Wizardry 6 Replay Checklist is provided for returning players to have a high level view of what needs to be done to complete the game. Tasks can be done in order, except for teal noting an ongoing task.
The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark and Enjoy!
If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.
If you are looking for the location to use an item you have, check the Gear Database.
More Resources: Party Planning
Chapter 1
You find yourself trapped in an ancient castle as level 1 adventures with minimal gear. You need to cautiously explore the castle and grow your strength while unraveling the mysteries of the castle history. Most doors are locked so you will need to find keys, resort to skulduggery, or magic spells to explore every corner. Find clues and vendors along the way as you unravel the mystery and find a way out of the castle.
- Castle Main Level
- Find the first Basin.
- Straight forward from starting point is a basin fixed to the wall. This basin will restore Stamina and Cure Poison when used. Treat useful basins like this one as a base camp to explore the surrounding areas. Look for more basins but be weary, some basins will hurt you.
- Find the first Secret.
- Find the portcullis North of the Basin.
- From Portcullis: East 1 then look North.
- Notice the small round button.
- Use the Search option to press the button.
- Notice the portcullis is now opened.
- From Button: WNWNN
- Search here.
- Loot: Key of Ramm.
- Open the first Locked Door.
- From the starting point: EEE
- The door to the South is locked.
- Iron Key opens locked doors on this floor.
- The Knock Knock spell can also open locks.
- The Skulduggery skill can also open locks.
- Failing Skulduggery may jam doors.
- Iron Key opens jammed doors on this floor.
- Open the first Trapped Chest.
- South through the unlocked door.
- The chest on the South wall is trapped.
- The chest on the South wall is also locked.
- Keys will not help with chests.
- Skulduggery skill helps with locks and traps.
- Knock Knock spell helps with locks and traps.
- Explore more of the Main Level.
- Rogues may drop keys. Bats fly, and can reach the back row. Save often.
- Castle Towers
- Explore the Southwest Tower.
- In the Southwest corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door and Search.
- Loot: Leather Cuirass.
- Explore the Northwest Tower.
- In the Northwest corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door.
- Search to East.
- Open trapped chest.
- Loot: Iron Key.
- Explore the Northeast Tower.
- In the Northeast corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door and Search.
- Loot: Short Bow.
- Explore the Southeast Tower.
- In the Southeast corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- You can learn the password from Queqeeg
- The Password is: BELOVED
- Meet with L'Montes.
- Castle Floor -1
- Meet with Queequeg.
- On Castle Main Level.
- At the midpoint of the long Eastern corridor.
- Take the stairs DOWN.
- 5 steps West to a crossroad.
- 2 steps South to two doors.
- Enter the door to East.
- Sell what you don't need.
- Buy what you do need.
- Leave and come back to change inventory.
- Talk to learn clues.
- Buy Mystery Oil when you can accord it.
- Investigate the Armory.
- Enter door across hall from Queeqeg.
- Enter Western door to South.
- Press the secret button.
- Search in the Southeast corner.
- Loot: Heraldic Shield.
- Loot: Chain Hauberk.
- Loot: Bastard Sword.
- Investigate the Jail.
- Exit the Armory.
- 7 steps North to a door.
- Enter 1 door to North.
- Enter 1 arch to East.
- Unlock door to East.
- Search in the Northeast corner.
- Loot: Jailer Key.
- Investigate the Jail.
- Return to the North door.
- Enter 1 door to North.
- Use Jailer Key to open portcullis.
- NWSS to a portcullis to West
- Use Jailer Key to open portcullis.
- Search in cell to West.
- Loot: Deadman's Log.
- Investigate the Storage.
- Exit the Jail.
- 4 steps East to a wall.
- Notice wall has 4 doors to East.
- Notice wall has 2 bad fountains.
- Unlock the northmost door to East.
- Search in the Northeast corner.
- Loot: Wine Bottle.
- Investigate the Mess Hall.
- Exit the Storage.
- Unlock the southmost door to East.
- Enter 1 door to South.
- Search in the Southeast corner.
- Loot: Rotten Cheese.
- Investigate the Privy.
- Exit the Mess Hall.
