Wizardry 8 Skills Database

Wizardry 8 Skills database may help you decide which skills you want your party to have accesss to. You learn new skills at level 0 and you can add more skill points when you level-up. Some skills may raise level automatically when you use the skill.

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Wizardry 8 Skills

There are a total of 41 skills divided into four categories: Weaponry, Physical, Academia, and Elite. Each profession starts with a particular set of skills. Each profession is a specialist in 1 skill. All skills max out at 100. Skill effectiveness is governed by the skill level, the Primary and Secondary statistic values, and if the profession is a specialist.

Weaponry Skills may automatically increase when you use the skill such as swinging a weapon. You will need to have the skill at any level in order to equip the weapon of a given skill. A higher skill level allows you to be more effective using a weapon of that skill. Physical Skills may also automatically increase when you use the skill with the exception of the Scouting skill. Academia Skills will never raise automatically and so it is important to raise these skills during level-up if you want access to new spells. Elite skills are only found during the adventure and often times can only be given to a single character.

Expand for Skill details
CategoryNameDescriptionProfession AccessProfession BonusPrimary StatSecondary Stat
1WeaponrySwordDetermines a character's ability to hit and to penetrate with any sword in combat.Fighter, Rogue, Bard, Gadgeteer, Lord, Valkyrie, Samurai, Ranger, NinjaSamuraiStrengthDexterity
2WeaponryAxeDetermines a character's ability to hit and to penetrate with any axe in combat.Fighter, Lord, Valkyrie, RangerStrengthDexterity
3WeaponryPolearmDetermines a character's ability to hit and to penetrate with any polearm, such as the halberd or a lance, in combat.Fighter, Lord, Valkyrie, Ranger, Ninja, MonkValkyrieStrengthDexterity
4WeaponryMace & FlailDetermines a character's ability to hit and to penetrate with any blunt, make-like item, including whips and hammers.Fighter, Priest, Lord, Valkyrie, Ranger, Ninja, Monk, BishopStrengthDexterity
5WeaponryDaggerDetermines a character's ability to hit and to penetrate with any dagger in combat.Fighter, Rogue, Bard, Gadgeteer, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, PsionicDexteritySpeed
6WeaponryStaff & WandDetermines a character's ability to hit and to penetrate with any staff or wand in combat.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopStrengthDexterity
7WeaponryShieldImproves a character's armor class bonus from shields and also affects the character's ability to hit and penetrate with a paired weapon.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Samurai, Alchemist, Ranger, BishopStrengthDexterity
8WeaponryModern WeaponsDetermines a character's ability to accurately target and hit with modern weapons such as muskets and omniguns.Fighter, Rogue, Gadgeteer, Lord, Valkyrie, RangerGadgeteerDexteritySpeed
9WeaponryBowDetermines a character's ability to accurately target and hit with bows and crossbows.Fighter, Rogue, Bard, Gadgeteer, Lord, Valkyrie, Samurai, Ranger, NinjaDexterityStrength
10WeaponryThrowing & SlingDetermines a character's ability to hit a target with thrown weapons such as slings and shurikens. Also determines ability to throw magic items without having them backfire or fizzle.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopDexterityStrength
11WeaponryMartial ArtsDetermines a character's ability to hit and to penetrate without a weapon in combat.Ninja, MonkMonkDexteritySpeed
12PhysicalLocks & TrapsDetermines a character's ability to inspect and disarm traps on chests and pick locks on doors.Rogue, Bard, Gadgeteer, NinjaRogueDexterityIntelligence
13PhysicalStealthA character's ability to conceal themselves and avoid physical attacks, giving bonus to armor class.Rogue, Ninja, MonkDexterityIntelligence
14PhysicalMusicDetermines a character's ability to play musical instruments and strengthen the inherent powers.BardBardDexterityIntelligence
15PhysicalPickpocketDetermines a character's ability to pickpocket or shoplift items or gold from unsuspecting NPCs.Rogue, Bard, NinjaDexteritySpeed
16PhysicalScoutingDetermines the range at which a character can detect hidden items, secret doors, camouflaged foes, and those approaching from flanks.RangerSensesInteligence
17AcademiaClose CombatAffects an attack's success when the character is using any short or extended weapon.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopFighterSensesInteligence
