Wizardry 6 Replay Checklist is provided for returning players to have a high level view of what needs to be done to complete the game.
The Total Progress is saved across your web sessions on the same device.. you can close it and come back later to continue. There is a reset button at the top where you can quickly uncheck everything to start a new playthrough. Bookmark and Enjoy!
If you are seeking Keywords for a Conversation with an NPC, check the Foes Database.
If you are looking for the location to use an item you have, check the Gear Database.
More Resources: Party Planning
Chapter 1
You find yourself trapped in an ancient castle as level 1 adventures with minimal gear. You need to cautiously explore the castle and grow your strength while unraveling the mysteries of the castle history. Most doors are locked so you will need to find keys, resort to skulduggery, or magic spells to explore every corner. Find clues and vendors along the way as you unravel the mystery and find a way out of the castle.
- Explore the Castle Main Level
- Find the first Basin.
- Straight forward from starting point is a basin fixed to the wall. This basin will restore Stamina and Cure Poison when used. Treat useful basins like this one as a base camp to explore the surrounding areas. Look for more basins but be weary, some basins will hurt you.
- Find the first Secret.
- Find the portcullis North of the Basin.
- From Portcullis: East 1 then look North.
- Notice the small round button.
- Use the Search option to press the button.
- Notice the portcullis is now opened.
- From Button: WNWNN
- Search here.
- Loot: Key of Ramm.
- Open the first Locked Door.
- From the starting point: EEE
- The door to the South is locked.
- Iron Key opens locked doors on this floor.
- The Knock Knock spell can also open locks.
- The Skulduggery skill can also open locks.
- Failing Skulduggery may jam doors.
- Iron Key opens jammed doors on this floor.
- Open the first Trapped Chest.
- South through the unlocked door.
- The chest on the South wall is trapped.
- The chest on the South wall is also locked.
- Keys will not help with chests.
- Skulduggery skill helps with locks and traps.
- Knock Knock spell helps with locks and traps.
- Explore more of the Main Level.
- Rogues may drop keys. Bats fly, and can reach the back row. Save often.
- Explore the Castle Towers
- Explore the Southwest Tower.
- In the Southwest corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door and Search.
- Loot: Leather Cuirass.
- Explore the Northwest Tower.
- In the Northwest corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door.
- Search to East.
- Open trapped chest.
- Loot: Iron Key.
- Explore the Northeast Tower.
- In the Northeast corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- Enter the door and Search.
- Loot: Short Bow.
- Explore the Southeast Tower.
- In the Southeast corner of the Main Level.
- Take the Stairs UP.
- Continue UP into the tower.
- You can learn the password from Queqeeg
- The Password is: BELOVED
- Meet with L'Montes.
- Explore the Castle Floor -1
- Meet with Queequeg.
- On Castle Main Level.
- At the midpoint of the long Eastern corridor.
- Take the stairs DOWN.
- 5 steps West to a crossroad.
- 2 steps South to two doors.
- Enter the door to East.
- Sell what you don't need.
- Buy what you do need.
- Leave and come back to change inventory.
- Talk to learn clues.
- Buy Mystery Oil when you can accord it.
- Investigate the Armory.
- Enter door across hall from Queeqeg.
- Enter Western door to South.
- Press the secret button.
- Search in the Southeast corner.
- Loot: Heraldic Shield.
- Loot: Chain Hauberk.
- Loot: Bastard Sword.
- Investigate the Jail.
- Exit the Armory.
- 7 steps North to a door.
- Enter 1 door to North.
- Enter 1 arch to East.
- Unlock door to East.
- Search in the Northeast corner.
- Loot: Jailer Key.
- Investigate the Jail.
- Return to the North door.
- Enter 1 door to North.
- Use Jailer Key to open portcullis.
- NWSS to a portcullis to West
- Use Jailer Key to open portcullis.
- Search in cell to West.
- Loot: Deadman's Log.
- Investigate the Storage.
- Exit the Jail.
- 4 steps East to a wall.
- Notice wall has 4 doors to East.
- Notice wall has 2 bad fountains.
- Unlock the northmost door to East.
- Search in the Northeast corner.
- Loot: Wine Bottle.
- Investigate the Mess Hall.
- Exit the Storage.
- Unlock the southmost door to East.
- Enter 1 door to South.
- Search in the Southeast corner.
- Loot: Rotten Cheese.
- Investigate the Privy.
- Exit the Mess Hall.
- Unlock the 2nd northmost door to East.
- Read walls for clues.
- Use Rotten Cheese at "Trebor Sux"
- Defeat Fat Rat and companions.