- Unlock the 2nd northmost door to East.
- Read walls for clues.
- Use Rotten Cheese at "Trebor Sux"
- Defeat Fat Rat and companions.
- Enter 1 arch to East.
- Chest in Southeast corner.
- Loot: Stuffed Beagle.
- Return to Southeast Tower.
- Give Stuffed Beagle to L'Montes.
- Loot: Silver Key.
- Castle Floor 2
- Investigate Floor 2
- On Castle Main Level.
- At the midpoint of the long Western corridor.
- Take the stairs UP.
- From stairs: SSW to an arch.
- Enter 1 arch to West.
- Enter 1 door to South
- Search in the Southeast corner.
- Loot: 2 Key of Spades.
- Investigate the West Spire.
- Return to the Main Level Basin.
- From Basin: West 1 step.
- North to the stairs.
- Take the stairs UP.
- Continue UP into the Spire.
- Unlock door with 2 Key of Spades.
- Chest on West wall.
- Loot: Chrome Keys.
- Investigate the Queen's Chamber.
- Return to stairs you came up.
- From stairs: NN to a door.
- Unlock door with Chrome Key.
- Enter 1 door to North.
- Unlock door to West.
- Enter 1 door to West.
- Enter the West door to North.
- Search facing East.
- Open revealed chest.
- Loot: Stud-Cuir Bra+2.
- Loot: Bullwhip.
- Investigate the King's Chamber.
- Return to stairs you came up.
- From stairs: NN EEEE to a door.
- Unlock door with Chrome Key.
- Unlock door to South with Chrome Key.
- Search Southwest corner facing South.
- Pull the wire.
- Open revealed chest.
- Loot: Gold Key.
- Loot: King's Diary.
- Investigate the Altar Room.
- Return to the King's Chamber.
- Enter the northmost door to West.
- Press the secret button.
- Enter 1 door to West.
- Open portcullis to North with Key of Ramm.
- Open chest.
- Loot: Goat's Mask.
- Loot: Dagger of Ramm.
- Enter 1 arch to West.
- Enter 1 arch to North.
- Open portcullis to North with Key of Ramm.
- Notice the Altar in the center of the room.
- Eastmost Basin restores HP and ST.
Chapter 2
Queequeg seems trustworthy as he helped you connect with the frenchman but he also sold you the Mystery Oil which you still havent found a use for so time will tell. Queequeg says he knows the password to enter the Captain’s Den but he won’t tell you unless you tell him where the captain buried his treasure. Meanwhile, the King’s Diary and Deadman’s Log are both encrypted and surely contain clues you need. Find a way to decode those messages and figure out where the captain buried the treasure.
- Castle Floor -2
- Solve the King's Puzzle.
- Return to the crossroad on Floor -1.
- Go West to the end.
- Go North to the first passage East.
- Take the stairs DOWN.
- Find the middle portcullis to North.
- Open portcullis with Gold Key.
- Step on the middle square to start.
- Solution found by trial and error.
- Press the button at Southeast corner.
- Press the button at Northwest corner.
- Press the button just outside the room.
- Press the button at North wall center.
- Open the revealed chest.
- Loot: Book of Ramm.
- Loot: Annoited Cloak.
- Loot: Amulet of Night.
- Castle Floor 2
- Solve the Altar Puzzle.
- Return to the Altar off the King's Chamber.
- Altar Solution is in the Book of Ramm.
- Search the Altar at room center.
- Select Goat's Head.
- Select Goat's Head.
- Select Flaming Orb.
- Select Magic Stave.
- Select Flaming Orb.
- A pit is revaled.
- Jumping in a one-way path so be ready.
- You may want a way to Cure Poison.
- Enter the Hazard Area.
- Hazard Area
- Investigate the Hazard Area.
- From Hazard Sign: NNNEN NNNE NEENN NWWS
- Enter arch to West.
- Search Northwest corner.
- Loot: Dungeon Key
- From this arch: ENEEE NNENE NE
- Enter arch to East.
- Search Southeast corner.
- Loot: Miner's Pick.
- Return to the Hazard Sign.
- From Hardzard Sign: NNNE
- Go all the way to North wall.
