E SSSS WW into light.
- Meet with Smitty.
- From the Basin.
- Into Darkness.. EENNW into light.
- Enter 1 Arch to E then NEN.
- W into 2 Arch, skip 1, then into 1 Arch.
- Take Stairs DOWN.
- Enter Door to S.
- Defeat: Rubber BE
- Loot: Rubber Strand
- Enter 4 Doors.
- Push Button on S wall.
- Open the chest.
- Loot: Random gear
- Go S into 4 Doors.
- Smitty is in SE corner.
- Shatter the Diamond.
- From the Basin.
- Into Darkness.. EENNW to light.
- Enter 1 Arch to E.
- Go E then N, avoiding darkness.
- Take Stairs DOWN.
- Go E then N, avoiding Arch.
- Take Stairs DOWN.
- Take Stairs DOWN.
- Enter Door to N.
- Use: Miner's Chisel
- Backtrack UP 3 Stairs.
- Enter 1 Arch to W.
- Take 2 Stairs DOWN.
- Enter 1 Arch to E then N.
- Take Northern Stairs DOWN.
- Enter Door to E.
- Use: Miner's Chisel
- Backtrack UP 1 Stairs.
- Go S and take Stairs DOWN.
- Defeat: Rubber BE
- Loot: Rubber Strand
- Backtrack UP 1 Stairs.
- Go W into 2 Arch.
- Enter Door to N.
- Open the chest.
- Loot: Random gear
- Backtrack UP 2 Stairs.
- W into 1 Arch, skip 1, then into 2 Arch.
- E on long corridor, first S.
- Skip 1 Stairs, take 2nd Stairs DOWN.
- Take Stairs DOWN again.
- Go E into 1 Arch then Stairs DOWN.
- Enter Door to S.
- Use: Miner's Chisel
- Backtrack UP 1 Stairs.
- Go E into 2 Arch then Stairs DOWN.
- Enter Door to N.
- Use: Miner's Chisel
- Search the niche.
- Loot: Wizard's Ring
- Loot: Key of Wizard Cave
- Backtrack UP 1 Stairs.
- Go W into 1 Arch then Stairs DOWN.
- Defeat: Rubber BE
- Loot: Rubber Strand
- Backtrack to the Basin.
- Investigate the Wizard's Cave.
- From the Basin.
- Into Darkness.. EENNW to light.
- Enter 1 Arch to E.
- Into Darkness.. ENEENNW to light.
- N and notice another dark Arch.
- Into Darkness.. ENNE NNW to light.
- Skip the portcullis to W for now.
- Take N passage then E.
- Find portcullis to N.
- Use: Key of Wizard Cave
- Meet with Mystaphaphas.
- Learn some new clues from him.
- Solution: Give him Roasted Corn.
- Backtrack to the portcullis to W.
- Use: Key of Wizard Cave
- First passage N is a dead end.
- Passage W leads to portcullis to N.
- Use: Key of Wizard Cave
- Go E and take Stairs UP.
- Take N routes to Hazard Area.
- Return to the Castle Level -2.
- Find Wern portcullis to N.
- Use: Wizard's Ring
- Defeat: Demonic Hellcat
- Open all the chests!
- Loot: Random Spellbooks
- Loot: Wizard's Record
- Loot: Spire Key
- Read the Wizard Record for clues.
- Search torch on W wall.
- Loot: Stave of Moons
- Push Button on W wall.
- Continue to E.
- Open the chest.
- Loot: Ruby Talisman
- Investigate the NW corner.
- Mix potions willy nilly.
- The explosion will hurt but
- it creates a shortcut back to mine.
- Return to the Mines Basin and heal up.
- Mountain Area
- Investigate the South face.
- From the Basin.
- Into Darkness.. EE NNNN 6W SSWSS
- EEE NN into the light.
- Enter 2 Doors to E.
- Take Stairs UP.
- Enter first Arch to W.