18AcademiaRanged CombatAffects an attack's success when the character is using any thrown or long ranged weapon. Also affects an attack's chance to deal a lethal blow with long ranged weapons for the Ranger.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopRangerSensesInteligence
19AcademiaDual WeaponsAbiity to wield two weapons and affects an attack's success with each weapon.Fighter, Rogue, Bard, Gadgeteer, Lord, Valkyrie, Samurai, Ranger, Ninja, MonkLordDexteritySenses
20AcademiaCritical StrikeAffects an attack's chance to deal a lethal blow with short or extended weapons. Also applies to thrown weapons for Ninjas.Samurai, Ninja, MonkNinjaSensesSpeed
21AcademiaArtifactsAffects the party's ability to identify items by using the highest value available. Also affects the ability to use magical items ungoverned by other skills, like scrolls.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopBishopInteligenceSenses
22AcademiaMythologyAffects the party's ability to identify the true identity of foes using the highest value available.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopSensesIntelligence
23AcademiaCommunicationAffects an NPC's opinion of a character, quite possibly a willingness to talk.Fighter, Rogue, Bard, Gadgeteer, Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligenceSenses
24AcademiaEngineeringDetermines a Gadgeteer's ability to build, merge and use a variety of devices.GadgeteerIntelligenceDexterity
25AcademiaWizardryThe study of Wizardry affects learning new Wizardry spells, chance of success when casting Wizardry spells, and spell point totals in all realms.Mage, Samurai, BishopMageIntelligenceIntelligence
26AcademiaDivinityThe study of Divinity affects learning new Divinity spells, chance of success when casting Divinity spells, and spell point totals in all realms.Priest, Lord, Valkyrie, BishopPriestPietyPiety
27AcademiaAlchemyThe study of Alchemy affects learning new Alchemy spells, chance of success when casting Alchemy spells, and spell point totals in all realms.Alchemist, Ranger, Ninja, BishopAlchemistDexterityIntelligence
28AcademiaPsionicsThe study of Psionics affects learning new Psionics spells, chance of success when casting Psionics spells, and spell point totals in all realms.Psionic, Monk, BishopPsionicsSensesIntelligence
29AcademiaFire MagicDetermins a character's chance of success when casting Fire spells and spell point totals in the Fire realm. Also affects a character's resistance to Fire realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
30AcademiaWater MagicDetermins a character's chance of success when casting Water spells and spell point totals in the Water realm. Also affects a character's resistance to Water realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
31AcademiaAir MagicDetermins a character's chance of success when casting Air spells and spell point totals in the Air realm. Also affects a character's resistance to Air realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
32AcademiaEarth MagicDetermins a character's chance of success when casting Earth spells and spell point totals in the Earth realm. Also affects a character's resistance to Earth realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
33AcademiaMental MagicDetermins a character's chance of success when casting Mental spells and spell point totals in the Mental realm. Also affects a character's resistance to Mental realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
34AcademiaDivine MagicDetermins a character's chance of success when casting Divine spells and spell point totals in the Divine realm. Also affects a character's resistance to Divine realm spells.Priest, Lord, Valkyrie, Mage, Samurai, Alchemist, Ranger, Ninja, Psionic, Monk, BishopIntelligencePiety
35ElitePower StrikeIncrease chance to penetrate with short and extended weapons.StrengthStrength
36ElitePower CastIncrease effectiveness and duration of spells and makes them harder to resist.IntelligenceIntelligence
37EliteIron WillIncrease a character's resistance to spells and negative conditions.PietyPiety
38EliteIron SkinIncrease a character's resistance to physical damage from weapons.VitalityVitality
39EliteReflextionIncrease a character's evasion armor class.DexterityDexterity
40EliteSnake SpeedIncrease a character's initiative in combat.SpeedSpeed
41EliteEagle EyeIncrease a character's ability to hit and penetrate with thrown or long ranged weapons.SensesSenses

Attribution

  • Official Classic Manual is here.
  • Cosmic Forge is a great resource. It can be found here.

Where to purchase this game:

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Wizardry 8 Skills
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