- Go West and North to dead end.
- Use Miner's Pick on North wall.
- Open revealed chest.
- Loot: Random rewards.
- Return to the Hazard Sign.
- From Harzard Sign: NNNEN NNWWW SSW
- Use Miner's Pick on West wall.
- Skip first passage to North.
- Take second passage to North.
- Notice the Wide Chasm to the West.
- Enter 1 arch to North.
- Search Northwest corner.
- Loor: Bell Key.
- Return to the Hazard Sign.
- Go to East end of the long hall.
- Use Dungeon Key to open portcullis to South.
- Search in Northwest corner.
- Loot: J.R. Decoder Ring.
- Find your way back to the castle.
- Go to West end of the long hall.
- Use Dungeon Key to open portcullis to South.
- Use Dungeon Key to open portcullis to East.
- Door to South leads back to Castle Level -1.
- This is the way to return to Hazard Area.
- Castle Floor -1
- Get into the Captain's Den.
- Use J.R. Decoder ring on Deadman's Log.
- Read the log for the clue you need.
- Talk to Queequeg.
- Ask about: GIANT MOUNTAIN
- Learn the password to Captain's Den.
- Go 4 steps North of Queequeg's door.
- Say the password on door to West.
- Password is: SKELETON CREW
- Enter 1 door to West.
- Say FIGHT and defeat Captain Matey.
- Use Silver Key on portcullis to West.
- Loot: Steel Hook.
- Loot: Green Parrot.
- Enter westmost door to North.
- Open chest in Northeast corner.
- Loot: Breastplate.
- Loot: Skull Dagger.
- Castle Belfry
- Investigate the Belfry.
- Return to Level 2.
- From stairs: North 1 step.
- Enter 1 door to West.
- Continue UP into the Belfry.
- Swing across the gap.
- If the door is locked, use the Bell Key.
- If the door is not locked, swing again.
- Open the chest.
- Loot: Hv. Rope.
- Mountain Area
- Find the Mountain area.
- Return to the Hazard Area.
- Return to the Wide Chasm.
- Merge the Hv. Rope and Steel Hook.
- Use the Rope & Hook at the wide chasm.
- Defeat the Hyrdra Plant.
- Press the button on the East wall.
- Take the East passage to the great cavern.
- Find the Mines Area.
- West leads to a dead end at this point.
- Go South and East.
- Avoid the Wizard's Cave for now.
- Enter the Mines Area.
- Mines Area
- Find the third Basin.
- Third Basin restores HP, SP, ST. โค๏ธ
- The basin also cures STONED.
- Go South to the first passage East.
- Go all the way East, then South.
- Enter 1 arch to West.
- South to first passage East.
- Go East then South to end.
- Notice there are two arches into darkness.
- We want the southern one.
- Casting Direction helps navigate in darkness.
- East Into Darkness: EEESS SW
- Search here to press a button in darkness.
- Go W into Light.
- Open chest.
- Loot: Key of A Minor.
- Loot: Shadow Cloak.
- Loot: Night Stick.
- EENNN WWSSW WSW into light.
- Go West to first passage South.
- South then West through arch.
- Take Stairs DOWN into darkness.
- SSWW into light.
- Use the Basin!
Chapter 3
You found the titanic gorge with a network of bridges, looking upwards you see a giant mountain. Explore the Mountain Area then head into the Mines Area. Find the next basin first as it restores HP and MP, use it for a base while exploring the mines. The Direction spell helps tramendously in the 3 separate dark areas.
- Mines Area
- Explore the Mines.
- Grind some levels at the SP Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Go East then North, avoiding darkness.
- Take the Stairs DOWN.
- Go East then North, avoiding arch.
- Take the Stairs DOWN.
- Take the Stairs DOWN.
- Enter the door to North.
- Backtrack UP 3 floors then South and West.
- Enter the southern arch to West.
- Take Stairs DOWN into darkness.
- SSWW into light, rest up.
- Find a Tool to shatter the diamond.
- From the Basin.
- Into Darkness: EE NNNN 6W SSWSS
- EEE NN into the light.
- Defeat Rubber Beast through either arch.
- Collect Rubber Strand.