- Take Stairs UP.
- Explore to the W.
- Find the Broken Catapult.
- Search the machine.
- Loot: Broken Sprocket
- Fix the Broken Sprocket.
- Solution: Smitty can fix it.
- Solution: Liquid Metal can fix it.
- Loot: Sprocket
- Return to the Broken Catapult.
- Use: Sprocket
- Merge 2 Rubber Strands twice.
- Merge 2 Rubber Braid.
- Loot: Rubber Band
- Return to the Broken Catapult.
- Use: Rubber Band
- Catapult is fixed but lacks ammo.
- Investigate three Mountain Peaks.
- Return to E, take Stairs DOWN.
- E and S, take Stairs DOWN.
- Backtrack to Basin.
- Into Darkness.. EENNW to light.
- Enter 1 Arch to E.
- Enter 2 Arch to W.
- Take Stairs UP.
- Find the rusty control panel.
- Fix the panel.
- Solution: Use the Mystery Oil.
- Solve the panel puzzle.
- Solution: TS,TP,AC,TD,TS,SW
- Find a place to Climb.
- Any climb has chance to fall.
- Falling will cause damage.
- Solution: Levitate prevents damage.
- Climb to the peak.
- Open the chest.
- Return to Stairs DOWN.
- Enter 2 Arch to E then N.
- Enter 2 Arch to W.
- Take 1st Stairs UP.
- Meet the Toll Troll.
- Defeat: Toll Troll
- Find a place to Climb.
- Climb to the peak.
- Loot: Hv. Boulder
- Return to the Catapult.
- Missing the target is random.
- If you miss you need more ammo.
- Repeat until Bullseye!
- Find a place to Climb.
- Climb to the peak.
- Defeat: Frytz and Klaus
- Defeat: Guardian of Rock
- Loot: Ruby Eyeball
- Push Button to drop in a chute.
- Amazulu Pyramid
- Investigate the Burial Chamber.
- Explore the passage, find Cave-In.
- Use: Miner's Pick
- Explore the Burial Chamber.
- Find the tunnel blocked by Sand.
- Find Stairs UP... but first.
- Find the unfinished tunnel.
- Use: Miner's Pick
- This is the great cavern from before.
- This leads back to Castle or Mine Basin.
- Stairs UP leads to Amazulu Pyramid.
- Investigate the Amazulu Pyramid
- Take 2 Stairs UP.
- Go S into an Arch, then E.
- Go N into an Arch, take Stairs UP.
- Enter 2 Arch, take Stairs DOWN.
- Enter 2 Arch, enter Door to E.
- Loot: Empty Sack
- Backtrack UP then DOWN Stairs.
- Enter 1 Arch to S.
- Go all the way to W.
- Enter 1 Arch N, take stairs UP.
- Enter Door to E, enter 1 Arch to S.
- Enter middle Arch N.
- Take Stairs DOWN.
- Follow only winding path.
- Defeat: Goop Gloop
- Loot: Gloop Sploch.
- Backtrack UP then DOWN Stairs.
- Enter 1 Arch to S.
- Enter middle Arch to N.
- Take Stairs DOWN twice.
- Take 3 Doors to S to the sand.
- Use: Empty Sack
- Loot: Bag of Sand
- Backtrack 3 Doors W.
- Take Stairs UP twice.
- Enter 1 Arch to W then N.
- Enter 1 Arch to E.
- Take Stairs UP twice.
- Enter 1 Door and 1 Arch to S.
- Notice 3 northward Arch.
- Enter W Arch to N.
- Enter Door to N and Push Button.
- Enter Arch to W, enter 1 Door to N.
- Enter 1 Door to E and Push Button.
- Enter Arch to N, take Stairs DOWN.
- Follow only path, take Stairs DOWN.
- Enter Door to N and Push Button.
- Follow only path, enter Door to S.
- Catch the moving chest.
- Solution: Use Gloop Sploch on a niche.