- Enter 1 arch to East.
- Chest in Southeast corner.
- Loot: Stuffed Beagle.
- Return to Southeast Tower.
- Give Stuffed Beagle to L'Montes.
- Loot: Silver Key.
- Explore the Castle Floor 2
- Investigate Floor 2
- On Castle Main Level.
- At the midpoint of the long Western corridor.
- Take the stairs UP.
- From stairs: SSW to an arch.
- Enter 1 arch to West.
- Enter 1 door to South
- Search in the Southeast corner.
- Loot: 2 Key of Spades.
- Investigate the West Spire.
- Return to the Main Level Basin.
- From Basin: West 1 step.
- North to the stairs.
- Take the stairs UP.
- Continue UP into the Spire.
- Unlock door with 2 Key of Spades.
- Chest on West wall.
- Loot: Chrome Keys.
- Investigate the Queen's Chamber.
- Return to stairs you came up.
- From stairs: NN to a door.
- Unlock door with Chrome Key.
- Enter 1 door to North.
- Unlock door to West.
- Enter 1 door to West.
- Enter the West door to North.
- Search facing East.
- Open revealed chest.
- Loot: Stud-Cuir Bra+2.
- Loot: Bullwhip.
- Investigate the King's Chamber.
- Return to stairs you came up.
- From stairs: NN EEEE to a door.
- Unlock door with Chrome Key.
- Unlock door to South with Chrome Key.
- Search Southwest corner facing South.
- Pull the wire.
- Open revealed chest.
- Loot: Gold Key.
- Loot: King's Diary.
- Investigate the Altar Room.
- Return to the King's Chamber.
- Enter the northmost door to West.
- Press the secret button.
- Enter 1 door to West.
- Open portcullis to North with Key of Ramm.
- Open chest.
- Loot: Goat's Mask.
- Loot: Dagger of Ramm.
- Enter 1 arch to West.
- Enter 1 arch to North.
- Open portcullis to North with Key of Ramm.
- Notice the Altar in the center of the room.
- Eastmost Basin restores HP and ST.
Chapter 2
Queequeg seems trustworthy as he helped you connect with the frenchman but he also sold you the Mystery Oil which you still havent found a use for so time will tell. Queequeg says he knows the password to enter the Captain’s Den but he won’t tell you unless you tell him where the captain buried his treasure. Meanwhile, the King’s Diary and Deadman’s Log are both encrypted and surely contain clues you need. Find a way to decode those messages and figure out where the captain buried the treasure.
- Escape the Castle
- Solve the King's Puzzle.
- Return to the crossroad on Floor -1.
- Go West to the end.
- Go North to the first passage East.
- Take the stairs DOWN.
- Find the middle portcullis to North.
- Open portcullis with Gold Key.
- Step on the middle square to start.
- Solution found by trial and error.
- Press the button at Southeast corner.
- Press the button at Northwest corner.
- Press the button just outside the room.
- Press the button at North wall center.
- Open the revealed chest.
- Loot: Book of Ramm.
- Loot: Annoited Cloak.
- Loot: Amulet of Night.
- Solve the Altar Puzzle.
- Return to the Altar off the King's Chamber.
- Altar Solution is in the Book of Ramm.
- Search the Altar at room center.
- Solution: GH, GH, FO, MS, FO
- A pit is revaled.
- Jumping in a one-way path so be ready.
- You may want a way to Cure Poison.
- Enter the Hazard Area.
- Investigate the Hazard Area.
- From Hazard Sign: NNNEN NNNE NEENN NWWS
- Enter arch to West.
- Search Northwest corner.
- Loot: Dungeon Key
- From this arch: ENEEE NNENE NE
- Enter arch to East.
- Search Southeast corner.
- Loot: Miner's Pick.
- Return to the Hazard Sign.
- From Hardzard Sign: NNNE
- Go all the way to North wall.
- Go West and North to dead end.
- Use Miner's Pick on North wall.
- Open revealed chest.
- Loot: Random rewards.
- Return to the Hazard Sign.
- From Harzard Sign: NNNEN NNWWW SSW
- Use Miner's Pick on West wall.
- Skip first passage to North.
- Take second passage to North.
- Notice the Wide Chasm to the West.
- Enter 1 arch to North.
- Search Northwest corner.
- Loor: Bell Key.
- Return to the Hazard Sign.
- Go to East end of the long hall.
- Use Dungeon Key to open portcullis to South.
- Search in Northwest corner.
- Loot: J.R. Decoder Ring.
- Go to West end of the long hall.