- Enter 2 doors to East. Take Stairs UP.
- Go North, skip all arch, Stairs DOWN.
- Enter 2 doors West and contine to wall.
- Push button to South and open chest.
- Loot: Miner's Chisel.
- Enter 3 doors East and open chest.
- Loot: Random.
- Take Stairs UP then West into 1st arch.
- Take Stairs DOWN.
- Enter door East and open chest.
- Loot: Random.
- Take Stairs UP, into 1 arch, then South.
- Take Stairs DOWN
- Enter 3 doors into darknes: SSWWW
- NNENN 6E SSSS WW into light.
- Meet with Smitty.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East then North, East, North.
- Go West into 2 arch, skip 1, then into 1 arch.
- Take Stairs DOWN.
- Enter door to South.
- Defeat Rubber Beast through either arch.
- Collect Rubber Strand.
- Enter 4 doors, press button on South wall.
- Loot: Random
- Go South into 4 doors.
- Smitty is Southeast corner.
- Shatter the Diamond.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Go East then North, avoiding darkness.
- Take the Stairs DOWN.
- Go East then North, avoiding arch.
- Take the Stairs DOWN.
- Take the Stairs DOWN.
- Enter the door to North.
- Use the Miner's Chisel on the diamond.
- Backtrack UP 3 Stairs.
- Enter 1 arch to West, take Stairs DOWN.
- Take Stairs DOWN.
- Enter 1 arch to East then North.
- Take northern Stairs DOWN.
- Enter door to East. Use Minor's Chisel.
- Backtrack UP 1 Stairs.
- Go South and take Stairs DOWN.
- Collect another Rubber Strand.
- Backtrack UP 1 Stairs.
- Go West into 2 arch, enter door to North.
- Open chest, Loot: Random
- Backtrack UP 2 Stairs.
- Go West into 1 arch, skip 1, then into 2 arch.
- East on long corridor, first South.
- Skip 1 Stairs, take 2nd Stairs DOWN.
- Take Stairs DOWN again.
- Go East into 1 arch then Stairs DOWN.
- Open door to South, use Miner's Chisel.
- Backtrack UP 1 Stairs.
- Go East into 2 arch then Stairs DOWN.
- Open door to North, use Miner's Chisel.
- Search the wizard's remains in the niche.
- Loot: Wizard's Ring
- Loot: Key of Wizard Cave
- Backtrack UP 1 Stairs.
- Go West into 1 arch then Stairs DOWN.
- Collect another Rubber Strand.
- Backtrack to the Basin.
- Investigate the Wizard's Cave.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Into Darkness: ENEENNW to Light.
- North and notice another dark arch.
- Into Darkness: ENNE NNW to Light.
- Skip the portcullis, go North and East.
- Use Key of Wizard Cave on portcullis to North.
- Enter and meet with Mystaphaphas.
- Give him some Roasted Corn for clues.
- Backtrack to the other portcullis you skipped.
- Use Key of Wizard Cave on portcullis to West.
- First passage North is a literal dead end.
- West passage leads to another portcullis.
- Use Key of Wizard Cave on portcullis to North.
- Go East and take Stairs UP.
- Take North routes and return to Hazard Area.
- Return to the Castle Level -2.
- Use the Wizard's Ring on portcullis to North.
- Defeat the Demonic Hellcat.
- Open all the chests!
- Loot: Random Spellbooks
- Loot: Wizard's Record
- Loot: Spire Key
- Read the Wizard Record for clues.
- Search torch on West wall for secret closet.
- Loot: Stave of Moons
- Press another button in the closet!
- Continue to East for another chest!
- Loot: Ruby Talisman
- Mix potions willy nilly.
- The explosion will hurt but
- it creates a shortcut back to mine.
- Return to the Mines Basin and heal up.
- Mountain Area
- Explore the Mountain
- From the Basin.
- Into Darkness: EE NNNN 6W SSWSS
- EEE NN into the light.
- Enter 2 doors to East. Take Stairs UP.
- Enter first arch to West, take Stairs UP.
- Find the Broken Catapult for to West.
- Search the machine to find Broken Sprocket.
- Give the Broken Sprocket to Smitty.