- Loot: Bone Key
- Backtrack to the 3 northward Arch.
- Enter Eastern Arch to N.
- Enter Door to N, Push Button.
- Enter Door to W, Push Button.
- Enter Arch to N, enter Door to N.
- Follow ledge, take Stairs DOWN.
- Follow only path, take Stairs DOWN.
- Open the portcullis.
- Use: Bone Key
- The lower level is full of traps and Buttons.
- Use wall Buttons to close traps that appear.
- After turning N, check wall for Button.
- Enter new Arch to W, push Button.
- Follow only path, enter Door to N.
- Push 2 Buttons then S.
- You see a pit on the E/W hall.
- Jump in this pit, Push Button W wall.
- Push the Button BEFORE the Arch.
- Go S, W, and N to Door.
- Enter Door to N and Push Button.
- Now enter the Arch and Door to N.
- Before going E, Push 2 Button to W.
- Approach the altar to E.
- Obtain the Idol.
- Solution: Leave the idol alone.
- Solution: Then use the Bag of Sand.
- Solution: SAVE, then opt to SWAP.
- Solution: Deft success is random.
- Loot: Idol of Mau-Mu-Mu
- Backtrack S and E to pit.
- Jump in this pit, Push Button on E wall.
- S only path, take Stairs UP twice.
- Enter Arch E, ignore Door to S.
- Enter Arch S, take Stairs UP.
- Take first Arch S and Stairs UP.
- Open the poprtcullis.
- Use: Idol of Mau-Mu-Mu
- Take Stairs UP.
- Meet with Amazulu Queen.
- Say: NO, you are not here for stone.
- Meet with Kuwali Kubona.
- Cross burning bridge.
- Solution: Use Levitate or Foot Powder.
- Solution: Kuwali sells Foot Powder.
- Defeat: Mau-Mu-Mu
- Loot: Ruby Eyeball
- Castle Floor -2
- Open the Black Steel Skull door.
- Return to the Castle 1st Basin.
- Take Eastern Stairs UP.
- Use: Spire Key
- Continue UP.
- Use: 2 Key of Spades
- Meet with Vicar's Ghost.
- Loot: Horn of Souls
- Return to Face Door on Castle Level -2.
- Use: Ruby Eyeball x2
- Find the glyph on the ground.
- Use: Horn of Souls
Chapter 4
You have reached the River Styx and the fabled Charron is predictably selling you a boat ride. Charron also wants ashes so be on the lookout as you explore the length of the river. You should find a way to get around on the water yourself, relying on Charron can be unpredictable.
- Isle of the Damned
- Solve the Curse of Minos
- Investigate central portcullis.
- Loot: Book of the Damned
- Loot: Key of the Damned
- Read the Book for clues about the curse.
- Enter NE portcullis with Key of the Damned.
- Search NW corner of the room.
- Loot: Cylinder of Ash
- Open SW portcullis.
- Use: Key of the Damned
- Search SE corner of the room.
- Defeat: Mino-Deamon
- Loot: Key of Minos.
- Loot: Cylinder of Ash.
- Open central portcullis.
- Use: Key of Minos
- Note: These two basin restore HP, SP, ST.
- Note: This basin also cures ASLEEP.
- Look for clues in Tomb of the Damned
- Enter 1 Arch.
- Defeat: Zombie Guard
- Loot: Tomb Key
- Open portcullis to N.
- Use: Tomb Key
- Investigate tomb in NE corner.
- Defeat: Eila's Ghost
- Loot: Book of Sirens
- Two more tombs have minor loot.
- Use Tomb Key on S portcullis.
- Investigate tomb in SE corner.
- Loot: Devil's Pipe or Midnight Choir
- One more tomb has minor loot.
- Return to the basins.
- Meet with the Sirens
- Clue: Read the Book of Sirens.
- Unlock NW portcullis to the water.
- Ride the raft.
- Meet the Sirens.
- Survive the encounter.