- Use Dungeon Key to open portcullis to South.
- Use Dungeon Key to open portcullis to East.
- Door to South leads back to Castle Level -1.
- This is the way back to Hazard Area.
- Find a way across the wide chasm to West
- Get into the Captain's Den.
- Use J.R. Decoder ring on Deadman's Log.
- Read the log for the clue you need.
- Talk to Queequeg.
- Ask about: GIANT MOUNTAIN
- Learn the password to Captain's Den.
- Go 4 steps North of Queequeg's door.
- Say the password on door to West.
- Password is: SKELETON CREW
- Enter 1 door to West.
- Say FIGHT and defeat Captain Matey.
- Use Silver Key on portcullis to West.
- Loot: Steel Hook.
- Loot: Green Parrot.
- Enter westmost door to North.
- Open chest in Northeast corner.
- Loot: Breastplate.
- Loot: Skull Dagger.
- Investigate the Castle Belfry
- Return to Castle Level 2.
- From stairs: North 1 step.
- Enter 1 door to West.
- Continue UP into the Belfry.
- Swing across the gap.
- If the door is locked, use the Bell Key.
- If the door is not locked, swing again.
- Open the chest.
- Loot: Hv. Rope.
- Cross the chasm.
- Return to the Hazard Area.
- Return to the Wide Chasm.
- Merge the Hv. Rope and Steel Hook.
- Use the Rope & Hook at the wide chasm.
- Defeat the Hyrdra Plant.
- Press the button on the East wall.
- Take the East passage to the great cavern.
- Explore the Great Cavern
- Investigate the Giant Mountain.
- West does not appear to access the peaks.
- East leads to a Wizard's Cave.
- Southeast leads into a system of Mines.
- Find a base camp in the Mines
- Third Basin restores HP, SP, ST. โค๏ธ
- The basin also cures STONED.
- Go South to the first passage East.
- Go all the way East, then South.
- Enter 1 arch to West.
- South to first passage East.
- Go East then South to end.
- Notice there are two arches into darkness.
- We want the southern one.
- Casting Direction helps navigate in darkness.
- East Into Darkness: EEESS SW
- Search here to press a button in darkness.
- Go W into Light.
- Open chest.
- Loot: Key of A Minor.
- Loot: Shadow Cloak.
- Loot: Night Stick.
- EENNN WWSSW WSW into light.
- Go West to first passage South.
- South then West through arch.
- Take Stairs DOWN into darkness.
- SSWW into light.
- Use the Basin!
Chapter 3
You found the titanic gorge with a network of bridges, looking upwards you see a giant mountain. Explore the Mountain Area then head into the Mines Area. Find the next basin first as it restores HP and MP, use it for a base while exploring the mines. The Direction spell helps tramendously in the 3 separate dark areas.
- Explore the Mines Area
- A most bizarre countenance.
- Grind some levels at the SP Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Go East then North, avoiding darkness.
- Take the Stairs DOWN.
- Go East then North, avoiding arch.
- Take the Stairs DOWN.
- Take the Stairs DOWN.
- Enter the door to North.
- Backtrack UP 3 floors then South and West.
- Enter the southern arch to West.
- Take Stairs DOWN into darkness.
- SSWW into light, rest up.
- Find a Tool to shatter a diamond.
- From the Basin.
- Into Darkness: EE NNNN 6W SSWSS
- EEE NN into the light.
- Defeat Rubber Beast through either arch.
- Collect Rubber Strand.
- Enter 2 doors to East. Take Stairs UP.
- Go North, skip all arch, Stairs DOWN.
- Enter 2 doors West and contine to wall.
- Push button to South and open chest.
- Loot: Miner's Chisel.
- Enter 3 doors East and open chest.
- Loot: Random.
- Take Stairs UP then West into 1st arch.
- Take Stairs DOWN.
- Enter door East and open chest.
- Loot: Random.
- Take Stairs UP, into 1 arch, then South.
- Take Stairs DOWN
- Enter 3 doors into darknes: SSWWW
- NNENN 6E SSSS WW into light.
- Meet with Smitty.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East then North, East, North.
- West into 2 arch, skip 1, then into 1 arch.
- Take Stairs DOWN.
- Enter door to South.
- Defeat Rubber Beast through either arch.
- Collect Rubber Strand.
- Enter 4 doors, press button on South wall.
- Loot: Random
- Go South into 4 doors.
- Smitty is Southeast corner.
- Shatter the Diamond.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Go East then North, avoiding darkness.
- Take the Stairs DOWN.
- Go East then North, avoiding arch.
