Wizardry 6 Replay Checklist

Wizardry 6 Replay Checklist is provided for returning players to have a high level view of what needs to be done to complete the game. Tasks can be done in order, except for teal noting an ongoing task.

The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark and Enjoy!

If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.

If you are looking for the location to use an item you have, check the Gear Database.

More Resources: Party Planning


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Chapter 1

You find yourself trapped in an ancient castle as level 1 adventures with minimal gear. You need to cautiously explore the castle and grow your strength while unraveling the mysteries of the castle history. Most doors are locked so you will need to find keys, resort to skulduggery, or magic spells to explore every corner. Find clues and vendors along the way as you unravel the mystery and find a way out of the castle.

  • Castle Main Level
    • Find the first Basin.
    • Find the first Secret.
    • Open the first Locked Door.
    • Open the first Trapped Chest.
    • Explore more of the Main Level.
  • Castle Towers
    • Explore the Southwest Tower.
    • Explore the Northwest Tower.
    • Explore the Northeast Tower.
    • Explore the Southeast Tower.
  • Castle Floor -1
    • Meet with Queequeg.
    • Investigate the Armory.
    • Investigate the Jail.
    • Investigate the Jail.
    • Investigate the Storage.
    • Investigate the Mess Hall.
    • Investigate the Privy.
    • Return to Southeast Tower.
  • Castle Floor 2
    • Investigate Floor 2
    • Investigate the West Spire.
    • Investigate the Queen's Chamber.
    • Investigate the King's Chamber.
    • Investigate the Altar Room.

Chapter 2

Queequeg seems trustworthy as he helped you connect with the frenchman but he also sold you the Mystery Oil which you still havent found a use for so time will tell. Queequeg says he knows the password to enter the Captain’s Den but he won’t tell you unless you tell him where the captain buried his treasure. Meanwhile, the King’s Diary and Deadman’s Log are both encrypted and surely contain clues you need. Find a way to decode those messages and figure out where the captain buried the treasure.

  • Castle Floor -2
    • Solve the King's Puzzle.
  • Castle Floor 2
    • Solve the Altar Puzzle.
  • Hazard Area
    • Investigate the Hazard Area.
    • Find your way back to the castle.
  • Castle Floor -1
    • Get into the Captain's Den.
  • Castle Belfry
    • Investigate the Belfry.
  • Mountain Area
    • Find the Mountain area.
    • Find the Mines Area.
  • Mines Area
    • Find the third Basin.

Chapter 3

You found the titanic gorge with a network of bridges, looking upwards you see a giant mountain. Explore the Mountain Area then head into the Mines Area. Find the next basin first as it restores HP and MP, use it for a base while exploring the mines. The Direction spell helps tramendously in the 3 separate dark areas.

  • Mines Area
    • Explore the Mines.
    • Find a Tool to shatter the diamond.
    • Meet with Smitty.
    • Shatter the Diamond.
    • Investigate the Wizard's Cave.
  • Mountain Area
    • Explore the Mountain
    • Investigate three Mountain Peaks.
  • Discover your whereabouts.
    • Where are we?
    • Investigate the Amazulu Pyramid
    • Find the Gloop Sploch on Floor 3.
    • Find the Bone Key on Floor 3.
    • Find the Idol of Mau-Mu-Mu on Floor -1
    • Meet with Amazulu Queen on Floor 4.
    • Find the second Ruby Eyeball.
  • Castle Eastern Spire
    • Meet with the mysterious ghost.
    • Find the Horn of Souls.
  • Castle Floor -2
    • Open the faced doorway.
    • Meet with Charron.
    • Pay 500 gold for a boat ride.

Chapter 4

You have reached the River Styx and the fabled Charron is predictably selling you a boat ride. Charron also wants ashes so be on the lookout as you explore the length of the river. You should find a way to get around on the water yourself, relying on Charron can be unpredictable.

  • Isle of the Damned
    • Find the Book of the Damned.
    • Find the Key of the Damned.
    • Find the first Cylinder of Ash.
    • Find the second Cylinder of Ash.
    • Find the Key of A Minor.
    • Find the Key of the Lost.
    • Find the fourth Basin: free MP recovery.
    • Find the fifth Basin: free HP and ST recovery.
  • Tomb of the Damned
    • Find the Tomb Key.
    • Find the Book of the Sirens.
  • River Styx
    • Meet with the Sirens.
    • Solve the Siren's Riddle.
    • Find the Water Wings.
    • Find three chests on edges of the river.
    • Find the Fishline.
    • Find the Fish Hook.
    • Find the Cork Bobber.
    • Find the East Exit Key.
    • Find the Bottle Oracle.
    • Find access to the Swamp.
    • Find the Key of the Dead.
  • Isle of the Lost
    • Find the third Cylinder of Ash.
  • Isle of the Keep
    • Meet with Mai-Lai.
    • Find Bork.
    • Find the Hookah Pipe.
  • Swamp Area
    • Meet with the Caterpillar.
    • Find some Insense.
    • Find a Red Mushroom.

Chapter 5

Hall of the Dead does not have very inviting signage, nevertheless, all indications are that you must investigate this place next.