- Clue: Final line of chours.
- Solution: 'Tis madness makes us free
- Loot: Water Wings
- Use at waters edge.
- River Styx
- Look for clues on the Isle of the Lost
- Isle of the Lost is NW of Sirens.
- Search in SW corner of sand.
- Loot: Key of the Lost
- Push Button NW corner.
- Pick the Door to S.
- Open Door to E.
- Use: Key of Lost
- Loot: Cylinder of Ash
- Clue: RED X 3E 1N
- Call Charron to give him ash
- Continue N up river.
- Meet with Mai-Lai.
- Continue N along E wall.
- Turn W above the large island.
- Find Charron's glyph on the W wall.
- Give Charron all 3 ash.
- Random statistic boosts awarded.
- Loot: Key of the Dead
- Swamp Area
- Retrieve the D.J. Locker.
- Before heading to the Isle of the Dead.
- Activate the Water Wings.
- Go E, N, then W.
- Behind the Castle stairs is a locked Door.
- Pick the Door and open the chest.
- Loot: Fishline and Fish Hook
- Merge Fishline and Fish Hook.
- Loot: Fishline W/Hook
- Return to Mai-Lai.
- Find the Red X NW of Mai-Lai.
- Step 3 E and 1 N from X.
- Use: the Fishline W/Hook
- Open the chest.
- Loot: E Exit Key
- On the water, head N and W.
- Take Stairs to Swamp.
- Investigate the Swamp.
- Use: E Exit Key
- Take the central path to NE.
- Path loops back to SW.
- Meet with Caterpillar.
- Ask about Hookah.
- Ask about Incense.
- Clue: and buy some.
- Return to Mai-Lai.
- Say: Reclamation
- Return to Caterpillar.
- Say: Claim Number
- Merge Special Message and Wine Botte.
- Merge Bottle W/Msg and Cork Bobber.
- Find Bottle Oracle SW of the Sirens.
- Drop the Bottle W/Msg into Bottle Oracle.
- Find the answer on Isle of the Lost.
- Note: Trade with Mai-Lai one last time. If you plan to transfer your savegame, some the gear Mai-Lai sells is the strongest gear that will transer without limitation. After the next step she will be gone for the duration of the playthrough.
- Say: Claim Number
- Say: 38-23-36
- Defeat: Bork
- Loot: Hookah Pipe
- Return the Hookah Pipe to Caterpillar.
- Say: Getting small
- Loot: Red Mushroom
Chapter 5
Charron directed us to deliver the thrid cylinder of ash ourselves. We should prepare first and then explore the Hall of the Dead. We can find it on the large island on the River Styx near the staircase leading to the Castle.
- Isle of the Dead
- Explore the hall antechamber.
- E of stairs to Castle in River Styx.
- Use: Key of the Dead
- Take Stairs DOWN.
- Fill the black urn.
- Use: Incense
- Fill the altar.
- Use: Cylinder of Ash
- Follow newly opened path to E.
- Defeat: Disko Zombie
- Defeat: Ghostly She-Hag
- Find the locked portcullis.
- Backtrack 13 steps.
- Enter the S Arch.
- Defeat: Insane Skeleton
- Loot: Skeleton Key
- Open the portcullis with Skeleton Key.
- Explore the Hall of the Dead.
- Search the torch on S wall.
- Continue S then E.
- Find the Basin.
- Note: Cures and restores everything.
- SW of the Basin, search for a chest.
- Backatrack to the first room.
- Search the torch on N wall.
- Continue N through 2 Arch.
- Meet the Bane King.
- Loot: the Key of Queens
- Meet the Queen.
- Find a portcullis S of the Basin
- Use: the Key of Queens
- Listen to the Queen's story.
- Loot: Key of Evil
- Loot: Silver Cross.
- Push the Button on NW wall.
- Meet the Black Knight.
- Go to the room SW of the Basin.
- Search the SW wall for a chest.