- Take the Stairs DOWN.
- Take the Stairs DOWN.
- Enter the door to North.
- Use the Miner's Chisel on the diamond.
- Backtrack UP 3 Stairs.
- Enter 1 arch to West, take Stairs DOWN.
- Take Stairs DOWN.
- Enter 1 arch to East then North.
- Take northern Stairs DOWN.
- Enter door to East. Use Minor's Chisel.
- Backtrack UP 1 Stairs.
- Go South and take Stairs DOWN.
- Collect another Rubber Strand.
- Backtrack UP 1 Stairs.
- Go West into 2 arch, enter door to North.
- Open chest, Loot: Random
- Backtrack UP 2 Stairs.
- West into 1 arch, skip 1, then into 2 arch.
- East on long corridor, first South.
- Skip 1 Stairs, take 2nd Stairs DOWN.
- Take Stairs DOWN again.
- Go East into 1 arch then Stairs DOWN.
- Open door to South, use Miner's Chisel.
- Backtrack UP 1 Stairs.
- Go East into 2 arch then Stairs DOWN.
- Open door to North, use Miner's Chisel.
- Search the wizard's remains in the niche.
- Loot: Wizard's Ring
- Loot: Key of Wizard Cave
- Backtrack UP 1 Stairs.
- Go West into 1 arch then Stairs DOWN.
- Collect another Rubber Strand.
- Backtrack to the Basin.
- Investigate the Wizard's Cave.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Into Darkness: ENEENNW to Light.
- North and notice another dark arch.
- Into Darkness: ENNE NNW to Light.
- Skip the portcullis, go North and East.
- Use Key of Wizard Cave on portcullis North.
- Enter and meet with Mystaphaphas.
- Give him some Roasted Corn for clues.
- Backtrack to the portcullis you skipped.
- Use Key of Wizard Cave on portcullis West.
- First passage North is a literal dead end.
- West passage leads to another portcullis.
- Use Key of Wizard Cave on portcullis to North.
- Go East and take Stairs UP.
- Take North routes and return to Hazard Area.
- Return to the Castle Level -2.
- Use the Wizard's Ring on portcullis to North.
- Defeat the Demonic Hellcat.
- Open all the chests!
- Loot: Random Spellbooks
- Loot: Wizard's Record
- Loot: Spire Key
- Read the Wizard Record for clues.
- Search torch on West wall for secret closet.
- Loot: Stave of Moons
- Press another button in the closet!
- Continue to East for another chest!
- Loot: Ruby Talisman
- Mix potions willy nilly.
- The explosion will hurt but
- it creates a shortcut back to mine.
- Return to the Mines Basin and heal up.
- Explore the Mountain Area
- Investigate the South face.
- From the Basin.
- Into Darkness: EE NNNN 6W SSWSS
- EEE NN into the light.
- Enter 2 doors to East. Take Stairs UP.
- Enter first arch to West, take Stairs UP.
- Find the Broken Catapult for to West.
- Search the machine to find Broken Sprocket.
- Give the Broken Sprocket to Smitty.
- If you killed Smitty, use Liquid Metal.
- Loot: Sprocket.
- Use the Sprocket on the Broken Catapult.
- Merge 2 Rubber Strands into Rubber Braid.
- Merge 2 Rubber Braid into Rubber Band.
- Use the Rubber Band on Broken Catapult.
- Catapult is fixed but lacks ammo.
- Investigate three Mountain Peaks.
- Return to East and take Stairs DOWN.
- East and South, take Stairs DOWN.
- Backtrack to Basin.
- From the Basin.
- Into Darkness: EENNW to Light.
- Enter 1 arch to East.
- Enter 2 arch to West, take Stairs UP.
- Find the rusty control panel.
- Use the Mystery Oil on the panel.
- Solution: TS, TP, AC, TD, TS, SW
- Explore this path to find a place to climb.
- When climbing, there is a chance to fall.
- Falling takes damage unless Levitating.
- You must climb multiple levels to reach peak.
- Loot: Bauble & Trinkets
- Return to Stairs DOWN.
- Enter 2 arch to East, then North.
- Enter 2 arch to West, take first Stairs UP.
- Meet the Toll Troll.
- Defeat the Toll Troll.
- Go West to another place to climb.
- Loot: Hv. Boulder
- Return to the Catapult.
- Missing target is random.
- If you miss you need more ammo.
- Continue to the third mountain peak.
- Defeat Frytz and Klaus.
- Defeat Guardian of Rock.
- Loot: Ruby Eyeball
- Press the button to drop in a chute.
- Where are we?