- If you killed Smitty, use Liquid Metal.
- Loot: Sprocket.
- Use the Sprocket on the Broken Catapult.
- Merge 2 Rubber Strands into Rubber Braid.
- Merge 2 Rubber Braid into Rubber Band.
- Use the Rubber Band on Broken Catapult.
- Catapult is fixed but lacks ammo.
- Investigate three Mountain Peaks.
- Return to East and take Stairs DOWN.
- East and South, take Stairs DOWN.
- Backtrack to Basin.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Enter 2 arch to West, take Stairs UP.
- Find the rusty control panel.
- Use the Mystery Oil on the panel.
- Solution: TS, TP, AC, TD, TS, SW
- Explore this path to find a place to climb.
- When climbing, there is a chance to fall.
- Falling takes damage unless Levitating.
- You must climb multiple levels to reach peak.
- Loot: Bauble & Trinkets
- Return to Stairs DOWN.
- Enter 2 arch to East, then North.
- Enter 2 arch to West, take first Stairs UP.
- Meet the Toll Troll.
- Defeat the Toll Troll.
- Go West to another place to climb.
- Loot: Hv. Boulder
- Return to the Catapult.
- Missing target is random.
- If you miss you need more ammo.
- Continue to the third mountain peak.
- Defeat Frytz and Klaus.
- Defeat Guardian of Rock.
- Loot: Ruby Eyeball
- Press the button to drop in a chute.
- Amazulu Pyramid
- Find the path back to the Mountain Area.
- Find the Bag of Sand on Floor 3.
- Find Empty Bag
- Fill Empty Bag with Sand
- Find the Gloop Sploch on Floor 3.
- Find the Bone Key on Floor 3.
- Find the Idol of Mau-Mu-Mu on Floor -1
- Meet with Amazulu Queen on Floor 4.
- Find the second Ruby Eyeball.
- Castle Eastern Spire
- Meet with the mysterious ghost.
- Find the Horn of Souls.
- Castle Floor -2
- Open the faced doorway.
- Meet with Charron.
- Pay 500 gold for a boat ride.
Chapter 4
You have reached the River Styx and the fabled Charron is predictably selling you a boat ride. Charron also wants ashes so be on the lookout as you explore the length of the river. You should find a way to get around on the water yourself, relying on Charron can be unpredictable.
- Isle of the Damned
- Find the Book of the Damned.
- Find the Key of the Damned.
- Find the first Cylinder of Ash.
- Find the second Cylinder of Ash.
- Find the Key of A Minor.
- Find the Key of the Lost.
- Find the fourth Basin: free MP recovery.
- Find the fifth Basin: free HP and ST recovery.
- Tomb of the Damned
- Find the Tomb Key.
- Find the Book of the Sirens.
- River Styx
- Meet with the Sirens.
- Solve the Siren's Riddle.
- Find the Water Wings.
- Find three chests on edges of the river.
- Find the Fishline.
- Find the Fish Hook.
- Find the Cork Bobber.
- Find the East Exit Key.
- Find the Bottle Oracle.
- Find access to the Swamp.
- Find the Key of the Dead.
- Isle of the Lost
- Find the third Cylinder of Ash.
- Isle of the Keep
- Meet with Mai-Lai.
- Find Bork.
- Find the Hookah Pipe.
- Swamp Area
- Meet with the Caterpillar.
- Find some Insense.
- Find a Red Mushroom.
Chapter 5
Hall of the Dead does not have very inviting signage, nevertheless, all indications are that you must investigate this place next.
- Isle of the Dead
- Use the Key of the Dead.
- Use the Cylinder of Ash.
- Use the Incense.
- Hall of the Dead
- Find the Skeleton Key.
- Find the sixth Basin: free HP, ST, MP recovery.
- Meet with the Bane King.
- Find the Key of Queens.
- Meet with the Queen's Ghost.
- Find the Key of Evil.
- Find the Silver Cross.
- Find the Key of Knights.
- Defeat the Black Knight.
- Find the Key of Drows.
- Defeat Robin Windmarne.
- Find the Key of Valkyries.
- Defeat Brigerd Woltan
- Find the secret button switches.