- Loot: Key of Knights
- Open the Northern portcullis to W.
- Use: Key of Knights
- Defeat: Black Knight
- Meet Robin Windmarne.
- Go to the entry room.
- Search the NE wall for a chest.
- Loot: Key of Drows
- Find the Southern portcullis to W.
- Use: Key of Drows
- Defeat: Robin Windmarne
- Meet Brigerd Woltan.
- Go to the NE room.
- Search the E wall for a chest.
- Loot: Key of Valkyries
- Find the portcullis to E.
- Use: Key of Valkyries
- Defeat: Brigerd Woltan
- Meet Haiyato Daikuta.
- From Brigerd Woltan's room.
- Push Button on the SE wall.
- Push the Button on the S dead end.
- Defeat: Haiyato Dakuta
- Button on W wall leads back to Basin.
- Point of no Return...
- Grind any more levels you need.
- This is the last fountain. It is better to grind here than later. Level required varies based on the ending you are going for and difficulty setting. Having a current level of 15+ is good.. it can be done with less but better safe than sorry.
- Stock up at the vendors.
- Stocking up on Potions of Hv. Heal is nice. Invoking items that raise stats should be done now if you havent already. Remember that an 18 statistic can be taken to 20 with items like Green Parrot -- it will consume the item often times.
- Archive Save file here.
- If you want to see all the endings or try all the starting points in the next game then you want to make a copy of your SAVEGAME.DBS at this point. You can do some file swapping to make a savegame file with each ending, rather than play the whole game again for another ending.
- Return to Hall of the Dead.
- When ready, return to Hall of the Dead.
End Game
Wizardry 6, Bane of the Cosmic Forge can be completed in multiple ways. If you are planning to transfer your characters into the next game in the trilogy then the ending you choose will dictate how you start out in the next game. The North Exit Key leads from Southwest Forest back to the Castle allowing you to groom your SAVEGAME before importing.
Path of Mercy Ending
You do not believe the Queen’s jealous rantings so you drop the Silver Cross on the ground and do not use it to confront Rebecca and the Bane King. This is the path of mercy for Rebecca and the King.
- Hall of the Dead
- Meet with Rebecca.
- Drop: Silver Cross
- Go NW of the Basin.
- Use Key of Evil on portcullis to W.
- Meet with Rebecca.
- Say: I love you
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat: Guardian of Ramm
- Exit to S.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go E to The Dark Forest sign.
- Into Darkness.. SWWSSW to light.
- Go S to another Dark Forest sign.
- Into Darkness.. SSWWW SWWNW to light.
- Open the chest.
- Loot: Tinkerbell
- Into Darkness.. ESEEN EEENN to light.
- Go W, N, and W given option.
- Go E, S at Enchanted Forest sign.
- Find the circle of stones.
- Use: Tinkerbell
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the recent Dark Forest sign.
- Into Darkness.. EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination
- Answer: We seek divination
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- The "great evil" depicted is the king. I don't need these weapons as my path is mercy for the King and Rebecca. I will push on to the temple with the staff.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on Door to W.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on Door to E.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Meet with the Bane King.
- Meet with Rebecca.
- Say: I love you
- Loot: Diamond Ring.
- Loot: B.D. Key
- Loot: Ring of Stars
- Loot: N Exit Key
- Open the Password Door.
- Discover the password.
- Clue: Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Meet with Bela.
- Do not take the Cosmic Forge.
- Pass through wall to N.
- Open the Door to N.
- Use: B.D. Key
- Meet with Bela.
- Agree to chase a Cosmic Lord with Bela!
Path of Vengeance Ending
You believe the Queen’s thoughtful words and you decide to avenge her by confronting Rebecca and the Bane King with Silver Cross in hand. This is the path of vengeance for the Queen.
- Hall of the Dead
- Meet with Rebecca.
- Put the Silver Cross in party position 1.
- Wear it or carry it in backpack.