- Investigate the Burial Chamber.
- Explore the passage, find Cave-In.
- Use Miner's Pick to open passage.
- Explore the Burial Chamber.
- Find the tunnel blocked by Sand.
- Find Stairs UP... but first.
- Find the unfinished tunnel.
- Use Miner's Pick to finish the tunnel.
- This is the great cavern from before.
- This leads back to Castle or Mine Basin.
- Stairs UP leads to Amazulu Pyramid.
- Investigate the Amazulu Pyramid
- Take 2 Stairs UP.
- Go South into an arch, then East.
- Go North into an arch, take Stairs UP.
- Enter 2 arch, take Stairs DOWN.
- Enter 2 arch, enter door to East.
- Loot: Empty Sack
- Backtrack UP then DOWN Stairs.
- Enter 1 arch to South.
- Go all the way to West.
- Enter 1 arch to North, take stairs UP.
- Enter door to East, enter 1 arch to South.
- Enter middle arch North, take stairs DOWN.
- Follow only winding path, defeat Goop Gloop.
- Loot: Gloop Sploch.
- Backtrack UP then Down Stairs.
- Enter 1 arch to South.
- Enter middle arch to North.
- Take Stairs DOWN twice.
- Take 3 doors to South to the pile of Sand.
- Use Empty Sack on the Sand.
- Loot: Bag of Sand.
- Backtrack 3 doors West, take Stairs UP twice.
- Enter 1 arch to West, then North.
- Enter 1 arch to East, take Stairs UP twice.
- Enter 1 door and 1 arch to South.
- Here we have 3 northward arch.
- Enter western arch to North.
- Enter Door to North and push button.
- Enter arch to West, enter 1 door to North.
- Enter 1 door to East and push button.
- Enter arch to North, take Stairs DOWN.
- Follow only path, take Stairs DOWN.
- Enter door to North, press button.
- Follow only path, enter door to South.
- Catch the moving chest.
- Use Gloop Sploch on a niche.
- Loot: Bone Key
- Backtrack to the 3 northward arch.
- Enter eastern arch to North.
- Enter door to North, press button.
- Enter door to West, press button.
- Enter arch to North, enter door to North.
- Follow ledge, take Stairs DOWN.
- Follow only path, take Stairs DOWN.
- Use Bone Key on portcullis.
- The lower level is full of traps and buttons.
- Use wall buttons to close traps that appear.
- After turning North, check wall for button.
- Enter new arch to West, push button.
- Follow only path, enter door to North.
- Press 2 buttons then South.
- You see a pit on the East/West hall.
- Jump in this pit, press button West wall.
- Press the button BEFORE the arch.
- Go South, West, and North to door.
- Enter door to North and press button.
- Now enter the arch and door to North.
- Before going East, press 2 button to West.
- Apprach the altar to East.
- First, opt to leave the idol alone.
- Next, use the Bag of Sand.
- SAVE, then opt to SWAP.
- Deft success is random, failure takes damage.
- Loot: Idol of Mau-Mu-Mu
- Backtrack South and East to pit.
- Jump in this pit, press button on East wall.
- South only path, take Stairs UP twice.
- Enter arch East, ignore door to South.
- Enter arch South, take Stairs UP.
- Take first arch South and Stairs UP.
- Use Idol of Mau-Mu-Mu on portcullis.
- Take Stairs UP.
- Meet with Amazulu Queen.
- Tell her NO, you are not here for stone.
- Meet with Kuwali Kubona.
- If no Levitate, buy Foot Powders.
- Use Levitate or Foot Powder.
- Cross burning bridge.
- Defeat Mau-Mu-Mu.
- Loot: Ruby Eyeball
- Return to the Castle
- Open the Black Steel Skull door.
- Return to the Castle 1st Basin.
- Take eastern Stairs UP.
- Use Spire Key to continue UP.
- Use 2 Key of Spades.
- Meet with Vicar's Ghost.
- Loot: Horn of Souls
- Return to Castle Level -2
- Use both Ruby Eyeballs on face door.
- Use the Horn of Souls on the glyph.
Chapter 4
You have reached the River Styx and the fabled Charron is predictably selling you a boat ride. Charron also wants ashes so be on the lookout as you explore the length of the river. You should find a way to get around on the water yourself, relying on Charron can be unpredictable.
- Look for clues on Isle of the Damned
- Solve the Curse of Minos
- Investigate the central portcullis.
- Loot: Book of the Damned.
- Loot: Key of the Damned.
- Read the Book for clues about the curse.
- Enter NE portcullis with Key of the Damned.