  • Isle of the Dead
    • Use the Key of the Dead.
    • Use the Cylinder of Ash.
    • Use the Incense.
  • Hall of the Dead
    • Find the Skeleton Key.
    • Find the sixth Basin: free HP, ST, MP recovery.
    • Meet with the Bane King.
    • Find the Key of Queens.
    • Meet with the Queen's Ghost.
    • Find the Key of Evil.
    • Find the Silver Cross.
    • Find the Key of Knights.
    • Defeat the Black Knight.
    • Find the Key of Drows.
    • Defeat Robin Windmarne.
    • Find the Key of Valkyries.
    • Defeat Brigerd Woltan
    • Find the secret button switches.
    • Defeat Haiyato Daikuta.
  • Point of no Return...
    • Grind out any more levels you need.
    • Sell and stock up at the vendors you have met.
    • Archive Save here to branch all the endings.
    • When ready, return to Hall of the Dead.

End Game

Wizardry 6, Bane of the Cosmic Forge can be completed in multiple ways. If you are planning to transfer your characters into the next game in the trilogy then the ending you choose will dictate how you start out in the next game.

Path of Mercy Ending

You do not believe the Queen’s jealous rantings so you drop the Silver Cross on the ground and do not use it to confront Rebecca and the Bane King. This is the path of mercy for Rebecca and the King.

  • Hall of the Dead
    • Drop the Silver Cross on the ground.
    • Use the Key of Evil on the western door.
    • Meet with Rebecca.
  • Dungeon of Ramm
    • Escape the cell.
    • Exit the Dungeon of Ramm.
  • Forest Area
    • Find Tinker Bell.
    • Meet with the Queen of Faeries.
    • Earn the Staff of Aram.
    • Meet with the Delphi.
    • Find the Holy Stakes of Wood.
    • Find the Holy H20+.
    • Find the Rocks of Reflection.
    • Wear the cursed Goat Mask.
    • Wear the cursed Staff of Aram.
  • Temple of Ramm
    • Meet with Xorphitus's evil side.
    • Use Remove Curse to remove the items.
    • Find the Key of Decision.
    • Find the Key of 1st Test.
    • Find the Key of Quandry.
    • Find the Key of Finality.
    • Defeat Xorphitus!
    • Meet with the Bane King again.
    • Meet with Rebecca again.
    • Earn the Diamond Ring.
    • Open the Password Door.
    • Do not take the Cosmic Forge.
    • Meet with Bela.
    • Agree to journey with Bela!
Path of Vengeance Ending

You believe the Queen’s thoughtful words and you decide to avenge her by confronting Rebecca and the Bane King with Silver Cross in hand. This is the path of vengeance for the Queen.

  • Hall of the Dead
    • Use the Key of Evil on the western door.
    • Meet with Rebecca.
  • Dungeon of Ramm
    • Escape the cell.
    • Exit the Dungeon of Ramm.
  • Forest Area
    • Find Tinker Bell.
    • Meet with the Queen of Faeries.
    • Earn the Staff of Aram.
    • Meet with the Delphi.
    • Find the Holy Stakes of Wood.
    • Find the Holy H20+.
    • Find the Rocks of Reflection.
    • Wear the cursed Goat Mask.
    • Wear the cursed Staff of Aram.
  • Temple of Ramm
    • Meet with Xorphitus's evil side.
    • Use Remove Curse to remove the items.
    • Find the Key of Decision.
    • Find the Key of 1st Test.
    • Find the Key of Quandry.
    • Find the Key of Finality.
    • Defeat Xorphitus!
    • Resolve with Rebecca and Bane King.
    • Open the Password Door.
    • Do not take the Cosmic Forge.
    • Kill Bela.
    • Board the slumbering beast!
Path of Cosmic Meddling Ending

You believe that you can wield the Cosmic Forge so you reach for it, but it is snatched up by Aletheides, saving you from finding your own Bane here. This is the path of Cosmic meddling.

  • Hall of the Dead
    • Drop the Silver Cross on the ground.
    • Use the Key of Evil on the western door.
    • Meet with Rebecca.
  • Dungeon of Ramm
    • Escape the cell.
    • Exit the Dungeon of Ramm.
  • Forest Area
    • Find Tinker Bell.
    • Meet with the Queen of Faeries.
    • Earn the Staff of Aram.
    • Meet with the Delphi.
    • Find the Holy Stakes of Wood.
    • Find the Holy H20+.
    • Find the Rocks of Reflection.
    • Wear the cursed Goat Mask.
    • Wear the cursed Staff of Aram.
  • Temple of Ramm
    • Meet with Xorphitus's evil side.
    • Use Remove Curse to remove the items.
    • Find the Key of Decision.
    • Find the Key of 1st Test.
    • Find the Key of Quandry.
    • Find the Key of Finality.
    • Defeat Xorphitus!
    • Meet with the Bane King again.
    • Meet with Rebecca again.
    • Earn the Diamond Ring.
    • Open the Password Door.
    • Take the Cosmic Forge!

Attribution

  • Official Classic Manual can be found here.
  • Cosmic Forge is a great resource. It can be found here.

Where to purchase this game

Buy Wizardry 6 at gog.com
Wizardry 6 Replay Checklist
Buy Wizardry 6 at ebay.com