- Defeat Haiyato Daikuta.
- Point of no Return...
- Grind out any more levels you need.
- Sell and stock up at the vendors you have met.
- Archive Save here to branch all the endings.
- When ready, return to Hall of the Dead.
End Game
Wizardry 6, Bane of the Cosmic Forge can be completed in multiple ways. If you are planning to transfer your characters into the next game in the trilogy then the ending you choose will dictate how you start out in the next game.
Path of Mercy Ending
You do not believe the Queen’s jealous rantings so you drop the Silver Cross on the ground and do not use it to confront Rebecca and the Bane King. This is the path of mercy for Rebecca and the King.
- Hall of the Dead
- Drop the Silver Cross on the ground.
- Use the Key of Evil on the western door.
- Meet with Rebecca.
- Dungeon of Ramm
- Escape the cell.
- Exit the Dungeon of Ramm.
- Forest Area
- Find Tinker Bell.
- Meet with the Queen of Faeries.
- Earn the Staff of Aram.
- Meet with the Delphi.
- Find the Holy Stakes of Wood.
- Find the Holy H20+.
- Find the Rocks of Reflection.
- Wear the cursed Goat Mask.
- Wear the cursed Staff of Aram.
- Temple of Ramm
- Meet with Xorphitus's evil side.
- Use Remove Curse to remove the items.
- Find the Key of Decision.
- Find the Key of 1st Test.
- Find the Key of Quandry.
- Find the Key of Finality.
- Defeat Xorphitus!
- Meet with the Bane King again.
- Meet with Rebecca again.
- Earn the Diamond Ring.
- Open the Password Door.
- Do not take the Cosmic Forge.
- Meet with Bela.
- Agree to journey with Bela!
Path of Vengeance Ending
You believe the Queen’s thoughtful words and you decide to avenge her by confronting Rebecca and the Bane King with Silver Cross in hand. This is the path of vengeance for the Queen.
- Hall of the Dead
- Use the Key of Evil on the western door.
- Meet with Rebecca.
- Dungeon of Ramm
- Escape the cell.
- Exit the Dungeon of Ramm.
- Forest Area
- Find Tinker Bell.
- Meet with the Queen of Faeries.
- Earn the Staff of Aram.
- Meet with the Delphi.
- Find the Holy Stakes of Wood.
- Find the Holy H20+.
- Find the Rocks of Reflection.
- Wear the cursed Goat Mask.
- Wear the cursed Staff of Aram.
- Temple of Ramm
- Meet with Xorphitus's evil side.
- Use Remove Curse to remove the items.
- Find the Key of Decision.
- Find the Key of 1st Test.
- Find the Key of Quandry.
- Find the Key of Finality.
- Defeat Xorphitus!
- Resolve with Rebecca and Bane King.
- Open the Password Door.
- Do not take the Cosmic Forge.
- Kill Bela.
- Board the slumbering beast!
Path of Cosmic Meddling Ending
You believe that you can wield the Cosmic Forge so you reach for it, but it is snatched up by Aletheides, saving you from finding your own Bane here. This is the path of Cosmic meddling.
- Hall of the Dead
- Drop the Silver Cross on the ground.
- Use the Key of Evil on the western door.
- Meet with Rebecca.
- Dungeon of Ramm
- Escape the cell.
- Exit the Dungeon of Ramm.
- Forest Area
- Find Tinker Bell.
- Meet with the Queen of Faeries.
- Earn the Staff of Aram.
- Meet with the Delphi.
- Find the Holy Stakes of Wood.
- Find the Holy H20+.
- Find the Rocks of Reflection.
- Wear the cursed Goat Mask.
- Wear the cursed Staff of Aram.
- Temple of Ramm
- Meet with Xorphitus's evil side.
- Use Remove Curse to remove the items.
- Find the Key of Decision.
- Find the Key of 1st Test.
- Find the Key of Quandry.
- Find the Key of Finality.
- Defeat Xorphitus!
- Meet with the Bane King again.
- Meet with Rebecca again.
- Earn the Diamond Ring.
- Open the Password Door.
- Take the Cosmic Forge!
Attribution
Where to purchase this game