- Search NW corner of the room.
- Loot: Cylinder of Ash
- Enter SW portcullis with Key of the Damned.
- Search SE corner of the room.
- Defeat the Mino-Deamon.
- Loot: Key of Minos.
- Loot: Cylinder of Ash.
- Use Key of Minos on central portcullis.
- These two basin restore HP, SP, ST.
- This basin also cures ASLEEP.
- Look for clues in Tomb of the Damned
- Enter 1 arch, defeat Zombie Guard.
- Loot: Tomb Key
- Use Tomb Key on North portcullis.
- Investigate tomb in NE corner.
- Defeat Eila's Ghost.
- Loot: Book of Sirens
- Two more tombs have minor loot.
- Use Tomb Key on South portcullis.
- Investigate tomb in SE corner.
- Loot: Devil's Pipe or Midnight Choir
- One more tomb has minor loot.
- Return to the basins.
- Meet with the Sirens
- Read the Book of Sirens for clues.
- Unlock NW portcullis to the water.
- Ride the raft.
- Meet the Sirens.
- Repeat final line of chours.
- Solution: 'Tis madness makes us free
- Loot: Water Wings
- Use at waters edge.
- Explore the River Styx
- Look for clues on the Isle of the Lost
- Isle of the Lost is NW of Sirens.
- Search in Southwest corner of sand.
- Loot: Key of the Lost
- Push button NW corner.
- Pick the door to South.
- Use Key of Lost on door to East.
- Loot: Cylinder of Ash.
- Clue: RED X 3E 1N
- Call Charron to give him ash
- Continue North up river.
- Meet with Mai-Lai.
- Continue North along East wall.
- Turn West above the large island.
- Find Charron's glyph on the West wall.
- Give Charron all 3 ash.
- Random statistic boosts awarded.
- Loot: Key of the Dead
- Explore the Swamp
- Retrieve the D.J. Locker.
- Before heading to the Isle of the Dead.
- Activate the Water Wings.
- Go East, North, then West.
- Behind the Castle stairs is a locked door.
- Pick the door and open the chest.
- Loot: Fishline and Fish Hook
- Merge Fishline and Fish Hook.
- Loot: Fishline W/Hook
- Return to Mai-Lai.
- Find the Red X NW of Mai-Lai.
- Step 3 East and 1 North from X.
- Use the Fishline W/Hook for a chest.
- Loot: East Exit Key
- On the water, head North and West.
- Take Stairs to Swamp.
- Investigate the Swamp.
- Use East Exit Key.
- Take the central path to Northeast.
- Path loops back to Southwest.
- Meet with Caterpillar.
- Ask about Hookah.
- Ask about Incenseand buy some.
- Return to Mai-Lai.
- Ask about Reclamation.
- Return to Caterpillar.
- Ask about Claim Number.
- Merge Special Message and Wine Botte.
- Merge Bottle W/Msg and Cork Bobber.
- Find Bottle Oracle SW of the Sirens.
- Drop the Bottle W/Msg into Bottle Oracle.
- Find the answer on Isle of the Lost.
- Trade with Mai-Lai one last time.
- Tell her the Claim Number. 38-23-36
- Defeat Bork.
- Loot: Hookah Pipe
- Return the Hookah Pipe to Caterpillar.
- Ask about Getting small.
- Loot: Red Mushroom
Chapter 5
Charron directed us to deliver the thrid cylinder of ash ourselves. We should prepare first and then explore the Hall of the Dead. We can find it on the large island on the River Styx near the staircase leading to the Castle.
- Isle of the Dead
- Explore the hall antechamber.
- East of stairs to Castle in River Styx.
- Use the Key of the Dead.
- Stairs DOWN.
- Use Incense on the black urn.
- Use Cylinder of Ash on the altar.
- Follow newly opened path to East.
- Defeat Disko Zombie.
- Defeat Ghostly She-Hag.
- Find the locked portcullis.
- Backtrack 13 steps.
- Enter the South arch.
- Defeat the Insane Skeleton.
- Loot: Skeleton Key
- Open the portcullis with Skeleton Key.
- Explore the Hall of the Dead.
- Search the torch on South wall.
- Continue South then East.
- Final Basin cures and restores everything.
- SW of the Basin, search for a chest.
- Backatrack to the first room.
- Search the torch on North wall.
- Continue North through 2 arch.
- Meet the Bane King.
- Loot the Key of Queens.
- Meet the Queen.
- Find a portcullis South of the Basin
- Use the Key of Queens.
- Listen to the Queen's story.