- Do not have the Silver Cross in Swag.
- Go NW of the Basin.
- Use Key of Evil on portcullis to W.
- Meet with Rebecca.
- Say: I love you
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat: Guardian of Ramm
- Exit to S.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go E to The Dark Forest sign.
- Into Darkness.. SWWSSW to light.
- Go S to another Dark Forest sign.
- Into Darkness.. SSWWW SWWNW to light.
- Open chest.
- Loot: Tinkerbell
- Into Darkness.. ESEEN EEENN to light.
- Go W, N, and W given option.
- Go E, S at Enchanted Forest sign.
- Find the cirlce of stones.
- Use: Tinkerbell
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the recent Dark Forest sign.
- Into Darkness.. EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination
- Answer: We seek divination
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- The great evil must be the king! Let's gather these weapons and vanguish the foul monster at once.
- Find a piece of shining glass...
- Into Darkness.. SWx5 NNWW NNEEE
- NEENNN WW into light.
- Continue W and then NE.
- Find the Rock of Truth.
- Use: Miner's Pick
- Find a source of holy water...
- Backtrack and cotinue to W.
- Push the Button on the E wall.
- Search the small cove.
- Loot: Holy H2O(+)
- Find a wooden stake...
- Continue W, SW at enchanted sign.
- Find the skeleton of a ship far to W.
- Search the bow of the ship.
- Loot: Holy Stake of Wood
- Backtrack to the Enchanted Forest sign.
- Return to temple entrance to NW then NE.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on Door to W.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on Door to E.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Equip Stakes of Wood, front line.
- Equip Rocks of Reflection, front line.
- Equip Holy H2O(+), optionally.
- Meet with the Bane King.
- Defeat the Bane King and Rebecca.
- Solution: Use the Silver Cross to expose him.
- Loot: Ring of Stars
- Loot: N Exit Key
- Open the Password Door.
- Discover the password.
- Clue: Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Meet with Bela.
- Do not take the Cosmic Forge.
- Pass through wall to N.
- Pick the lock on Door to N.
- Defeat Bela.
- Loot: Key of Stars
- Loot: Cameo Locket
- Loot: Fang
- Confront the slumbering beast.
- Use the Key of Stars on portcullis.
Path of Cosmic Meddling Ending
You believe that you can wield the Cosmic Forge so you reach for it, but it is snatched up by Aletheides, saving you from finding your own Bane here. This is the path of Cosmic meddling.
- Hall of the Dead
- Meet with Rebecca.
- Drop: Silver Cross
- Go NW of the Basin.
- Use Key of Evil on portcullis to W.
- Meet with Rebecca.
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat: Guardian of Ramm
- Exit to S.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go E to The Dark Forest sign.
- Into Darkness.. SWWSSW to light.
- Go S to another Dark Forest sign.
- Into Darkness.. SSWWW SWWNW to light.
- Open chest.
- Loot: Tinkerbell
- Into Darkness.. ESEEN EEENN to light.
- Go W, N, and W given option.
- Go E, S at Enchanted Forest sign.
- Find the circle of stones.
- Use: Tinkerbell
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the Dark Forest sign.
- This is the second Dark Forest sign you saw.
- Into Darkness.. EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination
- Answer: We seek divination
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- Note: The great evil is likely the king but I don't need these weapons, less confrontation is ideal. I will set it all right once I get the pen. I will push on to the temple with the staff.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on Door to W.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on Door to E.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Meet with the Bane King.
- Meet with Rebecca.
- Say: I love you
- Loot: Diamond Ring.
- Loot: Ring of Stars
- Loot: N Exit Key
- Open the Password Door.
- Discover the password.
- Clue: Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Take the Cosmic Forge!
Attribution
- Official Classic Manual can be found here.
- Cosmic Forge is a great resource. It can be found here.
- Wizardry 6 Walkthrough Checklist is powered a proprietary plugin.
Where to purchase this game