- Loot: Key of Evil
- Loot: Silver Cross.
- Press the button on NW wall.
- Meet the Black Knight.
- Go to the room SW of the Basin.
- Search the SW wall for a chest.
- Loot: Key of Knights
- Find the northern portcullis to West.
- Use the Key of Knights on the portcullis.
- Defeat Black Knight for loot.
- Meet Robin Windmarne.
- Go to the entry room.
- Search the NE wall for a chest.
- Loot: Key of Drows
- Find the southern portcullis to West.
- Use the Key of Drows on the portcullis.
- Defeat Robin Windmarne for loot.
- Meet Brigerd Woltan.
- Go to the NE room.
- Search the E wall for a chest.
- Loot: Key of Valkyries
- Find the portcullis to East.
- Use the Key of Valkyries on the portcullis
- Defeat Brigerd Woltan for loot.
- Meet Haiyato Daikuta.
- From Brigerd Woltan's room.
- Push button on the SE wall.
- Press the button on the S dead end.
- Defeat Haiyato Dakuta for loot.
- Button on West wall leads back to Basin.
- Point of no Return...
- Grind any more levels you need.
- This is the last fountain. It is better to grind here than later. Level required varies based on the ending you are going for and difficulty setting. Having a current level of 15+ is good.. it can be done with less but better safe than sorry.
- Stock up at the vendors.
- Stocking up on Potions of Hv. Heal is nice. Invoking items that raise stats should be done now if you havent already. Remember that an 18 statistic can be taken to 20 with items like Green Parrot -- it will consume the item often times.
- Archive Save file here.
- If you want to see all the endings or try all the starting points in the next game then you want to make a copy of your SAVEGAME.DBS at this point. You can do some file swapping to make a savegame file with each ending, rather than play the whole game again for another ending.
- When ready, return to Hall of the Dead.
End Game
Wizardry 6, Bane of the Cosmic Forge can be completed in multiple ways. If you are planning to transfer your characters into the next game in the trilogy then the ending you choose will dictate how you start out in the next game. The North Exit Key leads from Southwest Forest back to the Castle allowing you to groom your SAVEGAME before importing.
Path of Mercy Ending
You do not believe the Queen’s jealous rantings so you drop the Silver Cross on the ground and do not use it to confront Rebecca and the Bane King. This is the path of mercy for Rebecca and the King.
- Hall of the Dead
- Meet with Rebecca.
- Drop the Silver Cross on the ground.
- Go NW of the Basin.
- Use Key of Evil on portcullis to West.
- Meet with Rebecca.
- Ask about I love you.
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat Guardian of Ramm.
- Exit to South.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go East to The Dark Forest sign.
- Into Darkness: SWWSSW to light.
- Go South to another Dark Forest sign.
- Into Darkness: SSWWW SWWNW to light.
- Open chest.
- Loot: Tinkerbell
- Into Darkness: ESEEN EEENN to light.
- Go West, North, and West given option.
- Go East, South at Enchanted Forest sign.
- Use Tinkerbell at the circle of stones.
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the recent Dark Forest sign.
- Into Darkness: EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination.
- Answer: We seek divination.
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- The "great evil" depicted is the king. I don't need these weapons as my path is mercy for the King and Rebecca. I will push on to the temple with the staff.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on door to West.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on door to East.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Meet with the Bane King.
- Meet with Rebecca.
- Ask about I love you.
- Loot: Diamond Ring.
- Loot: B.D. Key
- Loot: Ring of Stars
- Loot: North Exit Key
- Open the Password Door.
- Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Meet with Bela.
- Do not take the Cosmic Forge.
- Pass through wall to North.
- Use B.D. Key on door to North.
- Meet with Bela.
- Agree to chase a Cosmic Lord with Bela!
Path of Vengeance Ending
You believe the Queen’s thoughtful words and you decide to avenge her by confronting Rebecca and the Bane King with Silver Cross in hand. This is the path of vengeance for the Queen.
- Hall of the Dead
- Meet with Rebecca.
- Put the Silver Cross in party position 1.
- Wear it or carry it in backpack.
- Do not have the Silver Cross in Swag.
- Go NW of the Basin.
- Use Key of Evil on portcullis to West.
- Meet with Rebecca.
- Ask about I love you.
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat Guardian of Ramm.
- Exit to South.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go East to The Dark Forest sign.
- Into Darkness: SWWSSW to light.
- Go South to another Dark Forest sign.
- Into Darkness: SSWWW SWWNW to light.
- Open chest.
- Loot: Tinkerbell
- Into Darkness: ESEEN EEENN to light.
- Go West, North, and West given option.
- Go East, South at Enchanted Forest sign.
- Use Tinkerbell at the circle of stones.
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the recent Dark Forest sign.
- Into Darkness: EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination.
- Answer: We seek divination.
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- The great evil must be the king! Let's gather these weapons and vanguish the foul monster at once.
- Find a piece of shining glass...
- Into Darkness: SWx5 NNWW NNEEE
- NEENNN WW into light.
- Continue West and then Northeast.
- Use Miner's Pick on the rock of truth.
- Find a source of holy water...
- Backtrack and cotinue to West.
- Press the button on the East wall.
- Search the small cove.
- Loot: Holy H2O(+)
- Find a wooden stake...
- Continue West, Southwest at enchanted sign.
- Find the skeleton of a ship far to west.
- Search the bow of the ship.
- Loot: Holy Stake of Wood
- Backtrack to the Enchanted Forest sign.
- Return to temple entrance to NW then NE.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on door to West.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on door to East.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Equip Stakes of Wood, front line.
- Equip Rocks of Reflection, front line.
- Equip Holy H2O(+), optionally.
- Meet with the Bane King.
- Defeat the Bane King and Rebecca.
- Solution: Use the Silver Cross to expose him.
- Loot: Ring of Stars
- Loot: North Exit Key
- Open the Password Door.
- Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Meet with Bela.
- Do not take the Cosmic Forge.
- Pass through wall to North.
- Pick the lock on door to North.
- Defeat Bela.
- Loot: Key of Stars
- Loot: Cameo Locket
- Loot: Fang
- Confront the slumbering beast.
- Use the Key of Stars on portcullis.
Path of Cosmic Meddling Ending
You believe that you can wield the Cosmic Forge so you reach for it, but it is snatched up by Aletheides, saving you from finding your own Bane here. This is the path of Cosmic meddling.
- Hall of the Dead
- Meet with Rebecca.
- Drop the Silver Cross on the ground.
- Go NW of the Basin.
- Use Key of Evil on portcullis to West.
- Meet with Rebecca.
- Temple of Ramm
- Escape the dungeon.
- Use the Dagger of Ramm on the portcullis.
- Defeat Guardian of Ramm.
- Exit to South.
- Forest Area
- Meet with Queen of Faeries.
- The Queen of Faeries may have clues.
- Go East to The Dark Forest sign.
- Into Darkness: SWWSSW to light.
- Go South to another Dark Forest sign.
- Into Darkness: SSWWW SWWNW to light.
- Open chest.
- Loot: Tinkerbell
- Into Darkness: ESEEN EEENN to light.
- Go West, North, and West given option.
- Go East, South at Enchanted Forest sign.
- Use Tinkerbell at the circle of stones.
- Talk to the Queen for clues about the Delphi.
- Meet with the Delphi.
- Backtrack to the Dark Forest sign.
- This is the second Dark Forest sign you saw.
- Into Darkness: EESSS WWSWWW
- SSEE SS Ex5 N into light.
- Meet with Delphi.
- Answer: We are fascination.
- Answer: We seek divination.
- Loot: Staff of Aram
- Clue: Learn of weapons to defeat great evil.
- Introspection
- The great evil is likely the king but I don't need these weapons, less confrontation is ideal. I will set it all right once I get the pen. I will push on to the temple with the staff.
- Temple of Ramm
- Become a member to gain entry.
- Wear the Goat's Mask.
- Wear the Staff of Aram.
- Enter the Temple.
- Meet with Evil Xorphitus.
- Open the chest.
- Loot: Key of Decision
- Switch back to favored gear.
- Use the Key of Decision.
- Use Key on door to West.
- Proceed only path to chest.
- Loot: Ankh of Life
- Loot: Key of 1st Test
- Use Key of 1st Test on portcullis.
- Meet with Xorphitus to N.
- Loot: Key of Quandry
- Use Key of Quandry.
- Use Key of Quandry on door to East.
- Proceed only path to chest.
- Loot: Ankh of Wonder
- Loot: Key of Finality
- Use the Key of Finality on portcullis.
- Meet with Xorphitus to N.
- Explore the lower level.
- Take Stairs DOWN.
- Meet with the Bane King.
- Meet with Rebecca.
- Ask about I love you.
- Loot: Diamond Ring.
- Loot: Ring of Stars
- Loot: North Exit Key
- Open the Password Door.
- Use the Ring of Stars on King's Diary.
- Solution: The Hand of Destiny
- Take the Cosmic Forge!
Attribution
Where to purchase this game


